[] Udemy - Become a Product Manager Learn the Skills & Get the Job
- 收录时间:2021-05-20 10:21:45
- 文件大小:23GB
- 下载次数:1
- 最近下载:2021-05-20 10:21:43
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文件列表
- 17. Extended Interviews with Current Product Managers/3. Q&A Section 2 (part 1) Introduction to Product Management.mp4 628MB
- 9/3. Metrics of All Kinds.mp4 543MB
- 17. Extended Interviews with Current Product Managers/4. Q&A Section 2 (part 2) Introduction to Product Management.mp4 535MB
- 5/13. Analyze Specific Features.mp4 438MB
- 9/4. How to Pick Good Metrics.mp4 434MB
- 10/4. Real Life Example of Epics, Specs, User Stories, and the Backlog.mp4 383MB
- 6. Customer Development/5. Who You Should Talk To.mp4 383MB
- 6. Customer Development/2. The Four Types of Interviews.mp4 377MB
- 6. Customer Development/6. Finding Interviewees Externally.mp4 375MB
- 5/15. Monitoring Competitors.mp4 370MB
- 6. Customer Development/8. How to Get Them to Talk.mp4 361MB
- 10/5. Estimations and Velocity.mp4 349MB
- 8/2. Wireframe, Mockup, Prototype.mp4 349MB
- 6. Customer Development/7. Finding Interviewees Internally.mp4 344MB
- 7. Designing and Running Experiments/15. MVP techniques emails, shadows, & whoops.mp4 324MB
- 8/5. Using POP.mp4 320MB
- 6. Customer Development/9. Practice Writing Emails.mp4 312MB
- 12. Technology for Product Managers/3. Understanding the Front End, Back End, and Tech Stacks.mp4 307MB
- 6. Customer Development/10. How to Run a Customer Interview Correctly.mp4 302MB
- 15. How to Get the Job in Product Management/4. Insider Tips for Getting the Job.mp4 298MB
- 4/4. Getting to the Real User Needs.mp4 296MB
- 9/6. Using the HEART Metrics Framework - Part 2.mp4 292MB
- 7. Designing and Running Experiments/12. What's a minimum criteria for success.mp4 282MB
- 5/12. Practice Building a Feature Table.mp4 281MB
- 8/3. Let's Jump into Sketching.mp4 278MB
- 7. Designing and Running Experiments/10. Putting together a hypothesis.mp4 277MB
- 9/2. Real Life Examples of Metrics.mp4 275MB
- 5/4. Direct Indirect Potential Competitors and Their Impact.mp4 272MB
- 9/1. Introduction to Metrics.mp4 270MB
- 10/7. Prioritization.mp4 268MB
- 6. Customer Development/12. Good Questions, Bad Questions.mp4 267MB
- 17. Extended Interviews with Current Product Managers/2. Interview with David Lifson, VP of Product @ Homepolish.mp4 265MB
- 7. Designing and Running Experiments/2. How do product managers think about MVPs.mp4 265MB
- 7. Designing and Running Experiments/1. What is an MVP.mp4 251MB
- 2/7. Product vs. Project Management.mp4 249MB
- 8/4. Sketching Out a Mobile App.mp4 244MB
- 7. Designing and Running Experiments/6. FOLLOW ALONG Let's identify the assumptions for Zirx.mp4 242MB
- 9/7. Using the AARRR (Pirate) Metrics Framework.mp4 239MB
- 8/6. Intro to Balsamiq.mp4 236MB
- 7. Designing and Running Experiments/5. Identifying your assumptions.mp4 232MB
- 5/6. The Five Criteria for Understanding Competitors.mp4 226MB
- 6. Customer Development/1. What is Customer Development.mp4 221MB
- 12. Technology for Product Managers/5. Additional Technology.mp4 221MB
- 16. After You've Got the Job/1. The First Things to Do.mp4 218MB
- 8/7. Building YouTube in Balsamiq.mp4 209MB
- 8/1. Introduction to Wireframing.mp4 206MB
- 5/10. Putting Together a Feature Table.mp4 204MB
- 7. Designing and Running Experiments/21. In depth Explainer videos.mp4 203MB
- 12. Technology for Product Managers/4. Understanding APIs - Application Programming Interfaces.mp4 201MB
- 5/7. The Last Three Criteria for Understanding Competitors.mp4 200MB
- 17. Extended Interviews with Current Product Managers/1. Interview with Daniel Demetri, Product Lead @ Earnest, Ex-PM @ Google.mp4 197MB
- 7. Designing and Running Experiments/25. Evaluating results & Learning from them.mp4 197MB
- 10/1. Introduction to Epics.mp4 196MB
- 7. Designing and Running Experiments/7. Finding the riskiest assumption of them all.mp4 194MB
- 7. Designing and Running Experiments/24. OPTIONAL How do big companies think about MVP experiments.mp4 193MB
- 10/6. Roadmapping.mp4 188MB
- 9/8. Tracking Your Metrics in Practice.mp4 183MB
- 2/8. A Day in the Life.mp4 180MB
- 10/2. Let's Get Into Epic Specs.mp4 177MB
- 13/1. Getting Relevant Experience.mp4 177MB
- 15. How to Get the Job in Product Management/3. How to Answer Interview Questions the Right Way.mp4 169MB
- 1. Before Starting the Course/1. Course Overview.mp4 168MB
- 6. Customer Development/15. The Product Manager & The Data Diet.mp4 167MB
- 4/2. Where Ideas Come From as a PM.mp4 165MB
- 7. Designing and Running Experiments/3. 7 steps to running an MVP experiment.mp4 162MB
- 3. Introduction to Product Development/10. What is Scrum and How Does it Work.mp4 161MB
- 7. Designing and Running Experiments/11. FOLLOW ALONG Identifying Zirx's hypothesis.mp4 160MB
- 7. Designing and Running Experiments/17. Even more MVP techniques bellhops, Dorothy, & Frankensteins.mp4 158MB
- 3. Introduction to Product Development/6. Getting Deeper Into the Product Development Process.mp4 157MB
- 7. Designing and Running Experiments/16. More MVP techniques walk me throughs & pitch experiments.mp4 156MB
- 10/3. User Stories and Acceptance Criteria.mp4 150MB
- 11/2. Working with Engineers.mp4 150MB
- 3. Introduction to Product Development/13. Real World Examples of Waterfall and Agile.mp4 148MB
