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Pluralsight - Creating Game-ready Modular Structures in 3ds Max

  • 收录时间:2018-03-09 17:57:30
  • 文件大小:3GB
  • 下载次数:11
  • 最近下载:2020-11-26 17:30:10
  • 磁力链接:

文件列表

  1. 3ds-max-creating-game-ready-modular-structures.zip 1GB
  2. 06 - Creating the Low-polygon Model - Optimizing the Pillar Wall.mp4 172MB
  3. 16 - Repurposing the Modules - Creating a New Pillar.mp4 116MB
  4. 14 - Repurposing the Modules - Creating a Tapered Wall and Corner.mp4 105MB
  5. 04 - Creating the Low-polygon Model - Intro to Optimization Tools.mp4 103MB
  6. 15 - Repurposing the Modules - Creating a Bend Mesh.mp4 102MB
  7. 10 - Creating the Unwrap - Packing Your Unwrap.mp4 100MB
  8. 18 - Repurposing the Modules - Importing into Unreal.mp4 94MB
  9. 09 - Creating the Unwrap - Breaking Apart Your Unwrap.mp4 82MB
  10. 05 - Creating the Low-polygon Model - Lining up Designed Edges.mp4 81MB
  11. 07 - Creating the Low-polygon Model - Proboolean and Optimizing.mp4 73MB
  12. 11 - Baking the Textures - Exploding Your Mesh and Aligning Your Meshes.mp4 70MB
  13. 13 - Baking the Textures - Examining the Bake.mp4 68MB
  14. 08 - Creating the Low-polygon Model - Examining the Final Result.mp4 66MB
  15. 12 - Baking the Textures - Baking in xNormal.mp4 46MB
  16. 17 - Repurposing the Modules - Getting Objects Ready for Export.mp4 43MB
  17. 02 - Creating the Low-polygon Model - DynaMeshing Your High-poly Model.mp4 35MB
  18. 03 - Creating the Low-polygon Model - Getting Your Scene Ready.mp4 32MB
  19. 01 - Course Overview - Course Overview.mp4 6MB