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Digital-Tutors - Unity Mobile Game Development Series

  • 收录时间:2018-04-21 11:40:41
  • 文件大小:9GB
  • 下载次数:166
  • 最近下载:2021-01-03 00:58:27
  • 磁力链接:

文件列表

  1. SetDressing/project_files.zip 498MB
  2. CharacterWeaponModeling/project_files.zip 408MB
  3. LightingLightmapping/project_files.zip 150MB
  4. UVLayoutTexturing/7. Adding dirt and grime to textures.flv 149MB
  5. CommunicationNotificationCenter/project_files.zip 149MB
  6. ConceptDesign/project_files.zip 137MB
  7. LightingLightmapping/7. Using lights for dramatic effect in Unity.flv 117MB
  8. LevelDesign/11. Inspecting the tunnel system.flv 105MB
  9. LevelDesign/10. Finishing the tunnel system.flv 102MB
  10. UVLayoutTexturing/8. Making efficient use of UV space.flv 101MB
  11. LevelDesign/14. Refining the platform area.flv 101MB
  12. EnvironmentModeling/10. Modeling the corner sections.flv 100MB
  13. LevelDesign/12. Set dressing the subway platform area.flv 91MB
  14. LevelDesign/06. Assembling the level.flv 89MB
  15. UVLayoutTexturing/4. Using multiple UV projection methods.flv 87MB
  16. LevelDesign/09. Adding more details through set dressing.flv 85MB
  17. LevelDesign/13. Adding more detail to the platform area.flv 84MB
  18. RiggingAnimation/07. Looking at the player's rig.flv 83MB
  19. UVLayoutTexturing/6. Using photographs to create textures.flv 82MB
  20. EnvironmentModeling/06. Building the intersection.flv 77MB
  21. RiggingAnimation/05. Looking at the tick rig.flv 76MB
  22. CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv 76MB
  23. LevelDesign/project_files.zip 76MB
  24. UVLayoutTexturing/3. Hiding UV seams on geometry.flv 76MB
  25. EnvironmentModeling/05. Modeling the straight ceiling.flv 76MB
  26. UVLayoutTexturing/5. Consolidating object textures for games.flv 75MB
  27. RiggingAnimation/12. The player's animations.flv 74MB
  28. LevelDesign/08. Set dressing the tunnel system.flv 73MB
  29. LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv 73MB
  30. CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv 73MB
  31. LevelDesign/07. Inspecting the base level.flv 72MB
  32. LevelDesign/05. Finish applying the optimized materials.flv 72MB
  33. CharacterWeaponModeling/09. Modifying the high-resolution player model.flv 67MB
  34. EnvironmentModeling/11. Final fit and export.flv 67MB
  35. CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv 65MB
  36. RiggingAnimation/project_files.zip 64MB
  37. UserInterfaceDesign/07. Cropping and saving user interface graphics.flv 63MB
  38. ConceptDesign/08. Digital painting Painting the organic structures.flv 62MB
  39. UVLayoutTexturing/2. Starting the UV layout process.flv 62MB
  40. GUIFunctionality/04. Implementing the joystick up and down states.flv 61MB
  41. EnvironmentModeling/02. Building the level proxy.flv 61MB
  42. EnvironmentModeling/09. Modifying existing geometry.flv 61MB
  43. EnvironmentModeling/07. Finishing the intersection.flv 61MB
  44. SetDressing/02. Creating the wood planks.flv 60MB
  45. GUIFunctionality/11. Creating the timer.flv 60MB
  46. GUIFunctionality/13. Implementing the health bar to the player.flv 60MB
  47. GUIFunctionality/06. Creating the fire button.flv 59MB
  48. SetDressing/06. Creating the large egg.flv 58MB
  49. CharacterWeaponModeling/12. Scaling and preparing models.flv 58MB
  50. SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv 57MB
  51. SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv 57MB
  52. CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv 57MB
  53. CharacterWeaponModeling/10. Building game-ready geometry for the player.flv 57MB
  54. PlayerFunctionality/4. Creating weapon functionality.flv 57MB
  55. GUIFunctionality/10. Scripting the ammo GUI.flv 56MB
  56. LightingLightmapping/3. Lightmapping in Unity.flv 56MB
  57. PlayerFunctionality/7. Creating the shotgun script.flv 56MB
  58. SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv 56MB
  59. RiggingAnimation/04. Taking a look at the goo overhang rig.flv 56MB
