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RUS+ENG Environment Creation in Unreal Engine 4

  • 收录时间:2020-07-25 10:29:37
  • 文件大小:11GB
  • 下载次数:3
  • 最近下载:2020-07-29 09:26:53
  • 磁力链接:

文件列表

  1. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.m4v 177MB
  2. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.m4v 167MB
  3. Project 3 Creating UV's in Headus and 3DS Max/05 UVing Part 3.m4v 134MB
  4. Project 1 Basics of Modeling for Games/13 Edge Creasing.m4v 125MB
  5. Project 4 Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.m4v 119MB
  6. Project 4 Tuning Texture Maps/02 Modeling Interior Bulkheads.m4v 105MB
  7. Project 4 Tuning Texture Maps/14 Evaluating Surface Normals.m4v 104MB
  8. Project 4 Tuning Texture Maps/12 Testing our Assets in Unreal4.m4v 104MB
  9. Project 3 Creating UV's in Headus and 3DS Max/03 UVing Part 1.m4v 102MB
  10. Project 8 Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.m4v 102MB
  11. Project 4 Tuning Texture Maps/13 Creating Detailed Iterations.m4v 98MB
  12. Project 7 Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.m4v 98MB
  13. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.m4v 97MB
  14. Project 4 Tuning Texture Maps/15 Digging Deeper into Surface Normals.m4v 96MB
  15. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.m4v 95MB
  16. Project 5 Stacking UVs and Creating Light Maps/16 Plugging in New Maps.m4v 95MB
  17. Project 5 Stacking UVs and Creating Light Maps/17 Setting up Light Maps.m4v 91MB
  18. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.m4v 91MB
  19. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.m4v 90MB
  20. Project 4 Tuning Texture Maps/11 Implimenting more Structual Details.m4v 88MB
  21. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.m4v 88MB
  22. Project 3 Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.m4v 88MB
  23. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.m4v 86MB
  24. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.m4v 83MB
  25. Project 8 Creating a Tileable Floor Asset/24 Finalizing the Tiles.m4v 82MB
  26. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.m4v 81MB
  27. Project 10 Creating a Prop From a Concept/04 Modeling Montage (2).m4v 80MB
  28. Project 10 Creating a Prop From a Concept/04 Modeling Montage.m4v 80MB
  29. Project 4 Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.m4v 76MB
  30. Project 3 Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.m4v 74MB
  31. Project 10 Creating a Prop From a Concept/07 Modeling Montage (2).m4v 72MB
  32. Project 10 Creating a Prop From a Concept/07 Modeling Montage.m4v 72MB
  33. Project 4 Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.m4v 71MB
  34. Project 4 Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.m4v 71MB
  35. Project 5 Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.m4v 70MB
  36. Project 4 Tuning Texture Maps/08 Modeling in Engineering Components.m4v 69MB
  37. Project 8 Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.m4v 69MB
  38. Project 1 Basics of Modeling for Games/04 Texel Density Continued.m4v 68MB
  39. Project 4 Tuning Texture Maps/17 More UVs.m4v 68MB
  40. Project 3 Creating UV's in Headus and 3DS Max/01 Introduction.m4v 67MB
  41. Project 3 Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.m4v 67MB
  42. Project 3 Creating UV's in Headus and 3DS Max/02 Relaxing UVs.m4v 66MB
  43. Project 8 Creating a Tileable Floor Asset/22 Modifying the Spec Map.m4v 66MB
  44. Project 5 Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.m4v 66MB
  45. Project 5 Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.m4v 66MB
  46. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.m4v 66MB
  47. Project 8 Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.m4v 66MB
  48. Project 1 Basics of Modeling for Games/01 Introduction to Texel Density.m4v 66MB
  49. Project 5 Stacking UVs and Creating Light Maps/14 Adding More Value Variation.m4v 65MB
  50. Project 4 Tuning Texture Maps/06 Modeling in Detail Pieces.m4v 65MB
  51. Project 7 Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.m4v 65MB
  52. Project 10 Creating a Prop From a Concept/06 Knowing your Industry (2).m4v 64MB
  53. Project 10 Creating a Prop From a Concept/06 Knowing your Industry.m4v 64MB
  54. Project 8 Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.m4v 64MB
  55. Project 5 Stacking UVs and Creating Light Maps/12 Adjusting Values.m4v 64MB
  56. Project 1 Basics of Modeling for Games/08 Modeling with Booleans.m4v 64MB
  57. Project 5 Stacking UVs and Creating Light Maps/18 Trouble Shooting.m4v 64MB
  58. Project 5 Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.m4v 64MB
  59. Project 3 Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.m4v 63MB
  60. Project 7 Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v 63MB
  61. Project 8 Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.m4v 62MB
  62. Project 8 Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.m4v 61MB
  63. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.m4v 61MB
  64. Project 5 Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.m4v 60MB
  65. Project 5 Stacking UVs and Creating Light Maps/07 Layer Blending Options.m4v 60MB
  66. Project 8 Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.m4v 59MB
