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Pluralsight - Creating AI with Behavior States in Unreal Engine

  • 收录时间:2018-03-20 02:17:05
  • 文件大小:2GB
  • 下载次数:279
  • 最近下载:2020-12-30 20:27:55
  • 磁力链接:

文件列表

  1. unreal-engine-creating-ai-behavior-states.zip 166MB
  2. 08 - Creating AI Perception and the Basics of AI States - Toggling the Tactical Camera Between Characters.mp4 82MB
  3. 45 - Adjusting the Hostile State and Playtesting the AI - Playtesting the AI.mp4 80MB
  4. 43 - Creating the Searching State - Implementing Cooldown and Testing the Searching State in Game.mp4 75MB
  5. 26 - Creating the Patrolling State and Patrol Paths - Improving the Patrol Path Construction Script for Design.mp4 69MB
  6. 31 - Creating the Patrolling State and Patrol Paths - Creating the Wait on Patrol Task and Testing State Behavior.mp4 62MB
  7. 07 - Creating AI Perception and the Basics of AI States - Implementing Tactical Camera Zoom.mp4 58MB
  8. 21 - Creating the State Machine and Awareness System - Creating Looping Event Checks for Awareness Cooldown.mp4 58MB
  9. 25 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Path Actor Class.mp4 57MB
  10. 04 - Creating AI Perception and the Basics of AI States - Implementing Player Movement Modes.mp4 56MB
  11. 13 - Creating the State Machine and Awareness System - Gathering Stimuli Data with the Perception Updated Event.mp4 56MB
  12. 05 - Creating AI Perception and the Basics of AI States - Adding a Tactical Camera Mode.mp4 55MB
  13. 11 - Creating AI Perception and Stimuli - Adding Audio to Contextualize Stimuli for the Player.mp4 54MB
  14. 36 - Creating the Searching State - Creating the Search Point Actor Class.mp4 53MB
  15. 23 - Creating the State Machine and Awareness System - Setting up a Stat Debugger and Testing the Basic Awareness.mp4 51MB
  16. 40 - Creating the Searching State - Finding the Nearest Search Point to the Enemy AI.mp4 51MB
  17. 33 - Creating the Suspicious State - Creating Reactive Behavior in the Suspicious Task.mp4 51MB
  18. 42 - Creating the Searching State - Simulating a Search Area Using Search Sub Points.mp4 50MB
  19. 28 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Movement in the Patrol Task.mp4 48MB
  20. 14 - Creating the State Machine and Awareness System - Check for New Stimulus within the Perception Data.mp4 48MB
  21. 24 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Point Actor Class.mp4 48MB
  22. 44 - Adjusting the Hostile State and Playtesting the AI - Adjusting the Hostile State.mp4 47MB
  23. 20 - Creating the State Machine and Awareness System - Transitioning the AI State and Tracking Escalation.mp4 47MB
  24. 37 - Creating the Searching State - Using Search Point Actors in the Game Level.mp4 47MB
  25. 19 - Creating the State Machine and Awareness System - Setting the State Based on Awareness.mp4 45MB
  26. 35 - Creating the Suspicious State - Testing the Suspicious State.mp4 44MB
  27. 06 - Creating AI Perception and the Basics of AI States - Adding Input Actions for the Tactical Camera.mp4 44MB
  28. 39 - Creating the Searching State - Creating the Move to Stimulus Task.mp4 43MB
  29. 10 - Creating AI Perception and Stimuli - Making the Player Character Generate Stimuli.mp4 43MB
  30. 17 - Creating the State Machine and Awareness System - Adding Awareness by Hearing Based on AI State.mp4 42MB
  31. 22 - Creating the State Machine and Awareness System - Cooling Down Awareness with a Timer Function.mp4 42MB
  32. 34 - Creating the Suspicious State - Playing AIVO.mp4 40MB
  33. 12 - Creating the State Machine and Awareness System - Creating the State Machine Framework in Behavior Tree.mp4 38MB
  34. 38 - Creating the Searching State - The Searching State in the Behavior Tree.mp4 37MB
  35. 15 - Creating the State Machine and Awareness System - Creating Looping Events for Adding Awareness.mp4 35MB
  36. 41 - Creating the Searching State - Creating the Move to Search Point Task.mp4 33MB
  37. 03 - Creating AI Perception and the Basics of AI States - Adding Input Actions for Player Movement.mp4 33MB
  38. 09 - Creating AI Perception and Stimuli - Adding the AI Perception Component and Registering Stimuli.mp4 32MB
  39. 16 - Creating the State Machine and Awareness System - Setting Awareness Variables and Adding Awareness by Sense.mp4 31MB
  40. 30 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Facing Service.mp4 30MB
  41. 18 - Creating the State Machine and Awareness System - Initializing the Awareness System and Blackboard Keys.mp4 28MB
  42. 27 - Creating the Patrolling State and Patrol Paths - Adding Patrolling State Branches to the Behavior Tree.mp4 27MB
  43. 29 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Point Loops in the Patrol Task.mp4 25MB
  44. 32 - Creating the Suspicious State - Initializing the Suspicious Task.mp4 21MB
  45. 02 - Creating AI Perception and the Basics of AI States - Designing an Enemy AI.mp4 11MB
  46. 01 - Course Overview - Course Overview.mp4 5MB