[] Udemy - The Beginner's Guide to Artificial Intelligence in Unity 收录时间:2020-07-15 06:07:36 文件大小:6GB 下载次数:16 最近下载:2021-01-11 19:37:02 磁力链接: magnet:?xt=urn:btih:5a6379a1e3a85e6726651b07bb60e07e42b4a25b 立即下载 复制链接 文件列表 7. Moving As One/2.1 StreetSceneStarter.zip 696MB 5. NavMeshes/5.2 ZombieChaserStarter.zip 543MB 5. NavMeshes/5.1 ZombieChaserStarter2019.zip 451MB 11. End Words/1. Where To Now.mp4 251MB 6. Autonomously Moving Agents/6. Hide Part 2.mp4 144MB 5. NavMeshes/9.2 AgentSizesStarter.zip 105MB 6. Autonomously Moving Agents/5. Hide Part 1.mp4 104MB 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4 103MB 3. Cars/4. Unity's Vehicle System.mp4 88MB 6. Autonomously Moving Agents/2. Pursuit.mp4 86MB 6. Autonomously Moving Agents/1. Seek and Flee.mp4 83MB 7. Moving As One/7. Flocking Part 3.mp4 82MB 6. Autonomously Moving Agents/4. Wander.mp4 82MB 5. NavMeshes/9. Multiple NavMeshes for Different Agent Sizes.mp4 82MB 6. Autonomously Moving Agents/8. Behaviour Challenge.mp4 78MB 6. Autonomously Moving Agents/7. Complex Behaviours.mp4 78MB 5. NavMeshes/9.1 AgentSizesStarter2019.zip 75MB 7. Moving As One/4. Fleeing.mp4 73MB 7. Moving As One/6. Flocking Part 2.mp4 73MB 5. NavMeshes/3. NavMesh Agents Part 1.mp4 72MB 5. NavMeshes/8. Syncing Animation Speed with NavMesh Agent Speed.mp4 70MB 3. Cars/4.2 StarterPackage.zip 70MB 3. Cars/4.1 StarterPackage.zip 70MB 5. NavMeshes/10.1 MultiNavMeshStationSolution.zip 70MB 8. Let's Start Thinking/6.1 LineOfSightFSM.zip 70MB 5. NavMeshes/7. Animating on a NavMesh.mp4 66MB 5. NavMeshes/3.2 NavMeshStationStarter.zip 61MB 8. Let's Start Thinking/1. Line of Sight.mp4 61MB 7. Moving As One/2. Creating a City Crowd Part 1.mp4 61MB 1. Introduction/1. Introduction.mp4 61MB 2. Moving/3. Pushing the Character Forward.mp4 60MB 2. Moving/5.2 AnimationStarter2019_1_11f.zip 60MB 7. Moving As One/1. Crowd Simulation.mp4 58MB 4. Waypoints/2. Pathfinding through Waypoints.mp4 58MB 1. Introduction/4. Not So Scary Vector Mathematics.mp4 57MB 7. Moving As One/5. Flocking Part 1.mp4 57MB 7. Moving As One/3. Creating a City Crowd Part 2.mp4 55MB 5. NavMeshes/4. NavMesh Agents Part 2.mp4 53MB 9. Behaviour Trees/2. Sequence Nodes Part 1.mp4 51MB 9. Behaviour Trees/3. Sequence Nodes Part 2.mp4 49MB 3. Cars/2. Car Racing with Waypoints.mp4 48MB 9. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.mp4 47MB 3. Cars/1. Unity's Waypoint System.mp4 47MB 4. Waypoints/4.1 TankButtonChallenge.zip 42MB 8. Let's Start Thinking/2.2 NPCFSMStarter.zip 40MB 2. Moving/5.1 AnimationStarter.zip 40MB 2. Moving/3.1 PushForward.zip 38MB 2. Moving/3.2 PushForward.zip 38MB 8. Let's Start Thinking/3. Finite State Machines Part 2.mp4 38MB 2. Moving/5. About Animation and Translation.mp4 36MB 4. Waypoints/1. Graph Theory and Pathfinding.mp4 36MB 10. