589689.xyz

Udemy - Houdini FX Creating a Building Explosion

  • 收录时间:2023-07-21 08:14:28
  • 文件大小:9GB
  • 下载次数:1
  • 最近下载:2023-07-21 08:14:28
  • 磁力链接:

文件列表

  1. 3. Setting up the Fireball and Embers Simulations/2. Setting up the sparse fireball simulation.mp4 539MB
  2. 3. Setting up the Fireball and Embers Simulations/3. Setting up the particle embers simulation - part 1.mp4 433MB
  3. 5. Compositing our Renders and wrapping up the course/2. Creating our Comp - Part 1.mp4 428MB
  4. 4. Rendering all of our simulation data/5. Rendering the Fireball Explosion.mp4 338MB
  5. 2. Fracturing our Building Geometry/7. Refining our RBD setup.mp4 313MB
  6. 2. Fracturing our Building Geometry/15. Adding a Vellum Window Blinds setup - part 1.mp4 296MB
  7. 4. Rendering all of our simulation data/3.1 building_geo_02.zip 293MB
  8. 2. Fracturing our Building Geometry/20. Setting up shaders on our Hard Surface Geometry - part 1.mp4 283MB
  9. 2. Fracturing our Building Geometry/21. Setting up shaders on our Hard Surface Geometry - part 2.mp4 248MB
  10. 2. Fracturing our Building Geometry/6. Initial RBD setup of our Pillars.mp4 239MB
  11. 6. Bonus Lectures/2. Using a timing sphere to trigger the RBD's.mp4 236MB
  12. 4. Rendering all of our simulation data/6. Rendering the Fireball Interactive Light.mp4 224MB
  13. 2. Fracturing our Building Geometry/8. Setting up the Glass RBD's.mp4 219MB
  14. 3. Setting up the Fireball and Embers Simulations/1. Comparing sparse and dense solver methods.mp4 218MB
  15. 5. Compositing our Renders and wrapping up the course/3. Creating our Comp - Part 2.mp4 211MB
  16. 2. Fracturing our Building Geometry/17. Adding a Vellum Window Blinds setup - part 3.mp4 211MB
  17. 4. Rendering all of our simulation data/6.1 fireball_intLight_01.zip 203MB
  18. 2. Fracturing our Building Geometry/18. Organizing all our simulation Geometry - part 1.mp4 202MB
  19. 2. Fracturing our Building Geometry/13. Adding Extra edge Fracture RBD sims - part 1.mp4 202MB
  20. 4. Rendering all of our simulation data/3. Rendering the Dynamic Building Data.mp4 200MB
  21. 4. Rendering all of our simulation data/1. Rendering the static clean frame of our building.mp4 196MB
  22. 2. Fracturing our Building Geometry/1. Fracturing the Pillar Geometry.mp4 189MB
  23. 2. Fracturing our Building Geometry/16. Adding a Vellum Window Blinds setup - part 2.mp4 185MB
  24. 4. Rendering all of our simulation data/5.1 fireball_01.zip 179MB
  25. 4. Rendering all of our simulation data/10. Reviewing our Renders.mp4 161MB
  26. 2. Fracturing our Building Geometry/4. Fracturing the Wall and Window frame Geometry.mp4 157MB
  27. 2. Fracturing our Building Geometry/14. Adding Extra edge Fracture RBD sims - part 2.mp4 146MB
  28. 4. Rendering all of our simulation data/7. Rendering the Fireball Reflection.mp4 145MB
  29. 5. Compositing our Renders and wrapping up the course/4. Wrapping up the Course.mp4 141MB
  30. 2. Fracturing our Building Geometry/9. Setting up the Blinds RBD's.mp4 135MB
  31. 4. Rendering all of our simulation data/4. Setting up the Shadow Pass Render.mp4 134MB
  32. 3. Setting up the Fireball and Embers Simulations/4. Setting up the particle embers simulation - part 2.mp4 129MB
  33. 1. Introduction/2. Creating a Clean Plate for our Building.mp4 122MB
