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Advanced HumanIK Workflows in Maya

  • 收录时间:2018-08-22 00:16:20
  • 文件大小:251MB
  • 下载次数:71
  • 最近下载:2021-01-08 20:00:03
  • 磁力链接:

文件列表

  1. 03 Overview of the Skeleton Generator window.mp4 42MB
  2. 14 Workflow for retargeting.mp4 20MB
  3. 08 Creating a control rig and keying groups.mp4 16MB
  4. 16 Tweaking mocap data using the HumanIK rig.mp4 14MB
  5. 19 Using MEL with the Characterization Tool.mp4 13MB
  6. 01 Introduction and project overview.mp4 13MB
  7. 07 Characterization window with our custom skeleton.mp4 13MB
  8. 20 Using MEL with the Character Controls window.mp4 12MB
  9. 09 Pinning, reach and keying groups.mp4 11MB
  10. 11 How to create auxiliary effectors.mp4 11MB
  11. 12 How to create pivots effectors.mp4 11MB
  12. 04 Looking at the requirements for using your own skeleton.mp4 10MB
  13. 13 Preparing for retargeting.mp4 10MB
  14. 02 What is HumanIK.mp4 9MB
  15. 17 Using retargeted data to pose animation.mp4 7MB
  16. project_files.zip 7MB
  17. 15 Best practices for baking mocap.mp4 7MB
  18. 05 Required nodes for HIK and dealing with extra joints.mp4 6MB
  19. 18 Using MEL with the Skeleton Generator.mp4 6MB
  20. 06 Characterization window with the default skeleton.mp4 6MB
  21. 10 Looking at the HIK rig options.mp4 4MB
  22. about.txt 526B