589689.xyz

Udemy - Learn to Code in C++ by Developing Your First Game

  • 收录时间:2018-08-27 16:06:37
  • 文件大小:12GB
  • 下载次数:27
  • 最近下载:2021-01-17 22:31:24
  • 磁力链接:

文件列表

  1. 103. More Landscaping tools.mp4 242MB
  2. 101. Using Landscape Layers.mp4 238MB
  3. 102. Flat Shading Low Poly Landscapes.mp4 237MB
  4. 98. Landscape Setup & Scaling.mp4 233MB
  5. 90. Everything in its Place.mp4 199MB
  6. 105. Composing Multi-Part Actors.mp4 198MB
  7. 99. A Landscaping Process.mp4 197MB
  8. 109. Using DeltaTimeSeconds.mp4 182MB
  9. 97. Creating & Deleting Landscapes.mp4 182MB
  10. 86. Managing Texture Tiling.mp4 173MB
  11. 108. Using BindAxis() for Input.mp4 166MB
  12. 107. Call C++ Functions from Blueprint .mp4 138MB
  13. 78. Introcucing Input Binding.mp4 134MB
  14. 92. SFX & Audio Clips.mp4 133MB
  15. 106. Using Blueprints to Discover C++.mp4 124MB
  16. 61. Laying Out Geometry .mp4 115MB
  17. 95. Game Design Document (GDD).mp4 108MB
  18. 104. Tank Control System.mp4 107MB
  19. 67. Using GetTimeSeconds().mp4 106MB
  20. 81. Using Physics Handles.mp4 98MB
  21. 62. Applying Materials.mp4 96MB
  22. 80. Reducing Code in Hot Loops.mp4 95MB
  23. 87. Pointer Protection Process.mp4 94MB
  24. 181. Introducing Particle Systems.mp4 94MB
  25. 155. CrossProduct() Vector Operator.mp4 91MB
  26. 66. Using Collision Volumes.mp4 91MB
  27. 71. Getting Player Viewpoint.mp4 91MB
  28. 88. Exposing Events to Blueprint.mp4 89MB
  29. 176. Tweaking Tank AI.mp4 89MB
  30. 65. Unreal's PlayerController.mp4 89MB
  31. 72. Using DrawDebugLine.mp4 89MB
  32. 83. Introducing Unreal's TArray.mp4 87MB
  33. 91. Using Variables in Blueprint.mp4 87MB
  34. 183. Using FAttachmentTransformRules.mp4 87MB
  35. 147. Physics Materials & Friction.mp4 87MB
  36. 64. Using Trigger Volumes.mp4 86MB
  37. 73. Line Tracing AKA Ray-Casting.mp4 85MB
  38. 177. Making an Ammo Display.mp4 84MB
  39. 82. Refactoring Rules.mp4 84MB
  40. 174. Avoiding Boolean Flags.mp4 82MB
  41. 172. Programmatic Sideways Friction.mp4 82MB
  42. 41. Introducing Big O notation.mp4 81MB
  43. 139. Working Round Awkward Bugs.mp4 79MB
  44. 184. Radial Forces & Caching.mp4 79MB
  45. 169. Finishing our Refactoring.mp4 79MB
  46. 74. LineTracesingleByObjectType().mp4 79MB
  47. 178. Making an AutoMortar.mp4 79MB
  48. 85. Debugging Game Issues.mp4 77MB
  49. 56. Unreal's Class System.mp4 75MB
  50. 89. Using Blueprint Timeline.mp4 75MB
  51. 54. Getting to Know Unreal's Editor .mp4 75MB
  52. 60. Moving Objects In C++.mp4 74MB
  53. 152. Introducing AI Pathfinding.mp4 74MB
  54. 96. Setting Up a GitHub “Repo”.mp4 74MB
  55. 84. Iterating over TArray with for.mp4 72MB
  56. 122. Using LineTraceSingleByChannel().mp4 72MB
  57. 175. Improving Tank Aiming.mp4 72MB
  58. 144. Adding a Quit Button.mp4 71MB
  59. 154. DotProduct() Vector Operator.mp4 70MB
  60. 100. Upgrading Engine Version.mp4 68MB
  61. 69. Modifying the Default Pawn Actor.mp4 68MB
  62. 156. Finalising Your Class Code.mp4 68MB
  63. 170. Adding TickComponent() Back.mp4 67MB
  64. BE07-Unreal-s-Class-System.mp4 67MB
  65. 168. Aiming Without the Tank.mp4 66MB
