[Uartsy] Creating An MMO Game Character 收录时间:2018-04-06 03:00:50 文件大小:8GB 下载次数:137 最近下载:2020-12-10 14:39:33 磁力链接: magnet:?xt=urn:btih:2157032945e5309bf3a0c5710315b2af6a1f02e3 立即下载 复制链接 文件列表 Chris_Youngmin_david.mp4 233MB Project 5 Retopology/14 Retopologizing The Armor.m4v 144MB Project 5 Retopology/13 Retopologizing The Mane.m4v 144MB Project 5 Retopology/12 Retopologizing The Face Part 2.m4v 135MB Project 5 Retopology/04 Retopologizing The Leg.m4v 118MB Project 6 UVs and Baking/06 Seperating the Rest of the Body.m4v 118MB Project 5 Retopology/09 Retopologizing The Saddle Part 1.m4v 109MB Project 6 UVs and Baking/07 Closeout.m4v 109MB Project 5 Retopology/08 Retopologizing The Body and Hind Leg.m4v 108MB Project 6 UVs and Baking/08 Further Shell Fixes in Maya.m4v 106MB Project 6 UVs and Baking/14 Setting up the Bake Cage.m4v 97MB Project 5 Retopology/10 Retopologizing The Sattel Part 2.m4v 95MB Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.m4v 84MB Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v 82MB Project 5 Retopology/15 Retopology Resources.m4v 82MB Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.m4v 82MB Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.m4v 82MB Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.m4v 81MB Project 7 Texturing Continued/03 Creating Selection Sets.m4v 77MB Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.m4v 77MB Project 5 Retopology/11 Retopologizing The Face Part 1.m4v 73MB Project 5 Retopology/07 Accounting For Leg Deformation Part 2.m4v 72MB Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.m4v 71MB Project 6 UVs and Baking/12 UV Packing Pt. 2.m4v 71MB Project 7 Texturing Continued/09 Refining Body Gradients.m4v 70MB Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.m4v 70MB Project 7 Texturing Continued/13 Painting Theory Discussion.m4v 69MB Project 5 Retopology/03 Planning Out The Retopology Process Part 2.m4v 68MB Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.m4v 66MB Project 5 Retopology/16 Questions and Closeout.m4v 65MB Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.m4v 64MB Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.m4v 64MB Project 3 Sculpting Continued/02 Shaping the Mane.m4v 64MB Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.m4v 63MB Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.m4v 63MB Project 6 UVs and Baking/10 Conneting UV Shells.m4v 62MB Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v 62MB Project 6 UVs and Baking/17 Previewing Bakes on Model.m4v 61MB Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.m4v 61MB Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.m4v 60MB Project 5 Retopology/02 Planning Out The Retopology Process Part 1.m4v 60MB Project 6 UVs and Baking/04 Manage UV Texture Space.m4v 60MB Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.m4v 59MB Project 7 Texturing Continued/04 Establishing Base Colors.m4v 58MB Project 6 UVs and Baking/16 XNormal Map Bakeing.m4v 56MB Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.m4v 56MB Project 6 UVs and Baking/18 Closeout.m4v 56MB Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.m4v 55MB Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.m4v 55MB Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.m4v 54MB Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.m4v 53MB Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.m4v 53MB Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.m4v 53MB Project 3 Sculpting Continued/08 Low Poly Edge Creasing.m4v 52MB Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.m4v 51MB Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.m4v 51MB Project 7 Texturing Continued/10 Introducing Color Variation.m4v 51MB Project 7 Texturing Continued/02 Creating and Using a Cavity Map.m4v 51MB Project 7 Texturing Continued/05 Breaking Up Flat Colors.m4v 50MB Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.m4v 50MB Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.m4v 49MB Project 7 Texturing Continued/11 Motteling the Metal Texture.m4v 49MB Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.m4v 48MB Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.m4v 48MB Project 2 Sculpting Theory/10 Establising Planes of the Feet.m4v 46MB Project 2 Sculpting Theory/15 Forming the Planes of the Head.m4v 46MB Project 5 Retopology/06 Accounting For Leg Deformation Part 1.m4v 45MB Project 6 UVs and Baking/05 Stacking UV.m4v 45MB Project 2 Sculpting Theory/13 Refining the Legs.m4v 45MB Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.m4v 44MB Project 8 Rendering & Presentation/08 Additional Metallic Work.m4v 44MB Project 2 Sculpting Theory/14 Working on the Head.m4v 44MB Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.m4v 44MB Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.m4v 44MB Project 3 Sculpting Continued/05 Positioning the Armor.m4v 43MB Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.m4v 43MB Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.m4v 43MB Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.m4v 43MB Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.m4v 42MB Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.m4v 42MB Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.m4v 42MB Project 8 Rendering & Presentation/09 General Work Time on Characters.m4v 42MB Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.m4v 41MB Project 3 Sculpting Continued/01 Introduction.m4v 40MB Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.m4v 40MB Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.m4v 40MB Project 3 Sculpting Continued/13 Refining the