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Lynda - Creating Urban Game Environments in 3DS Max

  • 收录时间:2018-02-25 10:20:35
  • 文件大小:2GB
  • 下载次数:131
  • 最近下载:2020-12-23 10:43:41
  • 磁力链接:

文件列表

  1. Ex Files/Ex_Files_3dsMax_GEC.zip 502MB
  2. 8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp4 37MB
  3. 3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp4 37MB
  4. 5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp4 34MB
  5. 7. Creating a Texture Library in Photoshop/Creating stone texture.mp4 33MB
  6. 5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp4 32MB
  7. 5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp4 29MB
  8. 4. Texturing the Modular Construction/Layering color in window frames and doorways.mp4 28MB
  9. 3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp4 28MB
  10. 5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp4 27MB
  11. 7. Creating a Texture Library in Photoshop/Creating wood texture.mp4 26MB
  12. 10. Preparing to Export/Setting up a naming convention and scene management.mp4 26MB
  13. 7. Creating a Texture Library in Photoshop/Creating roads.mp4 26MB
  14. 4. Texturing the Modular Construction/Adding stone accents.mp4 25MB
  15. 8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp4 25MB
  16. 4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp4 25MB
  17. 7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp4 24MB
  18. 7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp4 24MB
  19. 9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp4 23MB
  20. 2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp4 20MB
  21. 6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp4 20MB
  22. 2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp4 20MB
  23. 5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp4 19MB
  24. 6. Assembling Structures/Setting pivot points for buildings.mp4 19MB
  25. 5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp4 18MB
  26. 8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp4 18MB
  27. 9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp4 18MB
  28. 9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp4 18MB
  29. 5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp4 18MB
  30. 10. Preparing to Export/Importing elements with detailed materials.mp4 18MB
  31. 4. Texturing the Modular Construction/Making brick texture.mp4 17MB
  32. 2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp4 16MB
  33. 5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp4 16MB
  34. 8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp4 16MB
  35. 4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp4 15MB
  36. 3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp4 15MB
  37. 2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp4 15MB
  38. 9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp4 14MB
  39. 3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp4 14MB
  40. 3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp4 14MB
  41. 2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp4 14MB
  42. 2. Planning the Modeling of Cities for Games/Texturing intersections.mp4 13MB
  43. 11. Conclusion/What's next.mp4 13MB
  44. 2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp4 12MB
  45. 8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp4 12MB
  46. 5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp4 12MB
  47. 3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp4 12MB
  48. 0. Introduction/Welcome.mp4 11MB
  49. 9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp4 11MB
  50. 4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp4 11MB
  51. 8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp4 11MB
  52. 1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp4 10MB
  53. 8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp4 10MB
  54. 5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp4 10MB
  55. 1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp4 10MB
  56. 9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp4 10MB
  57. 10. Preparing to Export/Importing into Unity and recognizing limitations.mp4 10MB
  58. 6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp4 9MB
  59. 10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp4 9MB
  60. 2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp4 9MB
  61. 4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp4 9MB
  62. 3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp4 9MB
  63. 8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp4 9MB
  64. 2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp4 9MB
  65. 2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp4 8MB
  66. 1. Planning a Low Poly Model/Analyzing concept art for texture.mp4 7MB
  67. 10. Preparing to Export/Preparing for Unity as a world builder.mp4 6MB
  68. 9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp4 6MB
  69. 1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp4 6MB
  70. 2. Planning the Modeling of Cities for Games/Laying out city blocks.mp4 6MB
  71. 1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp4 6MB
  72. 0. Introduction/Using the exercise files.mp4 6MB
  73. 10. Preparing to Export/Renaming tools in 3ds Max.mp4 5MB
  74. 1. Planning a Low Poly Model/Choosing between modeling and texturing.mp4 5MB
  75. 3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp4 4MB
  76. 0. Introduction/Understanding the design process.mp4 3MB
  77. 0. Introduction/Software requirements.mp4 2MB
  78. 7. Creating a Texture Library in Photoshop/Creating a texture library.mp4 2MB
  79. 0. Introduction/What you should know before watching this course.mp4 329KB