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Udemy - Learn to Code in C++ by Developing Your First Game

  • 收录时间:2018-05-25 05:54:15
  • 文件大小:13GB
  • 下载次数:24
  • 最近下载:2020-12-14 03:42:49
  • 磁力链接:

文件列表

  1. 194. Testing Grounds GDD.ts 248MB
  2. 103. More Landscaping tools.mp4 242MB
  3. 101. Using Landscape Layers.mp4 238MB
  4. 102. Flat Shading Low Poly Landscapes.mp4 237MB
  5. 98. Landscape Setup & Scaling.mp4 233MB
  6. 90. Everything in its Place.mp4 199MB
  7. 105. Composing Multi-Part Actors.mp4 198MB
  8. 99. A Landscaping Process.mp4 197MB
  9. 109. Using DeltaTimeSeconds.mp4 182MB
  10. 97. Creating & Deleting Landscapes.mp4 182MB
  11. 86. Managing Texture Tiling.mp4 173MB
  12. 108. Using BindAxis() for Input.mp4 166MB
  13. 107. Call C++ Functions from Blueprint .mp4 138MB
  14. 78. Introcucing Input Binding.mp4 134MB
  15. 92. SFX & Audio Clips.mp4 133MB
  16. 106. Using Blueprints to Discover C++.mp4 124MB
  17. 61. Laying Out Geometry .mp4 115MB
  18. 190. Finishing Off - Part 2.mp4 115MB
  19. 95. Game Design Document (GDD).mp4 108MB
  20. 104. Tank Control System.mp4 107MB
  21. 67. Using GetTimeSeconds().mp4 106MB
  22. 81. Using Physics Handles.mp4 98MB
  23. 62. Applying Materials.mp4 96MB
  24. 192. Bonus - Switching Cameras.ts 96MB
  25. 80. Reducing Code in Hot Loops.mp4 95MB
  26. 87. Pointer Protection Process.mp4 94MB
  27. 181. Introducing Particle Systems.mp4 94MB
  28. 193. Testing Grounds Introduction.ts 91MB
  29. 155. CrossProduct() Vector Operator.mp4 91MB
  30. 66. Using Collision Volumes.mp4 91MB
  31. 71. Getting Player Viewpoint.mp4 91MB
  32. 88. Exposing Events to Blueprint.mp4 89MB
  33. 176. Tweaking Tank AI.mp4 89MB
  34. 65. Unreal's PlayerController.mp4 89MB
  35. 72. Using DrawDebugLine.mp4 89MB
  36. 83. Introducing Unreal's TArray.mp4 87MB
  37. 91. Using Variables in Blueprint.mp4 87MB
  38. 183. Using FAttachmentTransformRules.mp4 87MB
  39. 147. Physics Materials & Friction.mp4 87MB
  40. 64. Using Trigger Volumes.mp4 86MB
  41. 73. Line Tracing AKA Ray-Casting.mp4 85MB
  42. 189. Finishing Off - Part 1.mp4 85MB
  43. 177. Making an Ammo Display.mp4 84MB
  44. 82. Refactoring Rules.mp4 84MB
  45. 174. Avoiding Boolean Flags.mp4 82MB
  46. 172. Programmatic Sideways Friction.mp4 82MB
  47. 41. Introducing Big O notation.mp4 81MB
  48. 139. Working Round Awkward Bugs.mp4 79MB
  49. 184. Radial Forces & Caching.mp4 79MB
  50. 169. Finishing our Refactoring.mp4 79MB
  51. 74. LineTracesingleByObjectType().mp4 79MB
  52. 178. Making an AutoMortar.mp4 79MB
  53. 85. Debugging Game Issues.mp4 77MB
  54. 56. Unreal's Class System.mp4 75MB
  55. 89. Using Blueprint Timeline.mp4 75MB
  56. 54. Getting to Know Unreal's Editor .mp4 75MB
  57. 60. Moving Objects In C++.mp4 74MB
  58. 152. Introducing AI Pathfinding.mp4 74MB
  59. 96. Setting Up a GitHub “Repo”.mp4 74MB
  60. 84. Iterating over TArray with for.mp4 72MB
  61. 122. Using LineTraceSingleByChannel().mp4 72MB
  62. 175. Improving Tank Aiming.mp4 72MB
  63. 144. Adding a Quit Button.mp4 71MB
  64. 186. Using TakeDamage() on Actors.mp4 71MB
  65. 154. DotProduct() Vector Operator.mp4 70MB
  66. 100. Upgrading Engine Version.mp4 68MB
  67. 69. Modifying the Default Pawn Actor.mp4 68MB
  68. 156. Finalising Your Class Code.mp4 68MB
  69. 170. Adding TickComponent() Back.mp4 67MB
  70. 188. The Observer Pattern.mp4 67MB