- 2/6. How to Think About the Type of PM You Want to Be.mp4 147MB
- 15. How to Get the Job in Product Management/1. Resumes.mp4 146MB
- 7. Designing and Running Experiments/9. What is a hypothesis.mp4 140MB
- 15. How to Get the Job in Product Management/2. Interviewing for Product Management.mp4 136MB
- 14/1. Where to Look and What to Look For.mp4 136MB
- 2/1. What is a Product Manager.mp4 133MB
- 3. Introduction to Product Development/4. Product Lifecycle Phases Real World Examples.mp4 133MB
- 3. Introduction to Product Development/5. The Product Development Process.mp4 126MB
- 11/3. Working with Designers.mp4 125MB
- 11/4. Working with Executives and Others.mp4 125MB
- 7. Designing and Running Experiments/14. OPTIONAL Making the calculation for startups.mp4 124MB
- 3. Introduction to Product Development/1. The Four Major Phases of the Product Lifecycle.mp4 121MB
- 12. Technology for Product Managers/1. Why Learn Technology.mp4 115MB
- 5/3. Finding Competitors as a Product Manager.mp4 109MB
- 3. Introduction to Product Development/11. What is Kanban and How Does it Work.mp4 107MB
- 5/2. Introduction to Finding Competitors.mp4 106MB
- 2/2. What is a Product.mp4 106MB
- 7. Designing and Running Experiments/23. In depth Concierge service MVPs.mp4 102MB
- 13/3. Branding Yourself.mp4 99MB
- 6. Customer Development/3. Key Differences in Customer Development.mp4 97MB
- 13/2. Building a Portfolio with a Side Project.mp4 96MB
- 7. Designing and Running Experiments/22. In depth Piecemeal MVPs.mp4 96MB
- 7. Designing and Running Experiments/19. In depth Shadow buttons.mp4 94MB
- 7. Designing and Running Experiments/8. Making decisions The risk difficulty square.mp4 94MB
- 2/5. Three Different Types of Product Manager Roles.mp4 91MB
- 5/1. Market Research - Sizing the Market.mp4 81MB
- 7. Designing and Running Experiments/20. In depth Coming soon & 404 MVPs.mp4 80MB
- 14/2. Inside Advice on Your PM Job Hunt.mp4 78MB
- 4/1. Introduction to Ideas and User Needs.mp4 77MB
- 7. Designing and Running Experiments/18. In depth Email based MVPs.mp4 77MB
- 3. Introduction to Product Development/8. What is Lean Product Development.mp4 72MB
- 6. Customer Development/14. Real World Example of a User Persona.mp4 69MB
- 7. Designing and Running Experiments/13. Creating a formula for your MCS.mp4 68MB
- 16. After You've Got the Job/2. End of Course.mp4 65MB
- 4/6. Users vs. Customers.mp4 60MB
- 9/5. Using the HEART Metrics Framework - Part 1.mp4 59MB
- 5/16. What Do We Ultimately Care About as a PM.mp4 59MB
- 12. Technology for Product Managers/2. The Cloud, Servers, Clients, and the Inner Workings of the Internet.mp4 58MB
- 1. Before Starting the Course/5.1 Become a Product Manager - Review sheets, activities, & resources.pdf 47MB
- 3. Introduction to Product Development/12. What is Waterfall Development.mp4 46MB
- 6. Customer Development/13. Building User Personas Off Your Interviews.mp4 32MB
- 2/11. Hooray for free stuff!.mp4 32MB
- 2/9. Why Product Management is Awesome.mp4 30MB
- 1. Before Starting the Course/2. First Thing to Do.mp4 26MB
- 11/1. General Communication Skills.mp4 25MB
- 5/9. What's a Feature Table.mp4 15MB
- 3. Introduction to Product Development/9. What is Agile.mp4 15MB
- 9/6.1 HeartFramework PDF.pdf 6MB
- 9/5.2 HeartFramework PDF.pdf 6MB
- 2/11.4 Product Management Guide from Intercom.pdf 4MB
- 2/4.3 The Big, Bloated, Blue Bird.pdf 3MB
- 1. Before Starting the Course/4.2 How to join the student Slack group.pdf 3MB
- 3. Introduction to Product Development/3.1 Guess the Product Cycle Activity.pdf 3MB
- 4/5.1 Signal-vs-Noise-Activity.pdf 2MB
- 5/11.4 Oculus-Rift-the-future-of-fads.pdf 1MB
- 5/14.1 Wunderlist & their not so Wunderful dillemma.pdf 1MB
- 2/11.1 Softwares for all - extended trials, free months, & lifetime discounts on popular softwares.pdf 541KB
- 2/11.3 Free eBook - The Product Manager Handbook 60 pages.pdf 441KB
- 1. Before Starting the Course/3.3 I don't want a job as a PM, but I would like to learn the discipline of Product Management.pdf 413KB
- 1. Before Starting the Course/3.1 I want to learn the essentials. Nothing extra.pdf 410KB
- 1. Before Starting the Course/3.2 I'm really busy so give me a really short version of the course.pdf 402KB
- 1. Before Starting the Course/3.4 I'm just browsing. Take me to the action!.pdf 397KB
- 7. Designing and Running Experiments/8.2 CHEAT SHEET - The risk - difficulty square.pdf 394KB
- 6. Customer Development/5.2 CHEAT SHEET - Who you should talk to.pdf 390KB
- 3. Introduction to Product Development/1.4 CHEAT SHEET - The 4 major phases of product lifecycle.pdf 362KB
- 6. Customer Development/7.2 CHEAT SHEET - Finding interviewees internally.pdf 347KB
- 5/3.1 CHEAT SHEET - Finding competitors as a PM.pdf 346KB
- 6. Customer Development/2.4 CHEAT SHEET - 4 types of interviews.pdf 346KB
- 6. Customer Development/1.4 CHEAT SHEET - What is customer development.pdf 346KB
- 7. Designing and Running Experiments/15.1 CHEAT SHEET - The types of MVPs (1).pdf 345KB
- 5/15.2 CHEAT SHEET - Monitoring your competitors.pdf 345KB
- 7. Designing and Running Experiments/12.1 CHEAT SHEET - What is Minimum Criteria for Success.pdf 345KB
- 6. Customer Development/10.3 CHEAT SHEET - How to run a customer interview correctly.pdf 345KB
- 5/4.1 CHEAT SHEET - Direct - indirect - potential competitors.pdf 344KB
