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Game Development

  • 收录时间:2018-03-12 12:27:43
  • 文件大小:1GB
  • 下载次数:139
  • 最近下载:2020-12-24 18:30:10
  • 磁力链接:

文件列表

  1. Charles River/Awesome 3D Game Development - No Programming Required.chm 115MB
  2. Course Technology/Beyond Reality - A Guide to Alternate Reality Gaming.pdf 73MB
  3. Wordware Publishing/Modeling a Character in 3DS Max, 2nd Edition.pdf 66MB
  4. Course Technology/Serious Games - Games that Educate, Train and Inform.pdf 63MB
  5. New Riders Publishing/Game Character Development with Maya.chm 54MB
  6. John Wiley & Sons/Project Arcade - Build Your Own Arcade Machine.pdf 47MB
  7. Course Technology/Beginning C++ Game Programming.pdf 46MB
  8. Course Technology/3D Game Programming All in One.chm 43MB
  9. Course Technology/Game Art for Teens.pdf 35MB
  10. Wordware Publishing/Game Design - Theory and Practice.pdf 35MB
  11. Wordware Publishing/Game Design - Theory and Practice, 2nd Edition.chm 32MB
  12. CMP Books/Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm 28MB
  13. Wordware Publishing/Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf 27MB
  14. Course Technology/Software Engineering for Game Developers.pdf 25MB
  15. Sams Publishing/Teach Yourself Internet Game Programming with Java In 21 Days.chm 24MB
  16. Wordware Publishing/Lightwave 3D [8] - Character Animation.pdf 22MB
  17. Premier Press/Beginner's Guide to DarkBASIC Game Programming.chm 22MB
  18. Charles River/Game Programming Gems 2.pdf 21MB
  19. Course Technology/Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf 20MB
  20. Wordware Publishing/Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf 19MB
  21. AK Peter/Hardcore AI for Computer Games and Animation.pdf 19MB
  22. Microsoft Press/Fundamentals of Audio and Video Programming for Games.chm 18MB
  23. Sams Publishing/Tricks of the Windows Game Programming Gurus.pdf 16MB
  24. Wordware Publishing/ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf 15MB
  25. Course Technology/Mathematics for Game Developers.pdf 15MB
  26. Course Technology/The Unauthorized Halo 2 Battle Guide.pdf 15MB
  27. Wordware Publishing/LightWave 3D 8 Lighting.pdf 13MB
  28. O'Reilly/Killer Game Programming in Java.chm 13MB
  29. John Wiley & Sons/Quake 4 Mods For Dummies.pdf 13MB
  30. John Wiley & Sons/Programming for the Series 60 Platform and Symbian OS.pdf 13MB
  31. Wordware Publishing/Games That Sell!.pdf 12MB
  32. Wordware Publishing/Strategy Game Programming with DirectX 9.0.chm 12MB
  33. Focal Press/A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf 12MB
  34. Morgan Kaufmann Publishers/Game Physics.djvu 12MB
  35. Course Technology/Microsoft Visual Basic - Game Programming for Teens.pdf 11MB
  36. Course Technology/Game Testing All in One.chm 11MB
  37. Focal Press/Flash MX 2004 Games - Art to ActionScript.pdf 11MB
  38. Charles River/Practical Java Game Programming.chm 10MB
  39. Course Technology/Shaders for Game Programming and Artists.pdf 10MB
  40. Wordware Publishing/Learn Vertex and Pixel Shader Programming with Directx 9.pdf 10MB
  41. Premier Press/Beginning Direct 3D Game Programming, 2nd Edition.chm 10MB
  42. Premier Press/Game Developer's Market Guide.pdf 9MB
  43. John Wiley & Sons/Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf 9MB
  44. Premier Press/Macromedia Flash MX 2004 Game Programming.chm 9MB
  45. Wordware Publishing/Java 1.4 Game Programming.chm 9MB
  46. Course Technology/3D Game Engine Programming.pdf 9MB
  47. Peachpit Press/Macromedia Flash MX Game Design Demystified.chm 9MB
  48. Premier Press/Game Programming All in One, 2nd Edition.pdf 9MB
  49. Course Technology/Beginning Game Programming.pdf 9MB
  50. Wordware Publishing/Programming Game AI by Example.chm 9MB
  51. New Riders Publishing/Andrew Rollings and Ernest Adams on Game Design.chm 8MB
  52. Charles River/Al Application Programming.chm 8MB
  53. John Wiley & Sons/The Game Animators Guide to Maya.pdf 8MB
  54. Course Technology/Game Programming for Teens, 2nd Edition.pdf 7MB
  55. Premier Press/Beginning Game Audio Programming.chm 7MB
  56. Addison Wesley/Micro JAVA Game Development.pdf 7MB
  57. Course Technology/Game Design, 2nd Edition.pdf 7MB
  58. Focal Press/Digital Storytelling.pdf 7MB
  59. John Wiley & Sons/Symbian OS Internals.pdf 7MB
  60. Wordware Publishing/ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf 7MB
  61. Wordware Publishing/Introduction to 3D Game Programming with DirectX 9.0.pdf 7MB
  62. McGraw-Hill/Ultimate Game Design - Building Game Worlds.pdf 7MB