  71. BE07-Unreal-s-Class-System.mp4 67MB
  72. 168. Aiming Without the Tank.mp4 66MB
  73. 37. Using switch Statements.mp4 66MB
  74. 134. Using Clamp() to Limit Values.mp4 66MB
  75. 77. Using FindComponentByClass().mp4 65MB
  76. 195. Source Control Revisited.mp4 64MB
  77. 79. Accessors & Memory Layout.mp4 64MB
  78. 150. A Better Component Architecture.mp4 64MB
  79. 132. Review Our Execution Flow.mp4 64MB
  80. 185. Using GetTimerManager().mp4 63MB
  81. 32. Using if Statements in C++.mp4 63MB
  82. 63. Macros Starting With UPPROPERTY.mp4 63MB
  83. 180. Preparing for Particles.mp4 63MB
  84. 187. BlueprintPure & Health Bars.mp4 63MB
  85. 120. Finding Screen Pixel Coordinates.mp4 62MB
  86. 111. UI Scale Box, Buttons & Mouse.mp4 62MB
  87. 158. Using Enum(erations) in UE4.mp4 62MB
  88. 42. TMAP and map Data Structures.mp4 61MB
  89. 115. Using virtual and override.mp4 61MB
  90. 151. Completing Manual Tank Movement.mp4 61MB
  91. 136. CHALLENGE - Turret Rotation Pt.2.mp4 60MB
  92. 159. Refactoring our Aiming Component.mp4 60MB
  93. 58. Accessing Object Names.mp4 60MB
  94. 70. Inherit Game Mode Blueprint .mp4 60MB
  95. 171. Are Two Floats Equal.mp4 60MB
  96. 157. How to Use Blueprint Variables.mp4 60MB
  97. 179. Using the Reference Viewer.mp4 59MB
  98. 121. Using DeprojectScreenToWorld.mp4 59MB
  99. 167. Starting From Green.mp4 58MB
  100. 125. BlueprintCallable().mp4 57MB
  101. 153. Dissecting RequestDirectMove().mp4 56MB
  102. 146. ApplyForceAtLocation() in Action.mp4 56MB
  103. 161. Constructor & Begin Play Timing.mp4 55MB
  104. 138. Upgrading to Unreal 4.12.mp4 55MB
  105. 145. Setup Track Throttles.mp4 55MB
  106. 140. Using SpawnActor() to Spawn.mp4 54MB
  107. 17. Simplifying With Functions.mp4 54MB
  108. 127. Predict Projectile Landing Point.mp4 53MB
  109. 53. Your First .gitignore For Unreal.mp4 53MB
  110. 163. BlueprintImplementableEvent.mp4 52MB
  111. 76. Resetting Your Unreal Project.mp4 52MB
  112. 24. Including Our Own Header File.mp4 51MB
  113. 30. Using using forType Aliases.mp4 51MB
  114. 46. Difficulty & Play Tuning.mp4 51MB
  115. 141. Projectile Movement Components.mp4 51MB
  116. 116. Creating an AI Controller Class.mp4 51MB
  117. 182. Particle Bounding Boxes.mp4 51MB
  118. 149. Using BlueprintReadOnly.mp4 50MB
  119. 133. How to Report Bugs.mp4 50MB
  120. 135. CHALLENGE - Turret Rotation.mp4 50MB
  121. 126. SuggestProjectileVelocity().mp4 50MB
  122. 129. Using Forward Declarations.mp4 49MB
  123. 164. Using the ensure Assertion.mp4 48MB
  124. 124. Create Default Sub Objects in C++.mp4 48MB
  125. 165. Dependency Mapping.mp4 48MB
  126. 35. Introducing enumerations.mp4 48MB
  127. BC23-Using-struct-for-Simple-Types.mp4 48MB
  128. 19. Clarity Is Worth Fighting For.mp4 48MB
  129. 59. Getting Transforms In C++.mp4 47MB
  130. 43. Range-based for Loop.mp4 47MB
  131. BE05-Your-First.gitignore-for-Unreal.mp4 47MB
  132. 119. Creating an Out Parameter Method.mp4 47MB
  133. 33. Debugging 101.mp4 47MB
  134. 29. Pseudocode Programming.mp4 46MB
  135. 20. Booleans And Comparisons.mp4 46MB
  136. 07. A Quick Tour Of Unreal Editor.mp4 46MB
  137. 113. Trial Packaging Your Game.mp4 46MB
  138. 118. Add Tick() to PlayerController.mp4 45MB
  139. 26. Writing And Using Getter Methods.mp4 45MB
  140. 36. Writing Error Checking Code.mp4 45MB
