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Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG]

  • 收录时间:2020-11-27 13:43:44
  • 文件大小:5GB
  • 下载次数:6
  • 最近下载:2021-01-18 17:46:40
  • 磁力链接:

文件列表

  1. 03_C - Subd Workflow/C_04 - Im still getting subdivision pinching.mp4 298MB
  2. 13_M - Scene organization - Performance/M_01 - Mesh has too many polygons.mp4 261MB
  3. 03_C - Subd Workflow/C_02 - Half car half pancake.mp4 227MB
  4. 03_C - Subd Workflow/C_01 - Cutting details into curved surfaces.mp4 158MB
  5. 12_L - Remesh - Retopo/L_03 - Extracting from a subd mesh.mp4 152MB
  6. 07_G - Boolean (non-destructive)/G_02 - Boolean non water tight.mp4 149MB
  7. 18 - Reference/Ref_01 - Reducing polycount.mp4 141MB
  8. 01_A - Topology Issues (general)/A_07 - Should I avoid poles.mp4 126MB
  9. 06_F - Modifiers/F_02 - Rotary details - mesh level.mp4 125MB
  10. 11_K - Mesh Operations/K_02 - Lofting shapes.mp4 118MB
  11. 07_G - Boolean (non-destructive)/G_03 - Boolean workflow is inefficient.mp4 114MB
  12. 08_H - Bevel/H_02 - Artifacts after beveling part 1.mp4 113MB
  13. 11_K - Mesh Operations/K_03 - Multi-angled groove.mp4 108MB
  14. 08_H - Bevel/H_05 - Variable radius fillets Blender.mp4 103MB
  15. 15_O - How the hell do I model this/O_09 - Making corners part 4 - procedural corners.mp4 96MB
  16. 14_N - Import - Export/N_01 - Exported mesh looks not as intended.mp4 89MB
  17. 07_G - Boolean (non-destructive)/G_04 - How do you integrate plugs.mp4 87MB
  18. 03_C - Subd Workflow/C_05 - Triangular wedge.mp4 82MB
  19. 04_D - Splines - Curves/D_01 - Icons and patterns.mp4 80MB
  20. 01_A - Topology Issues (general)/A_09 - Adding detail in just one place.mp4 80MB
  21. 12_L - Remesh - Retopo/L_02 - How to extract piece of mesh.mp4 78MB
  22. 07_G - Boolean (non-destructive)/G_05 - Kitbash object looks out of place.mp4 75MB
  23. 08_H - Bevel/H_04 - Impossible to bevel.mp4 75MB
  24. 00 - Introduction/00 - Introduction.mp4 72MB
  25. 04_D - Splines - Curves/D_03 - Smooth out wires.mp4 70MB
  26. 01_A - Topology Issues (general)/A_08 - Adding loops to curved surfaces.mp4 67MB
  27. 15_O - How the hell do I model this/O_10 - Making corners part 5 - an angled frame.mp4 62MB
  28. 15_O - How the hell do I model this/O_03 - Model structural frame part 1.mp4 62MB
  29. 12_L - Remesh - Retopo/L_01 - Reducing polycount on a cylinder.mp4 62MB
  30. 01_A - Topology Issues (general)/A_01 - After subdiv model collapses.mp4 60MB
  31. 16_P - Misc/P_01 - Model looks different on render.mp4 59MB
  32. 06_F - Modifiers/F_01 - Do I have to mesh everything.mp4 57MB
  33. 06_F - Modifiers/F_08 - Make geometry thicker.mp4 56MB
  34. 08_H - Bevel/H_01 - Problem with wide bevels.mp4 55MB
  35. 07_G - Boolean (non-destructive)/G_01 - How to slice panel.mp4 55MB
  36. 05_E - Ngons/E_04 - My mesh full of ngons.mp4 52MB
  37. 07_G - Boolean (non-destructive)/G_07 - Subdiv after boolean.mp4 52MB
  38. 08_H - Bevel/H_03 - Artifacts after beveling part 2.mp4 52MB
  39. 07_G - Boolean (non-destructive)/G_08 - Model indentation.mp4 51MB
  40. 05_E - Ngons/E_03 - Model deforms in ugly way.mp4 51MB
  41. 06_F - Modifiers/F_03 - Rotary details - object level.mp4 51MB
  42. 05_E - Ngons/E_05 - All quad doesnt bevel well.mp4 50MB
