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Pluralsight - Creating Walk-throughs for Unity with Enlighten Using 3ds Max

  • 收录时间:2018-04-21 13:44:20
  • 文件大小:6GB
  • 下载次数:129
  • 最近下载:2020-10-14 18:41:42
  • 磁力链接:

文件列表

  1. Project_Files/materials.zip.003 700MB
  2. Project_Files/materials.zip.006 700MB
  3. Project_Files/materials.zip.004 700MB
  4. Project_Files/materials.zip.002 700MB
  5. Project_Files/materials.zip.005 700MB
  6. Project_Files/materials.zip.001 700MB
  7. Project_Files/materials.zip.007 168MB
  8. 24 - Working with Lighting, Reflections, and Assets Within Unity - Application of Reflection Probes.mp4 88MB
  9. 38 - Working with Physics and First Person Controllers in Unity - Creating a First Person Controller.mp4 84MB
  10. 04 - Setting up the 3ds Max Scene - Best Practices When Developing a 3ds Max File for Unity.mp4 70MB
  11. 22 - Working with Lighting, Reflections, and Assets Within Unity - Lighting Methods Inside of Unity.mp4 68MB
  12. 28 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Pre-computed Realtime GI.mp4 67MB
  13. 30 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Final Preparation for Baked GI.mp4 58MB
  14. 18 - Working with Lighting, Reflections, and Assets Within Unity - HDRI Images in Unity.mp4 58MB
  15. 32 - Working with Animation Within Unity, to Assist the Camera Flythrough - Importing Camera Animation from 3ds Max.mp4 57MB
  16. 37 - Working with Physics and First Person Controllers in Unity - Scene Preparation for a First Person Controller.mp4 53MB
  17. 43 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Creating an Interactive Executable File for the End Client.mp4 53MB
  18. 08 - Creating Textures in Photoshop for PBR - Working with PBR Materials Inside.mp4 50MB
  19. 20 - Working with Lighting, Reflections, and Assets Within Unity - Importing IES Profiles into Unity.mp4 48MB
  20. 03 - Setting up the 3ds Max Scene - Using DWG Data from AutoCAD to Produce a Room Set.mp4 46MB
  21. 41 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Overview of the Movie Export Processes.mp4 45MB
  22. 11 - Importing the 3ds Max Scene into Unity - Working with the Newly Created Materials Inside Unity.mp4 43MB
  23. 25 - Working with Lighting, Reflections, and Assets Within Unity - Asset Management Inside of Unity.mp4 42MB
  24. 34 - Working with Animation Within Unity, to Assist the Camera Flythrough - Animating a Camera Inside of Unity.mp4 42MB
  25. 29 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Baked GI Preparation.mp4 40MB
  26. 07 - Creating Textures in Photoshop for PBR - Preparing and Organizing Textures with Photoshop.mp4 36MB
  27. 12 - Working with Unity PBR Materials - Introduction to PBR.mp4 32MB
  28. 05 - Setting up the 3ds Max Scene - Material Organization and Asset Management.mp4 29MB
  29. 39 - Working with Physics and First Person Controllers in Unity - Completing our First Person Controller.mp4 28MB
  30. 09 - Importing the 3ds Max Scene into Unity - Importing the 3ds Max File into a Unity Project.mp4 27MB
  31. 13 - Working with Unity PBR Materials - How PBR Can Be Applied to an Architectural Visualization.mp4 27MB
  32. 35 - Working with Animation Within Unity, to Assist the Camera Flythrough - A Further Look into Image Effects.mp4 26MB
  33. 02 - Setting up the 3ds Max Scene - Course Overview and 3ds Max Scene Preparation.mp4 25MB
  34. 10 - Importing the 3ds Max Scene into Unity - Fixing Problems Between 3ds Max and Unity.mp4 23MB
  35. 33 - Working with Animation Within Unity, to Assist the Camera Flythrough - Applying Image Effects to the Camera.mp4 21MB
  36. 42 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Capturing Video from Our Built Content.mp4 20MB
  37. 44 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Sharing Unity Content Using Unity Asset Packages.mp4 16MB
  38. 26 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Module Introduction.mp4 12MB
  39. 21 - Working with Lighting, Reflections, and Assets Within Unity - Realtime Lighting and Emission.mp4 11MB
  40. 06 - Creating Textures in Photoshop for PBR - Introduction to PBR.mp4 10MB
  41. 27 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Realtime Lighting Methods.mp4 8MB
  42. 36 - Working with Physics and First Person Controllers in Unity - Introduction.mp4 8MB
  43. 01 - Course Overview - Course Overview.mp4 7MB
  44. 15 - Working with Lighting, Reflections, and Assets Within Unity - Prefabs and Game Objects.mp4 6MB
  45. 45 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Additional Ways of Sharing Unity Content.mp4 6MB
  46. 16 - Working with Lighting, Reflections, and Assets Within Unity - Static Batching.mp4 6MB
  47. 19 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to IES Profiles Inside of Unity.mp4 4MB
  48. 17 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to HDR.mp4 4MB
  49. 31 - Working with Animation Within Unity, to Assist the Camera Flythrough - Introduction.mp4 3MB
  50. 46 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Course Conclusion.mp4 2MB
  51. 23 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to Reflection Probes.mp4 2MB
  52. 14 - Working with Lighting, Reflections, and Assets Within Unity - Module Introduction.mp4 2MB
  53. 40 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Introduction.mp4 1MB