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.mp4 36MB 2. Moving/6. Waypoints.mp4 36MB 4. Waypoints/2.1 WaypointsAStarStarterUnityPkg.zip 36MB 4. Waypoints/2.2 WaypointsAStarStarterUnityPkg.zip 36MB 4. Waypoints/3.1 Waypoints_Solution.zip.mtd 35MB 4. Waypoints/3.2 Waypoints_Solution.zip 35MB 4. Waypoints/2.1 WayPointsStarter2019_1_12f.zip 35MB 4. Waypoints/2.2 WayPointsStarter2019_1_12f.zip 35MB 4. Waypoints/4.2 TankButtonChallenge2019_1_11f.zip 35MB 2. Moving/2. Traveling to a Goal Location.mp4 35MB 10. Goal-Orientated Action Planning/5. Global States and Multiple Agents.mp4 35MB 8. Let's Start Thinking/2.1 NPCFSM_Starter_2019.zip 34MB 3. Cars/3. Customising Car Behaviours.mp4 33MB 5. NavMeshes/1. NavMesh Basics.mp4 33MB 9. Behaviour Trees/4. Embedding Logic in Behaviour Trees.mp4 32MB 8. Let's Start Thinking/2. Finite State Machines Part 1.mp4 31MB 4. Waypoints/3. Pathfinding through Waypoints Part 2.mp4 31MB 10. Goal-Orientated Action Planning/3. Adding Actions to GOAP.mp4 30MB 2. Moving/1. Vectors and Moving in a Straight Line.mp4 30MB 2. Moving/3.2 PushForward2019_1_11f1.zip 29MB 2. Moving/3.3 PushForward2019_1_11f1.zip 29MB 6. Autonomously Moving Agents/3. Evade.mp4 28MB 1. Introduction/2. Join the H3D Student Community.mp4 28MB 5. NavMeshes/2. From Waypoints to NavMesh.mp4 28MB 8. Let's Start Thinking/4. Finite State Machines Part 3.mp4 28MB 8. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.mp4 27MB 7. Moving As One/3.1 Characters.zip 23MB 9. Behaviour Trees/6. More Logic for Complex Behaviours.mp4 23MB 2. Moving/4. Slerping.mp4 21MB 8. Let's Start Thinking/1.2 AIRobotGuard.unitypackage.zip 18MB 10. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.mp4 18MB 9. Behaviour Trees/1. Introduction to Behaviour Trees.mp4 17MB 9. Behaviour Trees/5. Selector Nodes.mp4 16MB 5. NavMeshes/7.1 StrafeSetPackage.zip 16MB 5. NavMeshes/8.1 NavMeshAnims.zip 15MB 1. Introduction/7. Important Note Regarding Unity Updates to FBX Model Importing.mp4 13MB 10. Goal-Orientated Action Planning/1. Introduction to GOAP.mp4 13MB 3. Cars/4.1 UnityVehicleStarter2019_1_11f1.zip 11MB 3. Cars/4.2 UnityVehicleStarter2019_1_11f1.zip 11MB 3. Cars/2.2 WaypointsCarsStarter.zip 8MB 2. Moving/1.2 MoveVector.zip 6MB 9. Behaviour Trees/7.1 RobotGuardBTCompleted.zip 6MB 9. Behaviour Trees/2.1 RobotGuardBTStarter.zip 6MB 2. Moving/6.1 Waypoints.zip 5MB 7. Moving As One/5.1 AIfish.unitypackage.zip 5MB 2. Moving/7.3 PetCube.zip 4MB 2. Moving/7.2 PetCube.zip 4MB 7. Moving As One/8.1 AIWarehouse.zip 4MB 3. Cars/2.1 WaypointsCarStarter2019_1_11f1.zip 4MB 2. Moving/6.2 Waypoints2019_1_11f1.zip 3MB 2. Moving/1.1 MovingVector2019.zip 2MB 2. Moving/1.3 MovingVector2019.zip 2MB 2. Moving/7.1 PetCube2019_1_11f1.zip 2MB 2. Moving/7.2 PetCube2019_1_11f1.zip 2MB 10. Goal-Orientated Action Planning/2.2 