Udemy - Houdini FX Creating a Building Explosion 收录时间:2023-07-21 08:14:28 文件大小:9GB 下载次数:1 最近下载:2023-07-21 08:14:28 磁力链接: magnet:?xt=urn:btih:44cd18ff1df74c42e5efddd74f67e5ace9681cf3 立即下载 复制链接 文件列表 3. Setting up the Fireball and Embers Simulations/2. Setting up the sparse fireball simulation.mp4 539MB 3. Setting up the Fireball and Embers Simulations/3. Setting up the particle embers simulation - part 1.mp4 433MB 5. Compositing our Renders and wrapping up the course/2. Creating our Comp - Part 1.mp4 428MB 4. Rendering all of our simulation data/5. Rendering the Fireball Explosion.mp4 338MB 2. Fracturing our Building Geometry/7. Refining our RBD setup.mp4 313MB 2. Fracturing our Building Geometry/15. Adding a Vellum Window Blinds setup - part 1.mp4 296MB 4. Rendering all of our simulation data/3.1 building_geo_02.zip 293MB 2. Fracturing our Building Geometry/20. Setting up shaders on our Hard Surface Geometry - part 1.mp4 283MB 2. Fracturing our Building Geometry/21. Setting up shaders on our Hard Surface Geometry - part 2.mp4 248MB 2. Fracturing our Building Geometry/6. Initial RBD setup of our Pillars.mp4 239MB 6. Bonus Lectures/2. Using a timing sphere to trigger the RBD's.mp4 236MB 4. Rendering all of our simulation data/6. Rendering the Fireball Interactive Light.mp4 224MB 2. Fracturing our Building Geometry/8. Setting up the Glass RBD's.mp4 219MB 3. Setting up the Fireball and Embers Simulations/1. Comparing sparse and dense solver methods.mp4 218MB 5. Compositing our Renders and wrapping up the course/3. Creating our Comp - Part 2.mp4 211MB 2. Fracturing our Building Geometry/17. Adding a Vellum Window Blinds setup - part 3.mp4 211MB 4. Rendering all of our simulation data/6.1 fireball_intLight_01.zip 203MB 2. Fracturing our Building Geometry/18. Organizing all our simulation Geometry - part 1.mp4 202MB 2. Fracturing our Building Geometry/13. Adding Extra edge Fracture RBD sims - part 1.mp4 202MB 4. Rendering all of our simulation data/3. Rendering the Dynamic Building Data.mp4 200MB 4. Rendering all of our simulation data/1. Rendering the static clean frame of our building.mp4 196MB 2. Fracturing our Building Geometry/1. Fracturing the Pillar Geometry.mp4 189MB 2. Fracturing our Building Geometry/16. Adding a Vellum Window Blinds setup - part 2.mp4 185MB 4. Rendering all of our simulation data/5.1 fireball_01.zip 179MB 4. Rendering all of our simulation data/10. Reviewing our Renders.mp4 161MB 2. Fracturing our Building Geometry/4. Fracturing the Wall and Window frame Geometry.mp4 157MB 2. Fracturing our Building Geometry/14. Adding Extra edge Fracture RBD sims - part 2.mp4 146MB 4. Rendering all of our simulation data/7. Rendering the Fireball Reflection.mp4 145MB 5. Compositing our Renders and wrapping up the course/4. Wrapping up the Course.mp4 141MB 2. Fracturing our Building Geometry/9. Setting up the Blinds RBD's.mp4 135MB 4. Rendering all of our simulation data/4. Setting up the Shadow Pass Render.mp4 134MB 3. Setting up the Fireball and Embers Simulations/4. Setting up the particle embers simulation - part 2.mp4 129MB 1. Introduction/2. Creating a Clean Plate for our Building.mp4 122MB 2. Fracturing our Building Geometry/22. Setting up shaders on our Hard Surface Geometry - part 3.mp4 121MB 4. Rendering all of our simulation data/4.1 building_geo_shadow_02.zip 118MB 2. Fracturing our Building Geometry/12. Adding Fracture cracking to the Static Pillar Geometry.mp4 118MB 2. Fracturing our Building Geometry/3. Fracturing the Glass Geometry.mp4 117MB 2. Fracturing our Building Geometry/11. Setting up the Collision Geometry.mp4 107MB 4. Rendering all of our simulation data/8. Rendering the Embers.mp4 100MB 2. Fracturing our Building Geometry/10. Setting up the Wall and Window Frame RBD's.mp4 96MB 1. Introduction/3. Review of the Building Geometry.mp4 94MB 5. Compositing our Renders and wrapping up the course/4.1 finalComp_01_final_wm.mov 94MB 4. Rendering all of our simulation data/7.1 fireball_glass_refl_01.zip 91MB 2. Fracturing our Building Geometry/19. Organizing all our simulation Geometry - part 2.mp4 69MB 1. Introduction/1. Finding the Right