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[Lynda] Game Art Asset Texture Pipeline [ENG-RUS]

  • 收录时间:2022-07-02 11:35:53
  • 文件大小:7GB
  • 下载次数:1
  • 最近下载:2022-07-02 11:35:53
  • 磁力链接:

文件列表

  1. Exercise Files.7z 7GB
  2. 007 High-poly modeling techniques and tricks.mp4 27MB
  3. 021 Apply textures with materials and smart materials.mp4 24MB
  4. 022 Apply stenciled designs to your rocket.mp4 24MB
  5. 006 Begin the high-poly modeling process.mp4 20MB
  6. 008 Apply high-poly details to the rocket.mp4 19MB
  7. 012 Export low-poly model for Unreal and create a simple collision.mp4 18MB
  8. 020 Begin painting within Substance Painter.mp4 18MB
  9. 010 Unwrap low-poly rocket pieces.mp4 17MB
  10. 017 Set up baking parameters.mp4 14MB
  11. 019 Review Substance Painter masking tools.mp4 14MB
  12. 024 Import maps and create Unreal materials.mp4 12MB
  13. 023 Export Painter files to Substance Designer.mp4 12MB
  14. 025 Final positioning within Unreal and check in the prop.mp4 10MB
  15. 011 Apply a lightmap to the game-ready mesh.mp4 10MB
  16. 013 Export for exploded baking in Substance Painter.mp4 9MB
  17. 007 High-poly modeling techniques and tricks.mp3 8MB
  18. 015 Import static mesh into Unreal.mp4 7MB
  19. 021 Apply textures with materials and smart materials.mp3 7MB
  20. 012 Export low-poly model for Unreal and create a simple collision.mp3 7MB
  21. 006 Begin the high-poly modeling process.mp3 7MB
  22. 001 Welcome.mp4 6MB
  23. 005 Set up the 3ds Max project file.mp4 6MB
  24. 020 Begin painting within Substance Painter.mp3 6MB
  25. 022 Apply stenciled designs to your rocket.mp3 5MB
  26. 010 Unwrap low-poly rocket pieces.mp3 5MB
  27. 014 Prep the Unreal level for rocket prop.mp4 5MB
  28. 008 Apply high-poly details to the rocket.mp3 4MB
  29. 017 Set up baking parameters.mp3 4MB
  30. 009 Begin the low-poly modeling process.mp4 4MB
  31. 004 Methods of collecting references.mp4 4MB
  32. 023 Export Painter files to Substance Designer.mp3 4MB
  33. 018 Add adjusted maps and start a new Paint file.mp4 4MB
  34. 019 Review Substance Painter masking tools.mp3 4MB
  35. 013 Export for exploded baking in Substance Painter.mp3 4MB
  36. 024 Import maps and create Unreal materials.mp3 4MB
  37. 016 Set up your project in Substance Painter.mp4 3MB
  38. 025 Final positioning within Unreal and check in the prop.mp3 3MB
  39. 011 Apply a lightmap to the game-ready mesh.mp3 3MB
  40. 015 Import static mesh into Unreal.mp3 3MB
  41. 005 Set up the 3ds Max project file.mp3 2MB
  42. 002 Course prerequisites.mp4 2MB
  43. 026 Next steps.mp4 2MB
  44. 009 Begin the low-poly modeling process.mp3 2MB
  45. 018 Add adjusted maps and start a new Paint file.mp3 1MB
  46. 016 Set up your project in Substance Painter.mp3 1MB
  47. 014 Prep the Unreal level for rocket prop.mp3 1MB
  48. 004 Methods of collecting references.mp3 980KB
  49. 001 Welcome.mp3 844KB
  50. 002 Course prerequisites.mp3 713KB
  51. 003 How to use the exercise files.mp4 635KB
  52. 026 Next steps.mp3 367KB
  53. 003 How to use the exercise files.mp3 264KB