  34. 2. Fracturing our Building Geometry/22. Setting up shaders on our Hard Surface Geometry - part 3.mp4 121MB
  35. 4. Rendering all of our simulation data/4.1 building_geo_shadow_02.zip 118MB
  36. 2. Fracturing our Building Geometry/12. Adding Fracture cracking to the Static Pillar Geometry.mp4 118MB
  37. 2. Fracturing our Building Geometry/3. Fracturing the Glass Geometry.mp4 117MB
  38. 2. Fracturing our Building Geometry/11. Setting up the Collision Geometry.mp4 107MB
  39. 4. Rendering all of our simulation data/8. Rendering the Embers.mp4 100MB
  40. 2. Fracturing our Building Geometry/10. Setting up the Wall and Window Frame RBD's.mp4 96MB
  41. 1. Introduction/3. Review of the Building Geometry.mp4 94MB
  42. 5. Compositing our Renders and wrapping up the course/4.1 finalComp_01_final_wm.mov 94MB
  43. 4. Rendering all of our simulation data/7.1 fireball_glass_refl_01.zip 91MB
  44. 2. Fracturing our Building Geometry/19. Organizing all our simulation Geometry - part 2.mp4 69MB
  45. 1. Introduction/1. Finding the Right Building.mp4 65MB
  46. 4. Rendering all of our simulation data/2. Fixing our Missing Cap Geometry before we render.mp4 45MB
  47. 1. Introduction/4. Importing our Camera and Building into our scene.mp4 38MB
  48. 2. Fracturing our Building Geometry/5. Fixing the Edge Detail Problem Geometry.mp4 37MB
  49. 6. Bonus Lectures/1. Welcome to the Bonus Lectures.mp4 31MB
  50. 2. Fracturing our Building Geometry/2. Fracturing the Arch Geometry.mp4 30MB
  51. 4. Rendering all of our simulation data/8.1 embersRender_01.zip 25MB
  52. 6. Bonus Lectures/2.1 s06_01_bonus_timingSphere_01.hipnc 10MB
  53. 4. Rendering all of our simulation data/8.2 s04_07_embers_render_01.hipnc 10MB
  54. 4. Rendering all of our simulation data/7.2 s04_06_fireball_refl_Render_01.hipnc 10MB
  55. 4. Rendering all of our simulation data/6.2 s04_05_fireball_intLight_Render_01.hipnc 9MB
  56. 4. Rendering all of our simulation data/5.2 s04_04_fireballRender_01.hipnc 9MB
  57. 4. Rendering all of our simulation data/4.2 s04_03_shadowPassRender_01.hipnc 9MB
  58. 4. Rendering all of our simulation data/1.2 s04_01_staticRender_01.hipnc 9MB
  59. 4. Rendering all of our simulation data/3.2 s04_02_dynGeoRender_02.hipnc 9MB
  60. 3. Setting up the Fireball and Embers Simulations/4.1 s03_03_embersSetup_02.hipnc 9MB
  61. 3. Setting up the Fireball and Embers Simulations/3.1 s03_02_embersSetup_01.hipnc 8MB
  62. 3. Setting up the Fireball and Embers Simulations/2.1 s03_01_fireballExplosion_01.hipnc 8MB
  63. 2. Fracturing our Building Geometry/22.1 s02_21_hardSurfaceShaderSetup_part3_01.hipnc 7MB
  64. 2. Fracturing our Building Geometry/21.2 s02_20_hardSurfaceShaderSetup_part2_01.hipnc 7MB
  65. 2. Fracturing our Building Geometry/20.3 s02_19_hardSurfaceShaderSetup_part1_01.hipnc 7MB
  66. 4. Rendering all of our simulation data/1.1 lightImage.JPG 6MB
  67. 4. Rendering all of our simulation data/1.3 stillFrame_2.0001.exr 3MB
  68. 2. Fracturing our Building Geometry/20.1 buildingBG_HD_cleanPlate_2.jpg 2MB
  69. 1. Introduction/2.1 buildingBG_HD_cleanPlate_2.jpg 2MB
  70. 2. Fracturing our Building Geometry/18.1 s02_17_organizingAllSimGeo_part1_01.hipnc 2MB
  71. 2. Fracturing our Building Geometry/19.1 s02_18_organizingAllSimGeo_part2_01.hipnc 2MB
