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[Uartsy] Creating An MMO Game Character

  • 收录时间:2018-04-06 03:00:50
  • 文件大小:8GB
  • 下载次数:137
  • 最近下载:2020-12-10 14:39:33
  • 磁力链接:

文件列表

  1. Chris_Youngmin_david.mp4 233MB
  2. Project 5 Retopology/14 Retopologizing The Armor.m4v 144MB
  3. Project 5 Retopology/13 Retopologizing The Mane.m4v 144MB
  4. Project 5 Retopology/12 Retopologizing The Face Part 2.m4v 135MB
  5. Project 5 Retopology/04 Retopologizing The Leg.m4v 118MB
  6. Project 6 UVs and Baking/06 Seperating the Rest of the Body.m4v 118MB
  7. Project 5 Retopology/09 Retopologizing The Saddle Part 1.m4v 109MB
  8. Project 6 UVs and Baking/07 Closeout.m4v 109MB
  9. Project 5 Retopology/08 Retopologizing The Body and Hind Leg.m4v 108MB
  10. Project 6 UVs and Baking/08 Further Shell Fixes in Maya.m4v 106MB
  11. Project 6 UVs and Baking/14 Setting up the Bake Cage.m4v 97MB
  12. Project 5 Retopology/10 Retopologizing The Sattel Part 2.m4v 95MB
  13. Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.m4v 84MB
  14. Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v 82MB
  15. Project 5 Retopology/15 Retopology Resources.m4v 82MB
  16. Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.m4v 82MB
  17. Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.m4v 82MB
  18. Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.m4v 81MB
  19. Project 7 Texturing Continued/03 Creating Selection Sets.m4v 77MB
  20. Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.m4v 77MB
  21. Project 5 Retopology/11 Retopologizing The Face Part 1.m4v 73MB
  22. Project 5 Retopology/07 Accounting For Leg Deformation Part 2.m4v 72MB
  23. Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.m4v 71MB
  24. Project 6 UVs and Baking/12 UV Packing Pt. 2.m4v 71MB
  25. Project 7 Texturing Continued/09 Refining Body Gradients.m4v 70MB
  26. Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.m4v 70MB
  27. Project 7 Texturing Continued/13 Painting Theory Discussion.m4v 69MB
  28. Project 5 Retopology/03 Planning Out The Retopology Process Part 2.m4v 68MB
  29. Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.m4v 66MB
  30. Project 5 Retopology/16 Questions and Closeout.m4v 65MB
  31. Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.m4v 64MB
  32. Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.m4v 64MB
  33. Project 3 Sculpting Continued/02 Shaping the Mane.m4v 64MB
  34. Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.m4v 63MB
  35. Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.m4v 63MB
  36. Project 6 UVs and Baking/10 Conneting UV Shells.m4v 62MB
  37. Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v 62MB
  38. Project 6 UVs and Baking/17 Previewing Bakes on Model.m4v 61MB
  39. Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.m4v 61MB
  40. Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.m4v 60MB
  41. Project 5 Retopology/02 Planning Out The Retopology Process Part 1.m4v 60MB
  42. Project 6 UVs and Baking/04 Manage UV Texture Space.m4v 60MB
  43. Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.m4v 59MB
  44. Project 7 Texturing Continued/04 Establishing Base Colors.m4v 58MB
  45. Project 6 UVs and Baking/16 XNormal Map Bakeing.m4v 56MB
  46. Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.m4v 56MB
  47. Project 6 UVs and Baking/18 Closeout.m4v 56MB
  48. Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.m4v 55MB
  49. Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.m4v 55MB
  50. Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.m4v 54MB
  51. Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.m4v 53MB
  52. Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.m4v 53MB
  53. Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.m4v 53MB
  54. Project 3 Sculpting Continued/08 Low Poly Edge Creasing.m4v 52MB
  55. Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.m4v 51MB
  56. Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.m4v 51MB
  57. Project 7 Texturing Continued/10 Introducing Color Variation.m4v 51MB
  58. Project 7 Texturing Continued/02 Creating and Using a Cavity Map.m4v 51MB
  59. Project 7 Texturing Continued/05 Breaking Up Flat Colors.m4v 50MB
  60. Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.m4v 50MB
  61. Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.m4v 49MB
  62. Project 7 Texturing Continued/11 Motteling the Metal Texture.m4v 49MB
  63. Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.m4v 48MB
  64. Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.m4v 48MB
  65. Project 2 Sculpting Theory/10 Establising Planes of the Feet.m4v 46MB
