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[] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+)

  • 收录时间:2020-01-15 22:47:45
  • 文件大小:3GB
  • 下载次数:81
  • 最近下载:2021-01-15 21:59:39
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文件列表

  1. 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4 230MB
  2. 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4 229MB
  3. 4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip.zip 183MB
  4. 9. Final Remarks/2.4 OpenCloseDoorFinal.zip.zip 98MB
  5. 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4 62MB
  6. 9. Final Remarks/2.1 ClimbFinished.zip.zip 59MB
  7. 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4 53MB
  8. 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4 48MB
  9. 5. Triggering Animations/5. Jumping and Climbing Part 1.mp4 47MB
  10. 2. The Mecanim System/10. Triggering Challenge Part 1.mp4 47MB
  11. 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4 43MB
  12. 2. The Mecanim System/6. Animating in Local and World Positions.mp4 42MB
  13. 5. Triggering Animations/9. Jumping and Climbing Part 4.mp4 41MB
  14. 8. Final Project/2. Project Solution Part 1.mp4 41MB
  15. 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4 41MB
  16. 1. Press Play/4. Why does animation work.mp4 40MB
  17. 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4 39MB
  18. 1. Press Play/8. The Unity Interface Part 2.mp4 38MB
  19. 4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4 38MB
  20. 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4 37MB
  21. 1. Press Play/10. Animating with the Physics System.mp4 37MB
  22. 5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip 37MB
  23. 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 36MB
  24. 2. The Mecanim System/2. The Animation Window Part 1.mp4 34MB
  25. 5. Triggering Animations/1. Triggering Animations with Colliders.mp4 34MB
  26. 2. The Mecanim System/3. The Animation Window Part 2.mp4 33MB
  27. 1. Press Play/9. The Unity Interface Using External Resources.mp4 33MB
  28. 2. The Mecanim System/8. Triggering Animation States Part 1.mp4 33MB
  29. 8. Final Project/3. Project Solution Part 2.mp4 32MB
  30. 5. Triggering Animations/7. Jumping and Climbing Part 2.mp4 32MB
  31. 1. Press Play/7. The Unity Interface Part 1.mp4 31MB
  32. 6. Blend Shapes/4. Blend Tree Basics.mp4 31MB
  33. 1. Press Play/1. Introduction.mp4 30MB
  34. 2. The Mecanim System/9. Triggering Animation States Part 2.mp4 30MB
  35. 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4 30MB
  36. 8. Final Project/4. Project Solution Part 3.mp4 30MB
  37. 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 30MB
  38. 6. Blend Shapes/5. Strafe Sets Part 1.mp4 29MB
  39. 2. The Mecanim System/5. Curves.mp4 29MB
  40. 1. Press Play/2. Getting in Contact.mp4 28MB
  41. 5. Triggering Animations/8. Jumping and Climbing Part 3.mp4 27MB
  42. 5. Triggering Animations/1.2 TriggeringAnimation.zip.zip 27MB
  43. 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 27MB
  44. 2. The Mecanim System/7. The Animator Window States and Transitions.mp4 27MB
  45. 9. Final Remarks/2.5 SitOnFinal.zip.zip 25MB
  46. 6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip 24MB
  47. 6. Blend Shapes/5.1 StrafeStarterV2.zip.zip 24MB
  48. 2. The Mecanim System/10.1 Characters2019_1_10f.zip.zip 23MB
  49. 2. The Mecanim System/7.1 Characters2019_1_10f.zip.zip 23MB
  50. 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp4 23MB
  51. 5. Triggering Animations/10. Jumping and Climbing Part 5.mp4 23MB
  52. 8. Final Project/4.1 TelephoneSolutionV2.zip.zip 22MB
  53. 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4 20MB
