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Creative Development - Game Character Creation in 3ds Max and ZBrush

  • 收录时间:2018-02-28 02:36:18
  • 文件大小:4GB
  • 下载次数:182
  • 最近下载:2020-11-19 21:38:17
  • 磁力链接:

文件列表

  1. 32_Defining_the_arm_shape.flv 175MB
  2. 02_Defining_the_main_shape_with_DynaMesh.flv 154MB
  3. 05_Starting_to_make_the_clothes_in_3ds_Max.flv 154MB
  4. 37_Adding_scratches_and_imperfections_to_the_armor.flv 118MB
  5. 39_Sending_the_high_poly_mesh_to_3ds_Max.flv 118MB
  6. 30_Building_in_some_details_to_the_metal_armor.flv 110MB
  7. 07_Making_new_elements_for_our_model.flv 106MB
  8. 09_Using_Transpose_Master_to_rotate_the_arm.flv 105MB
  9. 40_Working_on_our_final_low_polygon_mesh.flv 105MB
  10. 04_Building_our_character's_legs.flv 105MB
  11. 24_Adding_some_other_cloth_elements.flv 95MB
  12. 25_Creating_a_rope_in_3ds_Max.flv 89MB
  13. 42_Starting_to_model_the_low_polygon_clothes.flv 72MB
  14. 60_Adding_some_refinement_to_the_cloth_textures.flv 71MB
  15. 35_Continuing_to_tweak_the_shape_of_the_armor.flv 70MB
  16. 20_Starting_to_retopologize_the_arm_plate.flv 67MB
  17. 03_Continuing_to_shape_our_character.flv 65MB
  18. 33_Adding_a_piece_of_armor_on_the_arms.flv 64MB
  19. 23_Starting_to_tweak_the_clothes.flv 64MB
  20. 56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv 63MB
  21. 11_Making_the_refined_high_poly_armor.flv 63MB
  22. 29_Adding_details_to_the_clothes.flv 62MB
  23. 44_Creating_UV_maps_for_the_torso.flv 62MB
  24. 57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv 60MB
  25. 13_Adding_detail_to_the_armor.flv 59MB
  26. 27_Refining_the_belt_buckle.flv 57MB
  27. 62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv 56MB
  28. 21_Beginning_to_tweak_the_arm_plate_shape.flv 55MB
  29. 08_Continuing_to_refine_the_base_elements.flv 55MB
  30. 18_Rotating_the_head_and_sketching_the_hair.flv 52MB
  31. 15_Starting_to_detail_the_head_in_ZBrush.flv 52MB
  32. 28_Continuing_to_refine_the_belt_buckle.flv 50MB
  33. 59_Detailing_the_armor_textures_in_Photoshop.flv 49MB
  34. 58_Refining_our_character's_hair_texture.flv 46MB
  35. 38_Creating_imperfections_on_our_character's_face.flv 45MB
  36. 22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv 45MB
  37. 67_Creating_specular_and_gloss_maps_for_the_head.flv 44MB
  38. 12_Continuing_to_make_a_high_poly_version_of_the_armor.flv 43MB
  39. 61_Continuing_to_refine_the_cloth_textures.flv 42MB
  40. 45_Continuing_to_unwrap_the_UVs_for_our_character.flv 42MB
  41. 19_Sending_the_bracelet_mesh_to_3ds_Max.flv 41MB
  42. 63_Finishing_the_fur_for_our_character.flv 40MB
  43. 10_Separating_the_armor_from_the_arm.flv 40MB
  44. 31_Continuing_to_add_details_to_the_metal_armor.flv 35MB
  45. 49_Applying_the_normal_and_occlusion_maps_to_the_head.flv 34MB
  46. 06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv 33MB
  47. 64_Finalizing_our_character's_hair.flv 33MB
  48. 52_Starting_to_make_the_base_textures_in_Photoshop.flv 32MB
  49. 47_Unwrapping_the_UVs_for_the_head.flv 32MB
  50. 41_Modeling_the_final_arm_mesh.flv 30MB
  51. 26_Modeling_a_belt_strap_for_our_character.flv 29MB
  52. 54_Painting_base_colors_for_our_character's_clothes.flv 29MB
  53. 34_Redefining_the_armor_in_ZBrush.flv 28MB
  54. 68_Reviewing_our_final_render.flv 27MB
  55. 65_Making_specular_and_gloss_maps.flv 27MB
  56. 53_Creating_the_base_colors_for_our_character's_head.flv 27MB
  57. 48_Baking_the_normal_and_occlusion_maps.flv 25MB
  58. 43_Finishing_our_character's_clothes.flv 24MB
  59. 14_Building_in_more_armor_detail_in_3ds_Max.flv 21MB
  60. 16_Continuing_to_refine_the_head.flv 20MB
  61. 51_Projecting_our_masks_in_3ds_Max.flv 20MB
  62. project_files.rar 19MB
  63. 50_Combining_our_maps_in_Photoshop.flv 19MB
  64. 46_Rearranging_the_UVs_in_3ds_Max.flv 16MB
  65. 66_Finishing_our_specular_and_gloss_maps.flv 15MB
  66. 17_Adding_more_detail_to_the_head.flv 14MB
  67. 55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv 12MB
  68. 36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv 12MB
  69. 01_Introduction_and_project_overview.flv 7MB