  72. 1. Introduction/1.1 buildingBG_HD.jpg 2MB
  73. 2. Fracturing our Building Geometry/21.1 buildingBG_HD.jpg 2MB
  74. 2. Fracturing our Building Geometry/17.1 s02_16_vellumBlindsSetup_part3_01.hipnc 2MB
  75. 2. Fracturing our Building Geometry/16.1 s02_15_vellumBlindsSetup_part2_01.hipnc 2MB
  76. 2. Fracturing our Building Geometry/15.1 s02_14_vellumBlindsSetup_part1_01.hipnc 2MB
  77. 2. Fracturing our Building Geometry/14.1 s02_13_buildingFractureSetup_addingEdgeCracksPart2_01.hipnc 1MB
  78. 2. Fracturing our Building Geometry/13.1 s02_12_buildingFractureSetup_addingEdgeCracksPart1_01.hipnc 1MB
  79. 2. Fracturing our Building Geometry/12.1 s02_11_buildingFractureSetup_staticPillarGeoCracks_01.hipnc 1MB
  80. 2. Fracturing our Building Geometry/11.1 s02_10_buildingFractureSetup_allCollisionGeo_01.hipnc 1MB
  81. 2. Fracturing our Building Geometry/10.1 s02_09_buildingFractureSetup_wallWindowFrameRBD_01.hipnc 1MB
  82. 5. Compositing our Renders and wrapping up the course/3.1 s05_02_comp_part_02.ntp 1MB
  83. 2. Fracturing our Building Geometry/9.1 s02_08_buildingFractureSetup_blindsRBD_01.hipnc 1MB
  84. 2. Fracturing our Building Geometry/8.1 s02_07_buildingFractureSetup_glassRBD_01.hipnc 1MB
  85. 2. Fracturing our Building Geometry/7.1 s02_06_buildingFractureSetup_refiningRBD_01.hipnc 1MB
  86. 2. Fracturing our Building Geometry/6.1 s02_05_buildingFractureSetup_initialRBD_01.hipnc 1MB
  87. 1. Introduction/4.1 buildingLayout_Final.1.bgeo.sc 997KB
  88. 5. Compositing our Renders and wrapping up the course/2.2 soot_pass_02.exr 982KB
  89. 2. Fracturing our Building Geometry/4.1 s02_04_buildingFractureSetup_wallFrame_01.hipnc 960KB
  90. 2. Fracturing our Building Geometry/3.1 s02_03_buildingFractureSetup_glass_01.hipnc 900KB
  91. 5. Compositing our Renders and wrapping up the course/2.1 s05_01_comp_part_01.ntp 801KB
  92. 1. Introduction/3.1 s01_03_sceneLayout_05.hipnc 703KB
  93. 2. Fracturing our Building Geometry/20.2 Concrete1.tif 658KB
  94. 2. Fracturing our Building Geometry/2.1 s02_02_buildingFractureSetup_arches_01.hipnc 446KB
  95. 2. Fracturing our Building Geometry/1.1 s02_01_buildingFractureSetup_Pillars_01.hipnc 432KB
  96. 1. Introduction/4.3 s01_04_cameraBuildingImport_01.hipnc 203KB
  97. 5. Compositing our Renders and wrapping up the course/2. Creating our Comp - Part 1.srt 62KB
  98. 3. Setting up the Fireball and Embers Simulations/2. Setting up the sparse fireball simulation.srt 61KB
  99. 3. Setting up the Fireball and Embers Simulations/3. Setting up the particle embers simulation - part 1.srt 48KB
  100. 4. Rendering all of our simulation data/5. Rendering the Fireball Explosion.srt 46KB
  101. 2. Fracturing our Building Geometry/20. Setting up shaders on our Hard Surface Geometry - part 1.srt 39KB
  102. 6. Bonus Lectures/2. Using a timing sphere to trigger the RBD's.srt 35KB
  103. 2. Fracturing our Building Geometry/15. Adding a Vellum Window Blinds setup - part 1.srt 34KB
  104. 5. Compositing our Renders and wrapping up the course/3. Creating our Comp - Part 2.srt 32KB
  105. 2. Fracturing our Building Geometry/7. Refining our RBD setup.srt 30KB
  106. 3. Setting up the Fireball and Embers Simulations/1. Comparing sparse and dense solver methods.srt 29KB
  107. 2. Fracturing our Building Geometry/6. Initial RBD setup of our Pillars.srt 29KB