  66. Project 2 Sculpting Theory/15 Forming the Planes of the Head.m4v 46MB
  67. Project 5 Retopology/06 Accounting For Leg Deformation Part 1.m4v 45MB
  68. Project 6 UVs and Baking/05 Stacking UV.m4v 45MB
  69. Project 2 Sculpting Theory/13 Refining the Legs.m4v 45MB
  70. Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.m4v 44MB
  71. Project 8 Rendering & Presentation/08 Additional Metallic Work.m4v 44MB
  72. Project 2 Sculpting Theory/14 Working on the Head.m4v 44MB
  73. Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.m4v 44MB
  74. Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.m4v 44MB
  75. Project 3 Sculpting Continued/05 Positioning the Armor.m4v 43MB
  76. Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.m4v 43MB
  77. Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.m4v 43MB
  78. Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.m4v 43MB
  79. Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.m4v 42MB
  80. Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.m4v 42MB
  81. Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.m4v 42MB
  82. Project 8 Rendering & Presentation/09 General Work Time on Characters.m4v 42MB
  83. Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.m4v 41MB
  84. Project 3 Sculpting Continued/01 Introduction.m4v 40MB
  85. Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.m4v 40MB
  86. Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.m4v 40MB
  87. Project 3 Sculpting Continued/13 Refining the Tail Accessory.m4v 39MB
  88. Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.m4v 39MB
  89. Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.m4v 39MB
  90. Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.m4v 39MB
  91. Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.m4v 38MB
  92. Project 4 Final Sculpting & Polypaint/01 Introduction.m4v 38MB
  93. Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.m4v 37MB
  94. Project 6 UVs and Baking/11 UV Packing Pt. 1.m4v 36MB
  95. Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.m4v 36MB
  96. Project 3 Sculpting Continued/14 Symmetry and Horns.m4v 36MB
  97. Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.m4v 35MB
  98. Project 4 Final Sculpting & Polypaint/14 Character Stylization.m4v 35MB
  99. Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.m4v 34MB
  100. Project 8 Rendering & Presentation/03 Metallic and Glow Channels.m4v 34MB
  101. Project 2 Sculpting Theory/05 Planes and Major Shapes.m4v 33MB
  102. Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.m4v 33MB
  103. Project 3 Sculpting Continued/06 Placing Landmarks on Armor.m4v 31MB
  104. Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.m4v 31MB
  105. Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.m4v 29MB
  106. Project 2 Sculpting Theory/12 Forming the Planes of the Legs.m4v 29MB
  107. Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.m4v 29MB
  108. Project 2 Sculpting Theory/09 Working the Feet.m4v 28MB
  109. Project 2 Sculpting Theory/07 Muscle Forms.m4v 28MB
  110. Project 1 Getting Started & Planning Your Asset/09 Q&A Session.m4v 28MB
  111. Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.m4v 27MB
  112. Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.m4v 27MB
  113. Project 2 Sculpting Theory/17 Shaping the Horns.m4v 26MB
  114. Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.m4v 26MB
  115. Project 7 Texturing Continued/15 Creating the Gloss Map.m4v 26MB
  116. Project 2 Sculpting Theory/04 Using a Relaxed Pose.m4v 25MB
  117. Project 2 Sculpting Theory/02 Anatomy References.m4v 25MB
  118. Project 2 Sculpting Theory/11 Working the Legs.m4v 24MB
  119. Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.m4v 24MB
  120. Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.m4v 23MB
  121. Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.m4v 21MB
  122. Project 2 Sculpting Theory/03 Proportions.m4v 21MB
  123. Project 3 Sculpting Continued/15 Assignment Goals.m4v 21MB
  124. Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.m4v 20MB
  125. Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.m4v 20MB
  126. Project 2 Sculpting Theory/06 Silhouette.m4v 19MB
  127. Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.m4v 18MB
  128. Project 2 Sculpting Theory/01 Introduction.m4v 18MB
  129. Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.m4v 18MB
  130. Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.m4v 15MB
  131. Chris_Youngmin_david.mp3 11MB
  132. Project 7 Texturing Continued/03 Creating Selection Sets.mp3 11MB
  133. Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.m4v 10MB
  134. Project 5 Retopology/03 Planning Out The Retopology Process Part 2.mp3 9MB
