Pluralsight - Optimized Game Character Modeling
- 收录时间:2018-06-22 05:35:41
- 文件大小:2GB
- 下载次数:78
- 最近下载:2021-01-18 06:47:00
- 磁力链接:
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文件列表
- optimized-game-character-modeling.zip 222MB
- 10 - Edge Flow Around the Ear and Head.mp4 164MB
- 11 - Modeling the Hand.mp4 153MB
- 08 - Shoulder Edge Flow Revision.mp4 144MB
- 12 - Refining the Hand Model.mp4 136MB
- 13 - Creating the Collar without Quad Draw.mp4 125MB
- 04 - Refining the Basic Structure.mp4 124MB
- 07 - Modeling the Feet.mp4 123MB
- 17 - Creating the Wing Membranes.mp4 120MB
- 03 - Retopologizing the Body with Quad Draw.mp4 119MB
- 09 - Edge Flow Around the Eye.mp4 113MB
- 19 - Managing Multiple Complex Components and Multiple UV's.mp4 112MB
- 05 - Modeling the Head.mp4 110MB
- 14 - Creating the Fur.mp4 104MB
- 06 - Refining the Head and Ears.mp4 92MB
- 22 - Maximizing Optimization.mp4 88MB
- 18 - Unwrapping in Maya 2018.mp4 78MB
- 21 - Reducing Tricount properly.mp4 77MB
- 20 - Packing with Maya 2018 UV Packer changes.mp4 73MB
- 02 - Preparation and Planning.mp4 67MB
- 16 - Creating the Eyes.mp4 38MB
- 15 - Using ZRemesher for the Wings.mp4 34MB
- 23 - Revising Unwraps for Optimization.mp4 28MB
- 01 - Course Overview.mp4 8MB