Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020)
- 收录时间:2020-06-10 09:58:07
- 文件大小:5GB
- 下载次数:85
- 最近下载:2021-01-21 15:02:10
- 磁力链接:
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文件列表
- 03_C - Subd Workflow/C_04_Im still getting subdivision pinching.mp4 265MB
- 13_M - Scene organization - Performance/M_01_Mesh has too many polygons.mp4 241MB
- 03_C - Subd Workflow/C_02_Half car half pancake.mp4 206MB
- 03_C - Subd Workflow/C_01_Cutting details into curved surfaces.mp4 143MB
- 12_L - Remesh - Retopo/L_03_Extracting from a subd mesh.mp4 138MB
- 07_G - Boolean (non-destructive)/G_02_Boolean non water tight.mp4 132MB
- 01_A - Topology Issues (general)/A_07_Should I avoid poles.mp4 116MB
- 18 - Reference/Ref_01_Reducing polycount.mp4 115MB
- 06_F - Modifiers/F_02_Rotary details - mesh level.mp4 109MB
- 08_H - Bevel/H_02_Artifacts after beveling part 1.mp4 102MB
- 07_G - Boolean (non-destructive)/G_03_Boolean workflow is inefficient.mp4 101MB
- 11_K - Mesh Operations/K_02_Lofting shapes.mp4 101MB
- 11_K - Mesh Operations/K_03_Multi-angled groove.mp4 92MB
- 08_H - Bevel/H_05_Variable radius fillets Blender.mp4 92MB
- 15_O - How the hell do I model this/O_09_Making corners part 4 - procedural corners.mp4 79MB
- 14_N - Import - Export/N_01_Exported mesh looks not as intended.mp4 78MB
- 07_G - Boolean (non-destructive)/G_04_How do you integrate plugs.mp4 76MB
- 04_D - Splines - Curves/D_01_Icons and patterns.mp4 73MB
- 03_C - Subd Workflow/C_05_Triangular wedge.mp4 72MB
- 01_A - Topology Issues (general)/A_09_Adding detail in just one place.mp4 67MB
- 12_L - Remesh - Retopo/L_02_How to extract piece of mesh.mp4 67MB
- 07_G - Boolean (non-destructive)/G_05_Kitbash object looks out of place.mp4 66MB
- 08_H - Bevel/H_04_Impossible to bevel.mp4 66MB
- 00 - Introduction/00_Introduction.mp4 66MB
- 04_D - Splines - Curves/D_03_Smooth out wires.mp4 64MB
- 16_P - Misc/P_01_Model looks different on render.mp4 54MB
- 15_O - How the hell do I model this/O_10_Making corners part 5 - an angled frame.mp4 53MB
- 15_O - How the hell do I model this/O_03_Model structural frame part 1.mp4 53MB
- 01_A - Topology Issues (general)/A_08_Adding loops to curved surfaces.mp4 52MB
- 01_A - Topology Issues (general)/A_01_After subdiv model collapses.mp4 52MB
- 06_F - Modifiers/F_08_Make geometry thicker.mp4 52MB
- 06_F - Modifiers/F_01_Do I have to mesh everything.mp4 50MB
- 08_H - Bevel/H_01_Problem with wide bevels.mp4 50MB
- 12_L - Remesh - Retopo/L_01_Reducing polycount on a cylinder.mp4 50MB
- MIFH Project Files.zip 48MB
- 07_G - Boolean (non-destructive)/G_01_How to slice panel.mp4 48MB
- 05_E - Ngons/E_04_My mesh full of ngons.mp4 48MB
- 07_G - Boolean (non-destructive)/G_07_Subdiv after boolean.mp4 46MB
- 07_G - Boolean (non-destructive)/G_08_Model indentation.mp4 46MB
- 08_H - Bevel/H_03_Artifacts after beveling part 2.mp4 46MB
- 05_E - Ngons/E_05_All quad doesnt bevel well.mp4 45MB
- 05_E - Ngons/E_03_Model deforms in ugly way.mp4 45MB
