RUS+ENG Environment Creation in Unreal Engine 4
- 收录时间:2020-07-25 10:29:37
- 文件大小:11GB
- 下载次数:3
- 最近下载:2020-07-29 09:26:53
- 磁力链接:
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文件列表
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.m4v 177MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.m4v 167MB
- Project 3 Creating UV's in Headus and 3DS Max/05 UVing Part 3.m4v 134MB
- Project 1 Basics of Modeling for Games/13 Edge Creasing.m4v 125MB
- Project 4 Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.m4v 119MB
- Project 4 Tuning Texture Maps/02 Modeling Interior Bulkheads.m4v 105MB
- Project 4 Tuning Texture Maps/14 Evaluating Surface Normals.m4v 104MB
- Project 4 Tuning Texture Maps/12 Testing our Assets in Unreal4.m4v 104MB
- Project 3 Creating UV's in Headus and 3DS Max/03 UVing Part 1.m4v 102MB
- Project 8 Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.m4v 102MB
- Project 4 Tuning Texture Maps/13 Creating Detailed Iterations.m4v 98MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.m4v 98MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.m4v 97MB
- Project 4 Tuning Texture Maps/15 Digging Deeper into Surface Normals.m4v 96MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.m4v 95MB
- Project 5 Stacking UVs and Creating Light Maps/16 Plugging in New Maps.m4v 95MB
- Project 5 Stacking UVs and Creating Light Maps/17 Setting up Light Maps.m4v 91MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.m4v 91MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.m4v 90MB
- Project 4 Tuning Texture Maps/11 Implimenting more Structual Details.m4v 88MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.m4v 88MB
- Project 3 Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.m4v 88MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.m4v 86MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.m4v 83MB
- Project 8 Creating a Tileable Floor Asset/24 Finalizing the Tiles.m4v 82MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.m4v 81MB
- Project 10 Creating a Prop From a Concept/04 Modeling Montage (2).m4v 80MB
- Project 10 Creating a Prop From a Concept/04 Modeling Montage.m4v 80MB
- Project 4 Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.m4v 76MB
- Project 3 Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.m4v 74MB
- Project 10 Creating a Prop From a Concept/07 Modeling Montage (2).m4v 72MB
- Project 10 Creating a Prop From a Concept/07 Modeling Montage.m4v 72MB
- Project 4 Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.m4v 71MB
- Project 4 Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.m4v 71MB
- Project 5 Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.m4v 70MB
- Project 4 Tuning Texture Maps/08 Modeling in Engineering Components.m4v 69MB
- Project 8 Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.m4v 69MB
- Project 1 Basics of Modeling for Games/04 Texel Density Continued.m4v 68MB
- Project 4 Tuning Texture Maps/17 More UVs.m4v 68MB
- Project 3 Creating UV's in Headus and 3DS Max/01 Introduction.m4v 67MB
- Project 3 Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.m4v 67MB
- Project 3 Creating UV's in Headus and 3DS Max/02 Relaxing UVs.m4v 66MB
- Project 8 Creating a Tileable Floor Asset/22 Modifying the Spec Map.m4v 66MB
- Project 5 Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.m4v 66MB
- Project 5 Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.m4v 66MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.m4v 66MB
- Project 8 Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.m4v 66MB
- Project 1 Basics of Modeling for Games/01 Introduction to Texel Density.m4v 66MB
- Project 5 Stacking UVs and Creating Light Maps/14 Adding More Value Variation.m4v 65MB
- Project 4 Tuning Texture Maps/06 Modeling in Detail Pieces.m4v 65MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.m4v 65MB
- Project 10 Creating a Prop From a Concept/06 Knowing your Industry (2).m4v 64MB
- Project 10 Creating a Prop From a Concept/06 Knowing your Industry.m4v 64MB
- Project 8 Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.m4v 64MB
- Project 5 Stacking UVs and Creating Light Maps/12 Adjusting Values.m4v 64MB
- Project 1 Basics of Modeling for Games/08 Modeling with Booleans.m4v 64MB
- Project 5 Stacking UVs and Creating Light Maps/18 Trouble Shooting.m4v 64MB
- Project 5 Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.m4v 64MB
- Project 3 Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.m4v 63MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v 63MB
- Project 8 Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.m4v 62MB
- Project 8 Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.m4v 61MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.m4v 61MB
- Project 5 Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.m4v 60MB
- Project 5 Stacking UVs and Creating Light Maps/07 Layer Blending Options.m4v 60MB
- Project 8 Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.m4v 59MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.m4v 59MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.m4v 59MB
- Project 5 Stacking UVs and Creating Light Maps/10 Adding Stains.m4v 59MB
- Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture (2).m4v 59MB
- Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture.m4v 59MB
- Project 4 Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.m4v 58MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.m4v 58MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.m4v 58MB
- Project 8 Creating a Tileable Floor Asset/11 Applying Normal Map.m4v 58MB
- Project 8 Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.m4v 57MB
- Project 1 Basics of Modeling for Games/05 Introduction to Subdivision Modeling.m4v 55MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.m4v 55MB
