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[] Udemy - The Beginner's Guide to Artificial Intelligence in Unity

  • 收录时间:2020-07-15 06:07:36
  • 文件大小:6GB
  • 下载次数:16
  • 最近下载:2021-01-11 19:37:02
  • 磁力链接:

文件列表

  1. 7. Moving As One/2.1 StreetSceneStarter.zip 696MB
  2. 5. NavMeshes/5.2 ZombieChaserStarter.zip 543MB
  3. 5. NavMeshes/5.1 ZombieChaserStarter2019.zip 451MB
  4. 11. End Words/1. Where To Now.mp4 251MB
  5. 6. Autonomously Moving Agents/6. Hide Part 2.mp4 144MB
  6. 5. NavMeshes/9.2 AgentSizesStarter.zip 105MB
  7. 6. Autonomously Moving Agents/5. Hide Part 1.mp4 104MB
  8. 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4 103MB
  9. 3. Cars/4. Unity's Vehicle System.mp4 88MB
  10. 6. Autonomously Moving Agents/2. Pursuit.mp4 86MB
  11. 6. Autonomously Moving Agents/1. Seek and Flee.mp4 83MB
  12. 7. Moving As One/7. Flocking Part 3.mp4 82MB
  13. 6. Autonomously Moving Agents/4. Wander.mp4 82MB
  14. 5. NavMeshes/9. Multiple NavMeshes for Different Agent Sizes.mp4 82MB
  15. 6. Autonomously Moving Agents/8. Behaviour Challenge.mp4 78MB
  16. 6. Autonomously Moving Agents/7. Complex Behaviours.mp4 78MB
  17. 5. NavMeshes/9.1 AgentSizesStarter2019.zip 75MB
  18. 7. Moving As One/4. Fleeing.mp4 73MB
  19. 7. Moving As One/6. Flocking Part 2.mp4 73MB
  20. 5. NavMeshes/3. NavMesh Agents Part 1.mp4 72MB
  21. 5. NavMeshes/8. Syncing Animation Speed with NavMesh Agent Speed.mp4 70MB
  22. 3. Cars/4.2 StarterPackage.zip 70MB
  23. 3. Cars/4.1 StarterPackage.zip 70MB
  24. 5. NavMeshes/10.1 MultiNavMeshStationSolution.zip 70MB
  25. 8. Let's Start Thinking/6.1 LineOfSightFSM.zip 70MB
  26. 5. NavMeshes/7. Animating on a NavMesh.mp4 66MB
  27. 5. NavMeshes/3.2 NavMeshStationStarter.zip 61MB
  28. 8. Let's Start Thinking/1. Line of Sight.mp4 61MB
  29. 7. Moving As One/2. Creating a City Crowd Part 1.mp4 61MB
  30. 1. Introduction/1. Introduction.mp4 61MB
  31. 2. Moving/3. Pushing the Character Forward.mp4 60MB
  32. 2. Moving/5.2 AnimationStarter2019_1_11f.zip 60MB
  33. 7. Moving As One/1. Crowd Simulation.mp4 58MB
  34. 4. Waypoints/2. Pathfinding through Waypoints.mp4 58MB
  35. 1. Introduction/4. Not So Scary Vector Mathematics.mp4 57MB
  36. 7. Moving As One/5. Flocking Part 1.mp4 57MB
  37. 7. Moving As One/3. Creating a City Crowd Part 2.mp4 55MB
  38. 5. NavMeshes/4. NavMesh Agents Part 2.mp4 53MB
  39. 9. Behaviour Trees/2. Sequence Nodes Part 1.mp4 51MB
  40. 9. Behaviour Trees/3. Sequence Nodes Part 2.mp4 49MB
  41. 3. Cars/2. Car Racing with Waypoints.mp4 48MB
  42. 9. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.mp4 47MB
  43. 3. Cars/1. Unity's Waypoint System.mp4 47MB
  44. 4. Waypoints/4.1 TankButtonChallenge.zip 42MB
  45. 8. Let's Start Thinking/2.2 NPCFSMStarter.zip 40MB
  46. 2. Moving/5.1 AnimationStarter.zip 40MB
  47. 2. Moving/3.1 PushForward.zip 38MB
  48. 2. Moving/3.2 PushForward.zip 38MB
  49. 8. Let's Start Thinking/3. Finite State Machines Part 2.mp4 38MB
  50. 2. Moving/5. About Animation and Translation.mp4 36MB
  51. 4. Waypoints/1. Graph Theory and Pathfinding.mp4 36MB
  52. 10. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.mp4 36MB
