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Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity

  • 收录时间:2018-03-19 15:32:24
  • 文件大小:1GB
  • 下载次数:104
  • 最近下载:2021-01-06 02:37:41
  • 磁力链接:

文件列表

  1. Project_Files.rar 450MB
  2. 02. Using Maxstart files to speed up the workflow.mp4 65MB
  3. 04. Working smarter with TurboSmooth Pro.mp4 54MB
  4. 05. Applying Texel Density with TexTools.mp4 52MB
  5. 03. Increasing productivity by customization.mp4 52MB
  6. 10. Critical thinking and fundamentals of asset creation.mp4 52MB
  7. 09. Establishing asset scale before authoring textures.mp4 52MB
  8. 07. Creating actions to save hours of production time.mp4 52MB
  9. 14. Transforming a standard prop to a hero asset.mp4 50MB
  10. 11. Achieving better results with texture compression.mp4 48MB
  11. 08. Implementing naming conventions to increase productivity.mp4 45MB
  12. 13. Conforming UV's to Texel Density standards.mp4 42MB
  13. 06. Moving from 3D Max to UVLayout in under 2 seconds.mp4 37MB
  14. 12. Compressing textures to achieve Texel Density and save memory.mp4 34MB
  15. 01. Introduction and project overview.mp4 9MB