- 6. Customer Development/6.2 CHEAT SHEET - Finding interviewees externally.pdf 344KB
- 7. Designing and Running Experiments/10.2 CHEAT SHEET - Putting together a hypothesis.pdf 344KB
- 5/7.1 CHEAT SHEET - The 5 criteria for understanding competitors.pdf 343KB
- 6. Customer Development/8.4 CHEAT SHEET - How to get them to talk.pdf 343KB
- 7. Designing and Running Experiments/17.1 CHEAT SHEET - The types of MVPs (3).pdf 343KB
- 7. Designing and Running Experiments/16.3 CHEAT SHEET - The types of MVPs (2).pdf 343KB
- 8/1.1 CHEAT SHEET - Intro to wireframing.pdf 342KB
- 6. Customer Development/12.2 CHEAT SHEET - Good questions, bad questions.pdf 342KB
- 5/2.1 CHEAT SHEET - Introduction to finding competitors.pdf 342KB
- 7. Designing and Running Experiments/24.1 CHEAT SHEET - How do big companies think about MVPs.pdf 341KB
- 6. Customer Development/9.3 CHEAT SHEET - Practice writing emails.pdf 341KB
- 7. Designing and Running Experiments/1.1 CHEAT SHEET - What is an MVP.pdf 340KB
- 7. Designing and Running Experiments/20.3 CHEAT SHEET - In depth - Coming soon and 404 MVPs.pdf 340KB
- 7. Designing and Running Experiments/21.1 CHEAT SHEET - In depth - Explainer videos.pdf 340KB
- 7. Designing and Running Experiments/25.1 CHEAT SHEET - Evaluate and learn.pdf 340KB
- 6. Customer Development/15.3 CHEAT SHEET - The product manager & the data diet.pdf 340KB
- 7. Designing and Running Experiments/7.1 CHEAT SHEET - Identifying your riskiest assumptions.pdf 340KB
- 7. Designing and Running Experiments/22.4 CHEAT SHEET - In depth - Piecemeal MVPs.pdf 340KB
- 7. Designing and Running Experiments/18.1 CHEAT SHEET - In depth - Email based MVPs.pdf 340KB
- 8/3.2 CHEAT SHEET - Let's start sketching.pdf 339KB
- 7. Designing and Running Experiments/2.3 CHEAT SHEET - How do PMs think about MVPs.pdf 339KB
- 7. Designing and Running Experiments/5.1 CHEAT SHEET - Identifying your assumptions.pdf 339KB
- 7. Designing and Running Experiments/23.1 CHEAT SHEET - In depth - Concierge service MVPs.pdf 339KB
- 8/2.4 CHEAT SHEET - Wireframe, mockup, prototype.pdf 339KB
- 5/10.1 CHEAT SHEET - Putting together a feature table.pdf 339KB
- 6. Customer Development/3.1 CHEAT SHEET - Key differences in customer development.pdf 339KB
- 7. Designing and Running Experiments/14.1 CHEAT SHEET - Minimum criteria for success for startups.pdf 339KB
- 7. Designing and Running Experiments/3.4 CHEAT SHEET - The 7 steps of the MVP process.pdf 339KB
- 7. Designing and Running Experiments/19.1 CHEAT SHEET - In depth - Shadow buttons.pdf 339KB
- 8/6.1 CHEAT SHEET - Intro to Balsamiq.pdf 338KB
- 5/13.1 CHEAT SHEET - Analyze specific features.pdf 338KB
- 7. Designing and Running Experiments/9.1 CHEAT SHEET - What is a hypothesis.pdf 338KB
- 5/9.2 CHEAT SHEET - What's a feature table.pdf 338KB
- 8/5.1 CHEAT SHEET - Using POP.pdf 337KB
- 12. Technology for Product Managers/2.3 CHEAT SHEET - The Cloud, Servers, Clients, and the Inner Workings of the Internet.pdf 319KB
- 2/1.1 CHEAT SHEET - What is a PM.pdf 316KB
- 2/6.2 The 3 types of PMs infographic.pdf 314KB
- 9/3.1 CHEAT SHEET - Metrics of all kinds.pdf 299KB
- 13/1.1 CHEAT SHEET - Getting relevant experience.pdf 298KB
- 9/6.3 CHEAT SHEET - Using the HEART metrics framework.pdf 297KB
- 15. How to Get the Job in Product Management/4.2 CHEAT SHEET - Insider tips for getting the job.pdf 297KB
- 10/3.1 CHEAT SHEET - User stories and acceptance criteria.pdf 297KB
- 3. Introduction to Product Development/10.3 CHEAT SHEET - What is Scrum and how does it work.pdf 297KB
- 10/2.3 CHEAT SHEET - Let's get into epic specs.pdf 295KB
- 12. Technology for Product Managers/3.1 CHEAT SHEET - Understanding the Front End, Back End, and Tech Stacks.pdf 295KB
- 3. Introduction to Product Development/6.2 CHEAT SHEET - Getting deeper into the product development process.pdf 295KB
- 5/1.1 CHEAT SHEET - Sizing the market.pdf 294KB
- 16. After You've Got the Job/1.1 CHEAT SHEET - The first things to do.pdf 294KB
- 9/2.3 CHEAT SHEET - Real life examples of metrics.pdf 294KB
- 11/2.3 CHEAT SHEET - Working with engineers.pdf 294KB
- 9/1.3 CHEAT SHEET - Introduction to metrics.pdf 294KB
- 14/1.4 CHEAT SHEET - Where to look and what to look for.pdf 294KB
- 11/1.2 CHEAT SHEET - General communication skills.pdf 294KB
- 4/4.3 CHEAT SHEET - Getting to the real user needs.pdf 294KB
- 10/5.3 CHEAT SHEET - Estimations and velocity.pdf 294KB
- 10/7.2 CHEAT SHEET - Prioritization.pdf 293KB
- 10/1.3 CHEAT SHEET - Introduction to epics.pdf 293KB
- 4/2.2 CHEAT SHEET - Where ideas come from as a PM.pdf 293KB
- 9/7.4 CHEAT SHEET - Using the AARRR metrics framework.pdf 293KB
- 3. Introduction to Product Development/5.2 CHEAT SHEET - The product development process.pdf 293KB
- 13/3.1 CHEAT SHEET - Branding yourself.pdf 293KB
- 11/4.2 CHEAT SHEET - Working with executives and others.pdf 293KB
- 2/6.1 CHEAT SHEET - What type of PM do you want to be.pdf 293KB
- 15. How to Get the Job in Product Management/1.4 CHEAT SHEET - Resumes.pdf 293KB
- 12. Technology for Product Managers/4.2 CHEAT SHEET - Understanding APIs - Application Programming Interfaces.pdf 293KB
- 3. Introduction to Product Development/11.2 CHEAT SHEET - What is Kanban and how does it work.pdf 293KB
- 15. How to Get the Job in Product Management/2.4 CHEAT SHEET - Interviewing for product management.pdf 292KB
