[Entagma] Patreon Advanced CG Tutorials Part 1-5 [ENG-RUS] 收录时间:2022-04-15 15:43:39 文件大小:14GB 下载次数:1 最近下载:2022-04-15 15:43:39 磁力链接: magnet:?xt=urn:btih:261265039ffc4fcadafedd1d242b5b8e00b8f6b0 立即下载 复制链接 文件列表 Entagma_part 5_Particles+Rendering/Particles Part 06 The Curve Force Twister.mp4 394MB Entagma_part 3_AHTYA/AHTYA04 - Working With Clones Part 1.mp4 352MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 5_ Studio Introduction _ Light Formers.mp4 317MB Entagma_part 5_Particles+Rendering/Patreon Special_ Importing a MRI Scan as VDB Volume.mp4 302MB Entagma_part 3_AHTYA/AHTYA03 - Noisy VOPs.mp4 301MB Entagma_part 5_Particles+Rendering/Particles Part 08 Sticking Particles To Animation And Basic Mantra Rendering.mp4 277MB Entagma_part 5_Particles+Rendering/Particles Part 09 - Rain Part 01 - Setup.mp4 270MB Entagma_part 5_Particles+Rendering/Particles Part 04 - Tubular Flow With Vector Fields.mp4 256MB Entagma_part 3_AHTYA/AHTYA07 - Finishing The Title Graphics Model.mp4 245MB Entagma_part 2_VEX 101/VEX 101 15 A (Not So) Quick Recap & Fake Hanging Wires.mp4 243MB Entagma_part 5_Particles+Rendering/Particles Part 02 - Conform To Surface.mp4 222MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 6_ Three Point Light (Studio).mp4 220MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 4_ Lights - Real World vs. Render Engine.mp4 216MB Entagma_part 5_Particles+Rendering/Particles Part 05 02 - Plant Growth With POPReplicate.mp4 216MB Entagma_part 3_AHTYA/AHTYA06 - Procedural Modeling.mp4 214MB Entagma_part 5_Particles+Rendering/Particles Part 01 - Paint Removal.mp4 189MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 3_ Theory- Camera Models & Film Response Curves.mp4 186MB Entagma_part 3_AHTYA/AHTYA05 - Working With Clones Part 2.mp4 186MB Entagma_part 2_VEX 101/VEX 101 13 Custom Functions.mp4 181MB Entagma_part 1_Volumes 101/Volumes 101 - Point Advection.mp4 164MB Entagma_part 2_VEX 101/VEX 101 20 Packed Primitives & Primitive Intrinsics.mp4 164MB Entagma_part 3_AHTYA/AHTYA09 - Shading in Redshift 3D.mp4 161MB Entagma_part 3_AHTYA/AHTYA02 - About Geometry And Attributes.mp4 161MB Entagma_part 5_Particles+Rendering/Particles Part 05 01 - Plant Growth With POPReplicate.mp4 161MB Entagma_part 3_AHTYA/AHTYA10 - Pathtracing and Adaptive Sampling in Redshift 3D.mp4 156MB Entagma_part 5_Particles+Rendering/Particles Part 07 On POP Streams And How DOPs Work.mp4 154MB Entagma_part 4_Vellum/Grains & Vellum 101 01 The Different Constraint Types.mp4 154MB Entagma_part 3_AHTYA/AHTYA01 - Intro To The UI And Basic Concepts.mp4 153MB Entagma_part 5_Particles+Rendering/2020 Rig Special Move Geometry Along a Curve.mp4 147MB Entagma_part 4_Vellum/Vellum 101 18 Voronoi Cloth Bags.mp4 144MB Entagma_part 4_Vellum/Vellum 101 23 Looping A Simulation.mp4 143MB Entagma_part 3_AHTYA/AHTYA08 - Introduction To Redshift3D.mp4 141MB Entagma_part 4_Vellum/Vellum 