Lynda - Creating Urban Game Environments in 3DS Max
- 收录时间:2018-02-25 10:20:35
- 文件大小:2GB
- 下载次数:131
- 最近下载:2020-12-23 10:43:41
- 磁力链接:
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文件列表
- Ex Files/Ex_Files_3dsMax_GEC.zip 502MB
- 8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp4 37MB
- 3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp4 37MB
- 5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp4 34MB
- 7. Creating a Texture Library in Photoshop/Creating stone texture.mp4 33MB
- 5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp4 32MB
- 5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp4 29MB
- 4. Texturing the Modular Construction/Layering color in window frames and doorways.mp4 28MB
- 3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp4 28MB
- 5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp4 27MB
- 7. Creating a Texture Library in Photoshop/Creating wood texture.mp4 26MB
- 10. Preparing to Export/Setting up a naming convention and scene management.mp4 26MB
- 7. Creating a Texture Library in Photoshop/Creating roads.mp4 26MB
- 4. Texturing the Modular Construction/Adding stone accents.mp4 25MB
- 8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp4 25MB
- 4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp4 25MB
- 7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp4 24MB
- 7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp4 24MB
- 9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp4 23MB
- 2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp4 20MB
- 6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp4 20MB
- 2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp4 20MB
- 5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp4 19MB
- 6. Assembling Structures/Setting pivot points for buildings.mp4 19MB
- 5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp4 18MB
- 8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp4 18MB
- 9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp4 18MB
- 9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp4 18MB
- 5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp4 18MB
- 10. Preparing to Export/Importing elements with detailed materials.mp4 18MB
- 4. Texturing the Modular Construction/Making brick texture.mp4 17MB
- 2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp4 16MB
- 5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp4 16MB
- 8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp4 16MB
- 4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp4 15MB
- 3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp4 15MB
- 2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp4 15MB
- 9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp4 14MB
- 3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp4 14MB
- 3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp4 14MB
- 2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp4 14MB
- 2. Planning the Modeling of Cities for Games/Texturing intersections.mp4 13MB
- 11. Conclusion/What's next.mp4 13MB
- 2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp4 12MB
- 8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp4 12MB
- 5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp4 12MB
- 3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp4 12MB
- 0. Introduction/Welcome.mp4 11MB
- 9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp4 11MB
- 4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp4 11MB
- 8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp4 11MB
- 1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp4 10MB
- 8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp4 10MB
- 5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp4 10MB
- 1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp4 10MB
- 9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp4 10MB
- 10. Preparing to Export/Importing into Unity and recognizing limitations.mp4 10MB
- 6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp4 9MB
- 10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp4 9MB
- 2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp4 9MB
- 4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp4 9MB
- 3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp4 9MB
- 8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp4 9MB
- 2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp4 9MB
- 2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp4 8MB
- 1. Planning a Low Poly Model/Analyzing concept art for texture.mp4 7MB
- 10. Preparing to Export/Preparing for Unity as a world builder.mp4 6MB
- 9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp4 6MB
- 1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp4 6MB
- 2. Planning the Modeling of Cities for Games/Laying out city blocks.mp4 6MB
- 1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp4 6MB
- 0. Introduction/Using the exercise files.mp4 6MB
- 10. Preparing to Export/Renaming tools in 3ds Max.mp4 5MB
- 1. Planning a Low Poly Model/Choosing between modeling and texturing.mp4 5MB
- 3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp4 4MB
- 0. Introduction/Understanding the design process.mp4 3MB
- 0. Introduction/Software requirements.mp4 2MB
- 7. Creating a Texture Library in Photoshop/Creating a texture library.mp4 2MB
- 0. Introduction/What you should know before watching this course.mp4 329KB