  53. 2. Moving/6. Waypoints.mp4 36MB
  54. 4. Waypoints/2.1 WaypointsAStarStarterUnityPkg.zip 36MB
  55. 4. Waypoints/2.2 WaypointsAStarStarterUnityPkg.zip 36MB
  56. 4. Waypoints/3.1 Waypoints_Solution.zip.mtd 35MB
  57. 4. Waypoints/3.2 Waypoints_Solution.zip 35MB
  58. 4. Waypoints/2.1 WayPointsStarter2019_1_12f.zip 35MB
  59. 4. Waypoints/2.2 WayPointsStarter2019_1_12f.zip 35MB
  60. 4. Waypoints/4.2 TankButtonChallenge2019_1_11f.zip 35MB
  61. 2. Moving/2. Traveling to a Goal Location.mp4 35MB
  62. 10. Goal-Orientated Action Planning/5. Global States and Multiple Agents.mp4 35MB
  63. 8. Let's Start Thinking/2.1 NPCFSM_Starter_2019.zip 34MB
  64. 3. Cars/3. Customising Car Behaviours.mp4 33MB
  65. 5. NavMeshes/1. NavMesh Basics.mp4 33MB
  66. 9. Behaviour Trees/4. Embedding Logic in Behaviour Trees.mp4 32MB
  67. 8. Let's Start Thinking/2. Finite State Machines Part 1.mp4 31MB
  68. 4. Waypoints/3. Pathfinding through Waypoints Part 2.mp4 31MB
  69. 10. Goal-Orientated Action Planning/3. Adding Actions to GOAP.mp4 30MB
  70. 2. Moving/1. Vectors and Moving in a Straight Line.mp4 30MB
  71. 2. Moving/3.2 PushForward2019_1_11f1.zip 29MB
  72. 2. Moving/3.3 PushForward2019_1_11f1.zip 29MB
  73. 6. Autonomously Moving Agents/3. Evade.mp4 28MB
  74. 1. Introduction/2. Join the H3D Student Community.mp4 28MB
  75. 5. NavMeshes/2. From Waypoints to NavMesh.mp4 28MB
  76. 8. Let's Start Thinking/4. Finite State Machines Part 3.mp4 28MB
  77. 8. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.mp4 27MB
  78. 7. Moving As One/3.1 Characters.zip 23MB
  79. 9. Behaviour Trees/6. More Logic for Complex Behaviours.mp4 23MB
  80. 2. Moving/4. Slerping.mp4 21MB
  81. 8. Let's Start Thinking/1.2 AIRobotGuard.unitypackage.zip 18MB
  82. 10. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.mp4 18MB
  83. 9. Behaviour Trees/1. Introduction to Behaviour Trees.mp4 17MB
  84. 9. Behaviour Trees/5. Selector Nodes.mp4 16MB
  85. 5. NavMeshes/7.1 StrafeSetPackage.zip 16MB
  86. 5. NavMeshes/8.1 NavMeshAnims.zip 15MB
  87. 1. Introduction/7. Important Note Regarding Unity Updates to FBX Model Importing.mp4 13MB
  88. 10. Goal-Orientated Action Planning/1. Introduction to GOAP.mp4 13MB
  89. 3. Cars/4.1 UnityVehicleStarter2019_1_11f1.zip 11MB
  90. 3. Cars/4.2 UnityVehicleStarter2019_1_11f1.zip 11MB
  91. 3. Cars/2.2 WaypointsCarsStarter.zip 8MB
  92. 2. Moving/1.2 MoveVector.zip 6MB
  93. 9. Behaviour Trees/7.1 RobotGuardBTCompleted.zip 6MB
  94. 9. Behaviour Trees/2.1 RobotGuardBTStarter.zip 6MB
  95. 2. Moving/6.1 Waypoints.zip 5MB
  96. 7. Moving As One/5.1 AIfish.unitypackage.zip 5MB
  97. 2. Moving/7.3 PetCube.zip 4MB
  98. 2. Moving/7.2 PetCube.zip 4MB
  99. 7. Moving As One/8.1 AIWarehouse.zip 4MB
  100. 3. Cars/2.1 WaypointsCarStarter2019_1_11f1.zip 4MB
  101. 2. Moving/6.2 Waypoints2019_1_11f1.zip 3MB
  102. 2. Moving/1.1 MovingVector2019.zip 2MB
  103. 2. Moving/1.3 MovingVector2019.zip 2MB
  104. 2. Moving/7.1 PetCube2019_1_11f1.zip 2MB
  105. 2. Moving/7.2 PetCube2019_1_11f1.zip 2MB
  106. 10. Goal-Orientated Action Planning/2.2 goap-master.zip 2MB
  107. 1. Introduction/5.1 Vector Mathematics Basics.pdf 594KB
