Digital Tutors - Creating a Dynamic Wet Map Shader in Houdini
- 收录时间:2018-03-08 04:31:39
- 文件大小:752MB
- 下载次数:78
- 最近下载:2020-08-18 03:55:45
- 磁力链接:
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文件列表
- 03. Forming paint splash fluid and wet points.mp4 76MB
- 10. Creating wet map points and a wet shader.mp4 72MB
- 16. Creating wet map points on animated geometry.mp4 67MB
- 09. Setting up the Innertube fluid simulation.mp4 63MB
- 02. Setting up the paint splash.mp4 61MB
- 06. Constructing the wet shader.mp4 53MB
- 04. Paint splash wetness transfer.mp4 48MB
- 08. Floating the innertube.mp4 46MB
- 07. Finishing the shader.mp4 39MB
- 14. Simulating the blood.mp4 35MB
- 12. Zombie and blood.mp4 35MB
- 05. Creating the wet map points point cloud.mp4 34MB
- 11. Finalizing the float tobe.mp4 33MB
- 13. Setting up the blood.mp4 33MB
- 15. Finalizing the blood hit.mp4 22MB
- 17. Zombie blood hit final render.mp4 21MB
- Project_Files/Creating a Dynamic Wet Map Shader in Houdini.zip 8MB
- 01. Introduction and project overview.mp4 7MB