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3D Tudor - Unreal Engine 5 Beginners Guide to Building an Environment Course [Udemy]

  • 收录时间:2022-10-20 06:28:04
  • 文件大小:13GB
  • 下载次数:1
  • 最近下载:2022-10-20 06:28:04
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文件列表

  1. 45. Working With Larger 3D Foliage Plants-40.m4v 333MB
  2. 71. Making Use Out Of Created Water-68.m4v 332MB
  3. 48. Setting Up Waterfall Planes-43.m4v 304MB
  4. 47. Setting Up Water Mesh-42.m4v 300MB
  5. 44. Adjusting Foliage Colour Values-39.m4v 298MB
  6. 65. Adding Motion To Water Splash Particle-61.m4v 278MB
  7. 38. Adding Rocks Using Foliage Mode-32.m4v 266MB
  8. 42. Planting Smaller Tree Clusters Using Foliage Mode-37.m4v 263MB
  9. 8. Sculpting Large Scale Terrain-77.m4v 253MB
  10. 49. Fixing Water Planes-44.m4v 250MB
  11. 39. Adding Large Rock Clusters Using Single Instances-33.m4v 246MB
  12. 22. Decorating Roof Frame-15.m4v 243MB
  13. 46. Fixing Overlapping Grass And Building Smaller Foliage-41.m4v 242MB
  14. 30. Introduction To Smaller Props-24.m4v 233MB
  15. 59. Making Final Water Base Material Adjustments-55.m4v 229MB
  16. 72. Using Still Water Created Effects-69.m4v 223MB
  17. 68. Creating Ripple Effect Material-64.m4v 217MB
  18. 40. Working With Smaller Chunks Of Rocks-35.m4v 212MB
  19. 43. Setting Up 3D Plant Foliage From Quixel-38.m4v 211MB
  20. 24. Deforming Rooftop Beams-17.m4v 196MB
  21. 58. Setting Up Vertex Painting For Water System-54.m4v 191MB
  22. 53. Setting Up Water Caustic Parameters-49.m4v 178MB
  23. 67. Creating Ground Splash Particle Effect-63.m4v 178MB
  24. 61. Setting Up Waterfall Texture Flow-58.m4v 177MB
  25. 37. Painting In Custom Terrain Texture Values-31.m4v 176MB
  26. 60. Setting Up Mesh Planes With Custom Water Instances-57.m4v 174MB
  27. 69. Creating Waterflow Effect-65.m4v 163MB
  28. 84. Sculpting Out A Bird Mesh-82.m4v 162MB
  29. 21. Modeling Default Meshes-14.m4v 159MB
  30. 56. Setting Up Water Normal Parameters-52.m4v 157MB
  31. 87. Animating Birds Flying Across Horizon-85.m4v 157MB
  32. 27. Building Foundation-20.m4v 155MB
  33. 28. Deforming Wood Supports Using Warp Tools-21.m4v 155MB
  34. 26. Setting Up The Supports For Our Hut-19.m4v 152MB
  35. 19. Colour Correcting For Roof Attachment Textures-11.m4v 152MB
  36. 33. Creating Detail Using Decal-27.m4v 145MB
  37. 15. Adjusting Quixel Asset Materials-7.m4v 143MB
  38. 14. Manipulating Quixel Assets As A Whole For The Bridge-6.m4v 143MB
  39. 23. Aligning Rooftop Beams-16.m4v 140MB
  40. 73. Creating Terrain Using Heightmap Texture-70.m4v 138MB
  41. 89. Adding A Pattern Motion To Our Fireflies-87.m4v 136MB
  42. 7. Using Landscape Tool-66.m4v 136MB
  43. 12. Creating Variations Within Bridge Foundation-4.m4v 135MB
  44. 64. Setting Up Basic Water Splash Particle System-60.m4v 133MB
  45. 10. Setting Up Nanite To Build A Bridge-2.m4v 131MB