  108. 6. Autonomously Moving Agents/1.1 SteeringStarter.zip 592KB
  109. 4. Waypoints/5.1 WaypointTank2D.zip 354KB
  110. 4. Waypoints/5.2 WaypointTank2D2019_1_11f.zip 332KB
  111. 6. Autonomously Moving Agents/8.1 BehaveChallengeSolution.zip 206KB
  112. 6. Autonomously Moving Agents/7.1 SteeringComplexSolution.zip 204KB
  113. 7. Moving As One/10.1 FishFlockSpeedChallenge.pdf 168KB
  114. 10. Goal-Orientated Action Planning/5.1 FinalGOAP.zip 89KB
  115. 10. Goal-Orientated Action Planning/2.1 GOAP.zip 85KB
  116. 7. Moving As One/5. Flocking Part 1.srt 25KB
  117. 4. Waypoints/2. Pathfinding through Waypoints.srt 25KB
  118. 7. Moving As One/4. Fleeing.srt 23KB
  119. 6. Autonomously Moving Agents/6. Hide Part 2.srt 22KB
  120. 5. NavMeshes/3. NavMesh Agents Part 1.srt 22KB
  121. 9. Behaviour Trees/2. Sequence Nodes Part 1.srt 22KB
  122. 10. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.srt 20KB
  123. 9. Behaviour Trees/3. Sequence Nodes Part 2.srt 20KB
  124. 3. Cars/4. Unity's Vehicle System.srt 20KB
  125. 7. Moving As One/6. Flocking Part 2.srt 19KB
  126. 8. Let's Start Thinking/3. Finite State Machines Part 2.srt 19KB
  127. 5. NavMeshes/9.3 AINavMeshComponents.unitypackage.zip 19KB
  128. 9. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.srt 18KB
  129. 3. Cars/2. Car Racing with Waypoints.srt 18KB
  130. 6. Autonomously Moving Agents/5. Hide Part 1.srt 18KB
  131. 8. Let's Start Thinking/1. Line of Sight.srt 18KB
  132. 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.srt 17KB
  133. 10. Goal-Orientated Action Planning/5. Global States and Multiple Agents.srt 17KB
  134. 5. NavMeshes/7. Animating on a NavMesh.srt 17KB
  135. 7. Moving As One/7. Flocking Part 3.srt 17KB
  136. 3. Cars/1. Unity's Waypoint System.srt 16KB
  137. 7. Moving As One/2. Creating a City Crowd Part 1.srt 16KB
  138. 11. End Words/1. Where To Now.srt 16KB
  139. 2. Moving/2. Traveling to a Goal Location.srt 16KB
  140. 2. Moving/3. Pushing the Character Forward.srt 15KB
  141. 10. Goal-Orientated Action Planning/3. Adding Actions to GOAP.srt 15KB
  142. 5. NavMeshes/9. Multiple NavMeshes for Different Agent Sizes.srt 15KB
  143. 6. Autonomously Moving Agents/2. Pursuit.srt 15KB
  144. 6. Autonomously Moving Agents/4. Wander.srt 14KB
  145. 8. Let's Start Thinking/2. Finite State Machines Part 1.srt 14KB
  146. 2. Moving/1. Vectors and Moving in a Straight Line.srt 14KB
  147. 9. Behaviour Trees/4. Embedding Logic in Behaviour Trees.srt 13KB
  148. 6. Autonomously Moving Agents/1. Seek and Flee.srt 13KB
  149. 7. Moving As One/3. Creating a City Crowd Part 2.srt 13KB
  150. 4. Waypoints/3. Pathfinding through Waypoints Part 2.srt 13KB
  151. 5. NavMeshes/4. NavMesh Agents Part 2.srt 13KB
  152. 6. Autonomously Moving Agents/7. Complex Behaviours.srt 12KB
  153. 2. Moving/6. Waypoints.srt 12KB
  154. 1. Introduction/5. Vector Mathematic Basics Cheat Sheet.html 12KB
  155. 5. NavMeshes/2. From Waypoints to NavMesh.srt 12KB
  156. 8. Let's Start Thinking/4. Finite State Machines Part 3.srt 12KB
  157. 4. Waypoints/1. Graph Theory and Pathfinding.srt 12KB
  158. 3. Cars/3. Customising Car Behaviours.srt 11KB