  141. 57. Runtime Message for Feedback.mp4 45MB
  142. 15. Variables And cin for Input.mp4 45MB
  143. BE10-Getting-Transforms-in-C.mp4 45MB
  144. BC16-Including-Our-Own-Header-File.mp4 45MB
  145. 130. BlueprintSpawnableComponent().mp4 44MB
  146. 131. BlueprintSpawnableComponent().mp4 44MB
  147. 23. Using Header Files As Contracts.mp4 44MB
  148. 128. Using FRotators in Unreal.mp4 44MB
  149. 123. Unify Player & AI Aiming.mp4 44MB
  150. 47. Polishing & Packaging.mp4 44MB
  151. 68. Grabbing System Overview.mp4 44MB
  152. 142. Making AI Tanks Fire.mp4 44MB
  153. 173. OnComponentHit Event in 4.12.mp4 44MB
  154. 137. Setting Up Projectiles.mp4 43MB
  155. 162. Decoupling Your Architecture.mp4 43MB
  156. 148. Fly-by-Wire Control System.mp4 43MB
  157. 45. Playtesting Yor Game.mp4 43MB
  158. 52. Ignoring Unreal Derived Files.mp4 43MB
  159. 114. Delegating to Components.mp4 42MB
  160. 143. EditAnywhere vs EditDefaultsOnly.mp4 41MB
  161. 44. Design a Helper Function.mp4 41MB
  162. 112. Controller Ready Navigation.mp4 40MB
  163. 117. Get the Player Controller with C++.mp4 40MB
  164. 18. Iterating With For & While Loops.mp4 40MB
  165. 75. REFERENCE & POINTERS.mp4 40MB
  166. 28. Constructors For Initialisation.mp4 39MB
  167. 13. Using, #include And Namespaces.mp4 39MB
  168. 55. A Pointers Primer.mp4 39MB
  169. 39. Handling Game Win Condition.mp4 39MB
  170. BC15-Using-Header-Files-as-Contracts.mp4 39MB
  171. BC25-Debugging-101.mp4 38MB
  172. 38. Warm Fuzzy Feelings.mp4 37MB
  173. 34. A Place for Everything.mp4 37MB
  174. 160. Attaching a Debugger to Unreal.mp4 36MB
  175. 110. Main Menu Screens.mp4 36MB
  176. 11. How Solutions And Projects Relate.mp4 35MB
  177. 31. Using struct for Simple Types.mp4 35MB
  178. BC14-Introducing-Classes.mp4 34MB
  179. 10. Game Design Document.mp4 34MB
  180. 22. Introducing Classes.mp4 34MB
  181. 25. Instantiating Your Class.mp4 34MB
  182. 21. Using Do and While in C++.mp4 34MB
  183. 12. C++ Function Syntax.mp4 33MB
  184. 16. Using getline().mp4 33MB
  185. 51. Version Control 101.mp4 33MB
  186. 14. Magic Numbers And Constants.mp4 32MB
  187. 27. Introducing The Const Keyword.mp4 31MB
  188. 40. Win Or Lose Screen.mp4 31MB
  189. 04. Unreal Development Environment.mp4 30MB
  190. 191. Section 4 Wrap-Up.mp4 29MB
  191. 08. Section Wrap-Up.mp4 29MB
  192. 09. Intro, Notes & section Assets.mp4 29MB
  193. 02. Welcome To The Course.mp4 28MB
  194. BC03-How-Solutions-Projects-Relate.mp4 28MB
  195. 93. Section Wrap Up.mp4 25MB
  196. 166. Talking Head - Real World Skills.mp4 23MB
  197. 50. Game Design Document (GDD).mp4 22MB
  198. 03. Setup Visual Studio Or XCode.mp4 22MB
  199. 06. Intro To Xcode On MacOS.mp4 22MB
  200. 49. Intro, Notes & Section Assets.mp4 20MB
  201. 94. Intro, Notes & Section Assets.mp4 20MB
  202. 01. Promo Video.mp4 20MB
  203. 05. Intro To Visual Studio On PC.mp4 19MB
  204. 103A - Chris-Folea-MountainRange3.png 13MB
  205. Course-Wrap-Up.mp4 13MB
  206. 48. Section Wrap-Up.mp4 13MB
  207. Thats-All-For-Now-v.2.mp4 6MB
  208. 10A. Code Complete A Practical Handbook of Software Construction, Second Edition.pdf 3MB
  209. 09A. UnrealCourse.com-Section-2-Slides-v.9.pdf 834KB
  210. 49B. BE01-Building-Escape-Slides-v.7.pdf 741KB
  211. 2A. Unreal-IS02-Intro-Notes-Assets.pdf 519KB
  212. BT98-Student-AutoMortars.zip 413KB
  213. 163B. Question4.png 332KB
