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Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing

  • 收录时间:2018-07-10 02:38:44
  • 文件大小:1GB
  • 下载次数:89
  • 最近下载:2021-01-18 01:09:52
  • 磁力链接:

文件列表

  1. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing.zip 581MB
  2. 05 Finishing the base mesh.mp4 48MB
  3. 11 Adding rocky surface texture.mp4 47MB
  4. 13 Modeling the eyelids.mp4 45MB
  5. 25 Assembly in Maya LT.mp4 44MB
  6. 04 Modifying the base in Maya LT.mp4 40MB
  7. 07 Rough sculpting.mp4 37MB
  8. 21 Creating and editing UVs.mp4 37MB
  9. 19 Creating a tree.mp4 35MB
  10. 12 Building the brow ridge.mp4 34MB
  11. 14 Adding the teeth.mp4 33MB
  12. 16 Polypainting the boss.mp4 33MB
  13. 17 Adding grass to the brow.mp4 32MB
  14. 22 Arranging the UV layout.mp4 31MB
  15. 09 Sculpting details.mp4 29MB
  16. 10 Detailing the arms and legs.mp4 25MB
  17. 18 Painting the eye.mp4 25MB
  18. 15 Setting up for painting.mp4 21MB
  19. 08 Creating our new base.mp4 21MB
  20. 06 Shaping the mesh.mp4 19MB
  21. 03 Creating a ZSphere armature.mp4 17MB
  22. 23 Creating and outputting maps.mp4 17MB
  23. 20 Using UV Master.mp4 15MB
  24. 01 Introduction and project overview.mp4 10MB
  25. 24 Editing texture maps.mp4 10MB
  26. 02 Looking at concept art.mp4 7MB
  27. about.txt 2KB