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Pluralsight - Optimized Game Character Modeling

  • 收录时间:2018-06-22 05:35:41
  • 文件大小:2GB
  • 下载次数:78
  • 最近下载:2021-01-18 06:47:00
  • 磁力链接:

文件列表

  1. optimized-game-character-modeling.zip 222MB
  2. 10 - Edge Flow Around the Ear and Head.mp4 164MB
  3. 11 - Modeling the Hand.mp4 153MB
  4. 08 - Shoulder Edge Flow Revision.mp4 144MB
  5. 12 - Refining the Hand Model.mp4 136MB
  6. 13 - Creating the Collar without Quad Draw.mp4 125MB
  7. 04 - Refining the Basic Structure.mp4 124MB
  8. 07 - Modeling the Feet.mp4 123MB
  9. 17 - Creating the Wing Membranes.mp4 120MB
  10. 03 - Retopologizing the Body with Quad Draw.mp4 119MB
  11. 09 - Edge Flow Around the Eye.mp4 113MB
  12. 19 - Managing Multiple Complex Components and Multiple UV's.mp4 112MB
  13. 05 - Modeling the Head.mp4 110MB
  14. 14 - Creating the Fur.mp4 104MB
  15. 06 - Refining the Head and Ears.mp4 92MB
  16. 22 - Maximizing Optimization.mp4 88MB
  17. 18 - Unwrapping in Maya 2018.mp4 78MB
  18. 21 - Reducing Tricount properly.mp4 77MB
  19. 20 - Packing with Maya 2018 UV Packer changes.mp4 73MB
  20. 02 - Preparation and Planning.mp4 67MB
  21. 16 - Creating the Eyes.mp4 38MB
  22. 15 - Using ZRemesher for the Wings.mp4 34MB
  23. 23 - Revising Unwraps for Optimization.mp4 28MB
  24. 01 - Course Overview.mp4 8MB