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Digital Tutors - Creating Gameplay Systems using Blueprint Features in Unreal Engine

  • 收录时间:2019-02-24 18:37:56
  • 文件大小:2GB
  • 下载次数:81
  • 最近下载:2021-01-01 18:07:32
  • 磁力链接:

文件列表

  1. 22. Using a line trace to interact with the game world.mp4 103MB
  2. 09. Tracking player pickups and testing.mp4 92MB
  3. 04. Finishing base class and creating subclasses.mp4 89MB
  4. 24. Creating a simple user interface with the HUD Blueprint.mp4 86MB
  5. 16. Continuing to implement the core functionality of the Key Giver Blueprint Actor.mp4 84MB
  6. 14. Rotating scene components towards the player.mp4 82MB
  7. 06. Adding materials to the pickups to create an enumeration.mp4 79MB
  8. 18. Setting up the components of the Door Blueprint Actor.mp4 79MB
  9. 15. Implementing the core functionality of the Key Giver Blueprint Actor.mp4 79MB
  10. 23. Using Blueprint Interfaces to simplify scripting.mp4 78MB
  11. 10. Creating an Actor Blueprint to communicate the number of remaining pickups.mp4 75MB
  12. 21. Creating a procedural animation using a timeline.mp4 74MB
  13. 05. Using Construction Script and inheritance to create unique behavior.mp4 73MB
  14. 17. Completing the implementation of the Key Giver Blueprint Actor.mp4 73MB
  15. 08. Implementing Blueprint Interface function in GameMode.mp4 69MB
  16. 20. Implementing player interactivity for the Door Blueprint Actor.mp4 68MB
  17. 28. Completing the GameOverVolume Blueprint and implementing reloading of the level.mp4 67MB
  18. 11. Using Construction Script to set default values for variables.mp4 62MB
  19. 07. Overview of the GameMode.mp4 59MB
  20. 02. Default map and player setup.mp4 56MB
  21. 13. Implementing complex functions through Blueprint Interfaces.mp4 55MB
  22. 25. Creating the Blueprint Actor.mp4 55MB
  23. 03. Create Blueprint to be base class for pickups.mp4 53MB
  24. 12. Creating and implementing Interface Messages in Blueprint.mp4 46MB
  25. 26. Implementing the overlap events for the GameOverVolume Blueprint.mp4 42MB
  26. 27. Creating a new Blueprint Interface for the Character Blueprint.mp4 41MB
  27. 19. Creating a Blueprint Interface to interact with Blueprints.mp4 38MB
  28. 29. Final level play through and course overview.mp4 34MB
  29. 22. Using a line trace.mp3 11MB
  30. 24. Creating a simple.mp3 11MB
  31. 06. Adding materials.mp3 11MB
  32. 09. Tracking player pickups and testing.mp3 10MB
  33. 15. Implementing the core.mp3 10MB
  34. 23. Using Blueprint Interfaces.mp3 10MB
  35. 18. Setting up the compo.mp3 10MB
  36. 16. Continuing to implement.mp3 10MB
  37. 17. Completing the implementation.mp3 10MB
  38. 07. Overview of the GameMode.mp3 10MB
  39. 21. Creating a procedural.mp3 10MB
  40. 10.mp3 10MB
  41. 14. Rotating scene components towards the player.mp3 9MB
  42. 05.mp3 9MB
  43. 20. Implementing player.mp3 9MB
  44. 28. Completing the GameOverVolume.mp3 9MB
  45. 04. Finishing base class and creating subclasses.mp3 9MB
  46. 13. Implementing complex functions through Blueprint Interfaces.mp3 9MB
  47. 03. Create Blueprint to be base class for pickups.mp3 9MB
  48. 08. Implementing Blueprint Interface function in GameMode.mp3 9MB
  49. 12. Creating and implementing.mp3 9MB
  50. 11. Using Construction Script to set default values for variables.mp3 8MB
  51. 01. Introduction and project overview.mp4 8MB
  52. 02. Default map and player setup.mp3 7MB
  53. 25. Creating the Blueprint Actor.mp3 7MB
  54. 27. Creating a new Blueprint.mp3 6MB
  55. 19. Creating a Blueprint Interface.mp3 5MB
  56. 26. Implementing the overlap.mp3 5MB
  57. 29. Final level play through.mp3 4MB
  58. 01. Introduction and project overview.mp3 787KB