  108. 4. Rendering all of our simulation data/6. Rendering the Fireball Interactive Light.srt 27KB
  109. 2. Fracturing our Building Geometry/18. Organizing all our simulation Geometry - part 1.srt 25KB
  110. 2. Fracturing our Building Geometry/21. Setting up shaders on our Hard Surface Geometry - part 2.srt 25KB
  111. 2. Fracturing our Building Geometry/13. Adding Extra edge Fracture RBD sims - part 1.srt 24KB
  112. 4. Rendering all of our simulation data/3. Rendering the Dynamic Building Data.srt 23KB
  113. 2. Fracturing our Building Geometry/8. Setting up the Glass RBD's.srt 23KB
  114. 2. Fracturing our Building Geometry/1. Fracturing the Pillar Geometry.srt 22KB
  115. 4. Rendering all of our simulation data/1. Rendering the static clean frame of our building.srt 22KB
  116. 2. Fracturing our Building Geometry/17. Adding a Vellum Window Blinds setup - part 3.srt 21KB
  117. 2. Fracturing our Building Geometry/4. Fracturing the Wall and Window frame Geometry.srt 20KB
  118. 2. Fracturing our Building Geometry/16. Adding a Vellum Window Blinds setup - part 2.srt 20KB
  119. 4. Rendering all of our simulation data/7. Rendering the Fireball Reflection.srt 18KB
  120. 4. Rendering all of our simulation data/10. Reviewing our Renders.srt 17KB
  121. 1. Introduction/2. Creating a Clean Plate for our Building.srt 16KB
  122. 3. Setting up the Fireball and Embers Simulations/4. Setting up the particle embers simulation - part 2.srt 16KB
  123. 2. Fracturing our Building Geometry/14. Adding Extra edge Fracture RBD sims - part 2.srt 15KB
  124. 2. Fracturing our Building Geometry/9. Setting up the Blinds RBD's.srt 15KB
  125. 4. Rendering all of our simulation data/4. Setting up the Shadow Pass Render.srt 14KB
  126. 4. Rendering all of our simulation data/8. Rendering the Embers.srt 14KB
  127. 2. Fracturing our Building Geometry/12. Adding Fracture cracking to the Static Pillar Geometry.srt 14KB
  128. 2. Fracturing our Building Geometry/3. Fracturing the Glass Geometry.srt 14KB
  129. 2. Fracturing our Building Geometry/11. Setting up the Collision Geometry.srt 12KB
  130. 2. Fracturing our Building Geometry/22. Setting up shaders on our Hard Surface Geometry - part 3.srt 12KB
  131. 5. Compositing our Renders and wrapping up the course/4. Wrapping up the Course.srt 11KB
  132. 1. Introduction/3. Review of the Building Geometry.srt 11KB
  133. 1. Introduction/1. Finding the Right Building.srt 10KB
  134. 2. Fracturing our Building Geometry/10. Setting up the Wall and Window Frame RBD's.srt 10KB
  135. 2. Fracturing our Building Geometry/19. Organizing all our simulation Geometry - part 2.srt 7KB
  136. 2. Fracturing our Building Geometry/5. Fixing the Edge Detail Problem Geometry.srt 6KB
  137. 4. Rendering all of our simulation data/2. Fixing our Missing Cap Geometry before we render.srt 4KB
  138. 1. Introduction/4. Importing our Camera and Building into our scene.srt 4KB
  139. 2. Fracturing our Building Geometry/2. Fracturing the Arch Geometry.srt 3KB
  140. 6. Bonus Lectures/1. Welcome to the Bonus Lectures.srt 3KB
  141. 1. Introduction/4.2 camera_01.abc 2KB
  142. 4. Rendering all of our simulation data/9. Note about the next lecture.html 370B
  143. 5. Compositing our Renders and wrapping up the course/1. A note about Natron.html 100B