Pluralsight - Creating Walk-throughs for Unity with Enlighten Using 3ds Max
- 收录时间:2018-04-21 13:44:20
- 文件大小:6GB
- 下载次数:129
- 最近下载:2020-10-14 18:41:42
- 磁力链接:
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文件列表
- Project_Files/materials.zip.003 700MB
- Project_Files/materials.zip.006 700MB
- Project_Files/materials.zip.004 700MB
- Project_Files/materials.zip.002 700MB
- Project_Files/materials.zip.005 700MB
- Project_Files/materials.zip.001 700MB
- Project_Files/materials.zip.007 168MB
- 24 - Working with Lighting, Reflections, and Assets Within Unity - Application of Reflection Probes.mp4 88MB
- 38 - Working with Physics and First Person Controllers in Unity - Creating a First Person Controller.mp4 84MB
- 04 - Setting up the 3ds Max Scene - Best Practices When Developing a 3ds Max File for Unity.mp4 70MB
- 22 - Working with Lighting, Reflections, and Assets Within Unity - Lighting Methods Inside of Unity.mp4 68MB
- 28 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Pre-computed Realtime GI.mp4 67MB
- 30 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Final Preparation for Baked GI.mp4 58MB
- 18 - Working with Lighting, Reflections, and Assets Within Unity - HDRI Images in Unity.mp4 58MB
- 32 - Working with Animation Within Unity, to Assist the Camera Flythrough - Importing Camera Animation from 3ds Max.mp4 57MB
- 37 - Working with Physics and First Person Controllers in Unity - Scene Preparation for a First Person Controller.mp4 53MB
- 43 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Creating an Interactive Executable File for the End Client.mp4 53MB
- 08 - Creating Textures in Photoshop for PBR - Working with PBR Materials Inside.mp4 50MB
- 20 - Working with Lighting, Reflections, and Assets Within Unity - Importing IES Profiles into Unity.mp4 48MB
- 03 - Setting up the 3ds Max Scene - Using DWG Data from AutoCAD to Produce a Room Set.mp4 46MB
- 41 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Overview of the Movie Export Processes.mp4 45MB
- 11 - Importing the 3ds Max Scene into Unity - Working with the Newly Created Materials Inside Unity.mp4 43MB
- 25 - Working with Lighting, Reflections, and Assets Within Unity - Asset Management Inside of Unity.mp4 42MB
- 34 - Working with Animation Within Unity, to Assist the Camera Flythrough - Animating a Camera Inside of Unity.mp4 42MB
- 29 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Baked GI Preparation.mp4 40MB
- 07 - Creating Textures in Photoshop for PBR - Preparing and Organizing Textures with Photoshop.mp4 36MB
- 12 - Working with Unity PBR Materials - Introduction to PBR.mp4 32MB
- 05 - Setting up the 3ds Max Scene - Material Organization and Asset Management.mp4 29MB
- 39 - Working with Physics and First Person Controllers in Unity - Completing our First Person Controller.mp4 28MB
- 09 - Importing the 3ds Max Scene into Unity - Importing the 3ds Max File into a Unity Project.mp4 27MB
- 13 - Working with Unity PBR Materials - How PBR Can Be Applied to an Architectural Visualization.mp4 27MB
- 35 - Working with Animation Within Unity, to Assist the Camera Flythrough - A Further Look into Image Effects.mp4 26MB
- 02 - Setting up the 3ds Max Scene - Course Overview and 3ds Max Scene Preparation.mp4 25MB
- 10 - Importing the 3ds Max Scene into Unity - Fixing Problems Between 3ds Max and Unity.mp4 23MB
- 33 - Working with Animation Within Unity, to Assist the Camera Flythrough - Applying Image Effects to the Camera.mp4 21MB
- 42 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Capturing Video from Our Built Content.mp4 20MB
- 44 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Sharing Unity Content Using Unity Asset Packages.mp4 16MB
- 26 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Module Introduction.mp4 12MB
- 21 - Working with Lighting, Reflections, and Assets Within Unity - Realtime Lighting and Emission.mp4 11MB
- 06 - Creating Textures in Photoshop for PBR - Introduction to PBR.mp4 10MB
- 27 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Realtime Lighting Methods.mp4 8MB
- 36 - Working with Physics and First Person Controllers in Unity - Introduction.mp4 8MB
- 01 - Course Overview - Course Overview.mp4 7MB
- 15 - Working with Lighting, Reflections, and Assets Within Unity - Prefabs and Game Objects.mp4 6MB
- 45 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Additional Ways of Sharing Unity Content.mp4 6MB
- 16 - Working with Lighting, Reflections, and Assets Within Unity - Static Batching.mp4 6MB
- 19 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to IES Profiles Inside of Unity.mp4 4MB
- 17 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to HDR.mp4 4MB
- 31 - Working with Animation Within Unity, to Assist the Camera Flythrough - Introduction.mp4 3MB
- 46 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Course Conclusion.mp4 2MB
- 23 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to Reflection Probes.mp4 2MB
- 14 - Working with Lighting, Reflections, and Assets Within Unity - Module Introduction.mp4 2MB
- 40 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Introduction.mp4 1MB