  159. 1. Introduction/4. Not So Scary Vector Mathematics.srt 10KB
  160. 7. Moving As One/1. Crowd Simulation.srt 10KB
  161. 6. Autonomously Moving Agents/8. Behaviour Challenge.srt 10KB
  162. 9. Behaviour Trees/6. More Logic for Complex Behaviours.srt 10KB
  163. 8. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.srt 9KB
  164. 10. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.srt 8KB
  165. 2. Moving/5. About Animation and Translation.srt 8KB
  166. 10. Goal-Orientated Action Planning/1. Introduction to GOAP.srt 8KB
  167. 5. NavMeshes/8. Syncing Animation Speed with NavMesh Agent Speed.srt 8KB
  168. 5. NavMeshes/1. NavMesh Basics.srt 7KB
  169. 2. Moving/4. Slerping.srt 6KB
  170. 1. Introduction/7. Important Note Regarding Unity Updates to FBX Model Importing.srt 6KB
  171. 9. Behaviour Trees/5. Selector Nodes.srt 6KB
  172. 3. Cars/1.1 UnityWPs.zip 6KB
  173. 8. Let's Start Thinking/4.1 FSMCompleted.zip 6KB
  174. 9. Behaviour Trees/1. Introduction to Behaviour Trees.srt 5KB
  175. 1. Introduction/1. Introduction.srt 5KB
  176. 6. Autonomously Moving Agents/3. Evade.srt 4KB
  177. 10. Goal-Orientated Action Planning/4.1 Actions.zip 3KB
  178. 9. Behaviour Trees/8.1 ReturnToAttack.zip 3KB
  179. 7. Moving As One/7.1 FlockObstacles.zip 3KB
  180. 7. Moving As One/4.1 FleeCylinder.zip 2KB
  181. 4. Waypoints/3.1 WPAStar.zip 2KB
  182. 6. Autonomously Moving Agents/5.1 HideP1Solution.zip 2KB
  183. 4. Waypoints/5. Waypoints in 2D.html 2KB
  184. 1. Introduction/2. Join the H3D Student Community.srt 2KB
  185. 6. Autonomously Moving Agents/6.1 HideP2Solution.zip 2KB
  186. 5. NavMeshes/3.1 NMA1.zip 2KB
  187. 7. Moving As One/9.1 IdleAIControlSolution.zip 1KB
  188. 6. Autonomously Moving Agents/4.1 WanderSolution.zip 1KB
  189. 8. Let's Start Thinking/1.1 AIController.cs.zip 1KB
  190. 3. Cars/3.1 SimpleAICar.cs.zip 1KB
  191. 2. Moving/7.1 PETCUBESOLUTION.zip 1KB
  192. 2. Moving/7.3 PETCUBESOLUTION.zip 1KB
  193. 10. Goal-Orientated Action Planning/3.1 PickupFlour.cs.zip 1KB
  194. 6. Autonomously Moving Agents/3.1 EvadeSolution.zip 1KB
  195. Verify Files.txt 1KB
  196. 6. Autonomously Moving Agents/2.1 PursuitSolution.zip 1KB
  197. 3. Cars/1.2 FollowGoal.cs.zip 982B
  198. 2. Moving/2.1 MoveToGoal.cs.zip 968B
  199. 2. Moving/3.1 MoveLocal.cs.zip 946B
  200. 2. Moving/3.3 MoveLocal.cs.zip 946B
  201. 2. Moving/4.1 MoveLocalSlerp.zip 946B
  202. 6. Autonomously Moving Agents/1.2 SeekFleeBotSolution.zip 850B
  203. 2. Moving/1.1 Move.cs.zip 819B
  204. 2. Moving/1.3 Move.cs.zip 819B
  205. 1. Introduction/3. FAQ's.html 801B
  206. 7. Moving As One/8. Challenge 1.html 367B
  207. 5. NavMeshes/10. Challenge.html 330B
  208. 2. Moving/7. Challenge.html 308B
  209. 4. Waypoints/4. Challenge.html 299B
  210. 9. Behaviour Trees/8. Challenge.html 291B
  211. 5. NavMeshes/6. Fixing Mixamo Textures.html 247B
  212. 7. Moving As One/10. Challenge 3.html 198B
  213. 7. Moving As One/9. Challenge 2.html 179B
  214. 1. Introduction/6. Test your vector mathematics knowledge.html 142B
  215. 8. Let's Start Thinking/6. Challenge.html 135B
  216. [FreeAllCourse.Com].url 52B