Lynda - Game Art Model & UV Map a Low Poly Character 收录时间:2018-08-19 09:06:49 文件大小:7GB 下载次数:60 最近下载:2021-01-19 16:43:03 磁力链接: magnet:?xt=urn:btih:26728995bc9ba01fea30d03ca95c9026e417ba45 立即下载 复制链接 文件列表 Ex_Files_GameArt_UVMap/scenes/Chapter_05/005_Model_Exporting.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_05/004_Mesh_Combining.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_05/003_Scoop_UV_Mapping.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_05/002_Scoop_Refinement.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_05/001_Scoop_Base.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/009_Piston_Unwrapping.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/008_Piston_Connector.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/007_Piston_UV_Creation.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/006_Piston_Building.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_03/004_Head_Unwrapping.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/005_Arm_Unwrapping.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_03/003_Detailing.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/004_Arm_Detailing.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/003_Support_Arm.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/002_Piston_Support_UVs.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_04/001_Piston_Support.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_03/002_Eye_Socket_Modelling.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_03/001_Head_Modelling.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/015_Track_Unwrapping.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/014_Track_Modelling.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/013_Frame_UV_Mapping.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/012_Frame_Creation.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/011_Tread_Assembly_Modelling.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/010_Support_UV_Mapping.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/009_MainSupport_Creation.max 136MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/008_Wheel_UV_Creation.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/007_Single_Wheel_Creation.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/006_Wheel_Unwrapping.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/005_UV_Preparation.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/004_Wheel_Detail.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/003_Creating_Wheels.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/002_Support_Refining.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_02/001_MainWheel_Support.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/012_Drive_Wheel_UVs.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/011_Drive_Wheel_Finishing.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/010_Drive_Wheel_Detailing.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/008_Drive_Cylinder_Building.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/007_DriveShaft_Mapping.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/006_Symmetry_Modifiers.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/004_DriveShaft_Pt1.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/003_Hub_Unwrapping.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/002_Hub_Shaping.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/001_Hub_Creation.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/009_Guide_Objects.max 135MB Ex_Files_GameArt_UVMap/scenes/Chapter_01/005_DriveShaft_Pt2.max 135MB 035 Creating the eye sockets.mp4 24MB 019 Creating the main wheel support.mp4 24MB 024 Unwrapping the wheels and support.mp4 23MB 034 Modeling the head shape.mp4 23MB 016 Detailing the drive wheel.mp4 22MB 007 Creating the hub.mp4 22MB 012 Using symmetry modifiers to keep the shape.mp4 20MB 047 Creating the scoop base shape.mp4 20MB 043 Building the piston.mp4 19MB 025 Creating the single wheel.mp4 18MB 029 Modeling the tread assembly frame.mp4 18MB 017 Finishing off the drive wheel.mp4 18MB 009 Unwrapping the hub.mp4 18MB 023 Prepping the model for UV unwrapping.mp4 18MB 015 Using guide objects.mp4 17MB 021 Creating the wheels.mp4 17MB 040 Creating the support arm.mp4 17MB 020 Refining the wheel support model.mp4 17MB 008 Shaping the hub.mp4 16MB 022 Modeling the wheels detail.mp4 16MB 046 Unwrapping the connector.mp4 16MB 045 Creating the piston connector.mp4 16MB 010 Creating the drive shaft, part 1.mp4 16MB 053 Fixing the normal map issue.mp4 16MB 027 Creating the main support.mp4 15MB 036 Detailing the shape.mp4 15MB 031 UV mapping the frame mesh.mp4 15MB 001 Welcome.mp4 15MB 032 Using splines to create the tracks.mp4 14MB 050 Attaching the mesh back together.mp4 13MB 014 Building the drive cylinder.mp4 13MB 044 Mapping the piston.mp4 13MB 038 Creating the piston support.mp4 12MB 048 Refining the scoop.mp4 12MB 013 UV mapping the drive shaft.mp4 12MB 037 Unwrapping the head.mp4 12MB 018 Setting up UV maps for the wheels.mp4 12MB 006 Setting up the scene.mp4 11MB 026 Uwrapping the single wheel.mp4 11MB 041 Detailing the end of the arm.mp4 10MB 030 Creating the rest of the frame.mp4 10MB 033 Unwrapping the tracks.mp4 10MB 039 UV mapping the support.mp4 9MB 051 Exporting the model.mp4 9MB 052 Baking out the normal map.mp4 8MB 004 Setting up the Max project.mp4 8MB 049 Unwrapping the scoop.mp4 7MB 028 Unwrapping the main support.mp4 7MB 042 Unwrapping the support arm.mp4 7MB 011 Creating the drive shaft, part 2.mp4 7MB 005 A quick word about gamma and scale.mp4 7MB 054 Next steps.mp4 7MB Ex_Files_GameArt_UVMap/scenes/SM_Lowpoly_Final.max 5MB 002 What you should know before watching this course.mp4 2MB 003 Using the exercise files.mp4 2MB Ex_Files_GameArt_UVMap/3ds_Max_Keyboard/Modelling_Shortcuts.txt 88KB Ex_Files_GameArt_UVMap/3ds_Max_Keyboard/Modelling_Shortcuts.kbdx 51KB