589689.xyz

Enemy AI and Waypoints

  • 收录时间:2018-03-14 03:47:39
  • 文件大小:2GB
  • 下载次数:70
  • 最近下载:2020-11-16 00:56:59
  • 磁力链接:

文件列表

  1. ProjectFiles.rar 428MB
  2. 32 - Updating our enemy prefab with the new geometry.flv 81MB
  3. 14 - Coding a function to return a random waypoint.flv 67MB
  4. 33 - Changing our enemy animation in code with animation play.flv 61MB
  5. 16 - Creating a Spawner script to create new enemies.flv 60MB
  6. 34 - Coding an attack decision into our transition function.flv 58MB
  7. 35 - Telling our Spawn Controller when an enemy has died.flv 58MB
  8. 23 - Refactoring our code into a new function.flv 58MB
  9. 22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv 57MB
  10. 43 - Stopping the animations from playing while paused.flv 56MB
  11. 08 - Relaying information to neighbors without infinite loops.flv 56MB
  12. 36 - Changing our movement speed based on the current state.flv 55MB
  13. 06 - Coding a variable distance with a while loop.flv 54MB
  14. 39 - Using random values to create more realistic movement.flv 51MB
  15. 13 - Locating the closest waypoint to any point in space.flv 50MB
  16. 18 - Controlling the number of enemies spawned.flv 49MB
  17. 15 - Using a While True Yield loop to update every few seconds.flv 49MB
  18. 09 - Initializing a Generic List of waypoints to get to the player.flv 49MB
  19. 29 - Adding a distance check before the enemy starts following.flv 48MB
  20. 31 - Importing our final geometry and splitting animations.flv 48MB
  21. 30 - Transforming the enemy forward in the start state.flv 48MB
  22. 26 - Creating a basic Finite State Machine to run our enemy AI.flv 46MB
  23. 41 - Testing if we have been attacked or hit.flv 45MB
  24. 20 - Moving with the Smooth Damp method.flv 45MB
  25. 03 - Waypoint ideas, concepts and our implementation.flv 44MB
  26. 44 - Stopping the logic from running when the game is over.flv 43MB
  27. 04 - Creating an initial Waypoint prefab and setting it up.flv 43MB
  28. 10 - Creating an initialize function and removing the countdown.flv 43MB
  29. 19 - Creating a basic enemy script to use our waypoints.flv 42MB
  30. 11 - Using conditionals to check if we want to update the list.flv 42MB
  31. 21 - Deciding when to go to the next waypoint.flv 42MB
  32. 25 - Refactoring into an infinite loop function to update waypoints.flv 40MB
  33. 40 - Adding a collider to our prefab for hit testing.flv 40MB
  34. 12 - Creating a controller script that gathers all the waypoints.flv 38MB
  35. 27 - Using a Switch statement to run code based on the enemy state.flv 38MB
  36. 42 - Coding for other notifications to work in our game.flv 37MB
  37. 24 - Updating the Player Location list so the enemies don't stop.flv 36MB
  38. 02 - Mapping out the problem of entities moving around our level.flv 36MB
  39. 37 - Refactoring our code to be more readable and user friendly.flv 35MB
  40. 05 - Filtering nearby objects to other waypoints with a layer mask.flv 34MB
  41. 07 - Building in line-of-sight with layer masks.flv 33MB
  42. 28 - Creating a function to check for transitions.flv 33MB
  43. 38 - Playtesting our enemy AI and hunting down bugs.flv 30MB
  44. 17 - Using a Spawn Controller to randomly spawn enemies.flv 22MB
  45. 01 - Introduction and project overview.flv 8MB