goap-master.zip 2MB 1. Introduction/5.1 Vector Mathematics Basics.pdf 594KB 6. Autonomously Moving Agents/1.1 SteeringStarter.zip 592KB 4. Waypoints/5.1 WaypointTank2D.zip 354KB 4. Waypoints/5.2 WaypointTank2D2019_1_11f.zip 332KB 6. Autonomously Moving Agents/8.1 BehaveChallengeSolution.zip 206KB 6. Autonomously Moving Agents/7.1 SteeringComplexSolution.zip 204KB 7. Moving As One/10.1 FishFlockSpeedChallenge.pdf 168KB 10. Goal-Orientated Action Planning/5.1 FinalGOAP.zip 89KB 10. Goal-Orientated Action Planning/2.1 GOAP.zip 85KB 7. Moving As One/5. Flocking Part 1.srt 25KB 4. Waypoints/2. Pathfinding through Waypoints.srt 25KB 7. Moving As One/4. Fleeing.srt 23KB 6. Autonomously Moving Agents/6. Hide Part 2.srt 22KB 5. NavMeshes/3. NavMesh Agents Part 1.srt 22KB 9. Behaviour Trees/2. Sequence Nodes Part 1.srt 22KB 10. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.srt 20KB 9. Behaviour Trees/3. Sequence Nodes Part 2.srt 20KB 3. Cars/4. Unity's Vehicle System.srt 20KB 7. Moving As One/6. Flocking Part 2.srt 19KB 8. Let's Start Thinking/3. Finite State Machines Part 2.srt 19KB 5. NavMeshes/9.3 AINavMeshComponents.unitypackage.zip 19KB 9. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.srt 18KB 3. Cars/2. Car Racing with Waypoints.srt 18KB 6. Autonomously Moving Agents/5. Hide Part 1.srt 18KB 8. Let's Start Thinking/1. Line of Sight.srt 18KB 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.srt 17KB 10. Goal-Orientated Action Planning/5. Global States and Multiple Agents.srt 17KB 5. NavMeshes/7. Animating on a NavMesh.srt 17KB 7. Moving As One/7. Flocking Part 3.srt 17KB 3. Cars/1. Unity's Waypoint System.srt 16KB 7. Moving As One/2. Creating a City Crowd Part 1.srt 16KB 11. End Words/1. Where To Now.srt 16KB 2. Moving/2. Traveling to a Goal Location.srt 16KB 2. Moving/3. Pushing the Character Forward.srt 15KB 10. Goal-Orientated Action Planning/3. Adding Actions to GOAP.srt 15KB 5. NavMeshes/9. Multiple NavMeshes for Different Agent Sizes.srt 15KB 6. Autonomously Moving Agents/2. Pursuit.srt 15KB 6. Autonomously Moving Agents/4. Wander.srt 14KB 8. Let's Start Thinking/2. Finite State Machines Part 1.srt 14KB 2. Moving/1. Vectors and Moving in a Straight Line.srt 14KB 9. Behaviour Trees/4. Embedding Logic in Behaviour Trees.srt 13KB 6. Autonomously Moving Agents/1. Seek and Flee.srt 13KB 7. Moving As One/3. Creating a City Crowd Part 2.srt 13KB 4. Waypoints/3. Pathfinding through Waypoints Part 2.srt 13KB 5. NavMeshes/4. NavMesh Agents Part 2.srt 13KB 6. Autonomously Moving Agents/7. Complex Behaviours.srt 12KB 2. Moving/6. Waypoints.srt 12KB 1. Introduction/5. Vector Mathematic Basics Cheat Sheet.html 12KB 5. NavMeshes/2. From Waypoints to NavMesh.srt 12KB 8. Let's Start Thinking/4. Finite State Machines Part 3.srt 12KB 4. Waypoints/1. Graph Theory and Pathfinding.srt 12KB 3. Cars/3. Customising Car Behaviours.srt 11KB 1. Introduction/4. Not So Scary Vector Mathematics.srt 10KB 7. Moving As One/1. Crowd Simulation.srt 10KB 6. Autonomously Moving Agents/8. Behaviour Challenge.srt 10KB 9. Behaviour Trees/6. More Logic for Complex Behaviours.srt 10KB 8. