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Creative Development - Sculpting a Digital Maquette in ZBrush with Federico Scarbini

  • 收录时间:2018-04-25 00:10:28
  • 文件大小:1GB
  • 下载次数:29
  • 最近下载:2021-01-02 20:36:28
  • 磁力链接:

文件列表

  1. project_files.zip 418MB
  2. 26. Using custom brushes to create veins.mp4 58MB
  3. 28. Posing our character.mp4 53MB
  4. 7. First sculpt pass on the head.mp4 48MB
  5. 29. Adding fur using FiberMesh.mp4 43MB
  6. 25. Creating fine details for the face.mp4 41MB
  7. 15. Cleaning the DynaMesh.mp4 41MB
  8. 23. Starting to add some high frequency details.mp4 39MB
  9. 19. Adding a second stage of details.mp4 36MB
  10. 17. Defining tertiary details.mp4 35MB
  11. 3. Starting to build the primary volumes.mp4 35MB
  12. 4. Defining secondary volumes and muscles.mp4 33MB
  13. 31. Starting to add lighting for our character.mp4 32MB
  14. 33. Looking at the final render settings.mp4 31MB
  15. 8. Laying down the first stage of details.mp4 31MB
  16. 18. Continuing to add tertiary volumes on the body.mp4 30MB
  17. 13. Using the CurveTriFill brush to create membranes.mp4 30MB
  18. 22. Sculpting some details for the legs.mp4 27MB
  19. 16. Working on the hands.mp4 26MB
  20. 12. Building the hands.mp4 25MB
  21. 6. Continuing to add muscle detail.mp4 25MB
  22. 5. Detailing the muscle structures.mp4 24MB
  23. 2. Creating a base mesh with ZSpheres.mp4 24MB
  24. 9. Adding to the arms and forearms.mp4 23MB
  25. 32. Continuing to light our character.mp4 22MB
  26. 10. Refining the back muscles.mp4 20MB
  27. 24. Detailing the skin with more wrinkles.mp4 19MB
  28. 11. Creating fingers for our character.mp4 18MB
  29. 20. Creating skin folds and wrinkles.mp4 18MB
  30. 27. Masking layers with Morph Target.mp4 16MB
  31. 21. Building legs for our character.mp4 15MB
  32. 1. Introduction and project overview.mp4 11MB
  33. 14. Looking at various head shapes.mp4 9MB
  34. 30. Storing masks in layers.mp4 7MB