  214. BT86-mortar-placeholder.zip 102KB
  215. door-lock.wav 98KB
  216. UE4NppIDE.zip 3KB
  217. 174B. Quiz 18 Mid Section Quiz.txt 3KB
  218. 183B. Quiz 19 Mid Section Quiz.txt 3KB
  219. 163B. Quiz 17 Mid Section Quiz.txt 2KB
  220. 123A. Quiz 13 Mid Section Quiz.txt 2KB
  221. 133A. Quiz 14 Mid Section Quiz.txt 2KB
  222. 153B. Quiz 16 Mid Section Quiz.txt 2KB
  223. 143A. Quiz 15 Mid Section Quiz.txt 2KB
  224. 58A. Quiz 6 Mid Section Quiz.txt 2KB
  225. 18A. Quiz 2 Mid Section Quiz.txt 2KB
  226. 78A. Quiz 8 Mid Section Quiz.txt 2KB
  227. 113A. Quiz 12 Mid Section Quiz.txt 2KB
  228. 39A. Quiz 4 Mid Section Quiz.txt 2KB
  229. 88A. Quiz 9 Mid Section Quiz.txt 2KB
  230. 29A. Quiz 3 Mid Section Quiz.txt 2KB
  231. 192B. Quiz 20 End of Section Quiz.txt 2KB
  232. 7a. Quiz 1 Section End Quiz.txt 2KB
  233. 47A. Quiz 5 End Section Quiz.txt 2KB
  234. 103B - Quiz 11 - Mid Section Quiz.txt 2KB
  235. 68A. Quiz 7 Mid Section Quiz.txt 1KB
  236. 92A. Quiz 10 End Quiz.txt 927B
  237. 188A. Links.txt 623B
  238. 189A. Links.txt 480B
  239. 09B.txt 456B
  240. 164A. Unreal Docs on Assertions (see bottom).txt 402B
  241. 184A. Links.txt 384B
  242. 149A. Links.txt 368B
  243. 152A Links.txt 348B
  244. 158A UEnum Documentation (advanced).txt 288B
  245. 4A. Unreal Development Environment.txt 279B
  246. 194A. Links.txt 272B
  247. 183A. Links.txt 268B
  248. 187A. Links.txt 264B
  249. 170A. Links.txt 259B
  250. 186A. Links.txt 257B
  251. 49A. gitignore.zip 250B
  252. 177A. Links.txt 249B
  253. 74A Links.txt 240B
  254. 174A. Links.txt 234B
  255. 171A. Links.txt 233B
  256. 179A. Links.txt 231B
  257. 190A. Links.txt 223B
  258. 169A. GitHub commit for this lecture.txt 210B
  259. 168A. Code Changes in This Video- GitHub.txt 208B
  260. 87. More Coming Soon.txt 203B
  261. 175A. Links.txt 201B
  262. 181A. Links.txt 196B
  263. 157A Unreal's Blueprint Variable Documentation.txt 179B
  264. 146A Links.txt 176B
  265. 160A. MS Docs on Attaching the VS Debugger.txt 176B
  266. 167A. Some good Red Green Refactor resources.txt 174B
  267. 155A. Cross Product Animation on Wikipedia.txt 171B
  268. 154A Dot Product Scalar Projection on Wikipedia.txt 165B
  269. 162A. Wikipedia on Race Conditions.txt 164B
  270. 10A. Book Code Complete (Link).txt 146B
  271. 193A. Links.txt 141B
  272. 49C. UnrealCourse.com Section 3 Slides.txt 125B
  273. 81A. Link.txt 119B
  274. 172A. Links.txt 118B
  275. 192A. Links.txt 118B
  276. 140A TSubclassOf and DISCUSSIONS - On GameDev.tv.txt 116B
  277. 173A. Links.txt 116B
  278. 195A. Links.txt 116B
  279. 169B. Links.txt 113B
  280. 180A. Links.txt 111B
  281. 182A. Links.txt 111B
  282. 185A. Links.txt 109B
  283. 178A. Links.txt 108B
  284. 176A. Links.txt 104B
  285. 159A. Lecture DISCUSSIONS.txt 98B
  286. 166A. Lecture Discussion.txt 97B
  287. 161A. Lecture Discussions.txt 96B
  288. 153A Lecture DISCUSSIONS Link.txt 94B
  289. 141A GitHub Repo and DISCUSSIONS On Gamedev.tv.txt 93B
  290. 163A. Lecture Discussions.txt 93B
  291. 156A. Lecture DISCUSSIONS Link.txt 92B
  292. 95. Corresponding-Blog-Post.txt 84B
  293. 165A. Lecture Discussions.txt 79B
  294. 96. Accompanying-Blog-Post.txt 75B
  295. 53A. .gitignore Link.txt 70B
  296. 73A. Collision filtering blog post Link.txt 53B
  297. 139A DISCUSSIONS - On GameDev.tv .txt 29B
  298. 94. UnrealCourse.com Section 4 Slides.txt 0B