- 9/4.1 CHEAT SHEET - How to pick good metrics.pdf 292KB
- 13/2.1 CHEAT SHEET - Building a portfolio with a side project.pdf 292KB
- 15. How to Get the Job in Product Management/3.2 CHEAT SHEET - How to answer interview questions the right way.pdf 292KB
- 12. Technology for Product Managers/5.2 CHEAT SHEET - Additional technology.pdf 291KB
- 6. Customer Development/13.1 CHEAT SHEET - Building user personas off your interviews.pdf 291KB
- 3. Introduction to Product Development/8.1 CHEAT SHEET - What is Lean product development.pdf 291KB
- 3. Introduction to Product Development/13.2 CHEAT SHEET - Real world examples of Agile and Waterfall.pdf 291KB
- 14/2.3 CHEAT SHEET - Inside advice on your PM job hunt.pdf 291KB
- 2/7.2 CHEAT SHEET - Product vs Project management.pdf 291KB
- 6. Customer Development/14.1 CHEAT SHEET - Real life example of a user persona.pdf 291KB
- 11/3.1 CHEAT SHEET - Working with designers.pdf 291KB
- 9/8.5 CHEAT SHEET - Tracking your metrics in practice.pdf 290KB
- 10/6.3 CHEAT SHEET - Roadmapping.pdf 290KB
- 4/6.3 CHEAT SHEET - Users vs customers.pdf 290KB
- 12. Technology for Product Managers/1.1 CHEAT SHEET - Why learn technology.pdf 290KB
- 5/16.1 CHEAT SHEET - What do we ultimately care about as a PM.pdf 290KB
- 3. Introduction to Product Development/4.1 CHEAT SHEET - Product lifecycle phases - Real example.pdf 290KB
- 2/2.1 CHEAT SHEET - What is a product.pdf 290KB
- 3. Introduction to Product Development/9.3 CHEAT SHEET - What is Agile.pdf 289KB
- 4/1.1 CHEAT SHEET - Intro to ideas and user needs.pdf 289KB
- 3. Introduction to Product Development/12.1 CHEAT SHEET - What is Waterfall development.pdf 289KB
- 2/8.2 CHEAT SHEET - A day in the life of a PM.pdf 275KB
- 2/5.4 CHEAT SHEET - 3 different types of Product Manager roles.pdf 271KB
- 2/9.1 Blogs & Profiles to follow.pdf 238KB
- 15. How to Get the Job in Product Management/1.1 ResumeExample[AFTER].pdf 75KB
- 17. Extended Interviews with Current Product Managers/1. Interview with Daniel Demetri, Product Lead @ Earnest, Ex-PM @ Google.srt 46KB
- 15. How to Get the Job in Product Management/1.2 ResumeExample[BEFORE].pdf 44KB
- 17. Extended Interviews with Current Product Managers/3. Q&A Section 2 (part 1) Introduction to Product Management.srt 40KB
- 17. Extended Interviews with Current Product Managers/4. Q&A Section 2 (part 2) Introduction to Product Management.srt 35KB
- 17. Extended Interviews with Current Product Managers/2. Interview with David Lifson, VP of Product @ Homepolish.srt 32KB
- 5/13. Analyze Specific Features.srt 27KB
- 9/3. Metrics of All Kinds.srt 23KB
- 6. Customer Development/6. Finding Interviewees Externally.srt 22KB
- 10/4. Real Life Example of Epics, Specs, User Stories, and the Backlog.srt 22KB
- 5/3. Finding Competitors as a Product Manager.srt 22KB
- 5/15. Monitoring Competitors.srt 21KB
- 8/6. Intro to Balsamiq.srt 21KB
- 9/6. Using the HEART Metrics Framework - Part 2.srt 20KB
- 8/2. Wireframe, Mockup, Prototype.srt 19KB
- 5/12. Practice Building a Feature Table.srt 19KB
- 6. Customer Development/5. Who You Should Talk To.srt 19KB
- 9/4. How to Pick Good Metrics.srt 19KB
- 6. Customer Development/8. How to Get Them to Talk.srt 19KB
- 6. Customer Development/2. The Four Types of Interviews.srt 18KB
- 8/5. Using POP.srt 18KB
- 8/3. Let's Jump into Sketching.srt 17KB
- 6. Customer Development/7. Finding Interviewees Internally.srt 17KB
- 10/5. Estimations and Velocity.srt 17KB
- 6. Customer Development/9. Practice Writing Emails.srt 16KB
- 9/5. Using the HEART Metrics Framework - Part 1.srt 15KB
- 6. Customer Development/10. How to Run a Customer Interview Correctly.srt 15KB
- 7. Designing and Running Experiments/12. What's a minimum criteria for success.srt 15KB
- 7. Designing and Running Experiments/10. Putting together a hypothesis.srt 15KB
- 15. How to Get the Job in Product Management/4. Insider Tips for Getting the Job.srt 15KB
- 7. Designing and Running Experiments/15. MVP techniques emails, shadows, & whoops.srt 14KB
- 8/4. Sketching Out a Mobile App.srt 14KB
- 5/4. Direct Indirect Potential Competitors and Their Impact.srt 14KB
- 4/4. Getting to the Real User Needs.srt 14KB
- 12. Technology for Product Managers/3. Understanding the Front End, Back End, and Tech Stacks.srt 14KB
- 6. Customer Development/12. Good Questions, Bad Questions.srt 14KB
- 8/7. Building YouTube in Balsamiq.srt 13KB
- 7. Designing and Running Experiments/6. FOLLOW ALONG Let's identify the assumptions for Zirx.srt 13KB
- 7. Designing and Running Experiments/13. Creating a formula for your MCS.srt 13KB
- 7. Designing and Running Experiments/16. More MVP techniques walk me throughs & pitch experiments.srt 13KB
- 7. Designing and Running Experiments/5. Identifying your assumptions.srt 13KB
- 9/2. Real Life Examples of Metrics.srt 12KB
- 9/7. Using the AARRR (Pirate) Metrics Framework.srt 12KB
- 7. Designing and Running Experiments/2. How do product managers think about MVPs.srt 12KB
- 10/7. Prioritization.srt 12KB
- 9/1. Introduction to Metrics.srt 12KB
- 7. Designing and Running Experiments/1. What is an MVP.srt 12KB
- 7. Designing and Running Experiments/17. Even more MVP techniques bellhops, Dorothy, & Frankensteins.srt 12KB
- 2/7. Product vs. Project Management.srt 11KB
- 5/6. The Five Criteria for Understanding Competitors.srt 11KB