  66. 37. Using switch Statements.mp4 66MB
  67. 134. Using Clamp() to Limit Values.mp4 66MB
  68. 77. Using FindComponentByClass().mp4 65MB
  69. 79. Accessors & Memory Layout.mp4 64MB
  70. 150. A Better Component Architecture.mp4 64MB
  71. 132. Review Our Execution Flow.mp4 64MB
  72. 32. Using if Statements in C++.mp4 63MB
  73. 63. Macros Starting With UPPROPERTY.mp4 63MB
  74. 180. Preparing for Particles.mp4 63MB
  75. 120. Finding Screen Pixel Coordinates.mp4 62MB
  76. 111. UI Scale Box, Buttons & Mouse.mp4 62MB
  77. 158. Using Enum(erations) in UE4.mp4 62MB
  78. 42. TMAP and map Data Structures.mp4 61MB
  79. 115. Using virtual and override.mp4 61MB
  80. 151. Completing Manual Tank Movement.mp4 61MB
  81. 136. CHALLENGE - Turret Rotation Pt.2.mp4 60MB
  82. 159. Refactoring our Aiming Component.mp4 60MB
  83. 58. Accessing Object Names.mp4 60MB
  84. 70. Inherit Game Mode Blueprint .mp4 60MB
  85. 171. Are Two Floats Equal.mp4 60MB
  86. 157. How to Use Blueprint Variables.mp4 60MB
  87. 179. Using the Reference Viewer.mp4 59MB
  88. 121. Using DeprojectScreenToWorld.mp4 59MB
  89. 167. Starting From Green.mp4 58MB
  90. 125. BlueprintCallable().mp4 57MB
  91. 153. Dissecting RequestDirectMove().mp4 56MB
  92. 146. ApplyForceAtLocation() in Action.mp4 56MB
  93. 161. Constructor & Begin Play Timing.mp4 55MB
  94. 138. Upgrading to Unreal 4.12.mp4 55MB
  95. 145. Setup Track Throttles.mp4 55MB
  96. 140. Using SpawnActor() to Spawn.mp4 54MB
  97. 17. Simplifying With Functions.mp4 54MB
  98. 127. Predict Projectile Landing Point.mp4 53MB
  99. 53. Your First .gitignore For Unreal.mp4 53MB
  100. 163. BlueprintImplementableEvent.mp4 52MB
  101. 76. Resetting Your Unreal Project.mp4 52MB
  102. 24. Including Our Own Header File.mp4 51MB
  103. 30. Using using forType Aliases.mp4 51MB
  104. 46. Difficulty & Play Tuning.mp4 51MB
  105. 141. Projectile Movement Components.mp4 51MB
  106. 116. Creating an AI Controller Class.mp4 51MB
  107. 182. Particle Bounding Boxes.mp4 51MB
  108. 149. Using BlueprintReadOnly.mp4 50MB
  109. 133. How to Report Bugs.mp4 50MB
  110. 135. CHALLENGE - Turret Rotation.mp4 50MB
  111. 126. SuggestProjectileVelocity().mp4 50MB
  112. 129. Using Forward Declarations.mp4 49MB
  113. 164. Using the ensure Assertion.mp4 48MB
  114. 124. Create Default Sub Objects in C++.mp4 48MB
  115. 165. Dependency Mapping.mp4 48MB
  116. 35. Introducing enumerations.mp4 48MB
  117. BC23-Using-struct-for-Simple-Types.mp4 48MB
  118. 19. Clarity Is Worth Fighting For.mp4 48MB
  119. 59. Getting Transforms In C++.mp4 47MB
  120. 43. Range-based for Loop.mp4 47MB
  121. BE05-Your-First.gitignore-for-Unreal.mp4 47MB
  122. 119. Creating an Out Parameter Method.mp4 47MB
  123. 33. Debugging 101.mp4 47MB
  124. 29. Pseudocode Programming.mp4 46MB
  125. 20. Booleans And Comparisons.mp4 46MB
  126. 07. A Quick Tour Of Unreal Editor.mp4 46MB
  127. 113. Trial Packaging Your Game.mp4 46MB
  128. 118. Add Tick() to PlayerController.mp4 45MB
  129. 26. Writing And Using Getter Methods.mp4 45MB
  130. 36. Writing Error Checking Code.mp4 45MB
  131. 57. Runtime Message for Feedback.mp4 45MB
