Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing
- 收录时间:2018-07-10 02:38:44
- 文件大小:1GB
- 下载次数:89
- 最近下载:2021-01-18 01:09:52
- 磁力链接:
-
文件列表
- Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing.zip 581MB
- 05 Finishing the base mesh.mp4 48MB
- 11 Adding rocky surface texture.mp4 47MB
- 13 Modeling the eyelids.mp4 45MB
- 25 Assembly in Maya LT.mp4 44MB
- 04 Modifying the base in Maya LT.mp4 40MB
- 07 Rough sculpting.mp4 37MB
- 21 Creating and editing UVs.mp4 37MB
- 19 Creating a tree.mp4 35MB
- 12 Building the brow ridge.mp4 34MB
- 14 Adding the teeth.mp4 33MB
- 16 Polypainting the boss.mp4 33MB
- 17 Adding grass to the brow.mp4 32MB
- 22 Arranging the UV layout.mp4 31MB
- 09 Sculpting details.mp4 29MB
- 10 Detailing the arms and legs.mp4 25MB
- 18 Painting the eye.mp4 25MB
- 15 Setting up for painting.mp4 21MB
- 08 Creating our new base.mp4 21MB
- 06 Shaping the mesh.mp4 19MB
- 03 Creating a ZSphere armature.mp4 17MB
- 23 Creating and outputting maps.mp4 17MB
- 20 Using UV Master.mp4 15MB
- 01 Introduction and project overview.mp4 10MB
- 24 Editing texture maps.mp4 10MB
- 02 Looking at concept art.mp4 7MB
- about.txt 2KB