  67. Project 7 Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.m4v 59MB
  68. Project 7 Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.m4v 59MB
  69. Project 5 Stacking UVs and Creating Light Maps/10 Adding Stains.m4v 59MB
  70. Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture (2).m4v 59MB
  71. Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture.m4v 59MB
  72. Project 4 Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.m4v 58MB
  73. Project 7 Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.m4v 58MB
  74. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.m4v 58MB
  75. Project 8 Creating a Tileable Floor Asset/11 Applying Normal Map.m4v 58MB
  76. Project 8 Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.m4v 57MB
  77. Project 1 Basics of Modeling for Games/05 Introduction to Subdivision Modeling.m4v 55MB
  78. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.m4v 55MB
  79. Project 3 Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.m4v 55MB
  80. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.m4v 55MB
  81. Project 8 Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.m4v 54MB
  82. Project 3 Creating UV's in Headus and 3DS Max/06 UVing Part 4.m4v 54MB
  83. Project 4 Tuning Texture Maps/07 Connecting and Positioning Assets.m4v 53MB
  84. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.m4v 53MB
  85. Project 3 Creating UV's in Headus and 3DS Max/07 UVing Part 5.m4v 53MB
  86. Project 7 Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.m4v 52MB
  87. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.m4v 52MB
  88. Project 1 Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.m4v 51MB
  89. Project 3 Creating UV's in Headus and 3DS Max/04 UVing Part 2.m4v 51MB
  90. Project 8 Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.m4v 51MB
  91. Project 3 Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.m4v 50MB
  92. Project 1 Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.m4v 50MB
  93. Project 5 Stacking UVs and Creating Light Maps/06 Setting up for Texturing.m4v 49MB
  94. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.m4v 48MB
  95. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.m4v 48MB
  96. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.m4v 48MB
  97. Project 8 Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.m4v 48MB
  98. Project 4 Tuning Texture Maps/04 Creating Small Assets For the Hatch.m4v 47MB
  99. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.m4v 47MB
  100. Project 3 Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.m4v 46MB
  101. Project 8 Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.m4v 46MB
  102. Project 5 Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.m4v 46MB
  103. Project 8 Creating a Tileable Floor Asset/12 Layering Passes.m4v 46MB
  104. Project 1 Basics of Modeling for Games/06 Subdivision Modeling Part 2.m4v 46MB
  105. Project 5 Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.m4v 46MB
  106. Project 10 Creating a Prop From a Concept/03 Understanding the Workflow (2).m4v 46MB
  107. Project 10 Creating a Prop From a Concept/03 Understanding the Workflow.m4v 46MB
  108. Project 7 Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.m4v 45MB
  109. Project 5 Stacking UVs and Creating Light Maps/11 Adding Rust.m4v 45MB
  110. Project 3 Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.m4v 45MB
  111. Project 3 Creating UV's in Headus and 3DS Max/08 Combining Geo.m4v 45MB
  112. Project 8 Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.m4v 44MB
  113. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v 44MB
  114. Project 7 Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.m4v 44MB
  115. Project 7 Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.m4v 44MB
  116. Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense (2).m4v 44MB
  117. Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.m4v 44MB
  118. Project 10 Creating a Prop From a Concept/12 Examples of Altasing (2).m4v 44MB
  119. Project 10 Creating a Prop From a Concept/12 Examples of Altasing.m4v 44MB
  120. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.m4v 43MB
  121. Project 8 Creating a Tileable Floor Asset/01 Introduction and Project Setup.m4v 43MB
  122. Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing (2).m4v 43MB
  123. Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing.m4v 43MB
  124. Project 8 Creating a Tileable Floor Asset/04 Adding Detail to Tiles Part 2.m4v 42MB
  125. Project 4 Tuning Texture Maps/09 Adding Detail Quick using Boolians.m4v 42MB
  126. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.m4v 42MB
  127. Project 5 Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.m4v 41MB
  128. Project 10 Creating a Prop From a Concept/11 Implementing Atlasing (2).m4v 40MB
  129. Project 10 Creating a Prop From a Concept/11 Implementing Atlasing.m4v 40MB
  130. Project 7 Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.m4v 39MB
  131. Project 8 Creating a Tileable Floor Asset/05 Adding Detail to Tiles Part 3.m4v 37MB
  132. Project 5 Stacking UVs and Creating Light Maps/05 Importance of Stacking.m4v 37MB
  133. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.m4v 36MB