  132. 15. Variables And cin for Input.mp4 45MB
  133. BE10-Getting-Transforms-in-C.mp4 45MB
  134. BC16-Including-Our-Own-Header-File.mp4 45MB
  135. 130. BlueprintSpawnableComponent().mp4 44MB
  136. 131. BlueprintSpawnableComponent().mp4 44MB
  137. 23. Using Header Files As Contracts.mp4 44MB
  138. 128. Using FRotators in Unreal.mp4 44MB
  139. 123. Unify Player & AI Aiming.mp4 44MB
  140. 47. Polishing & Packaging.mp4 44MB
  141. 68. Grabbing System Overview.mp4 44MB
  142. 142. Making AI Tanks Fire.mp4 44MB
  143. 173. OnComponentHit Event in 4.12.mp4 44MB
  144. 137. Setting Up Projectiles.mp4 43MB
  145. 162. Decoupling Your Architecture.mp4 43MB
  146. 148. Fly-by-Wire Control System.mp4 43MB
  147. 45. Playtesting Yor Game.mp4 43MB
  148. 52. Ignoring Unreal Derived Files.mp4 43MB
  149. 114. Delegating to Components.mp4 42MB
  150. 143. EditAnywhere vs EditDefaultsOnly.mp4 41MB
  151. 44. Design a Helper Function.mp4 41MB
  152. 112. Controller Ready Navigation.mp4 40MB
  153. 117. Get the Player Controller with C++.mp4 40MB
  154. 18. Iterating With For & While Loops.mp4 40MB
  155. 75. REFERENCE & POINTERS.mp4 40MB
  156. 28. Constructors For Initialisation.mp4 39MB
  157. 13. Using, #include And Namespaces.mp4 39MB
  158. 55. A Pointers Primer.mp4 39MB
  159. 39. Handling Game Win Condition.mp4 39MB
  160. BC15-Using-Header-Files-as-Contracts.mp4 39MB
  161. BC25-Debugging-101.mp4 38MB
  162. 38. Warm Fuzzy Feelings.mp4 37MB
  163. 34. A Place for Everything.mp4 37MB
  164. 160. Attaching a Debugger to Unreal.mp4 36MB
  165. 110. Main Menu Screens.mp4 36MB
  166. 11. How Solutions And Projects Relate.mp4 35MB
  167. 31. Using struct for Simple Types.mp4 35MB
  168. BC14-Introducing-Classes.mp4 34MB
  169. 10. Game Design Document.mp4 34MB
  170. 22. Introducing Classes.mp4 34MB
  171. 25. Instantiating Your Class.mp4 34MB
  172. 21. Using Do and While in C++.mp4 34MB
  173. 12. C++ Function Syntax.mp4 33MB
  174. 16. Using getline().mp4 33MB
  175. 51. Version Control 101.mp4 33MB
  176. 14. Magic Numbers And Constants.mp4 32MB
  177. 27. Introducing The Const Keyword.mp4 31MB
  178. 40. Win Or Lose Screen.mp4 31MB
  179. 04. Unreal Development Environment.mp4 30MB
  180. 08. Section Wrap-Up.mp4 29MB
  181. 09. Intro, Notes & section Assets.mp4 29MB
  182. 02. Welcome To The Course.mp4 28MB
  183. BC03-How-Solutions-Projects-Relate.mp4 28MB
  184. 93. Section Wrap Up.mp4 25MB
  185. 166. Talking Head - Real World Skills.mp4 23MB
  186. 50. Game Design Document (GDD).mp4 22MB
  187. 03. Setup Visual Studio Or XCode.mp4 22MB
  188. 06. Intro To Xcode On MacOS.mp4 22MB
  189. 49. Intro, Notes & Section Assets.mp4 20MB
  190. 94. Intro, Notes & Section Assets.mp4 20MB
  191. 01. Promo Video.mp4 20MB
  192. 05. Intro To Visual Studio On PC.mp4 19MB
  193. 103A - Chris-Folea-MountainRange3.png 13MB
  194. Course-Wrap-Up.mp4 13MB
  195. 48. Section Wrap-Up.mp4 13MB
  196. Thats-All-For-Now-v.2.mp4 6MB
  197. 10A. Code Complete A Practical Handbook of Software Construction, Second Edition.pdf 3MB
  198. 09A. UnrealCourse.com-Section-2-Slides-v.9.pdf 834KB
  199. 49B. BE01-Building-Escape-Slides-v.7.pdf 741KB