101 13 Connecting Wires.mp4 141MB Entagma_part 1_Volumes 101/Volumes 101 - Organic Cells.mp4 139MB Entagma_part 4_Vellum/Vellum 101 22 Peeling Off.mp4 139MB Entagma_part 2_VEX 101/VEX 101 16 Intersecting Lines.mp4 138MB Entagma_part 4_Vellum/Vellum 101 14 Force Directed Graph.mp4 135MB Entagma_part 4_Vellum/Vellum 101 06 Manually Creating Vellum Constraints.mp4 128MB Entagma_part 2_VEX 101/VEX 101 03 Data Types & Accessing Attributes.mp4 128MB Entagma_part 3_AHTYA/AHTYA11 - Intro To DOP.mp4 126MB Entagma_part 5_Particles+Rendering/Vellum 101 29 Inflation by AttributeGrains & Vellum 101 pt. 29_ Inflation Driven By Attribute.mp4 124MB Entagma_part 2_VEX 101/VEX 101 18 Transformation Matrix Intuition.mp4 120MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Booling.mp4 119MB Entagma_part 2_VEX 101/VEX 101 16 Pixel Sorting.mp4 109MB Entagma_part 5_Particles+Rendering/Particles Part 03 - The Principle Of Particle Simulation.mp4 108MB Entagma_part 2_VEX 101/VEX 101 12 If-Statements.mp4 106MB Entagma_part 2_VEX 101/VEX 101 10 For Loops.mp4 105MB Entagma_part 2_VEX 101/VEX 101 11 Arrays & Foreach-Loops.mp4 105MB Entagma_part 1_Volumes 101/Volumes 101 - Multistate Cellular Automata in OpenCl.mp4 104MB Entagma_part 2_VEX 101/VEX 101 23 Implementing A Paper Hidden Point Removal.mp4 101MB Entagma_part 1_Volumes 101/Volumes 101 - Art Directing Velocity Volumes.mp4 100MB Entagma_part 2_VEX 101/VEX 101 09 Creating Chladni Patterns.mp4 100MB Entagma_part 4_Vellum/Vellum 101 04 Vellum In DOPs.mp4 92MB Entagma_part 4_Vellum/Vellum 101 19 Stiffness Dropoff.mp4 92MB Entagma_part 4_Vellum/Vellum 101 26 Structural Optimisation.mp4 91MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 1_ Theory - Raytracing, Pathracting & Monte Carlo.mp4 89MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 7_ Basic Setup - Mantra.mp4 88MB Entagma_part 4_Vellum/Vellum 101 03 What About Grains.mp4 87MB Entagma_part 4_Vellum/Grains & Vellum 101 00 Animating Vellum Constraints.mp4 86MB Entagma_part 4_Vellum/Vellum 101 02 Dynamic Constraints In Vellum’s SOP Solver.mp4 85MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 2_ Theory- Materials, BxDFs, Fresnel & Microfacets.mp4 85MB Entagma_part 4_Vellum/Vellum 101 10 Twisted Wires.mp4 83MB Entagma_part 1_Volumes 101/Volumes 101 04 VDBs vs. Standard Volumes.mp4 82MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Displacement Shader.mp4 82MB Entagma_part 2_VEX 101/VEX 101 06 Generating Randomness.mp4 81MB Entagma_part 5_Particles+Rendering/Particles Part 01 Addendum - Shading in RS.mp4 80MB Entagma_part 2_VEX 101/VEX 101 21 Where's The Pixel Wrangle.mp4 80MB Entagma_part 4_Vellum/Vellum 101 17 Locomotion Using Fiber Constraints.mp4 79MB Entagma_part 1_Volumes 101/Volumes 101 - Custom Kernels in OpenCL.mp4 79MB Entagma_part 1_Volumes 101/Volumes 101 - Reaction Diffusion in OpenCL.mp4 78MB Entagma_part 1_Volumes 101/Volumes 