  134. Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing (2).m4v 36MB
  135. Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.m4v 36MB
  136. Project 8 Creating a Tileable Floor Asset/09 Baking Texture Maps.m4v 36MB
  137. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.m4v 36MB
  138. Project 8 Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.m4v 35MB
  139. Project 8 Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.m4v 34MB
  140. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.m4v 34MB
  141. Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model (2).m4v 34MB
  142. Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model.m4v 34MB
  143. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.m4v 34MB
  144. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.m4v 33MB
  145. Project 1 Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.m4v 33MB
  146. Project 7 Creating Realistic Fabric in Marvelous Designer/01 Intro.m4v 33MB
  147. Project 1 Basics of Modeling for Games/02 Introduction to Map Sizes.m4v 33MB
  148. Project 1 Basics of Modeling for Games/09 Spline Modeling.m4v 33MB
  149. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.m4v 32MB
  150. Project 7 Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.m4v 32MB
  151. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.m4v 32MB
  152. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.m4v 32MB
  153. Project 7 Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.m4v 32MB
  154. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.m4v 32MB
  155. Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference (2).m4v 31MB
  156. Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference.m4v 31MB
  157. Project 7 Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.m4v 31MB
  158. Project 7 Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.m4v 31MB
  159. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.m4v 30MB
  160. Project 10 Creating a Prop From a Concept/09 Final Tweaks (2).m4v 30MB
  161. Project 10 Creating a Prop From a Concept/09 Final Tweaks.m4v 30MB
  162. Project 7 Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.m4v 30MB
  163. Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets (2).m4v 30MB
  164. Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets.m4v 30MB
  165. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/03 Spline Modeling Game Assets P2.m4v 30MB
  166. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.m4v 29MB
  167. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.m4v 29MB
  168. Project 7 Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.m4v 28MB
  169. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.m4v 27MB
  170. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/04 Detailing Game Assets P1.m4v 26MB
  171. Project 7 Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.m4v 25MB
  172. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/06 Adding Functional Ornate Details P1.m4v 25MB
  173. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/02 Spline Modeling Game Assets P1.m4v 25MB
  174. Project 7 Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.m4v 25MB
  175. Project 7 Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.m4v 22MB
  176. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/05 Detailing Game Assets P2.m4v 21MB
  177. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.m4v 21MB
  178. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/07 Adding Functional Ornate Details P2.m4v 20MB
  179. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.m4v 20MB
  180. Project 8 Creating a Tileable Floor Asset/03 Adding Detail to Tiles.m4v 19MB
  181. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v 17MB
  182. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.m4v 17MB
  183. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.mp3 16MB
  184. Project 1 Basics of Modeling for Games/07 Subdivision Modeling Part 3.m4v 14MB
  185. Project 1 Basics of Modeling for Games/13 Edge Creasing.mp3 13MB
  186. Project 7 Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.mp3 13MB
  187. Project 7 Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.mp3 11MB
  188. Project 7 Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.mp3 11MB
  189. Project 3 Creating UV's in Headus and 3DS Max/03 UVing Part 1.mp3 10MB
  190. Project 7 Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.mp3 10MB
  191. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.mp3 10MB
  192. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.mp3 10MB
  193. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.mp3 9MB
  194. Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture.mp3 9MB
  195. Project 7 Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.mp3 9MB
  196. Project 4 Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.mp3 9MB
  197. Project 5 Stacking UVs and Creating Light Maps/17 Setting up Light Maps.mp3 9MB
  198. Project 7 Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.mp3 8MB
  199. Project 1 Basics of Modeling for Games/05 Introduction to Subdivision Modeling.mp3 8MB
  200. Project 3 Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.mp3 8MB
  201. Project 7 Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.mp3 8MB