Tail Accessory.m4v 39MB Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.m4v 39MB Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.m4v 39MB Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.m4v 39MB Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.m4v 38MB Project 4 Final Sculpting & Polypaint/01 Introduction.m4v 38MB Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.m4v 37MB Project 6 UVs and Baking/11 UV Packing Pt. 1.m4v 36MB Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.m4v 36MB Project 3 Sculpting Continued/14 Symmetry and Horns.m4v 36MB Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.m4v 35MB Project 4 Final Sculpting & Polypaint/14 Character Stylization.m4v 35MB Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.m4v 34MB Project 8 Rendering & Presentation/03 Metallic and Glow Channels.m4v 34MB Project 2 Sculpting Theory/05 Planes and Major Shapes.m4v 33MB Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.m4v 33MB Project 3 Sculpting Continued/06 Placing Landmarks on Armor.m4v 31MB Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.m4v 31MB Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.m4v 29MB Project 2 Sculpting Theory/12 Forming the Planes of the Legs.m4v 29MB Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.m4v 29MB Project 2 Sculpting Theory/09 Working the Feet.m4v 28MB Project 2 Sculpting Theory/07 Muscle Forms.m4v 28MB Project 1 Getting Started & Planning Your Asset/09 Q&A Session.m4v 28MB Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.m4v 27MB Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.m4v 27MB Project 2 Sculpting Theory/17 Shaping the Horns.m4v 26MB Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.m4v 26MB Project 7 Texturing Continued/15 Creating the Gloss Map.m4v 26MB Project 2 Sculpting Theory/04 Using a Relaxed Pose.m4v 25MB Project 2 Sculpting Theory/02 Anatomy References.m4v 25MB Project 2 Sculpting Theory/11 Working the Legs.m4v 24MB Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.m4v 24MB Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.m4v 23MB Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.m4v 21MB Project 2 Sculpting Theory/03 Proportions.m4v 21MB Project 3 Sculpting Continued/15 Assignment Goals.m4v 21MB Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.m4v 20MB Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.m4v 20MB Project 2 Sculpting Theory/06 Silhouette.m4v 19MB Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.m4v 18MB Project 2 Sculpting Theory/01 Introduction.m4v 18MB Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.m4v 18MB Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.m4v 15MB Chris_Youngmin_david.mp3 11MB Project 7 Texturing Continued/03 Creating Selection Sets.mp3 11MB Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.m4v 10MB Project 5 Retopology/03 Planning Out The Retopology Process Part 2.mp3 9MB Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.m4v 9MB Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.mp3 8MB Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp3 8MB Project 5 Retopology/14 Retopologizing The Armor.mp3 8MB Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.mp3 8MB Project 7 Texturing Continued/04 Establishing Base Colors.mp3 8MB Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.mp3 8MB Project 2 Sculpting Theory/15 Forming the Planes of the Head.mp3 8MB Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.mp3 8MB Project 5 Retopology/04 Retopologizing The Leg.mp3 8MB Project 1 Getting Started & Planning Your Asset/09 Q&A Session.mp3 8MB Project 7 Texturing Continued/02 Creating and Using a Cavity Map.mp3 8MB Project 7 Texturing Continued/13 Painting Theory Discussion.mp3 8MB Project 2 Sculpting Theory/13 Refining the Legs.mp3 8MB Project 1 Getting Started & Planning Your Asset/01 Introduction.m4v 8MB Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.mp3 8MB Project 7 Texturing Continued/09 Refining Body Gradients.mp3 8MB Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.mp3 8MB Project 5 Retopology/12 Retopologizing The Face Part 2.mp3 8MB Project 2 Sculpting Theory/02 Anatomy References.mp3 7MB Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.mp3 7MB Project 5 Retopology/13 Retopologizing The Mane.mp3 7MB Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.mp3 7MB Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.mp3 7MB Project 6 UVs and Baking/07 Closeout.mp3 7MB Project 2 Sculpting Theory/14 Working on the Head.mp3 7MB Project 6 UVs and Baking/14 Setting up the Bake Cage.mp3 7MB Project 5 Retopology/08 Retopologizing The Body and Hind Leg.mp3 7MB Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.mp3 7MB Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.mp3 7MB Project 3 Sculpting Continued/08 Low Poly Edge Creasing.mp3 7MB Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.mp3 7MB Project 5 Retopology/09 Retopologizing The Saddle Part 1.mp3 7MB Project 5 Retopology/11 Retopologizing The Face Part 1.mp3 7MB Project 3 Sculpting Continued/13 Refining the Tail Accessory.mp3 7MB Project 3 Sculpting Continued/01 Introduction.mp3 7MB Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.mp3 7MB Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.mp3 7MB Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.mp3 7MB Project 2 Sculpting Theory/10 Establising Planes of the Feet.mp3 6MB Project 3 Sculpting Continued/06 Placing Landmarks on Armor.mp3 6MB Project 2 Sculpting Theory/05 Planes and Major Shapes.mp3 6MB Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.mp3 6MB Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.mp3 