  43. 09_I - Transform/I_02 - Align faces between objects.mp4 50MB
  44. 07_G - Boolean (non-destructive)/G_06 - High poly boolean makes beveling impossible.mp4 50MB
  45. 03_C - Subd Workflow/C_03 - Revert subdivision.mp4 50MB
  46. 11_K - Mesh Operations/K_04 - Swap the mesh.mp4 49MB
  47. MIFH Project Files.zip 48MB
  48. 15_O - How the hell do I model this/O_01 - Model detailed cutouts.mp4 47MB
  49. 06_F - Modifiers/F_06 - Modifiers dont work as expected.mp4 47MB
  50. 10_J - Mesh Integrity/J_01 - Object light leak.mp4 46MB
  51. 12_L - Remesh - Retopo/L_04 - Meshed text is horrible.mp4 44MB
  52. 09_I - Transform/I_01 - No1 problem of all time.mp4 44MB
  53. 13_M - Scene organization - Performance/M_03 - Move compound objects with modifiers.mp4 44MB
  54. 15_O - How the hell do I model this/O_07 - Making corners part 2 - more corners.mp4 40MB
  55. 15_O - How the hell do I model this/O_08 - Making corners part 3 - random angled corners.mp4 39MB
  56. 10_J - Mesh Integrity/J_02 - Mesh intersection.mp4 39MB
  57. 15_O - How the hell do I model this/O_06 - Making corners part 1 - modeling a 90 corner.mp4 39MB
  58. 06_F - Modifiers/F_05 - Map highpoly mesh to curved surface.mp4 38MB
  59. 06_F - Modifiers/F_04 - Automotive curves arent smooth enough.mp4 37MB
  60. 06_F - Modifiers/F_09 - Mirrored mesh intersects itself.mp4 36MB
  61. 04_D - Splines - Curves/D_02 - Bend high poly cable like a spline.mp4 35MB
  62. 15_O - How the hell do I model this/O_04 - Model structural frame part 2.mp4 35MB
  63. 01_A - Topology Issues (general)/A_03 - Supporting loops dont follow my main loop.mp4 34MB
  64. 01_A - Topology Issues (general)/A_06 - Wrinkles.mp4 32MB
  65. 13_M - Scene organization - Performance/M_02 - WTH is with my scene.mp4 31MB
  66. 05_E - Ngons/E_02 - ZBrush doesnt read Blender ngons.mp4 30MB
  67. 06_F - Modifiers/F_07 - Deform compound object.mp4 28MB
  68. 02_B - Normals - Shading/B_04 - Smooth shading is too smooth.mp4 26MB
  69. 15_O - How the hell do I model this/O_05 - Model structural frame part 3.mp4 25MB
  70. 01_A - Topology Issues (general)/A_05 - Seams.mp4 23MB
  71. 11_K - Mesh Operations/K_01 - Straighten an edge.mp4 23MB
  72. 12_L - Remesh - Retopo/L_05 - Optimize a quad mesh without altering curvature.mp4 22MB
  73. 05_E - Ngons/E_01 - Flat ngon surface is glitchy.mp4 22MB
  74. 02_B - Normals - Shading/B_05 - Smooth shading is flat.mp4 20MB
  75. 01_A - Topology Issues (general)/A_04 - Z-Fighting.mp4 20MB
  76. 17 - WTH/WTH_01 - Everything is cloth.mp4 20MB
  77. MIFH Extra Assorted Levels of Glitch.zip 18MB
  78. 15_O - How the hell do I model this/O_02 - Rotate topology 45 degrees.mp4 18MB
  79. 02_B - Normals - Shading/B_06 - Change bevel profile without editing polys.mp4 17MB
  80. 16_P - Misc/P_02 - Projected topology is screwed.mp4 16MB
  81. 02_B - Normals - Shading/B_01 - Invisible polygons.mp4 15MB
  82. 06_F - Modifiers/F_10 - Mirror slicing plane.mp4 14MB
  83. 16_P - Misc/P_03 - The file is corrupted.mp4 13MB
  84. 02_B - Normals - Shading/B_03 - Autosmooth is locked.mp4 13MB
  85. 02_B - Normals - Shading/B_02 - Faceted look.mp4 13MB
  86. 17 - WTH/WTH_02 - What the.mp4 11MB
  87. 01_A - Topology Issues (general)/A_02 - Selecting a loop.mp4 11MB