  202. Project 8 Creating a Tileable Floor Asset/01 Introduction and Project Setup.mp3 8MB
  203. Project 5 Stacking UVs and Creating Light Maps/14 Adding More Value Variation.mp3 8MB
  204. Project 10 Creating a Prop From a Concept/06 Knowing your Industry.mp3 8MB
  205. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.mp3 8MB
  206. Project 5 Stacking UVs and Creating Light Maps/16 Plugging in New Maps.mp3 7MB
  207. Project 3 Creating UV's in Headus and 3DS Max/01 Introduction.mp3 7MB
  208. Project 4 Tuning Texture Maps/02 Modeling Interior Bulkheads.mp3 7MB
  209. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.mp3 7MB
  210. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.mp3 7MB
  211. Project 3 Creating UV's in Headus and 3DS Max/02 Relaxing UVs.mp3 7MB
  212. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.mp3 7MB
  213. Project 5 Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.mp3 7MB
  214. Project 5 Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.mp3 7MB
  215. Project 3 Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.mp3 7MB
  216. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.mp3 7MB
  217. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.mp3 7MB
  218. Project 1 Basics of Modeling for Games/01 Introduction to Texel Density.mp3 7MB
  219. Project 7 Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.mp3 7MB
  220. Project 1 Basics of Modeling for Games/08 Modeling with Booleans.mp3 7MB
  221. Project 8 Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.mp3 7MB
  222. Project 7 Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.mp3 7MB
  223. Project 5 Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.mp3 7MB
  224. Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing.mp3 7MB
  225. Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets.mp3 7MB
  226. Project 4 Tuning Texture Maps/11 Implimenting more Structual Details.mp3 7MB
  227. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.mp3 7MB
  228. Project 1 Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.mp3 6MB
  229. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.mp3 6MB
  230. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.mp3 6MB
  231. Project 7 Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.mp3 6MB
  232. Project 4 Tuning Texture Maps/13 Creating Detailed Iterations.mp3 6MB
  233. Project 10 Creating a Prop From a Concept/12 Examples of Altasing.mp3 6MB
  234. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.mp3 6MB
  235. Project 4 Tuning Texture Maps/14 Evaluating Surface Normals.mp3 6MB
  236. Project 10 Creating a Prop From a Concept/03 Understanding the Workflow.mp3 6MB
  237. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.mp3 6MB
  238. Project 5 Stacking UVs and Creating Light Maps/12 Adjusting Values.mp3 6MB
  239. Project 4 Tuning Texture Maps/12 Testing our Assets in Unreal4.mp3 6MB
  240. Project 3 Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.mp3 6MB
  241. Project 8 Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.mp3 6MB
  242. Project 7 Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.mp3 6MB
  243. Project 8 Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.mp3 6MB
  244. Project 7 Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.mp3 6MB
  245. Project 5 Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.mp3 6MB
  246. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.mp3 6MB
  247. Project 3 Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.mp3 6MB
  248. Project 7 Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.mp3 6MB
  249. Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.mp3 6MB
  250. Project 4 Tuning Texture Maps/15 Digging Deeper into Surface Normals.mp3 6MB
  251. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.mp3 6MB
  252. Project 5 Stacking UVs and Creating Light Maps/10 Adding Stains.mp3 6MB
  253. Project 1 Basics of Modeling for Games/10 What's Next.m4v 6MB
  254. Project 5 Stacking UVs and Creating Light Maps/07 Layer Blending Options.mp3 6MB
  255. Project 8 Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.mp3 6MB
  256. Project 7 Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.mp3 6MB
  257. Project 8 Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.mp3 6MB
  258. Project 8 Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.mp3 6MB
  259. Project 7 Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.mp3 6MB
  260. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.mp3 6MB
  261. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.mp3 6MB
  262. Project 5 Stacking UVs and Creating Light Maps/06 Setting up for Texturing.mp3 6MB
  263. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.mp3 6MB
  264. Project 10 Creating a Prop From a Concept/11 Implementing Atlasing.mp3 6MB
  265. Project 4 Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.mp3 6MB
  266. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.mp3 6MB
  267. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.mp3 6MB
  268. Project 8 Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.mp3 6MB
  269. Project 8 Creating a Tileable Floor Asset/11 Applying Normal Map.mp3 6MB
  270. Project 8 Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.mp3 6MB
