Advanced HumanIK Workflows in Maya
- 收录时间:2018-08-22 00:16:20
- 文件大小:251MB
- 下载次数:71
- 最近下载:2021-01-08 20:00:03
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文件列表
- 03 Overview of the Skeleton Generator window.mp4 42MB
- 14 Workflow for retargeting.mp4 20MB
- 08 Creating a control rig and keying groups.mp4 16MB
- 16 Tweaking mocap data using the HumanIK rig.mp4 14MB
- 19 Using MEL with the Characterization Tool.mp4 13MB
- 01 Introduction and project overview.mp4 13MB
- 07 Characterization window with our custom skeleton.mp4 13MB
- 20 Using MEL with the Character Controls window.mp4 12MB
- 09 Pinning, reach and keying groups.mp4 11MB
- 11 How to create auxiliary effectors.mp4 11MB
- 12 How to create pivots effectors.mp4 11MB
- 04 Looking at the requirements for using your own skeleton.mp4 10MB
- 13 Preparing for retargeting.mp4 10MB
- 02 What is HumanIK.mp4 9MB
- 17 Using retargeted data to pose animation.mp4 7MB
- project_files.zip 7MB
- 15 Best practices for baking mocap.mp4 7MB
- 05 Required nodes for HIK and dealing with extra joints.mp4 6MB
- 18 Using MEL with the Skeleton Generator.mp4 6MB
- 06 Characterization window with the default skeleton.mp4 6MB
- 10 Looking at the HIK rig options.mp4 4MB
- about.txt 526B