101 - Juliabulb Using Volume Procedurals.mp4 78MB Entagma_part 4_Vellum/Vellum 101 16 Blend Shapes.mp4 76MB Entagma_part 1_Volumes 101/Volumes 101 - Adding Colliders To Our Solver.mp4 76MB Entagma_part 2_VEX 101/VEX 101 19 Why Quaternions.mp4 74MB Entagma_part 4_Vellum/Vellum 101 27 Grain Softbodies in Vellumn.mp4 74MB Entagma_part 1_Volumes 101/Volumes 101 - Kernels_ Sharpening A Smoke Sim.mp4 72MB Entagma_part 4_Vellum/Vellum 101 09 Pills (Rigid Bodies & Grains).mp4 71MB Entagma_part 2_VEX 101/VEX 101 08 Generating Curl Noise.mp4 69MB Entagma_part 2_VEX 101/VEX 101 07 Accessing Other Stream's Attributes.mp4 69MB Entagma_part 2_VEX 101/Недостающее видео/2018-09-20 Where's The Pixel Wrangle/VEX 101 pt. 21_ Where's The Pixel Wrangle.mp4 69MB Entagma_part 2_VEX 101/VEX 101 04 Variables.mp4 65MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Procedural Basics.mp4 64MB Entagma_part 4_Vellum/Vellum 101 20 Balloon Popping.mp4 62MB Entagma_part 1_Volumes 101/Volumes 101 - Dissolving Geometry.mp4 60MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 8_ Basic Setup - Redshift.mp4 54MB Entagma_part 4_Vellum/Vellum 101 15 New In Houdini 17.5 Per Point Friction.mp4 52MB Entagma_part 5_Particles+Rendering/Volumes 101 26 Addendum - Changes Since Houdini 17.mp4 52MB Entagma_part 4_Vellum/Vellum 101 28 Slicing Grain Softbodies.mp4 50MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Basics.mp4 49MB Entagma_part 4_Vellum/Vellum 101 25 Activating Grains.mp4 49MB Entagma_part 4_Vellum/Vellum 101 24 Tearing A Bag Of Grains.mp4 49MB Entagma_part 4_Vellum/Vellum 101 05 Avoiding Jittery Simulations.mp4 49MB Entagma_part 2_VEX 101/VEX 101 22 How About A Material Wrangle.mp4 48MB Entagma_part 4_Vellum/Vellum 101 11 Soft Constraining Grains & Soft Bodies.mp4 47MB Entagma_part 4_Vellum/Vellum 101 08 Swirly Cloth (Vellum + POP Attract).mp4 45MB Entagma_part 1_Volumes 101/Volumes 101 - Adding Forces To Our Solver.mp4 45MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Gradient.mp4 45MB Entagma_part 4_Vellum/Vellum 101 21 Crushing A Can.mp4 44MB Entagma_part 2_VEX 101/VEX 101 05 Functions.mp4 41MB Entagma_part 2_VEX 101/Недостающее видео/2018-09-27 Quicktip How About A Material Wrangle/VEX 101 pt. 22_ How About A Material Wrangle.mp4 41MB Entagma_part 2_VEX 101/VEX 101 14 Starting A Function Library.mp4 40MB Entagma_part 4_Vellum/Vellum 101 07 Shrinkwrapping.mp4 40MB Entagma_part 2_VEX 101/VEX 101 02 SOP Wrangle Basics.mp4 38MB Entagma_part 4_Vellum/Vellum 101 12 Inflating Ballons Into A Shape.mp4 34MB Entagma_part 1_Volumes 101/Volumes 101 - Curvature Driven Growth.mp4 34MB Entagma_part 1_Volumes 101/Volumes 101 - Vector Volumes.mp4 30MB Entagma_part 5_Particles+Rendering/Particles Part 06 The Curve Force Twister.mp3 29MB Entagma_part 3_AHTYA/AHTYA03 - Noisy VOPs.mp3 29MB Entagma_part 3_AHTYA/AHTYA06 - Procedural Modeling AHTYA Title Graphics.mp3 