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[Digital Tutors] Introduction to Maya 2015-KTR

  • 收录时间:2018-04-02 11:34:07
  • 文件大小:4GB
  • 下载次数:73
  • 最近下载:2020-11-17 16:52:42
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文件列表

  1. 78.Finishing the mech's polishing pass.FLV 73MB
  2. 34.Hierarchy and model prep.FLV 71MB
  3. 74.Animating the mech's platform.FLV 71MB
  4. 20.Modeling the thrusters.FLV 71MB
  5. 100.Fine-tuning the rendered appearance of materials.FLV 68MB
  6. 102.Adding final quality adjustments to our render.FLV 68MB
  7. 93.Understanding various light types.FLV 62MB
  8. 104.Rendering the final sequence from Maya.FLV 62MB
  9. 22.Adding tubes using curves.FLV 62MB
  10. 80.Finalizing the shot and previewing animations in real-time with Playblasts.FLV 61MB
  11. 58.Limb controls.FLV 61MB
  12. 25.Building the upper arm.FLV 61MB
  13. 98.Adding secondary illumination sources to our scene.FLV 60MB
  14. 17.Using Quad Draw to create the body.FLV 60MB
  15. 99.Baking Substance textures for mental ray rendering.FLV 59MB
  16. 19.Cleaning up the main body.FLV 59MB
  17. 43.Adding file textures.FLV 58MB
  18. 41.Using Substance to add metal detail.FLV 55MB
  19. 40.UV Basics.FLV 55MB
  20. 28.Adding the claws.FLV 55MB
  21. 16.Creating a blank for the body.FLV 55MB
  22. 83.Emitting nParticles from a mesh.FLV 54MB
  23. 33.Adding the shield.FLV 54MB
  24. 60.Controlling the mech's toes.FLV 53MB
  25. 18.Finishing the main body topology.FLV 53MB
  26. 77.Working on the mech's polishing pass.FLV 52MB
  27. 50.Building your first joint chain.FLV 52MB
  28. 26.Beginning the lower arm.FLV 52MB
  29. 72.Path animation.FLV 51MB
  30. 2.Navigating the viewport.FLV 50MB
  31. 44.Adding a bump map.FLV 50MB
  32. 32.Modeling the lower leg.FLV 50MB
  33. 37.Using ramps to drive material channels.FLV 49MB
  34. 7.Transforming objects in Maya.FLV 48MB
  35. 55.Creating joint chains for the mech's arms.FLV 48MB
  36. 54.Binding geometry.FLV 47MB
  37. 103.Preparing render settings for final output.FLV 47MB
  38. 97.Using images to generate realistic lighting.FLV 47MB
  39. 101.Fine-tuning the rendered appearance of particles.FLV 47MB
  40. 30.Modeling the underside of the body.FLV 46MB
  41. 27.Adding the extending gun.FLV 46MB
  42. 75.Blocking in the mech's performance.FLV 45MB
  43. 88.Adding more particles to enhance our simulation.FLV 44MB
  44. 61.Wrapping up our foot controls.FLV 44MB
  45. 62.Rigging the mech's weapon.FLV 44MB
  46. 64.Controlling the guns.FLV 44MB
  47. 24.Modeling the shoulder guards.FLV 43MB
  48. 47.Building a control object for the mech's center-of-mass .FLV 43MB
  49. 91.Finalizing our nParticle simulation and working with the nCache tools.FLV 42MB
  50. 76.Finalizing our blocking pass.FLV 41MB
  51. 15.Adding image planes.FLV 40MB
  52. 95.Adjusting light decay and specular contribution.FLV 40MB
  53. 73.Starting on the mech's sequence.FLV 39MB
  54. 21.Adding edges for smoothing.FLV 39MB
  55. 66.Making our scene animator-friendly.FLV 38MB
  56. 12.Writing a MEL script.FLV 38MB
  57. 6.Viewport shading and selection modes.FLV 35MB
  58. 89.Animating our new nParticle object.FLV 35MB
  59. 68.How to create and edit keyframes in Maya.FLV 35MB
  60. 56.Controlling the mech's arms.FLV 34MB
  61. 94.Controlling light color and intensity.FLV 34MB
  62. 87.Animating nParticle attributes.FLV 33MB
  63. 86.Shading nParticles.FLV 33MB
  64. 96.Altering the Render Stats of Maya objects.FLV 32MB
  65. 8.Using component mode.FLV 32MB
  66. 29.Modeling the front detail on the body.FLV 32MB
  67. 48.Finishing the mech's center-of-gravity control.FLV 32MB
  68. 63.Finishing the initial setup process of the mech's weapons.FLV 31MB
  69. 36.Applying simple materials.FLV 31MB
  70. 42.Using the Ramp Shader.FLV 30MB
  71. 3.Working with the Maya interface.FLV 30MB
  72. 85.Finalizing our nParticle settings.FLV 30MB
  73. 69.Managing keyframes in the Graph Editor and cycling animation infinitely.FLV 29MB
  74. 38.Adding multiple materials to objects.FLV 29MB
  75. 49.Rigging with Driven Keys.FLV 29MB
  76. 65.Adding a global control.FLV 29MB
  77. 10.Grouping and parenting.FLV 29MB
  78. 84.Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions.FLV 28MB
  79. 57.Adding Inverse Kinematics to the limbs.FLV 28MB
  80. 31.Building the upper leg.FLV 28MB
  81. 23.Adding ribs to the tubes.FLV 28MB
  82. 53.Connecting our leg joints to follow the mech's root.FLV 27MB
  83. 79.Adding a shot camera.FLV 27MB
  84. 82.Key concepts of dynamics in Maya.FLV 25MB
  85. 39.Working with procedural textures.FLV 25MB
  86. 13.Creating custom shelves.FLV 24MB
  87. 70.Working with Auto Key and creating simple expressions in the Graph Editor.FLV 24MB
  88. 9.Using the Attribute Editor.FLV 22MB
  89. 52.Mirroring joints in Maya.FLV 21MB
  90. 46.Cleaning up our scene.FLV 20MB
  91. 71.Working with expressions.FLV 20MB
  92. 51.Completing the setup of our initial joint chain.FLV 19MB
  93. 90.Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver.FLV 18MB
  94. 11.Using the Maya hotbox.FLV 17MB
  95. 5.Working with scene files in Maya.FLV 14MB
  96. 59.Connecting attributes with the Connection Editor.FLV 13MB
  97. 1.Introduction to Maya 2015.FLV 11MB
  98. 4.Creating Maya projects.FLV 11MB
  99. 14.Modeling overview.FLV 8MB
  100. 35.Materials and texturing overview.FLV 8MB
  101. 92.Rendering overview.FLV 8MB
  102. 67.Animation overview.FLV 5MB
  103. 81.Dynamics overview.FLV 3MB
  104. 45.Rigging overview.FLV 3MB