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Digital Tutors - Creating Gameplay Systems using Blueprint Features in Unreal Engine

  • 收录时间:2018-02-24 21:11:00
  • 文件大小:17GB
  • 下载次数:88
  • 最近下载:2021-01-01 22:39:26
  • 磁力链接:

文件列表

  1. Project_files/19_Begin.zip 567MB
  2. Project_files/29_Begin.zip 556MB
  3. Project_files/26_Begin.zip 556MB
  4. Project_files/27_Begin.zip 556MB
  5. Project_files/28_Begin.zip 556MB
  6. Project_files/25_Begin.zip 556MB
  7. Project_files/24_Begin.zip 556MB
  8. Project_files/23_Begin.zip 556MB
  9. Project_files/22_Begin.zip 556MB
  10. Project_files/20_Begin.zip 556MB
  11. Project_files/21_Begin.zip 556MB
  12. Project_files/17_Begin.zip 556MB
  13. Project_files/18_Begin.zip 556MB
  14. Project_files/16_Begin.zip 556MB
  15. Project_files/15_Begin.zip 556MB
  16. Project_files/13_Begin.zip 556MB
  17. Project_files/14_Begin.zip 556MB
  18. Project_files/12_Begin.zip 556MB
  19. Project_files/06_Begin.zip 556MB
  20. Project_files/11_Begin.zip 556MB
  21. Project_files/05_Begin.zip 556MB
  22. Project_files/02_Begin.zip 556MB
  23. Project_files/10_Begin.zip 556MB
  24. Project_files/09_Begin.zip 556MB
  25. Project_files/08_Begin.zip 556MB
  26. Project_files/04_Begin.zip 556MB
  27. Project_files/07_Begin.zip 556MB
  28. Project_files/03_Begin.zip 556MB
  29. 22. Using a line trace to interact with the game world.mp4 103MB
  30. 09. Tracking player pickups and testing.mp4 92MB
  31. 04. Finishing base class and creating subclasses.mp4 89MB
  32. 24. Creating a simple user interface with the HUD Blueprint.mp4 86MB
  33. 16. Continuing to implement the core functionality of the Key Giver Blueprint Actor.mp4 84MB
  34. 14. Rotating scene components towards the player.mp4 82MB
  35. 06. Adding materials to the pickups to create an enumeration.mp4 79MB
  36. 18. Setting up the components of the Door Blueprint Actor.mp4 79MB
  37. 15. Implementing the core functionality of the Key Giver Blueprint Actor.mp4 79MB
  38. 23. Using Blueprint Interfaces to simplify scripting.mp4 78MB
  39. 10. Creating an Actor Blueprint to communicate the number of remaining pickups.mp4 75MB
  40. 21. Creating a procedural animation using a timeline.mp4 74MB
  41. 05. Using Construction Script and inheritance to create unique behavior.mp4 73MB
  42. 17. Completing the implementation of the Key Giver Blueprint Actor.mp4 73MB
  43. 08. Implementing Blueprint Interface function in GameMode.mp4 69MB
  44. 20. Implementing player interactivity for the Door Blueprint Actor.mp4 68MB
  45. 28. Completing the GameOverVolume Blueprint and implementing reloading of the level.mp4 67MB
  46. 11. Using Construction Script to set default values for variables.mp4 62MB
  47. 07. Overview of the GameMode.mp4 59MB
  48. 02. Default map and player setup.mp4 56MB
  49. 13. Implementing complex functions through Blueprint Interfaces.mp4 55MB
  50. 25. Creating the Blueprint Actor.mp4 55MB
  51. 03. Create Blueprint to be base class for pickups.mp4 53MB
  52. 12. Creating and implementing Interface Messages in Blueprint.mp4 46MB
  53. 26. Implementing the overlap events for the GameOverVolume Blueprint.mp4 42MB
  54. 27. Creating a new Blueprint Interface for the Character Blueprint.mp4 41MB
  55. 19. Creating a Blueprint Interface to interact with Blueprints.mp4 38MB
  56. 29. Final level play through and course overview.mp4 34MB
  57. 01. Introduction and project overview.mp4 8MB