Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG]
- 收录时间:2020-11-27 13:43:44
- 文件大小:5GB
- 下载次数:6
- 最近下载:2021-01-18 17:46:40
- 磁力链接:
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文件列表
- 03_C - Subd Workflow/C_04 - Im still getting subdivision pinching.mp4 298MB
- 13_M - Scene organization - Performance/M_01 - Mesh has too many polygons.mp4 261MB
- 03_C - Subd Workflow/C_02 - Half car half pancake.mp4 227MB
- 03_C - Subd Workflow/C_01 - Cutting details into curved surfaces.mp4 158MB
- 12_L - Remesh - Retopo/L_03 - Extracting from a subd mesh.mp4 152MB
- 07_G - Boolean (non-destructive)/G_02 - Boolean non water tight.mp4 149MB
- 18 - Reference/Ref_01 - Reducing polycount.mp4 141MB
- 01_A - Topology Issues (general)/A_07 - Should I avoid poles.mp4 126MB
- 06_F - Modifiers/F_02 - Rotary details - mesh level.mp4 125MB
- 11_K - Mesh Operations/K_02 - Lofting shapes.mp4 118MB
- 07_G - Boolean (non-destructive)/G_03 - Boolean workflow is inefficient.mp4 114MB
- 08_H - Bevel/H_02 - Artifacts after beveling part 1.mp4 113MB
- 11_K - Mesh Operations/K_03 - Multi-angled groove.mp4 108MB
- 08_H - Bevel/H_05 - Variable radius fillets Blender.mp4 103MB
- 15_O - How the hell do I model this/O_09 - Making corners part 4 - procedural corners.mp4 96MB
- 14_N - Import - Export/N_01 - Exported mesh looks not as intended.mp4 89MB
- 07_G - Boolean (non-destructive)/G_04 - How do you integrate plugs.mp4 87MB
- 03_C - Subd Workflow/C_05 - Triangular wedge.mp4 82MB
- 04_D - Splines - Curves/D_01 - Icons and patterns.mp4 80MB
- 01_A - Topology Issues (general)/A_09 - Adding detail in just one place.mp4 80MB
- 12_L - Remesh - Retopo/L_02 - How to extract piece of mesh.mp4 78MB
- 07_G - Boolean (non-destructive)/G_05 - Kitbash object looks out of place.mp4 75MB
- 08_H - Bevel/H_04 - Impossible to bevel.mp4 75MB
- 00 - Introduction/00 - Introduction.mp4 72MB
- 04_D - Splines - Curves/D_03 - Smooth out wires.mp4 70MB
- 01_A - Topology Issues (general)/A_08 - Adding loops to curved surfaces.mp4 67MB
- 15_O - How the hell do I model this/O_10 - Making corners part 5 - an angled frame.mp4 62MB
- 15_O - How the hell do I model this/O_03 - Model structural frame part 1.mp4 62MB
- 12_L - Remesh - Retopo/L_01 - Reducing polycount on a cylinder.mp4 62MB
- 01_A - Topology Issues (general)/A_01 - After subdiv model collapses.mp4 60MB
- 16_P - Misc/P_01 - Model looks different on render.mp4 59MB
- 06_F - Modifiers/F_01 - Do I have to mesh everything.mp4 57MB
- 06_F - Modifiers/F_08 - Make geometry thicker.mp4 56MB
- 08_H - Bevel/H_01 - Problem with wide bevels.mp4 55MB
- 07_G - Boolean (non-destructive)/G_01 - How to slice panel.mp4 55MB
- 05_E - Ngons/E_04 - My mesh full of ngons.mp4 52MB
- 07_G - Boolean (non-destructive)/G_07 - Subdiv after boolean.mp4 52MB
- 08_H - Bevel/H_03 - Artifacts after beveling part 2.mp4 52MB
- 07_G - Boolean (non-destructive)/G_08 - Model indentation.mp4 51MB
- 05_E - Ngons/E_03 - Model deforms in ugly way.mp4 51MB
- 06_F - Modifiers/F_03 - Rotary details - object level.mp4 51MB
- 05_E - Ngons/E_05 - All quad doesnt bevel well.mp4 50MB