  63. PDI-DreamWork/SHREK-The Story Behind the Screen.pdf 7MB
  64. Wordware Publishing/Programming Multiplayer Games.pdf 7MB
  65. Course Technology/Game Interface Design.pdf 6MB
  66. Morgan Kaufmann Publishers/3D Game Engine Architecture.pdf 6MB
  67. New Riders Publishing/Digital Character Animation 3.chm 6MB
  68. Course Technology/Beginning OpenGL Game Programming.pdf 6MB
  69. Waite Group Press/Black Art of Java Game Programming.pdf 6MB
  70. Apress/Programming Sudoku/Programming Sudoku.pdf 6MB
  71. John Wiley & Sons/Programming Java 2 Micro Edition for Symbian OS.pdf 6MB
  72. Sams Publishing/OpenGL SuperBible, 3rd Edition.chm 6MB
  73. Course Technology/Beginning Game Level Design.pdf 5MB
  74. McGraw-Hill/Digital Animation Bible.pdf 5MB
  75. Wordware Publishing/Directx 9 User Interfaces - Design and Implementation.pdf 5MB
  76. Course Technology/PHP Game Programming.pdf 5MB
  77. Wordware Publishing/Virtual Machine Design and Implementation in C.C++.chm 5MB
  78. Wordware Publishing/Delphi Graphics and Game Programming Exposed with DirectX 7.0.chm 5MB
  79. Premier Press/Game Development Business and Legal Guide.chm 5MB
  80. Course Technology/Beginning C# Game Programming.pdf 5MB
  81. John Wiley & Sons/Java Game Programming For Dummies.pdf 5MB
  82. Focal Press/Timing for Animation.chm 5MB
  83. New Riders Publishing/Creating Emotion in Games - The Craft and Art of Emotioneering.chm 5MB
  84. Course Technology/Beginning C++ Game Programming.chm 5MB
  85. New Riders Publishing/Core Techniques and Algorithms in Game Programming.chm 4MB
  86. O'Reilly/Java 3D Programming.pdf 4MB
  87. New Riders Publishing/Developing Games in Java.chm 4MB
  88. Wordware Publishing/Advanced 3D Game Programming Using DirectX 9.0.chm 4MB
  89. Addison Wesley/Software Engineering and Computer Games.chm 4MB
  90. O'Reilly/Physics for Game Developers.pdf 4MB
  91. John Wiley & Sons/Developing Software for Symbian OS.pdf 4MB
  92. Course Technology/J2ME.chm 4MB
  93. Wordware Publishing/Wireless Game Development in C&C++ with BREW.chm 4MB
  94. Wordware Publishing/Vector Game Math Processors.pdf 4MB
  95. Wordware Publishing/Game Design Foundations.pdf 4MB
  96. A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf 4MB
  97. Sams Publishing/Beginning 3D Game Programming.chm 4MB
  98. Utils/FoxitReader.exe 4MB
  99. Wordware Publishing/Wireless Game Development in Java with MIDP 2.0.chm 4MB
  100. Wordware Publishing/Game Development and Production.chm 3MB
  101. Sams Publishing/Programming Windows Games with Borland C++.pdf 3MB
  102. Premier Press/Game Development with ActionScript.chm 3MB
  103. New Riders Publishing/AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm 3MB
  104. Apress/Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm 3MB
  105. Sams Publishing/Teach Yourself Game Programming in 24 Hours.chm 3MB
  106. O'Reilly/Retro Gaming Hacks.chm 3MB
  107. Addison Wesley/OpenGL Shading Language.chm 3MB
  108. O'Reilly/AI for Game Developers.chm 3MB
  109. Premier Press/Focus on Curves and Surfaces.chm 3MB
  110. John Wiley & Sons/Algorithms and Networking for Computer Games.pdf 3MB
  111. New Riders Publishing/Beginning Math and Physics for Game Programmers.chm 3MB
  112. New Riders Publishing/Developing Online Games - An Insider's Guide.chm 3MB
  113. Premier Press/MUD Game Programming.chm 3MB
  114. Charles River/Elementary Game Programming and Simulators Using Jamagic.chm 2MB
  115. Premier Press/Game Programming with Python, Lua, and Ruby.chm 2MB
  116. Charles River/Secrets of the Game Business.chm 2MB
  117. New Riders Publishing/Chris Crawford on Game Design.chm 2MB
  118. Premier Press/Game Programming for Teens.chm 2MB
  119. Premier Press/Focus On Photon Mapping.chm 2MB
  120. The MIT Press/Unit Operations - An Approach to Videogame Criticism.pdf 2MB
  121. New Riders Publishing/Designing Virtual Worlds.chm 2MB
  122. Apress/DotNET Game Programming with DirectX 9.0.pdf 1MB
  123. New Riders Publishing/Creating Games in C++ - A Step-by-Step Guide.chm 1MB
  124. Design Documents/Freddy Design.pdf 574KB
  125. Design Documents/Larry6 Design.pdf 513KB
  126. Utils/WinDjView-0.4.3.exe 502KB
  127. Design Documents/Larry5 Design.pdf 475KB
  128. Design Documents/Larry7 Design.pdf 471KB
  129. Design Documents/Torin Design.pdf 468KB
  130. Design Documents/Larry's Casino Design.pdf 337KB
  131. Apress/Programming Sudoku/Sudoku_src.rar 28KB
  132. Design Documents/Text.txt 322B
  133. Course Technology/Character Development and Storytelling for Games.pdf 14B