  60. SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv 55MB
  61. ConceptDesign/07. Digital painting Painting light sources.flv 53MB
  62. GUIFunctionality/14. Creating the kill counter.flv 53MB
  63. EnvironmentModeling/08. Modeling the curved section.flv 52MB
  64. SetDressing/12. Dressing the level.flv 52MB
  65. CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv 52MB
  66. LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv 51MB
  67. UserInterfaceDesign/06. Creating the main menu graphics.flv 51MB
  68. PlayerFunctionality/8. Creating the damage controller.flv 50MB
  69. SetDressing/05. Creating Vector Displacement Stamps.flv 50MB
  70. GUIFunctionality/03. Scripting custom joysticks.flv 50MB
  71. LevelDesign/15. Making final tweaks to the level design.flv 50MB
  72. CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv 50MB
  73. CharacterWeaponModeling/06. Painting the shotgun texture.flv 50MB
  74. PlayerFunctionality/6. Finishing up the assault rifle script.flv 50MB
  75. RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv 50MB
  76. EnvironmentModeling/03. Modeling the straight section.flv 49MB
  77. GUIFunctionality/05. Scripting the crosshair.flv 49MB
  78. UserInterfaceDesign/03. Strategies for building user interface graphics.flv 49MB
  79. UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv 48MB
  80. LevelDesign/04. Applying optimized materials.flv 48MB
  81. SavingDataHighscores/06. Automatically centering our text using our Location class.flv 48MB
  82. CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv 48MB
  83. SavingDataHighscores/17. Scripting an add new highscore function.flv 47MB
  84. LightingLightmapping/8. Enhancing normal map details in Unity.flv 46MB
  85. SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv 45MB
  86. CommunicationNotificationCenter/03. Component to Component communication on the same object.flv 44MB
  87. PlayerFunctionality/2. Create player movement.flv 44MB
  88. SetDressing/07. Creating the drain debris.flv 44MB
  89. UserInterfaceDesign/04. Building multiple states of one graphic.flv 44MB
  90. UserInterfaceDesign/project_files.zip 44MB
  91. UVLayoutTexturing/project_files.zip 43MB
  92. GUIFunctionality/12. Scripting the health bar.flv 43MB
  93. CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv 43MB
  94. SetDressing/08. Creating the overhanging debris.flv 42MB
  95. SetDressing/04. Creating the old oil drum.flv 42MB
  96. UserInterfaceDesign/10. Modifying our workflow for special instances.flv 42MB
  97. ConceptDesign/02. Responsibilities of the concept artist.flv 42MB
  98. SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv 42MB
  99. SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv 42MB
  100. UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv 41MB
  101. RiggingAnimation/10. Animating the background assets.flv 41MB
  102. EnvironmentModeling/04. Building the drains.flv 41MB
  103. CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv 40MB
  104. UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv 40MB
  105. SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv 40MB
  106. SetDressing/03. Building the lights.flv 40MB
  107. CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv 39MB
  108. SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv 38MB
  109. CommunicationNotificationCenter/10. Sending data with the notification function.flv 38MB
  110. ConceptDesign/06. Digital painting Rendering and general color scheme.flv 37MB
  111. GUIFunctionality/07. Implementing the reload button.flv 36MB
  112. GUIFunctionality/08. Scripting the weapon swap.flv 36MB
  113. RiggingAnimation/11. Animating the tick.flv 36MB
  114. ConceptDesign/03. Planning out the layout of a level.flv 36MB
  115. CommunicationNotificationCenter/05. Finding objects and components at run-time.flv 35MB
  116. SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv 35MB
  117. PlayerFunctionality/3. Modifying the camera view.flv 35MB