  135. Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.m4v 9MB
  136. Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.mp3 8MB
  137. Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp3 8MB
  138. Project 5 Retopology/14 Retopologizing The Armor.mp3 8MB
  139. Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.mp3 8MB
  140. Project 7 Texturing Continued/04 Establishing Base Colors.mp3 8MB
  141. Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.mp3 8MB
  142. Project 2 Sculpting Theory/15 Forming the Planes of the Head.mp3 8MB
  143. Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.mp3 8MB
  144. Project 5 Retopology/04 Retopologizing The Leg.mp3 8MB
  145. Project 1 Getting Started & Planning Your Asset/09 Q&A Session.mp3 8MB
  146. Project 7 Texturing Continued/02 Creating and Using a Cavity Map.mp3 8MB
  147. Project 7 Texturing Continued/13 Painting Theory Discussion.mp3 8MB
  148. Project 2 Sculpting Theory/13 Refining the Legs.mp3 8MB
  149. Project 1 Getting Started & Planning Your Asset/01 Introduction.m4v 8MB
  150. Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.mp3 8MB
  151. Project 7 Texturing Continued/09 Refining Body Gradients.mp3 8MB
  152. Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.mp3 8MB
  153. Project 5 Retopology/12 Retopologizing The Face Part 2.mp3 8MB
  154. Project 2 Sculpting Theory/02 Anatomy References.mp3 7MB
  155. Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.mp3 7MB
  156. Project 5 Retopology/13 Retopologizing The Mane.mp3 7MB
  157. Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.mp3 7MB
  158. Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.mp3 7MB
  159. Project 6 UVs and Baking/07 Closeout.mp3 7MB
  160. Project 2 Sculpting Theory/14 Working on the Head.mp3 7MB
  161. Project 6 UVs and Baking/14 Setting up the Bake Cage.mp3 7MB
  162. Project 5 Retopology/08 Retopologizing The Body and Hind Leg.mp3 7MB
  163. Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.mp3 7MB
  164. Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.mp3 7MB
  165. Project 3 Sculpting Continued/08 Low Poly Edge Creasing.mp3 7MB
  166. Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.mp3 7MB
  167. Project 5 Retopology/09 Retopologizing The Saddle Part 1.mp3 7MB
  168. Project 5 Retopology/11 Retopologizing The Face Part 1.mp3 7MB
  169. Project 3 Sculpting Continued/13 Refining the Tail Accessory.mp3 7MB
  170. Project 3 Sculpting Continued/01 Introduction.mp3 7MB
  171. Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.mp3 7MB
  172. Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.mp3 7MB
  173. Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.mp3 7MB
  174. Project 2 Sculpting Theory/10 Establising Planes of the Feet.mp3 6MB
  175. Project 3 Sculpting Continued/06 Placing Landmarks on Armor.mp3 6MB
  176. Project 2 Sculpting Theory/05 Planes and Major Shapes.mp3 6MB
  177. Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.mp3 6MB
  178. Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.mp3 6MB
  179. Project 3 Sculpting Continued/02 Shaping the Mane.mp3 6MB
  180. Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.mp3 6MB
  181. Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.mp3 6MB
  182. Project 2 Sculpting Theory/01 Introduction.mp3 6MB
  183. Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.mp3 6MB
  184. Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.mp3 6MB
  185. Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.mp3 6MB
  186. Project 6 UVs and Baking/16 XNormal Map Bakeing.mp3 6MB
  187. Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.mp3 6MB
  188. Project 2 Sculpting Theory/03 Proportions.mp3 6MB
  189. Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.mp3 6MB
  190. Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.mp3 6MB
  191. Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.mp3 6MB
  192. Project 5 Retopology/10 Retopologizing The Sattel Part 2.mp3 6MB
  193. Project 3 Sculpting Continued/14 Symmetry and Horns.mp3 6MB
  194. Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.mp3 6MB
  195. Project 7 Texturing Continued/05 Breaking Up Flat Colors.mp3 6MB
  196. Project 3 Sculpting Continued/05 Positioning the Armor.mp3 6MB
  197. Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.mp3 6MB
  198. Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.mp3 6MB
  199. Project 8 Rendering & Presentation/03 Metallic and Glow Channels.mp3 6MB
  200. Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.mp3 6MB
  201. Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.mp3 6MB