- 03_C - Subd Workflow/C_03_Revert subdivision.mp4 45MB
- 07_G - Boolean (non-destructive)/G_06_High poly boolean makes beveling impossible.mp4 45MB
- 06_F - Modifiers/F_03_Rotary details - object level.mp4 44MB
- 11_K - Mesh Operations/K_04_Swap the mesh.mp4 42MB
- 15_O - How the hell do I model this/O_01_Model detailed cutouts.mp4 41MB
- 09_I - Transform/I_02_Align faces between objects.mp4 41MB
- 06_F - Modifiers/F_06_Modifiers dont work as expected.mp4 41MB
- 13_M - Scene organization - Performance/M_03_Move compound objects with modifiers.mp4 40MB
- 12_L - Remesh - Retopo/L_04_Meshed text is horrible.mp4 38MB
- 10_J - Mesh Integrity/J_01_Object light leak.mp4 37MB
- 09_I - Transform/I_01_No1 problem of all time.mp4 37MB
- 10_J - Mesh Integrity/J_02_Mesh intersection.mp4 34MB
- 15_O - How the hell do I model this/O_08_Making corners part 3 - random angled corners.mp4 33MB
- 06_F - Modifiers/F_05_Map highpoly mesh to curved surface.mp4 32MB
- 15_O - How the hell do I model this/O_04_Model structural frame part 2.mp4 32MB
- 06_F - Modifiers/F_04_Automotive curves arent smooth enough.mp4 32MB
- 15_O - How the hell do I model this/O_07_Making corners part 2 - more corners.mp4 31MB
- 06_F - Modifiers/F_09_Mirrored mesh intersects itself.mp4 31MB
- 04_D - Splines - Curves/D_02_Bend high poly cable like a spline.mp4 30MB
- 15_O - How the hell do I model this/O_06_Making corners part 1 - modeling a 90 corner.mp4 30MB
- 01_A - Topology Issues (general)/A_06_Wrinkles.mp4 28MB
- 01_A - Topology Issues (general)/A_03_Supporting loops dont follow my main loop.mp4 28MB
- 13_M - Scene organization - Performance/M_02_wth is with my scene.mp4 27MB
- 05_E - Ngons/E_02_ZBrush doesnt read Blender ngons.mp4 25MB
- 06_F - Modifiers/F_07_Deform compound object.mp4 24MB
- 02_B - Normals - Shading/B_04_Smooth shading is too smooth.mp4 22MB
- 15_O - How the hell do I model this/O_05_Model structural frame part 3.mp4 21MB
- 01_A - Topology Issues (general)/A_05_Seams.mp4 20MB
- 12_L - Remesh - Retopo/L_05_Optimize a quad mesh without altering curvature.mp4 20MB
- 17 - WTH/WTH_01_Everything is cloth.mp4 18MB
- 05_E - Ngons/E_01_Flat ngon surface is glitchy.mp4 18MB
- MIFH Extra Assorted Levels of Glitch.zip 18MB
- 11_K - Mesh Operations/K_01_Straighten an edge.mp4 17MB
- 01_A - Topology Issues (general)/A_04_Z-Fighting.mp4 17MB
- 02_B - Normals - Shading/B_05_Smooth shading is flat.mp4 17MB
- 15_O - How the hell do I model this/O_02 Rotate topology 45 degrees.mp4 15MB
- 02_B - Normals - Shading/B_06_Change bevel profile without editing polys.mp4 14MB
- 16_P - Misc/P_02_Projected topology is screwed.mp4 14MB
- 02_B - Normals - Shading/B_01_Invisible polygons.mp4 13MB
- 06_F - Modifiers/F_10_Mirror slicing plane.mp4 12MB
- 16_P - Misc/P_03_The file is corrupted.mp4 12MB
- 02_B - Normals - Shading/B_03_Autosmooth is locked.mp4 12MB
- 02_B - Normals - Shading/B_02_Faceted look.mp4 11MB
- 17 - WTH/WTH_02_What the.mp4 11MB
- 01_A - Topology Issues (general)/A_02_Selecting a loop.mp4 8MB