- 6. Customer Development/1. What is Customer Development.srt 11KB
- 7. Designing and Running Experiments/7. Finding the riskiest assumption of them all.srt 11KB
- 5/10. Putting Together a Feature Table.srt 11KB
- 18. Bonus Section/1. Bonus Lecture How to get your next course for as low as $12.99.html 10KB
- 16. After You've Got the Job/1. The First Things to Do.srt 10KB
- 5/7. The Last Three Criteria for Understanding Competitors.srt 10KB
- 8/1. Introduction to Wireframing.srt 10KB
- 10/6. Roadmapping.srt 10KB
- 12. Technology for Product Managers/4. Understanding APIs - Application Programming Interfaces.srt 10KB
- 7. Designing and Running Experiments/25. Evaluating results & Learning from them.srt 9KB
- 12. Technology for Product Managers/5. Additional Technology.srt 9KB
- 7. Designing and Running Experiments/21. In depth Explainer videos.srt 9KB
- 10/1. Introduction to Epics.srt 9KB
- 7. Designing and Running Experiments/8. Making decisions The risk difficulty square.srt 9KB
- 1. Before Starting the Course/1. Course Overview.srt 9KB
- 7. Designing and Running Experiments/24. OPTIONAL How do big companies think about MVP experiments.srt 9KB
- 13/1. Getting Relevant Experience.srt 9KB
- 10/2. Let's Get Into Epic Specs.srt 8KB
- 11/2. Working with Engineers.srt 8KB
- 9/8. Tracking Your Metrics in Practice.srt 8KB
- 10/3. User Stories and Acceptance Criteria.srt 8KB
- 15. How to Get the Job in Product Management/3. How to Answer Interview Questions the Right Way.srt 8KB
- 12. Technology for Product Managers/2. The Cloud, Servers, Clients, and the Inner Workings of the Internet.srt 8KB
- 4/2. Where Ideas Come From as a PM.srt 8KB
- 7. Designing and Running Experiments/22. In depth Piecemeal MVPs.srt 8KB
- 6. Customer Development/15. The Product Manager & The Data Diet.srt 8KB
- 2/8. A Day in the Life.srt 8KB
- 3. Introduction to Product Development/4. Product Lifecycle Phases Real World Examples.srt 8KB
- 3. Introduction to Product Development/13. Real World Examples of Waterfall and Agile.srt 8KB
- 7. Designing and Running Experiments/11. FOLLOW ALONG Identifying Zirx's hypothesis.srt 8KB
- 3. Introduction to Product Development/10. What is Scrum and How Does it Work.srt 7KB
- 7. Designing and Running Experiments/23. In depth Concierge service MVPs.srt 7KB
- 7. Designing and Running Experiments/3. 7 steps to running an MVP experiment.srt 7KB
- 5/1. Market Research - Sizing the Market.srt 7KB
- 15. How to Get the Job in Product Management/2. Interviewing for Product Management.srt 7KB
- 2/6. How to Think About the Type of PM You Want to Be.srt 7KB
- 11/4. Working with Executives and Others.srt 7KB
- 2/5. Three Different Types of Product Manager Roles.srt 7KB
- 15. How to Get the Job in Product Management/1. Resumes.srt 7KB
- 3. Introduction to Product Development/6. Getting Deeper Into the Product Development Process.srt 7KB
- 11/3. Working with Designers.srt 7KB
- 7. Designing and Running Experiments/9. What is a hypothesis.srt 6KB
- 14/1. Where to Look and What to Look For.srt 6KB
- 2/1. What is a Product Manager.srt 6KB
- 7. Designing and Running Experiments/20. In depth Coming soon & 404 MVPs.srt 6KB
- 6. Customer Development/13. Building User Personas Off Your Interviews.srt 6KB
- 3. Introduction to Product Development/5. The Product Development Process.srt 6KB
- 3. Introduction to Product Development/1. The Four Major Phases of the Product Lifecycle.srt 6KB
- 7. Designing and Running Experiments/18. In depth Email based MVPs.srt 6KB
- 13/3. Branding Yourself.srt 5KB
- 3. Introduction to Product Development/11. What is Kanban and How Does it Work.srt 5KB
- 12. Technology for Product Managers/1. Why Learn Technology.srt 5KB
- 2/2. What is a Product.srt 5KB
- 7. Designing and Running Experiments/19. In depth Shadow buttons.srt 5KB
- 5/2. Introduction to Finding Competitors.srt 5KB
- 13/2. Building a Portfolio with a Side Project.srt 5KB
- 6. Customer Development/3. Key Differences in Customer Development.srt 5KB
- 7. Designing and Running Experiments/14. OPTIONAL Making the calculation for startups.srt 5KB
- 11/1. General Communication Skills.srt 4KB
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- 14/4. Section 14 Review & Recap.html 458B
- 1. Before Starting the Course/5. Review sheets, activities, & resources - all in one PDF!.html 408B
- 2/4.1 Twitter Rolls out New Beta App, Shows off Three New Features That Could Bring Huge Change.html 220B
- 6. Customer Development/15.1 Steve Blank On Why Most Startups Fail, And It's Got Nothing To Do With Technology.html 209B
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- 6. Customer Development/6.1 Great article with 95 easy ideas for finding people to interview. Pick & choose what works for you.html 178B
- 3. Introduction to Product Development/1.2 In Global Shift, Poorer Countries Are Increasingly the Early Tech Adopters.html 177B
- 12. Technology for Product Managers/5.1 What is the difference between a Relational and Non-Relational Database.html 175B
- 6. Customer Development/7.1 These Millennials Have Become The Top Decision Makers At IBM.html 175B
- 7. Designing and Running Experiments/3.2 Five Pitfalls Of Running Lean Startup Experiments.html 174B
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- 5/7.4 10 Brands That Brilliantly Differentiated Themselves From the Competition.html 171B