  46. 35. Setting Up Automatic Landscape Material Base-29.m4v 130MB
  47. 29. Cutting Out Custom Shapes From Quixel Assets-22.m4v 130MB
  48. 41. Setting Up Tree Foliage Clusters-36.m4v 125MB
  49. 25. Adjusting Colour On Multiple Material Variables-18.m4v 124MB
  50. 11. Working With Grouped Assets-3.m4v 122MB
  51. 31. Working With Decals And Its Basics-25.m4v 116MB
  52. 78. Volumetric Clouds-75.m4v 112MB
  53. 13. Breaking Up The Silhouette Of A Bridge-5.m4v 108MB
  54. 82. Setting Up Fire Ember Niagara Particles-80.m4v 108MB
  55. 70. Creating Still Water Ripple And Sorting Out Water Vfx-67.m4v 107MB
  56. 91. Colour Grading Scene Using Post Process-90.m4v 107MB
  57. 16. Uv Tiling For The Roof Surface Material-8.m4v 102MB
  58. 83. Setting Up Light Flicker Blueprint-81.m4v 102MB
  59. 18. Creating Roof Attachment-10.m4v 98MB
  60. 17. Creating Wall Textures Using Uv Projections-9.m4v 97MB
  61. 32. Working With Decal Variations-26.m4v 96MB
  62. 81. Working With Fire Simulation Density-79.m4v 94MB
  63. 57. Setting Up Water Colour Texture-53.m4v 92MB
  64. 94. Setting Up Curved River Meshes-93.m4v 92MB
  65. 85. Setting Up Bird Material-83.m4v 92MB
  66. 5. Blocking Out Basic Design-45.m4v 91MB
  67. 79. Creating Fire Fluid Simulation-76.m4v 90MB
  68. 1. Introduction Unreal Engine 5 Begginers Guide To Building An Environment-1.m4v 87MB
  69. 52. Setting Up Basic Caustics-48.m4v 87MB
  70. 75. Sun Light Setup-72.m4v 87MB
  71. 80. Working With Fire Fluid Properties-78.m4v 86MB
  72. 50. Setting Up Basic Water Material Instance-46.m4v 86MB
  73. 92. Setting Up Camera And Its Composition-91.m4v 85MB
  74. 36. Adjusting Automatic Landscape Material-30.m4v 80MB
  75. 74. Creating Automatic Material Texture For Terrain-71.m4v 79MB
  76. 9. Introduction To Quixel Bridge And Engine Scalability-88.m4v 76MB
  77. 86. Vertex Painting Bird Static Mesh-84.m4v 71MB
  78. 6. Enabling Modeling Mode Plugin And Saving Out Level-56.m4v 71MB
  79. 4. Introduction To Ue5 Viewport-34.m4v 69MB
  80. 90. Fixing Water Reflection-89.m4v 69MB
  81. 88. Creating Fireflies-86.m4v 67MB
  82. 66. Creating Base For Ground Splash Particle-62.m4v 67MB
  83. 54. Creating Wave Pattern Using Normals-50.m4v 65MB
  84. 77. Setting Up Ambient Lighting And Volumetric Fog-74.m4v 65MB
  85. 51. Setting Up Scattering And Absorption Walues Within Water Material-47.m4v 63MB
  86. 55. Adding Motion To Ue5 Water Waves-51.m4v 63MB
  87. 20. Setting Up Edges Of Our Roofs-13.m4v 57MB
  88. 3. Introduction To Ue5 Layout-23.m4v 55MB
  89. 93. Rendering Out Our 3D Environment-92.m4v 54MB
  90. 34. Setting Up Material Function-28.m4v 54MB
  91. 76. Working With Sky Atmosphere-73.m4v 49MB
  92. 63. Creating Custom Particle Texture Material-59.m4v 45MB
  93. Project files - Begginers Guide to Building an Enviroment Course.zip 21MB
  94. 2. Creating A New Ue5 Project-12.m4v 21MB