Building.mp4 65MB 4. Rendering all of our simulation data/2. Fixing our Missing Cap Geometry before we render.mp4 45MB 1. Introduction/4. Importing our Camera and Building into our scene.mp4 38MB 2. Fracturing our Building Geometry/5. Fixing the Edge Detail Problem Geometry.mp4 37MB 6. Bonus Lectures/1. Welcome to the Bonus Lectures.mp4 31MB 2. Fracturing our Building Geometry/2. Fracturing the Arch Geometry.mp4 30MB 4. Rendering all of our simulation data/8.1 embersRender_01.zip 25MB 6. Bonus Lectures/2.1 s06_01_bonus_timingSphere_01.hipnc 10MB 4. Rendering all of our simulation data/8.2 s04_07_embers_render_01.hipnc 10MB 4. Rendering all of our simulation data/7.2 s04_06_fireball_refl_Render_01.hipnc 10MB 4. Rendering all of our simulation data/6.2 s04_05_fireball_intLight_Render_01.hipnc 9MB 4. Rendering all of our simulation data/5.2 s04_04_fireballRender_01.hipnc 9MB 4. Rendering all of our simulation data/4.2 s04_03_shadowPassRender_01.hipnc 9MB 4. Rendering all of our simulation data/1.2 s04_01_staticRender_01.hipnc 9MB 4. Rendering all of our simulation data/3.2 s04_02_dynGeoRender_02.hipnc 9MB 3. Setting up the Fireball and Embers Simulations/4.1 s03_03_embersSetup_02.hipnc 9MB 3. Setting up the Fireball and Embers Simulations/3.1 s03_02_embersSetup_01.hipnc 8MB 3. Setting up the Fireball and Embers Simulations/2.1 s03_01_fireballExplosion_01.hipnc 8MB 2. Fracturing our Building Geometry/22.1 s02_21_hardSurfaceShaderSetup_part3_01.hipnc 7MB 2. Fracturing our Building Geometry/21.2 s02_20_hardSurfaceShaderSetup_part2_01.hipnc 7MB 2. Fracturing our Building Geometry/20.3 s02_19_hardSurfaceShaderSetup_part1_01.hipnc 7MB 4. Rendering all of our simulation data/1.1 lightImage.JPG 6MB 4. Rendering all of our simulation data/1.3 stillFrame_2.0001.exr 3MB 2. Fracturing our Building Geometry/20.1 buildingBG_HD_cleanPlate_2.jpg 2MB 1. Introduction/2.1 buildingBG_HD_cleanPlate_2.jpg 2MB 2. Fracturing our Building Geometry/18.1 s02_17_organizingAllSimGeo_part1_01.hipnc 2MB 2. Fracturing our Building Geometry/19.1 s02_18_organizingAllSimGeo_part2_01.hipnc 2MB 1. Introduction/1.1 buildingBG_HD.jpg 2MB 2. Fracturing our Building Geometry/21.1 buildingBG_HD.jpg 2MB 2. Fracturing our Building Geometry/17.1 s02_16_vellumBlindsSetup_part3_01.hipnc 2MB 2. Fracturing our Building Geometry/16.1 s02_15_vellumBlindsSetup_part2_01.hipnc 2MB 2. Fracturing our Building Geometry/15.1 s02_14_vellumBlindsSetup_part1_01.hipnc 2MB 2. Fracturing our Building Geometry/14.1 s02_13_buildingFractureSetup_addingEdgeCracksPart2_01.hipnc 1MB 2. Fracturing our Building Geometry/13.1 s02_12_buildingFractureSetup_addingEdgeCracksPart1_01.hipnc 1MB 2. Fracturing our Building Geometry/12.1 s02_11_buildingFractureSetup_staticPillarGeoCracks_01.hipnc 1MB 2. Fracturing our Building Geometry/11.1 s02_10_buildingFractureSetup_allCollisionGeo_01.hipnc 1MB 2. Fracturing our Building Geometry/10.1 s02_09_buildingFractureSetup_wallWindowFrameRBD_01.hipnc 1MB 5. Compositing our Renders and wrapping up the course/3.1 s05_02_comp_part_02.ntp 1MB 2. Fracturing our Building Geometry/9.1 s02_08_buildingFractureSetup_blindsRBD_01.hipnc 1MB 2. Fracturing our Building Geometry/8.1 s02_07_buildingFractureSetup_glassRBD_01.hipnc 1MB 2. Fracturing our Building Geometry/7.1 s02_06_buildingFractureSetup_refiningRBD_01.hipnc 1MB 2. Fracturing our Building Geometry/6.1 s02_05_buildingFractureSetup_initialRBD_01.hipnc 1MB 1. Introduction/4.1 buildingLayout_Final.1.bgeo.sc 997KB 5. Compositing our Renders and wrapping up the course/2.2 soot_pass_02.exr 982KB 2. Fracturing our Building Geometry/4.1 s02_04_buildingFractureSetup_wallFrame_01.hipnc 960KB 2. Fracturing our Building Geometry/3.1 s02_03_buildingFractureSetup_glass_01.hipnc 900KB 5. Compositing our Renders and wrapping up the course/2.1 s05_01_comp_part_01.ntp 801KB 1. Introduction/3.1 s01_03_sceneLayout_05.hipnc 703KB 2. Fracturing our Building Geometry/20.2 Concrete1.tif 658KB 2. Fracturing our Building Geometry/2.1 s02_02_buildingFractureSetup_arches_01.hipnc 446KB 2. Fracturing our Building Geometry/1.1 s02_01_buildingFractureSetup_Pillars_01.hipnc 432KB 