- Project 3 Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.m4v 55MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.m4v 55MB
- Project 8 Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.m4v 54MB
- Project 3 Creating UV's in Headus and 3DS Max/06 UVing Part 4.m4v 54MB
- Project 4 Tuning Texture Maps/07 Connecting and Positioning Assets.m4v 53MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.m4v 53MB
- Project 3 Creating UV's in Headus and 3DS Max/07 UVing Part 5.m4v 53MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.m4v 52MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.m4v 52MB
- Project 1 Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.m4v 51MB
- Project 3 Creating UV's in Headus and 3DS Max/04 UVing Part 2.m4v 51MB
- Project 8 Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.m4v 51MB
- Project 3 Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.m4v 50MB
- Project 1 Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.m4v 50MB
- Project 5 Stacking UVs and Creating Light Maps/06 Setting up for Texturing.m4v 49MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.m4v 48MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.m4v 48MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.m4v 48MB
- Project 8 Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.m4v 48MB
- Project 4 Tuning Texture Maps/04 Creating Small Assets For the Hatch.m4v 47MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.m4v 47MB
- Project 3 Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.m4v 46MB
- Project 8 Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.m4v 46MB
- Project 5 Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.m4v 46MB
- Project 8 Creating a Tileable Floor Asset/12 Layering Passes.m4v 46MB
- Project 1 Basics of Modeling for Games/06 Subdivision Modeling Part 2.m4v 46MB
- Project 5 Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.m4v 46MB
- Project 10 Creating a Prop From a Concept/03 Understanding the Workflow (2).m4v 46MB
- Project 10 Creating a Prop From a Concept/03 Understanding the Workflow.m4v 46MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.m4v 45MB
- Project 5 Stacking UVs and Creating Light Maps/11 Adding Rust.m4v 45MB
- Project 3 Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.m4v 45MB
- Project 3 Creating UV's in Headus and 3DS Max/08 Combining Geo.m4v 45MB
- Project 8 Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.m4v 44MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v 44MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.m4v 44MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.m4v 44MB
- Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense (2).m4v 44MB
- Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.m4v 44MB
- Project 10 Creating a Prop From a Concept/12 Examples of Altasing (2).m4v 44MB
- Project 10 Creating a Prop From a Concept/12 Examples of Altasing.m4v 44MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.m4v 43MB
- Project 8 Creating a Tileable Floor Asset/01 Introduction and Project Setup.m4v 43MB
- Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing (2).m4v 43MB
- Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing.m4v 43MB
- Project 8 Creating a Tileable Floor Asset/04 Adding Detail to Tiles Part 2.m4v 42MB
- Project 4 Tuning Texture Maps/09 Adding Detail Quick using Boolians.m4v 42MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.m4v 42MB
- Project 5 Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.m4v 41MB
- Project 10 Creating a Prop From a Concept/11 Implementing Atlasing (2).m4v 40MB
- Project 10 Creating a Prop From a Concept/11 Implementing Atlasing.m4v 40MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.m4v 39MB
- Project 8 Creating a Tileable Floor Asset/05 Adding Detail to Tiles Part 3.m4v 37MB
- Project 5 Stacking UVs and Creating Light Maps/05 Importance of Stacking.m4v 37MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.m4v 36MB
- Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing (2).m4v 36MB
- Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.m4v 36MB
- Project 8 Creating a Tileable Floor Asset/09 Baking Texture Maps.m4v 36MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.m4v 36MB
- Project 8 Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.m4v 35MB
- Project 8 Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.m4v 34MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.m4v 34MB
- Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model (2).m4v 34MB
- Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model.m4v 34MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.m4v 34MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.m4v 33MB
- Project 1 Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.m4v 33MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/01 Intro.m4v 33MB
- Project 1 Basics of Modeling for Games/02 Introduction to Map Sizes.m4v 33MB
- Project 1 Basics of Modeling for Games/09 Spline Modeling.m4v 33MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.m4v 32MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.m4v 32MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.m4v 32MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.m4v 32MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.m4v 32MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.m4v 32MB
- Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference (2).m4v 31MB
- Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference.m4v 31MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.m4v 31MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.m4v 31MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.m4v 30MB