  271. Project 8 Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.mp3 6MB
  272. Project 7 Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.mp3 6MB
  273. Project 7 Creating Realistic Fabric in Marvelous Designer/01 Intro.mp3 6MB
  274. Project 8 Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.mp3 6MB
  275. Project 5 Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.mp3 5MB
  276. Project 4 Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.mp3 5MB
  277. Project 8 Creating a Tileable Floor Asset/09 Baking Texture Maps.mp3 5MB
  278. Project 4 Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.mp3 5MB
  279. Project 8 Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.mp3 5MB
  280. Project 8 Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.mp3 5MB
  281. Project 8 Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.mp3 5MB
  282. Project 8 Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.mp3 5MB
  283. Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference.mp3 5MB
  284. Project 5 Stacking UVs and Creating Light Maps/18 Trouble Shooting.mp3 5MB
  285. Project 7 Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.mp3 5MB
  286. Project 7 Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.mp3 5MB
  287. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.mp3 5MB
  288. Project 5 Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.mp3 5MB
  289. Project 5 Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.mp3 5MB
  290. Project 8 Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.mp3 5MB
  291. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.mp3 5MB
  292. Project 1 Basics of Modeling for Games/06 Subdivision Modeling Part 2.mp3 5MB
  293. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.mp3 5MB
  294. Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.mp3 5MB
  295. Project 4 Tuning Texture Maps/06 Modeling in Detail Pieces.mp3 5MB
  296. Project 8 Creating a Tileable Floor Asset/24 Finalizing the Tiles.mp3 5MB
  297. Project 3 Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.mp3 5MB
  298. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.mp3 5MB
  299. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.mp3 5MB
  300. Project 1 Basics of Modeling for Games/04 Texel Density Continued.mp3 5MB
  301. Project 5 Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.mp3 5MB
  302. Project 8 Creating a Tileable Floor Asset/22 Modifying the Spec Map.mp3 5MB
  303. Project 8 Creating a Tileable Floor Asset/12 Layering Passes.mp3 5MB
  304. Project 5 Stacking UVs and Creating Light Maps/11 Adding Rust.mp3 5MB
  305. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.mp3 5MB
  306. Project 1 Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.mp3 5MB
  307. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.mp3 5MB
  308. Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model.mp3 5MB
  309. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.mp3 4MB
  310. Project 4 Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.mp3 4MB
  311. Project 3 Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.mp3 4MB
  312. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.mp3 4MB
  313. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.mp3 4MB
  314. Project 3 Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.mp3 4MB
  315. Project 7 Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.mp3 4MB
  316. Project 3 Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.mp3 4MB
  317. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.mp3 4MB
  318. Project 10 Creating a Prop From a Concept/09 Final Tweaks.mp3 4MB
  319. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.mp3 4MB
  320. Project 1 Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.mp3 4MB
  321. Project 1 Basics of Modeling for Games/02 Introduction to Map Sizes.mp3 4MB
  322. Project 3 Creating UV's in Headus and 3DS Max/08 Combining Geo.mp3 4MB
  323. Project 8 Creating a Tileable Floor Asset/03 Adding Detail to Tiles.mp3 4MB
  324. Project 7 Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.mp3 4MB
  325. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.mp3 4MB
  326. Project 5 Stacking UVs and Creating Light Maps/05 Importance of Stacking.mp3 4MB
  327. Project 4 Tuning Texture Maps/09 Adding Detail Quick using Boolians.mp3 4MB
  328. Project 4 Tuning Texture Maps/04 Creating Small Assets For the Hatch.mp3 4MB
  329. Project 1 Basics of Modeling for Games/09 Spline Modeling.mp3 3MB
  330. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.mp3 3MB
  331. Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.mp3 3MB
  332. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.mp3 3MB
  333. Project 4 Tuning Texture Maps/17 More UVs.mp3 3MB
  334. Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.mp3 3MB
  335. Project 1 Basics of Modeling for Games/07 Subdivision Modeling Part 3.mp3 2MB
  336. Project 1 Basics of Modeling for Games/10 What's Next.mp3 2MB
  337. Project 3 Creating UV's in Headus and 3DS Max/04-07.txt 45B
  338. Project 4 Tuning Texture Maps/07-08.txt 45B
  339. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/02-07.txt 45B
  340. Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/10-11.txt 45B