  54. 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4 19MB
  55. 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4 18MB
  56. 2. The Mecanim System/11.1 BridgeOpenningFinalSolutionV2Original.zip.zip 17MB
  57. 2. The Mecanim System/10.3 OutpostPrefabOriginal.zip.zip 17MB
  58. 2. The Mecanim System/11.2 BridgeOpeningFinalSolution2019_1_10f.zip.zip 16MB
  59. 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4 16MB
  60. 2. The Mecanim System/4. Keyframe Challenge.mp4 16MB
  61. 2. The Mecanim System/10.2 Outpost2019_1_10f.zip.zip 16MB
  62. 6. Blend Shapes/1. Introducing Blendshapes.mp4 16MB
  63. 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4 13MB
  64. 2. The Mecanim System/11. Triggering Challenge Part 2.mp4 13MB
  65. 5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip 13MB
  66. 1. Press Play/5. The Principles of Animation.mp4 12MB
  67. 5. Triggering Animations/6. Editing Read Only Animations.mp4 10MB
  68. 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4 10MB
  69. 1. Press Play/9.1 SpaceDoorExampleV2.zip.zip 10MB
  70. 2. The Mecanim System/7.2 SpaceDoorV2Original.zip.zip 10MB
  71. 2. The Mecanim System/7.3 SpaceDoor2019_1_10f.zip.zip 10MB
  72. 6. Blend Shapes/3. Blendshapes for Facial Animation.mp4 9MB
  73. 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4 9MB
  74. 9. Final Remarks/2.7 YBotWalkFinished.zip.zip 8MB
  75. 9. Final Remarks/1. Final Comments From Penny.mp4 8MB
  76. 8. Final Project/1. Project Specifications.mp4 7MB
  77. 9. Final Remarks/2.2 IKPickupObjectFinal.zip.zip 7MB
  78. 6. Blend Shapes/6. Strafe Sets Part 2.mp4 7MB
  79. 9. Final Remarks/2.6 YBotMacarena.zip.zip 6MB
  80. 4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip.zip 6MB
  81. 1. Press Play/11. Physics Challenge.mp4 5MB
  82. 2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip 4MB
  83. 4. Working with Humanoid Rigs/2.2 HumanoidTestingV2.zip.zip 4MB
  84. 4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip.zip 3MB
  85. 7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip 3MB
  86. 7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip 3MB
  87. 7. Inverse Kinematics/1.1 IKDemoV2.zip.zip 3MB
  88. 7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip 3MB
  89. 4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip 2MB
  90. 4. Working with Humanoid Rigs/6.1 SwimmingChallengeAnimationsV2.zip.zip 2MB
  91. 3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip 2MB
  92. 4. Working with Humanoid Rigs/1.2 Y_Bot_DanceV2.zip.zip 2MB
  93. 4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip.zip 1MB
  94. 9. Final Remarks/2.3 BlendShapesBoris.zip.zip 1MB
  95. 4. Working with Humanoid Rigs/1.3 macarena.wav.wav 581KB
  96. 6. Blend Shapes/3.1 BorisV2.zip.zip 418KB
  97. 4. Working with Humanoid Rigs/1.1 RiggedRobotfbxV2.zip.zip 336KB
  98. 4. Working with Humanoid Rigs/6.2 EnvironmentV2.zip.zip 274KB
  99. 5. Triggering Animations/1.1 Falling Back Death.zip.zip 101KB
  100. 3. The Bare Bones of Animated Models/9.1 Y-Bot-jump-fbxV2.zip.zip 67KB
  101. 6. Blend Shapes/1.1 BlendShapesV2.zip.zip 50KB
  102. 1. Press Play/7. The Unity Interface Part 1.vtt 22KB
  103. 8. Final Project/2. Project Solution Part 1.vtt 21KB
  104. 1. Press Play/10. Animating with the Physics System.vtt 21KB
  105. 1. Press Play/8. The Unity Interface Part 2.vtt 21KB
  106. 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.vtt 21KB
  107. 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.vtt 21KB
  108. 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.vtt 21KB
  109. 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.vtt 21KB
  110. 5. Triggering Animations/5. Jumping and Climbing Part 1.vtt 20KB