  200. 2A. Unreal-IS02-Intro-Notes-Assets.pdf 519KB
  201. 163B. Question4.png 332KB
  202. BT86-mortar-placeholder.zip 102KB
  203. door-lock.wav 98KB
  204. UE4NppIDE.zip 3KB
  205. 174B. Quiz 18 Mid Section Quiz.txt 3KB
  206. 183B. Quiz 19 Mid Section Quiz.txt 3KB
  207. 163B. Quiz 17 Mid Section Quiz.txt 2KB
  208. 123A. Quiz 13 Mid Section Quiz.txt 2KB
  209. 133A. Quiz 14 Mid Section Quiz.txt 2KB
  210. 153B. Quiz 16 Mid Section Quiz.txt 2KB
  211. 143A. Quiz 15 Mid Section Quiz.txt 2KB
  212. 58A. Quiz 6 Mid Section Quiz.txt 2KB
  213. 18A. Quiz 2 Mid Section Quiz.txt 2KB
  214. 78A. Quiz 8 Mid Section Quiz.txt 2KB
  215. 113A. Quiz 12 Mid Section Quiz.txt 2KB
  216. 39A. Quiz 4 Mid Section Quiz.txt 2KB
  217. 88A. Quiz 9 Mid Section Quiz.txt 2KB
  218. 29A. Quiz 3 Mid Section Quiz.txt 2KB
  219. 7a. Quiz 1 Section End Quiz.txt 2KB
  220. 47A. Quiz 5 End Section Quiz.txt 2KB
  221. 103B - Quiz 11 - Mid Section Quiz.txt 2KB
  222. 68A. Quiz 7 Mid Section Quiz.txt 1KB
  223. 92A. Quiz 10 End Quiz.txt 927B
  224. 09B.txt 456B
  225. 164A. Unreal Docs on Assertions (see bottom).txt 402B
  226. 184A. Links.txt 384B
  227. 149A. Links.txt 368B
  228. 152A Links.txt 348B
  229. 158A UEnum Documentation (advanced).txt 288B
  230. 4A. Unreal Development Environment.txt 279B
  231. 183A. Links.txt 268B
  232. 170A. Links.txt 259B
  233. 49A. gitignore.zip 250B
  234. 177A. Links.txt 249B
  235. 74A Links.txt 240B
  236. 174A. Links.txt 234B
  237. 171A. Links.txt 233B
  238. 179A. Links.txt 231B
  239. 169A. GitHub commit for this lecture.txt 210B
  240. 168A. Code Changes in This Video- GitHub.txt 208B
  241. 87. More Coming Soon.txt 203B
  242. 175A. Links.txt 201B
  243. 181A. Links.txt 196B
  244. 157A Unreal's Blueprint Variable Documentation.txt 179B
  245. 146A Links.txt 176B
  246. 160A. MS Docs on Attaching the VS Debugger.txt 176B
  247. 167A. Some good Red Green Refactor resources.txt 174B
  248. 155A. Cross Product Animation on Wikipedia.txt 171B
  249. 154A Dot Product Scalar Projection on Wikipedia.txt 165B
  250. 162A. Wikipedia on Race Conditions.txt 164B
  251. 10A. Book Code Complete (Link).txt 146B
  252. 49C. UnrealCourse.com Section 3 Slides.txt 125B
  253. 81A. Link.txt 119B
  254. 172A. Links.txt 118B
  255. 140A TSubclassOf and DISCUSSIONS - On GameDev.tv.txt 116B
  256. 173A. Links.txt 116B
  257. 169B. Links.txt 113B
  258. 180A. Links.txt 111B
  259. 182A. Links.txt 111B
  260. 178A. Links.txt 108B
  261. 176A. Links.txt 104B
  262. 159A. Lecture DISCUSSIONS.txt 98B
  263. 166A. Lecture Discussion.txt 97B
  264. 161A. Lecture Discussions.txt 96B
  265. 153A Lecture DISCUSSIONS Link.txt 94B
  266. 141A GitHub Repo and DISCUSSIONS On Gamedev.tv.txt 93B
  267. 163A. Lecture Discussions.txt 93B
  268. 156A. Lecture DISCUSSIONS Link.txt 92B
  269. 95. Corresponding-Blog-Post.txt 84B
  270. 165A. Lecture Discussions.txt 79B
  271. 96. Accompanying-Blog-Post.txt 75B
  272. 53A. .gitignore Link.txt 70B
  273. 73A. Collision filtering blog post Link.txt 53B
  274. 139A DISCUSSIONS - On GameDev.tv .txt 29B
  275. 94. UnrealCourse.com Section 4 Slides.txt 0B