6MB Project 3 Sculpting Continued/02 Shaping the Mane.mp3 6MB Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.mp3 6MB Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.mp3 6MB Project 2 Sculpting Theory/01 Introduction.mp3 6MB Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.mp3 6MB Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.mp3 6MB Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.mp3 6MB Project 6 UVs and Baking/16 XNormal Map Bakeing.mp3 6MB Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.mp3 6MB Project 2 Sculpting Theory/03 Proportions.mp3 6MB Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.mp3 6MB Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.mp3 6MB Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.mp3 6MB Project 5 Retopology/10 Retopologizing The Sattel Part 2.mp3 6MB Project 3 Sculpting Continued/14 Symmetry and Horns.mp3 6MB Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.mp3 6MB Project 7 Texturing Continued/05 Breaking Up Flat Colors.mp3 6MB Project 3 Sculpting Continued/05 Positioning the Armor.mp3 6MB Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.mp3 6MB Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.mp3 6MB Project 8 Rendering & Presentation/03 Metallic and Glow Channels.mp3 6MB Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.mp3 6MB Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.mp3 6MB Project 7 Texturing Continued/11 Motteling the Metal Texture.mp3 6MB Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.mp3 6MB Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.mp3 6MB Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.mp3 6MB Project 8 Rendering & Presentation/09 General Work Time on Characters.mp3 6MB Project 2 Sculpting Theory/04 Using a Relaxed Pose.mp3 6MB Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.mp3 6MB Project 6 UVs and Baking/06 Seperating the Rest of the Body.mp3 6MB Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.mp3 6MB Project 6 UVs and Baking/11 UV Packing Pt. 1.mp3 6MB Project 7 Texturing Continued/10 Introducing Color Variation.mp3 6MB Project 5 Retopology/02 Planning Out The Retopology Process Part 1.mp3 6MB Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.mp3 6MB Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.mp3 5MB Project 2 Sculpting Theory/11 Working the Legs.mp3 5MB Project 6 UVs and Baking/18 Closeout.mp3 5MB Project 2 Sculpting Theory/12 Forming the Planes of the Legs.mp3 5MB Project 6 UVs and Baking/08 Further Shell Fixes in Maya.mp3 5MB Project 4 Final Sculpting & Polypaint/14 Character Stylization.mp3 5MB Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.mp3 5MB Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.mp3 5MB Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.mp3 5MB Project 6 UVs and Baking/12 UV Packing Pt. 2.mp3 5MB Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.mp3 5MB Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.mp3 5MB Project 5 Retopology/07 Accounting For Leg Deformation Part 2.mp3 5MB Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.mp3 5MB Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.mp3 5MB Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.mp3 5MB Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.mp3 5MB Project 6 UVs and Baking/17 Previewing Bakes on Model.mp3 5MB Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.mp3 5MB Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.mp3 5MB Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.mp3 5MB Project 5 Retopology/06 Accounting For Leg Deformation Part 1.mp3 5MB Project 6 UVs and Baking/04 Manage UV Texture Space.mp3 5MB Project 6 UVs and Baking/10 Conneting UV Shells.mp3 5MB Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.mp3 5MB Project 8 Rendering & Presentation/08 Additional Metallic Work.mp3 5MB Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.mp3 5MB Project 2 Sculpting Theory/09 Working the Feet.mp3 5MB Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.mp3 5MB Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.mp3 5MB Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.mp3 5MB Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.mp3 5MB Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.mp3 5MB Project 4 Final Sculpting & Polypaint/01 Introduction.mp3 5MB Project 2 Sculpting Theory/17 Shaping the Horns.mp3 5MB Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.mp3 5MB Project 6 UVs and Baking/05 Stacking UV.mp3 5MB Project 2 Sculpting Theory/06 Silhouette.mp3 5MB Project 2 Sculpting Theory/07 Muscle Forms.mp3 5MB Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.mp3 4MB Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.mp3 4MB Project 5 Retopology/16 Questions and Closeout.mp3 4MB Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.mp3 4MB Project 5 Retopology/15 Retopology Resources.mp3 4MB Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.mp3 4MB Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.mp3 4MB Project 7 Texturing Continued/15 Creating the Gloss Map.mp3 4MB Project 3 Sculpting Continued/15 Assignment Goals.mp3 4MB Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.mp3 3MB Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.mp3 3MB Project 5 Retopology/01 Introduction.m4v 3MB Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.mp3 3MB Project 1 Getting Started & Planning Your Asset/01 Introduction.mp3 1MB Project 5 Retopology/01 Introduction.mp3 504KB Project 4 Final Sculpting & Polypaint/01 Introduction.m4v.jpg 89KB Project 3 Sculpting Continued/01 Introduction.m4v.jpg 42KB