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.srt 9KB 10. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.srt 8KB 2. Moving/5. About Animation and Translation.srt 8KB 10. Goal-Orientated Action Planning/1. Introduction to GOAP.srt 8KB 5. NavMeshes/8. Syncing Animation Speed with NavMesh Agent Speed.srt 8KB 5. NavMeshes/1. NavMesh Basics.srt 7KB 2. Moving/4. Slerping.srt 6KB 1. Introduction/7. Important Note Regarding Unity Updates to FBX Model Importing.srt 6KB 9. Behaviour Trees/5. Selector Nodes.srt 6KB 3. Cars/1.1 UnityWPs.zip 6KB 8. Let's Start Thinking/4.1 FSMCompleted.zip 6KB 9. Behaviour Trees/1. Introduction to Behaviour Trees.srt 5KB 1. Introduction/1. Introduction.srt 5KB 6. Autonomously Moving Agents/3. Evade.srt 4KB 10. Goal-Orientated Action Planning/4.1 Actions.zip 3KB 9. Behaviour Trees/8.1 ReturnToAttack.zip 3KB 7. Moving As One/7.1 FlockObstacles.zip 3KB 7. Moving As One/4.1 FleeCylinder.zip 2KB 4. Waypoints/3.1 WPAStar.zip 2KB 6. Autonomously Moving Agents/5.1 HideP1Solution.zip 2KB 4. Waypoints/5. Waypoints in 2D.html 2KB 1. Introduction/2. Join the H3D Student Community.srt 2KB 6. Autonomously Moving Agents/6.1 HideP2Solution.zip 2KB 5. NavMeshes/3.1 NMA1.zip 2KB 7. Moving As One/9.1 IdleAIControlSolution.zip 1KB 6. Autonomously Moving Agents/4.1 WanderSolution.zip 1KB 8. Let's Start Thinking/1.1 AIController.cs.zip 1KB 3. Cars/3.1 SimpleAICar.cs.zip 1KB 2. Moving/7.1 PETCUBESOLUTION.zip 1KB 2. Moving/7.3 PETCUBESOLUTION.zip 1KB 10. Goal-Orientated Action Planning/3.1 PickupFlour.cs.zip 1KB 6. Autonomously Moving Agents/3.1 EvadeSolution.zip 1KB Verify Files.txt 1KB 6. Autonomously Moving Agents/2.1 PursuitSolution.zip 1KB 3. Cars/1.2 FollowGoal.cs.zip 982B 2. Moving/2.1 MoveToGoal.cs.zip 968B 2. Moving/3.1 MoveLocal.cs.zip 946B 2. Moving/3.3 MoveLocal.cs.zip 946B 2. Moving/4.1 MoveLocalSlerp.zip 946B 6. Autonomously Moving Agents/1.2 SeekFleeBotSolution.zip 850B 2. Moving/1.1 Move.cs.zip 819B 2. Moving/1.3 Move.cs.zip 819B 1. Introduction/3. FAQ's.html 801B 7. Moving As One/8. Challenge 1.html 367B 5. NavMeshes/10. Challenge.html 330B 2. Moving/7. Challenge.html 308B 4. Waypoints/4. Challenge.html 299B 9. Behaviour Trees/8. Challenge.html 291B 5. NavMeshes/6. Fixing Mixamo Textures.html 247B 7. Moving As One/10. Challenge 3.html 198B 7. Moving As One/9. Challenge 2.html 179B 1. Introduction/6. Test your vector mathematics knowledge.html 142B 8. Let's Start Thinking/6. Challenge.html 135B [FreeAllCourse.Com].url 52B