[] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+) 收录时间:2020-01-15 22:47:45 文件大小:3GB 下载次数:81 最近下载:2021-01-15 21:59:39 磁力链接: magnet:?xt=urn:btih:4030df1d2b8220c827def3d99ecfe85b403d2207 立即下载 复制链接 文件列表 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4 230MB 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4 229MB 4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip.zip 183MB 9. Final Remarks/2.4 OpenCloseDoorFinal.zip.zip 98MB 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4 62MB 9. Final Remarks/2.1 ClimbFinished.zip.zip 59MB 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4 53MB 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4 48MB 5. Triggering Animations/5. Jumping and Climbing Part 1.mp4 47MB 2. The Mecanim System/10. Triggering Challenge Part 1.mp4 47MB 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4 43MB 2. The Mecanim System/6. Animating in Local and World Positions.mp4 42MB 5. Triggering Animations/9. Jumping and Climbing Part 4.mp4 41MB 8. Final Project/2. Project Solution Part 1.mp4 41MB 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4 41MB 1. Press Play/4. Why does animation work.mp4 40MB 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4 39MB 1. Press Play/8. The Unity Interface Part 2.mp4 38MB 4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4 38MB 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4 37MB 1. Press Play/10. Animating with the Physics System.mp4 37MB 5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip 37MB 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 36MB 2. The Mecanim System/2. The Animation Window Part 1.mp4 34MB 5. Triggering Animations/1. Triggering Animations with Colliders.mp4 34MB 2. The Mecanim System/3. The Animation Window Part 2.mp4 33MB 1. Press Play/9. The Unity Interface Using External Resources.mp4 33MB 2. The Mecanim System/8. Triggering Animation States Part 1.mp4 33MB 8. Final Project/3. Project Solution Part 2.mp4 32MB 5. Triggering Animations/7. Jumping and Climbing Part 2.mp4 32MB 1. Press Play/7. The Unity Interface Part 1.mp4 31MB 6. Blend Shapes/4. Blend Tree Basics.mp4 31MB 1. Press Play/1. Introduction.mp4 30MB 2. The Mecanim System/9. Triggering Animation States Part 2.mp4 30MB 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4 30MB 8. Final Project/4. Project Solution Part 3.mp4 30MB 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 30MB 6. Blend Shapes/5. Strafe Sets Part 1.mp4 29MB 2. The Mecanim System/5. Curves.mp4 29MB 1. Press Play/2. Getting in Contact.mp4 28MB 5. Triggering Animations/8. Jumping and Climbing Part 3.mp4 27MB 5. Triggering Animations/1.2 TriggeringAnimation.zip.zip 27MB 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 27MB 2. The Mecanim System/7. The Animator Window States and Transitions.mp4 27MB 9. Final Remarks/2.5 SitOnFinal.zip.zip 25MB 6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip 24MB 6. Blend Shapes/5.1 StrafeStarterV2.zip.zip 24MB 2. The Mecanim System/10.1 Characters2019_1_10f.zip.zip 23MB 2. The Mecanim System/7.1 Characters2019_1_10f.zip.zip 23MB 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp4 23MB 5. Triggering Animations/10. Jumping and Climbing Part 5.mp4 23MB 8. Final Project/4.1 TelephoneSolutionV2.zip.zip 22MB 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4 20MB 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4 19MB 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4 18MB 2. The Mecanim System/11.1 BridgeOpenningFinalSolutionV2Original.zip.zip 17MB 2. The Mecanim System/10.3 OutpostPrefabOriginal.zip.zip 17MB 2. The Mecanim System/11.2 BridgeOpeningFinalSolution2019_1_10f.zip.zip 16MB 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4 16MB 2. The Mecanim System/4. Keyframe Challenge.mp4 16MB 2. The Mecanim System/10.2 Outpost2019_1_10f.zip.zip 16MB 6. Blend Shapes/1. Introducing Blendshapes.mp4 16MB 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4 13MB 2. The Mecanim System/11. Triggering Challenge Part 2.mp4 13MB 5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip 13MB 1. Press Play/5. The Principles of Animation.mp4 12MB 5. Triggering Animations/6. Editing Read Only Animations.mp4 10MB 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4 10MB 1. Press Play/9.1 SpaceDoorExampleV2.zip.zip 10MB 2. The Mecanim System/7.2 SpaceDoorV2Original.zip.zip 10MB 2. The Mecanim System/7.3 SpaceDoor2019_1_10f.zip.zip 10MB 6. Blend Shapes/3. Blendshapes for Facial Animation.mp4 9MB 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4 9MB 9. Final Remarks/2.7 YBotWalkFinished.zip.zip 8MB 9. Final Remarks/1. Final Comments From Penny.mp4 8MB 8. Final Project/1. Project Specifications.mp4 7MB 9. Final Remarks/2.2 IKPickupObjectFinal.zip.zip 7MB 6. Blend Shapes/6. Strafe Sets Part 2.mp4 7MB 9. Final Remarks/2.6 YBotMacarena.zip.zip 6MB 4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip.zip 6MB 1. Press Play/11. Physics Challenge.mp4 5MB 