Creative Development - Sculpting a Digital Maquette in ZBrush with Federico Scarbini
- 收录时间:2018-04-25 00:10:28
- 文件大小:1GB
- 下载次数:29
- 最近下载:2021-01-02 20:36:28
- 磁力链接:
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文件列表
- project_files.zip 418MB
- 26. Using custom brushes to create veins.mp4 58MB
- 28. Posing our character.mp4 53MB
- 7. First sculpt pass on the head.mp4 48MB
- 29. Adding fur using FiberMesh.mp4 43MB
- 25. Creating fine details for the face.mp4 41MB
- 15. Cleaning the DynaMesh.mp4 41MB
- 23. Starting to add some high frequency details.mp4 39MB
- 19. Adding a second stage of details.mp4 36MB
- 17. Defining tertiary details.mp4 35MB
- 3. Starting to build the primary volumes.mp4 35MB
- 4. Defining secondary volumes and muscles.mp4 33MB
- 31. Starting to add lighting for our character.mp4 32MB
- 33. Looking at the final render settings.mp4 31MB
- 8. Laying down the first stage of details.mp4 31MB
- 18. Continuing to add tertiary volumes on the body.mp4 30MB
- 13. Using the CurveTriFill brush to create membranes.mp4 30MB
- 22. Sculpting some details for the legs.mp4 27MB
- 16. Working on the hands.mp4 26MB
- 12. Building the hands.mp4 25MB
- 6. Continuing to add muscle detail.mp4 25MB
- 5. Detailing the muscle structures.mp4 24MB
- 2. Creating a base mesh with ZSpheres.mp4 24MB
- 9. Adding to the arms and forearms.mp4 23MB
- 32. Continuing to light our character.mp4 22MB
- 10. Refining the back muscles.mp4 20MB
- 24. Detailing the skin with more wrinkles.mp4 19MB
- 11. Creating fingers for our character.mp4 18MB
- 20. Creating skin folds and wrinkles.mp4 18MB
- 27. Masking layers with Morph Target.mp4 16MB
- 21. Building legs for our character.mp4 15MB
- 1. Introduction and project overview.mp4 11MB
- 14. Looking at various head shapes.mp4 9MB
- 30. Storing masks in layers.mp4 7MB