- 3. Introduction to Product Development/6.1 8 Elements Of A Robust Product Launch Strategy.html 170B
- 3. Introduction to Product Development/3.3 Vinyl revival Czech record maker aims for global dominance.html 167B
- 7. Designing and Running Experiments/24.2 Why large companies should embrace the minimum viable product.html 167B
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- 6. Customer Development/11.2 6 Steps for Product Managers to Handle the Pokemon Go Augmented Reality Craze.html 165B
- 6. Customer Development/9.2 What We Learned From Sending 1,000 Cold Emails.html 164B
- 15. How to Get the Job in Product Management/2.1 The Most Common Mistakes People Make In Product Manager Interviews.html 163B
- 10/1.1 Unblocked A Guide To Making Things People Love (Part 1).html 162B
- 10/5.2 Facilitating High-Velocity Engineering Sprints (Part 4).html 162B
- 6. Customer Development/10.1 Why Focus Groups Kill Innovation, From The Designer Behind Swiffer.html 162B
- 7. Designing and Running Experiments/17.2 Lean Startup Zappos How Zappos Validated Business Model With Lean.html 162B
- 10/8. [QUIZ] Epic Feature, Bro.html 161B
- 11/5. [QUIZ] How to Win Friends and Influence Products.html 161B
- 12. Technology for Product Managers/6. [QUIZ] Turn it, leave it, start format it...technologic..html 161B
- 13/4. [QUIZ] Prep Yourself.html 161B
- 14/3. [QUIZ] Dreams Don't Work Unless You Do.html 161B
- 15. How to Get the Job in Product Management/5. [QUIZ] Be Like Cole.html 161B
- 2/10. [QUIZ] The World of Product Management.html 161B
- 2/3. [POP QUIZ] Products and Product Managers.html 161B
- 3. Introduction to Product Development/14. [QUIZ] Speaking Product Development.html 161B
- 3. Introduction to Product Development/2. [POP QUIZ] Did You Catch All of That.html 161B
- 3. Introduction to Product Development/3.2 Record Store Day Spurs 131 Percent Gain in Vinyl Album Sales in U.S..html 161B
- 3. Introduction to Product Development/7. [ANOTHER POP QUIZ] Product Lifecycle and Development Quiz.html 161B
- 4/3. [POP QUIZ] On the Origin of Ideas.html 161B
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- 6. Customer Development/4. [POP QUIZ] Customer Development.html 161B
- 7. Designing and Running Experiments/4. [POP QUIZ] You Down with MVP.html 161B
- 8/8. [QUIZ] Just Making Sure....html 161B
- 9/9. [QUIZ] Pirates of the Correlation.html 161B
- 11/2.1 Product Managers 5 ways you can make an engineer’s job easier.html 160B
- 13/3.3 How To Brand Yourself Like A Celebrity (Even If You Think You're Not That Special).html 160B
- 2/5.5 Another Take 3 Types of Product Management.html 160B
- 2/1.2 The Role of the Product Manager - Everything and Nothing.html 159B
- 3. Introduction to Product Development/11.1 Just-in-Time — Philosophy of complete elimination of waste.html 158B
- 3. Introduction to Product Development/4.3 Twitter is going to have a hard time fixing its ad problem.html 158B
- 5/9.1 Product Differentiation – What Does Your Product Do Better.html 158B
- 2/2.2 The 6 Sweetest Facebook Advertising Features Right Now.html 157B
- 6. Customer Development/9.1 How to Write a Cold Email That'll Actually Get a Response.html 157B
- 7. Designing and Running Experiments/23.3 10 Concierge MVPs a Non-coder Could Build Today.html 155B
- 10/5.1 Engineering Flow Planning For High-Velocity Sprints (Part 3).html 154B
- 4/4.2 Context design How to anticipate users’ needs before they’re needed.html 154B
- 5/1.4 Best Way to Do a Market Analysis.html 154B
- 4/6.1 Reaction to Jack Dorsey's Blog User Vs. Customer Does It Matter.html 153B
- 5/4.2 Cheesy Baked Tortellini.html 151B
- 6. Customer Development/11.4 The Explosion of Pokemon Go A Product Designer's Perspective.html 150B
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- 12. Technology for Product Managers/2.2 What is the internet of things.html 149B
- 7. Designing and Running Experiments/5.3 Dealing with Risky and Safe Assumptions.html 149B
- 11/2.2 The Product Manager vs. The Engineering Manager.html 148B
- 15. How to Get the Job in Product Management/3.1 What are frequently asked questions in product manager interviews.html 148B
- 11/3.2 Can a product manager be effective without product design skills.html 147B
- 3. Introduction to Product Development/1.1 How To Manage Your Startup's Fast Growth.html 147B
- 4/4.1 A Practical Guide to User Needs.html 147B
- 6. Customer Development/15.4 How to Collect Customer Feedback That’s Actually Valuable.html 147B
- 2/7.1 The Product Manager vs. Project Manager.html 146B
- 3. Introduction to Product Development/3.5 Groove Masters of the Vinyl Revival.html 146B
- 5/1.5 Market Sizing - Quick and Dirty Techniques.html 146B
- 10/2.1 Data Flow Using Data To Constantly Improve (Part 6).html 145B
- 2/4.2 5 new features Twitter is testing in its iOS app.html 145B
- 6. Customer Development/10.2 Focus Groups Are Dangerous. Know When To Use Them.html 145B
- 7. Designing and Running Experiments/2.1 How to Avoid a Product Manager’s Worst Nightmare.html 145B
- 8/3.4 THE BIG LIST 40 ROCK SOLID DESIGN AND PROTOTYPING RESOURCES FOR MOBILE, PHOTOSHOP, AND SKETCH.html 145B
- 4/1.2 Cole Wants to Get Philosophical... What Are the Top 10 Philosophical Ideas That Everyone Should Understand.html 144B