28MB Entagma_part 3_AHTYA/AHTYA04 - Working With Clones Part 1.mp3 26MB Entagma_part 5_Particles+Rendering/Particles Part 09 - Rain Part 01 - Setup.mp3 23MB Entagma_part 5_Particles+Rendering/Particles Part 05 02 - Plant Growth With POPReplicate.mp3 23MB Entagma_part 2_VEX 101/VEX 101 15 A (Not So) Quick Recap & Fake Hanging Wires.mp3 22MB Entagma_part 5_Particles+Rendering/Particles Part 05 01 - Plant Growth With POPReplicate.mp3 22MB Entagma_part 3_AHTYA/AHTYA07 - Finishing The Title Graphics Model.mp3 22MB Entagma_part 5_Particles+Rendering/Patreon Special_ Importing a MRI Scan as VDB Volume.mp3 22MB Entagma_part 1_Volumes 101/Volumes 101 - Reshaping SDFs.mp4 21MB Entagma_part 1_Volumes 101/Volumes 101 - Signed Distance Fields.mp4 21MB Entagma_part 1_Volumes 101/Volumes 101 - Curvature.mp4 20MB Entagma_part 5_Particles+Rendering/Particles Part 04 - Tubular Flow With Vector Fields.mp3 20MB Entagma_part 5_Particles+Rendering/Particles Part 08 Sticking Particles To Animation And Basic Mantra Rendering.mp3 20MB Entagma_part 3_AHTYA/AHTYA05 - Working With Clones Part 2.mp3 20MB Entagma_part 2_VEX 101/VEX 101 16 Intersecting Lines.mp3 19MB Entagma_part 3_AHTYA/AHTYA01 - Intro To The UI And Basic Concepts.mp3 18MB Entagma_part 5_Particles+Rendering/Particles Part 01 - Paint Removal.mp3 18MB Entagma_part 5_Particles+Rendering/Particles Part 03 - The Principle Of Particle Simulation.mp3 17MB Entagma_part 3_AHTYA/AHTYA02 - About Geometry And Attributes.mp3 17MB Entagma_part 2_VEX 101/VEX 101 13 Custom Functions.mp3 17MB Entagma_part 3_AHTYA/AHTYA10 - Pathtracing and Adaptive Sampling in Redshift 3D.mp3 16MB Entagma_part 5_Particles+Rendering/Particles Part 02 - Conform To Surface.mp3 16MB Entagma_part 4_Vellum/Vellum 101 06 Manually Creating Vellum Constraints.mp3 16MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 3_ Theory- Camera Models & Film Response Curves.mp3 15MB Entagma_part 3_AHTYA/AHTYA11 - Intro To DOP.mp3 15MB Entagma_part 3_AHTYA/AHTYA08 - Introduction To Redshift3D.mp3 15MB Entagma_part 3_AHTYA/AHTYA09 - Shading in Redshift 3D.mp3 15MB Entagma_part 1_Volumes 101/Volumes 101 - Organic Cells.mp3 14MB Entagma_part 5_Particles+Rendering/Particles Part 07 On POP Streams And How DOPs Work.mp3 14MB Entagma_part 5_Particles+Rendering/2020 Rig Special Move Geometry Along a Curve.mp3 14MB Entagma_part 2_VEX 101/VEX 101 11 Arrays & Foreach-Loops.mp3 13MB Entagma_part 4_Vellum/Grains & Vellum 101 01 The Different Constraint Types.mp3 13MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 1_ Theory - Raytracing, Pathracting & Monte Carlo.mp3 13MB Entagma_part 4_Vellum/Vellum 101 18 Voronoi Cloth Bags.mp3 13MB Entagma_part 4_Vellum/Vellum 101 23 Looping A Simulation.mp3 12MB Entagma_part 2_VEX 101/VEX 101 18 Transformation Matrix Intuition.mp3 12MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 0_ The Overall Plan.mp4 12MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 4_ Lights - Real World vs. Render Engine.mp3 12MB Entagma_part 1_Volumes 101/Volumes 101 - Kernels_ Sharpening A Smoke Sim.mp3 12MB Entagma_part 1_Volumes 101/Volumes 101 - Custom Kernels in OpenCL.mp3 11MB Entagma_part 4_Vellum/Vellum 101 13 Connecting Wires.mp3 11MB Entagma_part 1_Volumes 101/Volumes 101 - Multistate Cellular Automata in OpenCl.mp3 11MB Entagma_part 4_Vellum/Vellum 101 22 Peeling Off.mp3 11MB Entagma_part 1_Volumes 101/Volumes 101 - Juliabulb Using Volume Procedurals.mp3 11MB Entagma_part 2_VEX 101/VEX 101 03 Data Types & Accessing Attributes.mp3 10MB Entagma_part 5_Particles+Rendering/Vellum 101 29 Inflation by AttributeGrains & Vellum 101 pt. 29_ Inflation Driven By Attribute.mp3 10MB Entagma_part 2_VEX 101/VEX 101 20 Packed Primitives & Primitive Intrinsics.mp3 10MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Displacement Shader.mp3 10MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 2_ Theory- Materials, BxDFs, Fresnel & Microfacets.mp3 10MB Entagma_part 4_Vellum/Vellum 101 14 Force Directed Graph.mp3 10MB Entagma_part 1_Volumes 101/Volumes 101 - Reaction Diffusion in OpenCL.mp3 10MB Entagma_part 4_Vellum/Vellum 101 26 Structural Optimisation.mp3 9MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 7_ Basic Setup - Mantra.mp3 9MB Entagma_part 1_Volumes 101/Volumes 101 - Breaking Up Smoke Sims.mp3 9MB Entagma_part 2_VEX 101/VEX 101 16 Pixel Sorting.mp3 9MB Entagma_part 2_VEX 101/VEX 101 12 If-Statements.mp3 9MB Entagma_part 4_Vellum/Vellum 101 04 Vellum In DOPs.mp3 9MB Entagma_part 2_VEX 101/VEX 101 23 Implementing A Paper Hidden Point Removal.mp3 9MB Entagma_part 4_Vellum/Vellum 101 19 Stiffness Dropoff.mp3 9MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Basics.mp3 9MB Entagma_part 4_Vellum/Vellum 101 17 Locomotion Using Fiber Constraints.mp3 9MB Entagma_part 2_VEX 101/VEX 101 10 For Loops.mp3 9MB Entagma_part 4_Vellum/Vellum 101 02 Dynamic Constraints In Vellum’s SOP Solver.mp3 8MB Entagma_part 4_Vellum/Vellum 101 20 Balloon Popping.mp3 8MB Entagma_part 2_VEX 101/VEX 101 09 Creating Chladni Patterns.mp3 8MB Entagma_part 1_Volumes 101/Volumes 101 04 VDBs vs. Standard Volumes.mp3 8MB Entagma_part 1_Volumes 101/Volumes 101 - Art Directing Velocity Volumes.mp3 8MB Entagma_part 4_Vellum/Grains & Vellum 101 00 Animating Vellum Constraints.mp3 8MB Entagma_part 2_VEX 101/VEX 101 21 Where's The Pixel Wrangle.mp3 8MB Entagma_part 1_Volumes 101/Volumes 101 - Dissolving Geometry.mp3 8MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Booling.mp3 7MB Entagma_part 5_Particles+Rendering/Particles Part 01 Addendum - Shading in RS.mp3 7MB Entagma_part 2_VEX 101/VEX 101 19 Why Quaternions.mp3 7MB Entagma_part 2_VEX 101/VEX 101 04 Variables.mp3 7MB Entagma_part 1_Volumes 101/Volumes 101 - Point Advection.mp3 7MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Procedural