  118. GUIFunctionality/02. Basic joystick modification.flv 35MB
  119. PlayerFunctionality/5. Creating the assault rifle script.flv 35MB
  120. SavingDataHighscores/10. Adding a height offset to display all our names.flv 35MB
  121. CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv 35MB
  122. SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv 34MB
  123. SetDressing/09. Creating debris around the upper drain.flv 34MB
  124. LevelDesign/02. Project file organization.flv 34MB
  125. ConceptDesign/04. Creating concept sketches for the straight hallways.flv 33MB
  126. ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv 33MB
  127. GUIFunctionality/09. Implementing the weapon swap functionality.flv 32MB
  128. CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv 32MB
  129. SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv 32MB
  130. LightingLightmapping/2. Real-time lights and shadows in Unity.flv 31MB
  131. SetDressing/11. Building the corner debris.flv 31MB
  132. UserInterfaceDesign/02. Getting started with the user interface design.flv 31MB
  133. SavingDataHighscores/03. Consulting our game design document to begin our script.flv 31MB
  134. SavingDataHighscores/20. Inserting our highscores into our data correctly.flv 30MB
  135. RiggingAnimation/08. Exploring the weapon rig.flv 30MB
  136. LevelDesign/03. Optimizing game materials.flv 30MB
  137. CommunicationNotificationCenter/08. Sending and Receiving a notification.flv 30MB
  138. SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv 29MB
  139. SetDressing/10. Creating the connective tissue.flv 29MB
  140. CharacterWeaponModeling/02. Examining the assault rifle model.flv 29MB
  141. SavingDataHighscores/09. Displaying our entire array using a For loop.flv 28MB
  142. SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv 28MB
  143. SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv 28MB
  144. SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv 27MB
  145. LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv 26MB
  146. RiggingAnimation/03. Looking at the goo egg rig.flv 25MB
  147. SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv 25MB
  148. SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv 24MB
  149. SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv 24MB
  150. SavingDataHighscores/07. Creating a new GUI Style to format our text.flv 24MB
  151. RiggingAnimation/13. Reversing an animation.flv 22MB
  152. SavingDataHighscores/18. Testing if we need to create a new highscore.flv 22MB
  153. SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv 22MB
  154. RiggingAnimation/02. Preparing rigs for Unity.flv 20MB
  155. GUIFunctionality/project_files.zip 18MB
  156. CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv 17MB
  157. RiggingAnimation/09. Preparing animations for Unity.flv 16MB
  158. SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv 15MB
  159. EnvironmentModeling/project_files.zip 14MB
  160. RiggingAnimation/01. Introduction and project overview.flv 13MB
  161. SavingDataHighscores/project_files.zip 12MB
  162. CharacterWeaponModeling/01. Introduction and project overview.flv 12MB
  163. UVLayoutTexturing/1. Introduction and project overview.flv 11MB
  164. SetDressing/01. Introduction and project overview.flv 11MB
  165. EnvironmentModeling/01. Introduction and project overview.flv 11MB
  166. LightingLightmapping/1. Introduction and project overview.flv 10MB
  167. GUIFunctionality/01. Introduction and project overview.flv 10MB
  168. UserInterfaceDesign/01. Introduction and project overview.flv 9MB
  169. ConceptDesign/01. Introduction and project overview.flv 9MB
  170. SavingDataHighscores/01. Introduction and project overview.flv 9MB
  171. PlayerFunctionality/project_files.zip 8MB
  172. CommunicationNotificationCenter/01. Introduction and project overview.flv 8MB
  173. LevelDesign/01. Introduction and project overview.flv 6MB
  174. PlayerFunctionality/1. Introduction and project overview.flv 4MB