- 7. Designing and Running Experiments/7.2 How to diagnose your riskiest assumptions.html 144B
- 3. Introduction to Product Development/1.3 Sunrise, Sunset Why Companies Kill Products We Love.html 143B
- 7. Designing and Running Experiments/2.2 Think About Your PM Job Role as an MVP.html 143B
- 8/2.1 There might come a time where you'll need to explain PSD vs AI files. This is a unique look at how to explain the differences.html 143B
- 3. Introduction to Product Development/12.2 Walkthrough Waterfall Game Development Done Right.html 142B
- 5/2.3 10 Tips on How to Research Your Competition.html 142B
- 3. Introduction to Product Development/3.4 Millennials Are Spinning Vinyl Back To The Top.html 140B
- 6. Customer Development/11.3 The Product Perspective on Pokémon GO.html 138B
- 7. Designing and Running Experiments/3.3 15 ways to test your minimum viable product.html 138B
- 9/7.3 Slide Deck for Pirate Metrics.html 138B
- 7. Designing and Running Experiments/16.2 Buffer Idea to Paying Customers in 7 Weeks How We Did It.html 137B
- 8/1.2 Not just one, but 35 links to great articles about wireframing, nerd..html 137B
- 9/3.2 The Science of Profitability - CPA, LTV, CCA ETC.html 137B
- 3. Introduction to Product Development/1.5 Overcoming the Growth Plateau.html 136B
- 6. Customer Development/2.2 Putting Yourself in the Customer’s Shoes Doesn’t Work An Interview with Johannes Hattula.html 136B
- 11/4.1 Technically about marketing but still applies 8 Rules for Communicating Effectively With Your Boss.html 134B
- 7. Designing and Running Experiments/18.2 Product Hunt Began as an Email List.html 134B
- 7. Designing and Running Experiments/20.4 60 Really Cool and Creative Error 404 Pages.html 134B
- 10/6.1 10 Tips for Creating an Agile Product Roadmap.html 133B
- 12. Technology for Product Managers/3.2 10 Programming Languages You Should Learn Right Now.html 133B
- 6. Customer Development/12.3 5 Common Survey Question Mistakes That’ll Ruin Your Data.html 133B
- 6. Customer Development/9.4 Mailchimp What You Shouldn't Do When Sending an Email.html 132B
- 8/2.3 A better explanation of Vector vs Raster and when you would use one or the other.html 132B
- 14/2.1 How 5 Product Managers Got Their Start.html 130B
- 15. How to Get the Job in Product Management/4.1 4 Ways to Get Into Product Management.html 130B
- 8/1.4 Tips for Presenting Your Wireframes.html 130B
- 8/4.1 20 Excellent Wireframing Tools for Mobile (just in case).html 130B
- 2/5.1 Five Questions to Identify Key Stakeholders.html 129B
- 5/7.3 How Tesla, Under Armour, and Sonos Do Branding.html 129B
- 2/11.2 Fill out this form so we can send you an invite to our Slack Channel.html 128B
- 3. Introduction to Product Development/6.4 How To Kill A Product Gracefully.html 128B
- 5/11.3 Oculus Rift Review This Shit Is Legit.html 128B
- 6. Customer Development/1.1 Steve Blank's bestselling book, The Four Steps to the Epiphany.html 128B
- [Tutorialsplanet.NET].url 128B
- 12. Technology for Product Managers/3.3 5 Reasons Why Swift is Perfect for Beginners.html 127B
- 2/4.5 5 genius Twitter features for businesses to use in 2020.html 127B
- 4/6.2 When Jack Dorsey Said to Replace User with Customer.html 127B
- 5/1.3 Market size estimation.html 127B
- 9/2.1 All of the Social Media Metrics That Matter.html 127B
- 3. Introduction to Product Development/9.1 Report How Marketers Get Things Done The State of Agile Marketing in 2016.html 126B
- 9/2.2 How The Right Analytics Can Strengthen Customer Engagement.html 126B
- 7. Designing and Running Experiments/16.1 How DropBox Started As A Minimal Viable Product.html 125B
- 9/7.2 Original AARRR Blog Post.html 125B
- 7. Designing and Running Experiments/8.1 THE FIRST RULE OF PRIORITIZATION NO SNACKING.html 124B
- 10/3.2 What is a User Story.html 123B
- 3. Introduction to Product Development/10.1 The Secret History of Agile Innovation (Where Scrum Comes From).html 123B
- 5/2.2 Blue Ocean Strategy.html 123B
- 5/12.3 Sony FDR Action Camera.html 122B
- 7. Designing and Running Experiments/20.1 38 brilliantly designed 404 error pages.html 122B
- 7. Designing and Running Experiments/23.2 Concierge vs. Wizard of Oz Test.html 122B
- 3. Introduction to Product Development/13.1 Transitioning from waterfall to iterative development.html 121B
- 5/3.2 One-Sentence Pitch Examples.html 121B
- 12. Technology for Product Managers/3.4 Front-end vs. Back-end Developers.html 119B
- 2/7.3 How to Build a House of Cards.html 119B
- 5/6.3 Spotify vs. Apple Music Who wins the ultimate streaming showdown.html 119B
- 5/7.2 A Better Way to Map Brand Strategy.html 119B
- 6. Customer Development/11.1 Unpacking Product Insights from Pokémon GO.html 119B
- 5/12.1 TomTom Bandit Action Camera.html 118B
- 3. Introduction to Product Development/9.2 At-a-Glance How Marketers Get Things Done The State of Agile Marketing in 2016.html 117B
- 6. Customer Development/12.1 Survey Questions 101 Do You Make any of These 7 Question Writing Mistakes.html 117B
- 6. Customer Development/15.2 The 5 Best Ways to Get Feedback from Your Customers.html 116B
- 15. How to Get the Job in Product Management/2.2 An Intro to PM Interviewing.html 115B
- 2/4.4 The 2020 Twitter Updates You Need to Know About.html 115B
- 5/6.2 Why a Great Individual Is Better Than a Good Team.html 115B
- 7. Designing and Running Experiments/1.2 Quora Discussion What is an MVP.html 115B