  202. Project 7 Texturing Continued/11 Motteling the Metal Texture.mp3 6MB
  203. Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.mp3 6MB
  204. Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.mp3 6MB
  205. Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.mp3 6MB
  206. Project 8 Rendering & Presentation/09 General Work Time on Characters.mp3 6MB
  207. Project 2 Sculpting Theory/04 Using a Relaxed Pose.mp3 6MB
  208. Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.mp3 6MB
  209. Project 6 UVs and Baking/06 Seperating the Rest of the Body.mp3 6MB
  210. Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.mp3 6MB
  211. Project 6 UVs and Baking/11 UV Packing Pt. 1.mp3 6MB
  212. Project 7 Texturing Continued/10 Introducing Color Variation.mp3 6MB
  213. Project 5 Retopology/02 Planning Out The Retopology Process Part 1.mp3 6MB
  214. Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.mp3 6MB
  215. Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.mp3 5MB
  216. Project 2 Sculpting Theory/11 Working the Legs.mp3 5MB
  217. Project 6 UVs and Baking/18 Closeout.mp3 5MB
  218. Project 2 Sculpting Theory/12 Forming the Planes of the Legs.mp3 5MB
  219. Project 6 UVs and Baking/08 Further Shell Fixes in Maya.mp3 5MB
  220. Project 4 Final Sculpting & Polypaint/14 Character Stylization.mp3 5MB
  221. Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.mp3 5MB
  222. Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.mp3 5MB
  223. Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.mp3 5MB
  224. Project 6 UVs and Baking/12 UV Packing Pt. 2.mp3 5MB
  225. Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.mp3 5MB
  226. Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.mp3 5MB
  227. Project 5 Retopology/07 Accounting For Leg Deformation Part 2.mp3 5MB
  228. Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.mp3 5MB
  229. Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.mp3 5MB
  230. Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.mp3 5MB
  231. Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.mp3 5MB
  232. Project 6 UVs and Baking/17 Previewing Bakes on Model.mp3 5MB
  233. Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.mp3 5MB
  234. Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.mp3 5MB
  235. Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.mp3 5MB
  236. Project 5 Retopology/06 Accounting For Leg Deformation Part 1.mp3 5MB
  237. Project 6 UVs and Baking/04 Manage UV Texture Space.mp3 5MB
  238. Project 6 UVs and Baking/10 Conneting UV Shells.mp3 5MB
  239. Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.mp3 5MB
  240. Project 8 Rendering & Presentation/08 Additional Metallic Work.mp3 5MB
  241. Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.mp3 5MB
  242. Project 2 Sculpting Theory/09 Working the Feet.mp3 5MB
  243. Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.mp3 5MB
  244. Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.mp3 5MB
  245. Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.mp3 5MB
  246. Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.mp3 5MB
  247. Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.mp3 5MB
  248. Project 4 Final Sculpting & Polypaint/01 Introduction.mp3 5MB
  249. Project 2 Sculpting Theory/17 Shaping the Horns.mp3 5MB
  250. Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.mp3 5MB
  251. Project 6 UVs and Baking/05 Stacking UV.mp3 5MB
  252. Project 2 Sculpting Theory/06 Silhouette.mp3 5MB
  253. Project 2 Sculpting Theory/07 Muscle Forms.mp3 5MB
  254. Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.mp3 4MB
  255. Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.mp3 4MB
  256. Project 5 Retopology/16 Questions and Closeout.mp3 4MB
  257. Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.mp3 4MB
  258. Project 5 Retopology/15 Retopology Resources.mp3 4MB
  259. Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.mp3 4MB
  260. Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.mp3 4MB
  261. Project 7 Texturing Continued/15 Creating the Gloss Map.mp3 4MB
  262. Project 3 Sculpting Continued/15 Assignment Goals.mp3 4MB
  263. Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.mp3 3MB
  264. Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.mp3 3MB
  265. Project 5 Retopology/01 Introduction.m4v 3MB
  266. Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.mp3 3MB
  267. Project 1 Getting Started & Planning Your Asset/01 Introduction.mp3 1MB
  268. Project 5 Retopology/01 Introduction.mp3 504KB
  269. Project 4 Final Sculpting & Polypaint/01 Introduction.m4v.jpg 89KB
  270. Project 3 Sculpting Continued/01 Introduction.m4v.jpg 42KB