1. Introduction/4.3 s01_04_cameraBuildingImport_01.hipnc 203KB 5. Compositing our Renders and wrapping up the course/2. Creating our Comp - Part 1.srt 62KB 3. Setting up the Fireball and Embers Simulations/2. Setting up the sparse fireball simulation.srt 61KB 3. Setting up the Fireball and Embers Simulations/3. Setting up the particle embers simulation - part 1.srt 48KB 4. Rendering all of our simulation data/5. Rendering the Fireball Explosion.srt 46KB 2. Fracturing our Building Geometry/20. Setting up shaders on our Hard Surface Geometry - part 1.srt 39KB 6. Bonus Lectures/2. Using a timing sphere to trigger the RBD's.srt 35KB 2. Fracturing our Building Geometry/15. Adding a Vellum Window Blinds setup - part 1.srt 34KB 5. Compositing our Renders and wrapping up the course/3. Creating our Comp - Part 2.srt 32KB 2. Fracturing our Building Geometry/7. Refining our RBD setup.srt 30KB 3. Setting up the Fireball and Embers Simulations/1. Comparing sparse and dense solver methods.srt 29KB 2. Fracturing our Building Geometry/6. Initial RBD setup of our Pillars.srt 29KB 4. Rendering all of our simulation data/6. Rendering the Fireball Interactive Light.srt 27KB 2. Fracturing our Building Geometry/18. Organizing all our simulation Geometry - part 1.srt 25KB 2. Fracturing our Building Geometry/21. Setting up shaders on our Hard Surface Geometry - part 2.srt 25KB 2. Fracturing our Building Geometry/13. Adding Extra edge Fracture RBD sims - part 1.srt 24KB 4. Rendering all of our simulation data/3. Rendering the Dynamic Building Data.srt 23KB 2. Fracturing our Building Geometry/8. Setting up the Glass RBD's.srt 23KB 2. Fracturing our Building Geometry/1. Fracturing the Pillar Geometry.srt 22KB 4. Rendering all of our simulation data/1. Rendering the static clean frame of our building.srt 22KB 2. Fracturing our Building Geometry/17. Adding a Vellum Window Blinds setup - part 3.srt 21KB 2. Fracturing our Building Geometry/4. Fracturing the Wall and Window frame Geometry.srt 20KB 2. Fracturing our Building Geometry/16. Adding a Vellum Window Blinds setup - part 2.srt 20KB 4. Rendering all of our simulation data/7. Rendering the Fireball Reflection.srt 18KB 4. Rendering all of our simulation data/10. Reviewing our Renders.srt 17KB 1. Introduction/2. Creating a Clean Plate for our Building.srt 16KB 3. Setting up the Fireball and Embers Simulations/4. Setting up the particle embers simulation - part 2.srt 16KB 2. Fracturing our Building Geometry/14. Adding Extra edge Fracture RBD sims - part 2.srt 15KB 2. Fracturing our Building Geometry/9. Setting up the Blinds RBD's.srt 15KB 4. Rendering all of our simulation data/4. Setting up the Shadow Pass Render.srt 14KB 4. Rendering all of our simulation data/8. Rendering the Embers.srt 14KB 2. Fracturing our Building Geometry/12. Adding Fracture cracking to the Static Pillar Geometry.srt 14KB 2. Fracturing our Building Geometry/3. Fracturing the Glass Geometry.srt 14KB 2. Fracturing our Building Geometry/11. Setting up the Collision Geometry.srt 12KB 2. Fracturing our Building Geometry/22. Setting up shaders on our Hard Surface Geometry - part 3.srt 12KB 5. Compositing our Renders and wrapping up the course/4. Wrapping up the Course.srt 11KB 1. Introduction/3. Review of the Building Geometry.srt 11KB 1. Introduction/1. Finding the Right Building.srt 10KB 2. Fracturing our Building Geometry/10. Setting up the Wall and Window Frame RBD's.srt 10KB 2. Fracturing our Building Geometry/19. Organizing all our simulation Geometry - part 2.srt 7KB 2. Fracturing our Building Geometry/5. Fixing the Edge Detail Problem Geometry.srt 6KB 4. Rendering all of our simulation data/2. Fixing our Missing Cap Geometry before we render.srt 4KB 1. Introduction/4. Importing our Camera and Building into our scene.srt 4KB 2. Fracturing our Building Geometry/2. Fracturing the Arch Geometry.srt 3KB 6. Bonus Lectures/1. Welcome to the Bonus Lectures.srt 3KB 1. Introduction/4.2 camera_01.abc 2KB 4. Rendering all of our simulation data/9. Note about the next lecture.html 370B 5. Compositing our Renders and wrapping up the course/1. A note about Natron.html 100B