[Lynda] Game Art Asset Texture Pipeline [ENG-RUS]
- 收录时间:2022-07-02 11:35:53
- 文件大小:7GB
- 下载次数:1
- 最近下载:2022-07-02 11:35:53
- 磁力链接:
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文件列表
- Exercise Files.7z 7GB
- 007 High-poly modeling techniques and tricks.mp4 27MB
- 021 Apply textures with materials and smart materials.mp4 24MB
- 022 Apply stenciled designs to your rocket.mp4 24MB
- 006 Begin the high-poly modeling process.mp4 20MB
- 008 Apply high-poly details to the rocket.mp4 19MB
- 012 Export low-poly model for Unreal and create a simple collision.mp4 18MB
- 020 Begin painting within Substance Painter.mp4 18MB
- 010 Unwrap low-poly rocket pieces.mp4 17MB
- 017 Set up baking parameters.mp4 14MB
- 019 Review Substance Painter masking tools.mp4 14MB
- 024 Import maps and create Unreal materials.mp4 12MB
- 023 Export Painter files to Substance Designer.mp4 12MB
- 025 Final positioning within Unreal and check in the prop.mp4 10MB
- 011 Apply a lightmap to the game-ready mesh.mp4 10MB
- 013 Export for exploded baking in Substance Painter.mp4 9MB
- 007 High-poly modeling techniques and tricks.mp3 8MB
- 015 Import static mesh into Unreal.mp4 7MB
- 021 Apply textures with materials and smart materials.mp3 7MB
- 012 Export low-poly model for Unreal and create a simple collision.mp3 7MB
- 006 Begin the high-poly modeling process.mp3 7MB
- 001 Welcome.mp4 6MB
- 005 Set up the 3ds Max project file.mp4 6MB
- 020 Begin painting within Substance Painter.mp3 6MB
- 022 Apply stenciled designs to your rocket.mp3 5MB
- 010 Unwrap low-poly rocket pieces.mp3 5MB
- 014 Prep the Unreal level for rocket prop.mp4 5MB
- 008 Apply high-poly details to the rocket.mp3 4MB
- 017 Set up baking parameters.mp3 4MB
- 009 Begin the low-poly modeling process.mp4 4MB
- 004 Methods of collecting references.mp4 4MB
- 023 Export Painter files to Substance Designer.mp3 4MB
- 018 Add adjusted maps and start a new Paint file.mp4 4MB
- 019 Review Substance Painter masking tools.mp3 4MB
- 013 Export for exploded baking in Substance Painter.mp3 4MB
- 024 Import maps and create Unreal materials.mp3 4MB
- 016 Set up your project in Substance Painter.mp4 3MB
- 025 Final positioning within Unreal and check in the prop.mp3 3MB
- 011 Apply a lightmap to the game-ready mesh.mp3 3MB
- 015 Import static mesh into Unreal.mp3 3MB
- 005 Set up the 3ds Max project file.mp3 2MB
- 002 Course prerequisites.mp4 2MB
- 026 Next steps.mp4 2MB
- 009 Begin the low-poly modeling process.mp3 2MB
- 018 Add adjusted maps and start a new Paint file.mp3 1MB
- 016 Set up your project in Substance Painter.mp3 1MB
- 014 Prep the Unreal level for rocket prop.mp3 1MB
- 004 Methods of collecting references.mp3 980KB
- 001 Welcome.mp3 844KB
- 002 Course prerequisites.mp3 713KB
- 003 How to use the exercise files.mp4 635KB
- 026 Next steps.mp3 367KB
- 003 How to use the exercise files.mp3 264KB