- Project 10 Creating a Prop From a Concept/09 Final Tweaks (2).m4v 30MB
- Project 10 Creating a Prop From a Concept/09 Final Tweaks.m4v 30MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.m4v 30MB
- Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets (2).m4v 30MB
- Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets.m4v 30MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/03 Spline Modeling Game Assets P2.m4v 30MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.m4v 29MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.m4v 29MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.m4v 28MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.m4v 27MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/04 Detailing Game Assets P1.m4v 26MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.m4v 25MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/06 Adding Functional Ornate Details P1.m4v 25MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/02 Spline Modeling Game Assets P1.m4v 25MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.m4v 25MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.m4v 22MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/05 Detailing Game Assets P2.m4v 21MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.m4v 21MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/07 Adding Functional Ornate Details P2.m4v 20MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.m4v 20MB
- Project 8 Creating a Tileable Floor Asset/03 Adding Detail to Tiles.m4v 19MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v 17MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.m4v 17MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.mp3 16MB
- Project 1 Basics of Modeling for Games/07 Subdivision Modeling Part 3.m4v 14MB
- Project 1 Basics of Modeling for Games/13 Edge Creasing.mp3 13MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.mp3 13MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.mp3 11MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.mp3 11MB
- Project 3 Creating UV's in Headus and 3DS Max/03 UVing Part 1.mp3 10MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.mp3 10MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.mp3 10MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.mp3 10MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.mp3 9MB
- Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture.mp3 9MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.mp3 9MB
- Project 4 Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.mp3 9MB
- Project 5 Stacking UVs and Creating Light Maps/17 Setting up Light Maps.mp3 9MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.mp3 8MB
- Project 1 Basics of Modeling for Games/05 Introduction to Subdivision Modeling.mp3 8MB
- Project 3 Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.mp3 8MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.mp3 8MB
- Project 8 Creating a Tileable Floor Asset/01 Introduction and Project Setup.mp3 8MB
- Project 5 Stacking UVs and Creating Light Maps/14 Adding More Value Variation.mp3 8MB
- Project 10 Creating a Prop From a Concept/06 Knowing your Industry.mp3 8MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.mp3 8MB
- Project 5 Stacking UVs and Creating Light Maps/16 Plugging in New Maps.mp3 7MB
- Project 3 Creating UV's in Headus and 3DS Max/01 Introduction.mp3 7MB
- Project 4 Tuning Texture Maps/02 Modeling Interior Bulkheads.mp3 7MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.mp3 7MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.mp3 7MB
- Project 3 Creating UV's in Headus and 3DS Max/02 Relaxing UVs.mp3 7MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.mp3 7MB
- Project 5 Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.mp3 7MB
- Project 5 Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.mp3 7MB
- Project 3 Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.mp3 7MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.mp3 7MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.mp3 7MB
- Project 1 Basics of Modeling for Games/01 Introduction to Texel Density.mp3 7MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.mp3 7MB
- Project 1 Basics of Modeling for Games/08 Modeling with Booleans.mp3 7MB
- Project 8 Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.mp3 7MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.mp3 7MB
- Project 5 Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.mp3 7MB
- Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing.mp3 7MB
- Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets.mp3 7MB
- Project 4 Tuning Texture Maps/11 Implimenting more Structual Details.mp3 7MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.mp3 7MB
- Project 1 Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.mp3 6MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.mp3 6MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.mp3 6MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.mp3 6MB
- Project 4 Tuning Texture Maps/13 Creating Detailed Iterations.mp3 6MB
- Project 10 Creating a Prop From a Concept/12 Examples of Altasing.mp3 6MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.mp3 6MB
- Project 4 Tuning Texture Maps/14 Evaluating Surface Normals.mp3 6MB
- Project 10 Creating a Prop From a Concept/03 Understanding the Workflow.mp3 6MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.mp3 6MB
- Project 5 Stacking UVs and Creating Light Maps/12 Adjusting Values.mp3 6MB
- Project 4 Tuning Texture Maps/12 Testing our Assets in Unreal4.mp3 6MB
- Project 3 Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.mp3 6MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.mp3 6MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.mp3 6MB