2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip 4MB 4. Working with Humanoid Rigs/2.2 HumanoidTestingV2.zip.zip 4MB 4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip.zip 3MB 7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip 3MB 7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip 3MB 7. Inverse Kinematics/1.1 IKDemoV2.zip.zip 3MB 7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip 3MB 4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip 2MB 4. Working with Humanoid Rigs/6.1 SwimmingChallengeAnimationsV2.zip.zip 2MB 3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip 2MB 4. Working with Humanoid Rigs/1.2 Y_Bot_DanceV2.zip.zip 2MB 4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip.zip 1MB 9. Final Remarks/2.3 BlendShapesBoris.zip.zip 1MB 4. Working with Humanoid Rigs/1.3 macarena.wav.wav 581KB 6. Blend Shapes/3.1 BorisV2.zip.zip 418KB 4. Working with Humanoid Rigs/1.1 RiggedRobotfbxV2.zip.zip 336KB 4. Working with Humanoid Rigs/6.2 EnvironmentV2.zip.zip 274KB 5. Triggering Animations/1.1 Falling Back Death.zip.zip 101KB 3. The Bare Bones of Animated Models/9.1 Y-Bot-jump-fbxV2.zip.zip 67KB 6. Blend Shapes/1.1 BlendShapesV2.zip.zip 50KB 1. Press Play/7. The Unity Interface Part 1.vtt 22KB 8. Final Project/2. Project Solution Part 1.vtt 21KB 1. Press Play/10. Animating with the Physics System.vtt 21KB 1. Press Play/8. The Unity Interface Part 2.vtt 21KB 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.vtt 21KB 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.vtt 21KB 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.vtt 21KB 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.vtt 21KB 5. Triggering Animations/5. Jumping and Climbing Part 1.vtt 20KB 2. The Mecanim System/2. The Animation Window Part 1.vtt 20KB 2. The Mecanim System/10. Triggering Challenge Part 1.vtt 20KB 2. The Mecanim System/6. Animating in Local and World Positions.vtt 20KB 1. Press Play/9. The Unity Interface Using External Resources.vtt 18KB 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.vtt 18KB 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.vtt 18KB 2. The Mecanim System/3. The Animation Window Part 2.vtt 18KB 6. Blend Shapes/5. Strafe Sets Part 1.vtt 17KB 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.vtt 16KB 2. The Mecanim System/5. Curves.vtt 16KB 5. Triggering Animations/1. Triggering Animations with Colliders.vtt 15KB 8. Final Project/3. Project Solution Part 2.vtt 15KB 5. Triggering Animations/9. Jumping and Climbing Part 4.vtt 15KB 2. The Mecanim System/9. Triggering Animation States Part 2.vtt 13KB 2. The Mecanim System/8. Triggering Animation States Part 1.vtt 13KB 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..vtt 13KB 8. Final Project/4. Project Solution Part 3.vtt 13KB 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.vtt 13KB 4. Working with Humanoid Rigs/5. Including Physics with Animations.vtt 12KB 2. The Mecanim System/7. The Animator Window States and Transitions.vtt 12KB 5. Triggering Animations/7. Jumping and Climbing Part 2.vtt 12KB 6. Blend Shapes/4. Blend Tree Basics.vtt 11KB 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.vtt 11KB 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.vtt 11KB 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.vtt 10KB 5. Triggering Animations/10. Jumping and Climbing Part 5.vtt 10KB 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.vtt 10KB 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.vtt 9KB 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.vtt 9KB 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.vtt 9KB 6. Blend Shapes/1. Introducing Blendshapes.vtt 8KB 5. Triggering Animations/8. Jumping and Climbing Part 3.vtt 8KB 2. The Mecanim System/4. Keyframe Challenge.vtt 7KB 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.vtt 7KB 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.vtt 6KB 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.vtt 6KB 1. Press Play/1. Introduction.vtt 6KB 2. The Mecanim System/11. Triggering Challenge Part 2.vtt 6KB 6. Blend Shapes/3. Blendshapes for Facial Animation.vtt 5KB 1. Press Play/4. Why does animation work.vtt 4KB 6. Blend Shapes/6. Strafe Sets Part 2.vtt 3KB 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.vtt 3KB 5. Triggering Animations/6. Editing Read Only Animations.vtt 3KB 2. The Mecanim System/1. Timelines, Keyframes and Tweening.vtt 3KB 1. Press Play/11. Physics Challenge.vtt 2KB 3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html 2KB 8. Final Project/1. Project Specifications.vtt 2KB 1. Press Play/2. Getting in Contact.vtt 1KB 9. Final Remarks/1. Final Comments From Penny.vtt 1KB 6. Blend Shapes/2. Creating Blendshapes.html 516B 1. Press Play/3. FAQs.html 173B 4. Working with Humanoid Rigs/2.1 Adding Grid Image.html 141B 1. Press Play/6. Animation Theory.html 135B [FreeCourseLab.com].url 126B 9. Final Remarks/2. Legacy Solution Files.html 106B 1. Press Play/5. The Principles of Animation.vtt 8B