- 7. Designing and Running Experiments/10.1 Checking In Everything a product manager needs to know about experiments.html 115B
- 9/4.2 Know the Difference Between Your Data and Your Metrics.html 115B
- 3. Introduction to Product Development/5.3 How to Market Test a New Idea.html 114B
- 5/11.1 5 hard questions facing Oculus Rift.html 114B
- 6. Customer Development/1.3 Steve Blank's Entrepreneurs are Everywhere Podcast + Customer Development.html 114B
- 14/2.2 How to Hire a Product Manager, My classic post about the role of product management.html 113B
- 15. How to Get the Job in Product Management/1.3 4 Ways To Turn Resume Fluff Into Marketable Facts.html 113B
- 3. Introduction to Product Development/6.3 Know When to Kill Your Brand.html 113B
- 6. Customer Development/5.1 Case Studies The Customer Experience.html 113B
- 10/1.2 Epics, stories, versions, and sprints - more details.html 110B
- 12. Technology for Product Managers/4.1 What Is an API, and Why Does It Matter.html 109B
- 8/4.2 We searched mobile wireframes in Dribbble for you..html 108B
- 8/1.3 Wireframing & Prototyping The Past, Present, and Future.html 107B
- 9/1.1 Harnessing the Power of Feedback Loops.html 106B
- 5/3.3 Google Tricks That Will Change the Way You Search.html 105B
- 6. Customer Development/2.3 How To Do Customer Interviews That Reveal Priceless Insights.html 105B
- 8/6.2 Balsamiq Tips and Tutorials.html 105B
- 12. Technology for Product Managers/2.1 Larry Ellison Video (Warning low sound quality.).html 104B
- 9/1.2 These 10 Peter Drucker Quotes May Change Your World.html 104B
- 9/7.1 Original video of Dave's presentation.html 104B
- 12. Technology for Product Managers/5.3 Learn SQL From Codecademy.html 103B
- 8/3.1 Keynotopia Wireframing Templates.html 103B
- 8/3.3 Browse through Dribbble for wireframing inspiration..html 102B
- 10/6.4 Agile roadmaps build, share, use, evolve.html 101B
- 13/3.4 Evan's Other Courses.html 101B
- 10/4.1 JIRA Software.html 100B
- 3. Introduction to Product Development/9.4 Embracing Agile.html 100B
- 5/15.3 CrunchBase.html 100B
- 3. Introduction to Product Development/5.1 Apple Beta Software Program.html 99B
- 3. Introduction to Product Development/8.2 Lean Strategy.html 98B
- 9/5.1 A cool guide to HEART metrics.html 98B
- 9/6.2 A cool guide to HEART metrics.html 98B
- 3. Introduction to Product Development/11.3 History of Kanban.html 97B
- 7. Designing and Running Experiments/1.4 What an MVP Is Straight from the The Lean Startup's Site.html 97B
- 1. Before Starting the Course/4.1 Link to the Slack group.html 94B
- 14/1.2 Hacker News Ask HN Who is hiring.html 94B
- 6. Customer Development/2.1 Customer Development Mistakes to Avoid.html 94B
- 2/5.2 From Lecture Oracle.html 93B
- 8/5.2 POP Sketchpad - FREE templates.html 93B
- 3. Introduction to Product Development/4.4 Google Trends - An easy way to look at seach engine trends for topics over time.html 91B
- 7. Designing and Running Experiments/21.2 Make your own video PowToon.html 91B
- 2/8.1 Launch Ticker.html 90B
- 5/15.1 Google Alerts.html 90B
- 13/3.2 Ellen Chisa's Blog.html 89B
- 8/2.2 InVision Free Web & Mobile Prototyping (Web, iOS, Android).html 89B
- 9/8.4 Kissmetrics Customer Intelligence & Web Analytics.html 89B
- 2/5.3 From Lecture Salesforce.html 88B
- 2/8.3 Hacker News.html 88B
- 9/8.2 Optimizely - Easy Tracking and AB testing for web.html 88B
- 14/1.5 Ken Norton (Sign Up for His Newsletter).html 87B
- 15. How to Get the Job in Product Management/2.3 Live Practice for a PM Interview.html 87B
- 2/8.4 Product Hunt.html 87B
- 3. Introduction to Product Development/10.2 Agile Manifesto.html 87B
- 3. Introduction to Product Development/4.2 Quantcast - Site you can use to estimate traffic volume to any site over time.html 87B
- 3. Introduction to Product Development/8.3 The Lean Startup.html 87B
- 2/8.5 Tech Meme.html 86B
- 5/1.2 App Annie - Research app downloads and sales in depth to help size a market.html 86B
- 5/12.4 Veho Action Camera.html 86B
- 6. Customer Development/1.2 Usability Hub - Easy user testing.html 86B
- 7. Designing and Running Experiments/22.2 Typeform.html 86B
- 6. Customer Development/8.3 Live Chat Intercom.html 85B
- 9/8.6 Crazy Egg - Visualize where your visitors click.html 85B
- 5/15.4 Mention.html 84B
- 8/2.5 HotGloo - A UX tool tailor made for you.html 84B
- 14/1.3 Meetup.html 83B
- 6. Customer Development/8.2 Live Chat Olark.html 83B
- 7. Designing and Running Experiments/15.2 AppSumo.html 83B
- 7. Designing and Running Experiments/21.3 Make your own video GoAnimate.html 83B
- 8/2.6 Prototypes, Specifications, and Diagrams in One Tool - Axure.html 82B
- 8/6.3 Rapid, effective and fun wireframing software - Balsamiq.html 82B
- 9/8.3 Mixpanel Mobile Analytics.html 82B
- 6. Customer Development/8.1 Live Chat Tawk.to.html 81B
- 9/8.1 Segment Analytics API and customer data hub.html 81B
- 7. Designing and Running Experiments/22.1 Automate and integrate everything Zapier.html 80B
- 7. Designing and Running Experiments/22.3 Another way to connect everything IFTTT.html 79B
- 8/5.3 The greatest prototyping tool ever POP.html 79B
- 14/1.1 AngelList.html 78B
- 15. How to Get the Job in Product Management/0. Websites you may like/[DesireCourse.Net].url 51B
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