- 09_I - Transform/I_02 - Align faces between objects.mp4 50MB
- 07_G - Boolean (non-destructive)/G_06 - High poly boolean makes beveling impossible.mp4 50MB
- 03_C - Subd Workflow/C_03 - Revert subdivision.mp4 50MB
- 11_K - Mesh Operations/K_04 - Swap the mesh.mp4 49MB
- MIFH Project Files.zip 48MB
- 15_O - How the hell do I model this/O_01 - Model detailed cutouts.mp4 47MB
- 06_F - Modifiers/F_06 - Modifiers dont work as expected.mp4 47MB
- 10_J - Mesh Integrity/J_01 - Object light leak.mp4 46MB
- 12_L - Remesh - Retopo/L_04 - Meshed text is horrible.mp4 44MB
- 09_I - Transform/I_01 - No1 problem of all time.mp4 44MB
- 13_M - Scene organization - Performance/M_03 - Move compound objects with modifiers.mp4 44MB
- 15_O - How the hell do I model this/O_07 - Making corners part 2 - more corners.mp4 40MB
- 15_O - How the hell do I model this/O_08 - Making corners part 3 - random angled corners.mp4 39MB
- 10_J - Mesh Integrity/J_02 - Mesh intersection.mp4 39MB
- 15_O - How the hell do I model this/O_06 - Making corners part 1 - modeling a 90 corner.mp4 39MB
- 06_F - Modifiers/F_05 - Map highpoly mesh to curved surface.mp4 38MB
- 06_F - Modifiers/F_04 - Automotive curves arent smooth enough.mp4 37MB
- 06_F - Modifiers/F_09 - Mirrored mesh intersects itself.mp4 36MB
- 04_D - Splines - Curves/D_02 - Bend high poly cable like a spline.mp4 35MB
- 15_O - How the hell do I model this/O_04 - Model structural frame part 2.mp4 35MB
- 01_A - Topology Issues (general)/A_03 - Supporting loops dont follow my main loop.mp4 34MB
- 01_A - Topology Issues (general)/A_06 - Wrinkles.mp4 32MB
- 13_M - Scene organization - Performance/M_02 - WTH is with my scene.mp4 31MB
- 05_E - Ngons/E_02 - ZBrush doesnt read Blender ngons.mp4 30MB
- 06_F - Modifiers/F_07 - Deform compound object.mp4 28MB
- 02_B - Normals - Shading/B_04 - Smooth shading is too smooth.mp4 26MB
- 15_O - How the hell do I model this/O_05 - Model structural frame part 3.mp4 25MB
- 01_A - Topology Issues (general)/A_05 - Seams.mp4 23MB
- 11_K - Mesh Operations/K_01 - Straighten an edge.mp4 23MB
- 12_L - Remesh - Retopo/L_05 - Optimize a quad mesh without altering curvature.mp4 22MB
- 05_E - Ngons/E_01 - Flat ngon surface is glitchy.mp4 22MB
- 02_B - Normals - Shading/B_05 - Smooth shading is flat.mp4 20MB
- 01_A - Topology Issues (general)/A_04 - Z-Fighting.mp4 20MB
- 17 - WTH/WTH_01 - Everything is cloth.mp4 20MB
- MIFH Extra Assorted Levels of Glitch.zip 18MB
- 15_O - How the hell do I model this/O_02 - Rotate topology 45 degrees.mp4 18MB
- 02_B - Normals - Shading/B_06 - Change bevel profile without editing polys.mp4 17MB
- 16_P - Misc/P_02 - Projected topology is screwed.mp4 16MB
- 02_B - Normals - Shading/B_01 - Invisible polygons.mp4 15MB
- 06_F - Modifiers/F_10 - Mirror slicing plane.mp4 14MB
- 16_P - Misc/P_03 - The file is corrupted.mp4 13MB
- 02_B - Normals - Shading/B_03 - Autosmooth is locked.mp4 13MB
- 02_B - Normals - Shading/B_02 - Faceted look.mp4 13MB
- 17 - WTH/WTH_02 - What the.mp4 11MB
- 01_A - Topology Issues (general)/A_02 - Selecting a loop.mp4 11MB