  111. 2. The Mecanim System/2. The Animation Window Part 1.vtt 20KB
  112. 2. The Mecanim System/10. Triggering Challenge Part 1.vtt 20KB
  113. 2. The Mecanim System/6. Animating in Local and World Positions.vtt 20KB
  114. 1. Press Play/9. The Unity Interface Using External Resources.vtt 18KB
  115. 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.vtt 18KB
  116. 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.vtt 18KB
  117. 2. The Mecanim System/3. The Animation Window Part 2.vtt 18KB
  118. 6. Blend Shapes/5. Strafe Sets Part 1.vtt 17KB
  119. 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.vtt 16KB
  120. 2. The Mecanim System/5. Curves.vtt 16KB
  121. 5. Triggering Animations/1. Triggering Animations with Colliders.vtt 15KB
  122. 8. Final Project/3. Project Solution Part 2.vtt 15KB
  123. 5. Triggering Animations/9. Jumping and Climbing Part 4.vtt 15KB
  124. 2. The Mecanim System/9. Triggering Animation States Part 2.vtt 13KB
  125. 2. The Mecanim System/8. Triggering Animation States Part 1.vtt 13KB
  126. 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..vtt 13KB
  127. 8. Final Project/4. Project Solution Part 3.vtt 13KB
  128. 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.vtt 13KB
  129. 4. Working with Humanoid Rigs/5. Including Physics with Animations.vtt 12KB
  130. 2. The Mecanim System/7. The Animator Window States and Transitions.vtt 12KB
  131. 5. Triggering Animations/7. Jumping and Climbing Part 2.vtt 12KB
  132. 6. Blend Shapes/4. Blend Tree Basics.vtt 11KB
  133. 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.vtt 11KB
  134. 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.vtt 11KB
  135. 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.vtt 10KB
  136. 5. Triggering Animations/10. Jumping and Climbing Part 5.vtt 10KB
  137. 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.vtt 10KB
  138. 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.vtt 9KB
  139. 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.vtt 9KB
  140. 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.vtt 9KB
  141. 6. Blend Shapes/1. Introducing Blendshapes.vtt 8KB
  142. 5. Triggering Animations/8. Jumping and Climbing Part 3.vtt 8KB
  143. 2. The Mecanim System/4. Keyframe Challenge.vtt 7KB
  144. 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.vtt 7KB
  145. 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.vtt 6KB
  146. 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.vtt 6KB
  147. 1. Press Play/1. Introduction.vtt 6KB
  148. 2. The Mecanim System/11. Triggering Challenge Part 2.vtt 6KB
  149. 6. Blend Shapes/3. Blendshapes for Facial Animation.vtt 5KB
  150. 1. Press Play/4. Why does animation work.vtt 4KB
  151. 6. Blend Shapes/6. Strafe Sets Part 2.vtt 3KB
  152. 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.vtt 3KB
  153. 5. Triggering Animations/6. Editing Read Only Animations.vtt 3KB
  154. 2. The Mecanim System/1. Timelines, Keyframes and Tweening.vtt 3KB
  155. 1. Press Play/11. Physics Challenge.vtt 2KB
  156. 3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html 2KB
  157. 8. Final Project/1. Project Specifications.vtt 2KB
  158. 1. Press Play/2. Getting in Contact.vtt 1KB
  159. 9. Final Remarks/1. Final Comments From Penny.vtt 1KB
  160. 6. Blend Shapes/2. Creating Blendshapes.html 516B
  161. 1. Press Play/3. FAQs.html 173B
  162. 4. Working with Humanoid Rigs/2.1 Adding Grid Image.html 141B
  163. 1. Press Play/6. Animation Theory​​.html 135B
  164. [FreeCourseLab.com].url 126B
  165. 9. Final Remarks/2. Legacy Solution Files.html 106B
  166. 1. Press Play/5. The Principles of Animation.vtt 8B