Lynda - Substance Designer - Painted Metal
- 收录时间:2018-03-22 23:49:55
- 文件大小:186MB
- 下载次数:69
- 最近下载:2021-01-03 18:51:13
- 磁力链接:
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文件列表
- 04. Adding the Final Touches/04_02-Exposing parameters, part 2.mp4 15MB
- 04. Adding the Final Touches/04_01-Exposing parameters, part 1.mp4 15MB
- 02. Creating Detail and Diffuse Coloration/02_09-Finishing and applying our dirt mask.mp4 11MB
- 01. Introduction/01_01-Welcome.mp4 11MB
- 01. Introduction/01_04-Overview of scene setup.mp4 10MB
- 02. Creating Detail and Diffuse Coloration/02_04-Distributing our dents.mp4 10MB
- 03. Breaking Up the Surface with Normal and Roughness Information/03_01-Creating the normal maps.mp4 10MB
- 02. Creating Detail and Diffuse Coloration/02_03-Creating our dent tile.mp4 9MB
- 02. Creating Detail and Diffuse Coloration/02_07-Adding color to the mix.mp4 8MB
- 03. Breaking Up the Surface with Normal and Roughness Information/03_05-Adding the ambient occlusion and metallic maps.mp4 8MB
- 03. Breaking Up the Surface with Normal and Roughness Information/03_03-Creating the roughness map, part 1.mp4 8MB
- 02. Creating Detail and Diffuse Coloration/02_05-Building in some scratches.mp4 8MB
- 02. Creating Detail and Diffuse Coloration/02_02-Warping the pitted detail.mp4 8MB
- 03. Breaking Up the Surface with Normal and Roughness Information/03_04-Creating the roughness map, part 2.mp4 8MB
- 02. Creating Detail and Diffuse Coloration/02_01-Creating pitted detail.mp4 7MB
- 02. Creating Detail and Diffuse Coloration/02_06-Blending and inverting the scratches.mp4 7MB
- 01. Introduction/01_03-Using the exercise files.mp4 7MB
- 02. Creating Detail and Diffuse Coloration/02_08-Building some dirt.mp4 6MB
- 03. Breaking Up the Surface with Normal and Roughness Information/03_02-Blending the normal maps.mp4 6MB
- 01. Introduction/01_02-What you should know before watching this course.mp4 4MB
- Exercice Files/Ex_Files_PaintedMetal.zip 4MB
- 05. Conclusion/05_01-What next.mp4 3MB