Basics.mp3 7MB Entagma_part 4_Vellum/Vellum 101 10 Twisted Wires.mp3 7MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 8_ Basic Setup - Redshift.mp3 6MB Entagma_part 4_Vellum/Vellum 101 09 Pills (Rigid Bodies & Grains).mp3 6MB Entagma_part 4_Vellum/Vellum 101 16 Blend Shapes.mp3 6MB Entagma_part 2_VEX 101/VEX 101 06 Generating Randomness.mp3 6MB Entagma_part 1_Volumes 101/Volumes 101 - Adding Forces To Our Solver.mp3 6MB Entagma_part 4_Vellum/Vellum 101 03 What About Grains.mp3 6MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 5_ Studio Introduction _ Light Formers.mp3 5MB Entagma_part 2_VEX 101/VEX 101 22 How About A Material Wrangle.mp3 5MB Entagma_part 1_Volumes 101/Volumes 101 - Adding Colliders To Our Solver.mp3 5MB Entagma_part 1_Volumes 101/Volumes 101 - Volume Gradient.mp3 5MB Entagma_part 4_Vellum/Vellum 101 27 Grain Softbodies in Vellumn.mp3 5MB Entagma_part 1_Volumes 101/Volumes_101_Pt_24_Linear_Volume_Ramp.mp3 5MB Entagma_part 2_VEX 101/VEX 101 05 Functions.mp3 5MB Entagma_part 1_Volumes 101/Volumes 101 - Curvature Driven Growth.mp3 5MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 6_ Three Point Light (Studio).mp3 5MB Entagma_part 4_Vellum/Vellum 101 11 Soft Constraining Grains & Soft Bodies.mp3 5MB Entagma_part 2_VEX 101/VEX 101 07 Accessing Other Stream's Attributes.mp3 5MB Entagma_part 5_Particles+Rendering/Volumes 101 26 Addendum - Changes Since Houdini 17.mp3 5MB Entagma_part 4_Vellum/Vellum 101 21 Crushing A Can.mp3 4MB Entagma_part 4_Vellum/Vellum 101 28 Slicing Grain Softbodies.mp3 4MB Entagma_part 4_Vellum/Vellum 101 05 Avoiding Jittery Simulations.mp3 4MB Entagma_part 4_Vellum/Vellum 101 07 Shrinkwrapping.mp3 4MB Entagma_part 4_Vellum/Vellum 101 12 Inflating Ballons Into A Shape.mp3 4MB Entagma_part 4_Vellum/Vellum 101 15 New In Houdini 17.5 Per Point Friction.mp3 3MB Entagma_part 2_VEX 101/VEX 101 08 Generating Curl Noise.mp3 3MB Entagma_part 4_Vellum/Vellum 101 08 Swirly Cloth (Vellum + POP Attract).mp3 3MB Entagma_part 2_VEX 101/VEX 101 02 SOP Wrangle Basics.mp3 3MB Entagma_part 4_Vellum/Vellum 101 25 Activating Grains.mp3 3MB Entagma_part 4_Vellum/Vellum 101 24 Tearing A Bag Of Grains.mp3 3MB Entagma_part 1_Volumes 101/Volumes 101 - Reshaping SDFs.mp3 3MB Entagma_part 1_Volumes 101/Volumes 101 - Curvature.mp3 3MB Entagma_part 2_VEX 101/VEX 101 14 Starting A Function Library.mp3 3MB Entagma_part 1_Volumes 101/Volumes 101 - Vector Volumes.mp3 3MB Entagma_part 1_Volumes 101/Volumes 101 - Signed Distance Fields.mp3 3MB Entagma_part 5_Particles+Rendering/Rendering 101 pt. 0_ The Overall Plan.mp3 2MB Entagma_part 2_VEX 101/Недостающее видео/2018-09-27 Quicktip How About A Material Wrangle/VEX_101_Pt_22_Material_Wrangle.zip 2MB Entagma_part 2_VEX 101/Встроенные атрибуты Houdini.pdf 142KB Entagma_part 2_VEX 101/Недостающее видео/2018-09-20 Where's The Pixel Wrangle/VEX101_pt21_cop2net_001.hip 117KB