- Project 5 Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.mp3 6MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.mp3 6MB
- Project 3 Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.mp3 6MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.mp3 6MB
- Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.mp3 6MB
- Project 4 Tuning Texture Maps/15 Digging Deeper into Surface Normals.mp3 6MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.mp3 6MB
- Project 5 Stacking UVs and Creating Light Maps/10 Adding Stains.mp3 6MB
- Project 1 Basics of Modeling for Games/10 What's Next.m4v 6MB
- Project 5 Stacking UVs and Creating Light Maps/07 Layer Blending Options.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.mp3 6MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.mp3 6MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.mp3 6MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.mp3 6MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.mp3 6MB
- Project 5 Stacking UVs and Creating Light Maps/06 Setting up for Texturing.mp3 6MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.mp3 6MB
- Project 10 Creating a Prop From a Concept/11 Implementing Atlasing.mp3 6MB
- Project 4 Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.mp3 6MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.mp3 6MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/11 Applying Normal Map.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.mp3 6MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.mp3 6MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/01 Intro.mp3 6MB
- Project 8 Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.mp3 6MB
- Project 5 Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.mp3 5MB
- Project 4 Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/09 Baking Texture Maps.mp3 5MB
- Project 4 Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.mp3 5MB
- Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference.mp3 5MB
- Project 5 Stacking UVs and Creating Light Maps/18 Trouble Shooting.mp3 5MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.mp3 5MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.mp3 5MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.mp3 5MB
- Project 5 Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.mp3 5MB
- Project 5 Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.mp3 5MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.mp3 5MB
- Project 1 Basics of Modeling for Games/06 Subdivision Modeling Part 2.mp3 5MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.mp3 5MB
- Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.mp3 5MB
- Project 4 Tuning Texture Maps/06 Modeling in Detail Pieces.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/24 Finalizing the Tiles.mp3 5MB
- Project 3 Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.mp3 5MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.mp3 5MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.mp3 5MB
- Project 1 Basics of Modeling for Games/04 Texel Density Continued.mp3 5MB
- Project 5 Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/22 Modifying the Spec Map.mp3 5MB
- Project 8 Creating a Tileable Floor Asset/12 Layering Passes.mp3 5MB
- Project 5 Stacking UVs and Creating Light Maps/11 Adding Rust.mp3 5MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.mp3 5MB
- Project 1 Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.mp3 5MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.mp3 5MB
- Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model.mp3 5MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.mp3 4MB
- Project 4 Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.mp3 4MB
- Project 3 Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.mp3 4MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.mp3 4MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.mp3 4MB
- Project 3 Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.mp3 4MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.mp3 4MB
- Project 3 Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.mp3 4MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.mp3 4MB
- Project 10 Creating a Prop From a Concept/09 Final Tweaks.mp3 4MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.mp3 4MB
- Project 1 Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.mp3 4MB
- Project 1 Basics of Modeling for Games/02 Introduction to Map Sizes.mp3 4MB
- Project 3 Creating UV's in Headus and 3DS Max/08 Combining Geo.mp3 4MB
- Project 8 Creating a Tileable Floor Asset/03 Adding Detail to Tiles.mp3 4MB
- Project 7 Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.mp3 4MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.mp3 4MB
- Project 5 Stacking UVs and Creating Light Maps/05 Importance of Stacking.mp3 4MB
- Project 4 Tuning Texture Maps/09 Adding Detail Quick using Boolians.mp3 4MB
- Project 4 Tuning Texture Maps/04 Creating Small Assets For the Hatch.mp3 4MB
- Project 1 Basics of Modeling for Games/09 Spline Modeling.mp3 3MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.mp3 3MB
- Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.mp3 3MB
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.mp3 3MB
- Project 4 Tuning Texture Maps/17 More UVs.mp3 3MB
- Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.mp3 3MB
- Project 1 Basics of Modeling for Games/07 Subdivision Modeling Part 3.mp3 2MB
- Project 1 Basics of Modeling for Games/10 What's Next.mp3 2MB
- Project 3 Creating UV's in Headus and 3DS Max/04-07.txt 45B
- Project 4 Tuning Texture Maps/07-08.txt 45B
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/02-07.txt 45B
- Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/10-11.txt 45B