Digital-Tutors - Unity Mobile Game Development Series 收录时间:2018-04-21 11:40:41 文件大小:9GB 下载次数:166 最近下载:2021-01-03 00:58:27 磁力链接: magnet:?xt=urn:btih:5b548939ec5480faeef20e18e666bdb907a6f847 立即下载 复制链接 文件列表 SetDressing/project_files.zip 498MB CharacterWeaponModeling/project_files.zip 408MB LightingLightmapping/project_files.zip 150MB UVLayoutTexturing/7. Adding dirt and grime to textures.flv 149MB CommunicationNotificationCenter/project_files.zip 149MB ConceptDesign/project_files.zip 137MB LightingLightmapping/7. Using lights for dramatic effect in Unity.flv 117MB LevelDesign/11. Inspecting the tunnel system.flv 105MB LevelDesign/10. Finishing the tunnel system.flv 102MB UVLayoutTexturing/8. Making efficient use of UV space.flv 101MB LevelDesign/14. Refining the platform area.flv 101MB EnvironmentModeling/10. Modeling the corner sections.flv 100MB LevelDesign/12. Set dressing the subway platform area.flv 91MB LevelDesign/06. Assembling the level.flv 89MB UVLayoutTexturing/4. Using multiple UV projection methods.flv 87MB LevelDesign/09. Adding more details through set dressing.flv 85MB LevelDesign/13. Adding more detail to the platform area.flv 84MB RiggingAnimation/07. Looking at the player's rig.flv 83MB UVLayoutTexturing/6. Using photographs to create textures.flv 82MB EnvironmentModeling/06. Building the intersection.flv 77MB RiggingAnimation/05. Looking at the tick rig.flv 76MB CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv 76MB LevelDesign/project_files.zip 76MB UVLayoutTexturing/3. Hiding UV seams on geometry.flv 76MB EnvironmentModeling/05. Modeling the straight ceiling.flv 76MB UVLayoutTexturing/5. Consolidating object textures for games.flv 75MB RiggingAnimation/12. The player's animations.flv 74MB LevelDesign/08. Set dressing the tunnel system.flv 73MB LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv 73MB CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv 73MB LevelDesign/07. Inspecting the base level.flv 72MB LevelDesign/05. Finish applying the optimized materials.flv 72MB CharacterWeaponModeling/09. Modifying the high-resolution player model.flv 67MB EnvironmentModeling/11. Final fit and export.flv 67MB CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv 65MB RiggingAnimation/project_files.zip 64MB UserInterfaceDesign/07. Cropping and saving user interface graphics.flv 63MB ConceptDesign/08. Digital painting Painting the organic structures.flv 62MB UVLayoutTexturing/2. Starting the UV layout process.flv 62MB GUIFunctionality/04. Implementing the joystick up and down states.flv 61MB EnvironmentModeling/02. Building the level proxy.flv 61MB EnvironmentModeling/09. Modifying existing geometry.flv 61MB EnvironmentModeling/07. Finishing the intersection.flv 61MB SetDressing/02. Creating the wood planks.flv 60MB GUIFunctionality/11. Creating the timer.flv 60MB GUIFunctionality/13. Implementing the health bar to the player.flv 60MB GUIFunctionality/06. Creating the fire button.flv 59MB SetDressing/06. Creating the large egg.flv 58MB CharacterWeaponModeling/12. Scaling and preparing models.flv 58MB SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv 57MB SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv 57MB CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv 57MB CharacterWeaponModeling/10. Building game-ready geometry for the player.flv 57MB PlayerFunctionality/4. Creating weapon functionality.flv 57MB GUIFunctionality/10. Scripting the ammo GUI.flv 56MB LightingLightmapping/3. Lightmapping in Unity.flv 56MB PlayerFunctionality/7. Creating the shotgun script.flv 56MB SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv 56MB RiggingAnimation/04. Taking a look at the goo overhang rig.flv 56MB SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv 55MB ConceptDesign/07. Digital painting Painting light sources.flv 53MB GUIFunctionality/14. Creating the kill counter.flv 53MB EnvironmentModeling/08. Modeling the curved section.flv 52MB SetDressing/12. Dressing the level.flv 52MB CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv 52MB LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv 51MB UserInterfaceDesign/06. Creating the main menu graphics.flv 51MB PlayerFunctionality/8. Creating the damage controller.flv 50MB SetDressing/05. Creating Vector Displacement Stamps.flv 50MB GUIFunctionality/03. Scripting custom joysticks.flv 50MB LevelDesign/15. Making final tweaks to the level design.flv 50MB CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv 50MB CharacterWeaponModeling/06. Painting the shotgun texture.flv 50MB PlayerFunctionality/6. Finishing up the assault rifle script.flv 50MB RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv 50MB EnvironmentModeling/03. Modeling the straight section.flv 49MB GUIFunctionality/05. Scripting the crosshair.flv 49MB UserInterfaceDesign/03. Strategies for building user interface graphics.flv 49MB UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv 48MB LevelDesign/04. Applying optimized materials.flv 48MB SavingDataHighscores/06. Automatically centering our text using our Location class.flv 48MB CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv 48MB SavingDataHighscores/17. Scripting an add new highscore function.flv 47MB LightingLightmapping/8. Enhancing normal map details in Unity.flv 46MB SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv 45MB CommunicationNotificationCenter/03. Component to Component communication on the same object.flv 44MB PlayerFunctionality/2. Create player movement.flv 44MB SetDressing/07. Creating the drain debris.flv 44MB UserInterfaceDesign/04. Building multiple states of one graphic.flv 44MB UserInterfaceDesign/project_files.zip 44MB UVLayoutTexturing/project_files.zip 43MB GUIFunctionality/12. Scripting the health bar.flv 43MB CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv 43MB SetDressing/08. Creating the overhanging debris.flv 42MB SetDressing/04. Creating the old oil drum.flv 42MB UserInterfaceDesign/10. Modifying our workflow for special instances.flv 42MB ConceptDesign/02. Responsibilities of the concept artist.flv 42MB SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv 42MB SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv 42MB UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv 41MB RiggingAnimation/10. Animating the background assets.flv 41MB EnvironmentModeling/04. Building the drains.flv 41MB CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv 40MB UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv 40MB SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv 40MB SetDressing/03. Building the lights.flv 40MB CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv 39MB SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv 38MB CommunicationNotificationCenter/10. Sending data with the notification function.flv 38MB ConceptDesign/06. Digital painting Rendering and general color scheme.flv 37MB GUIFunctionality/07. Implementing the reload button.flv 36MB GUIFunctionality/08. Scripting the weapon swap.flv 36MB RiggingAnimation/11. Animating the tick.flv 36MB ConceptDesign/03. Planning out the layout of a level.flv 36MB CommunicationNotificationCenter/05. Finding objects and components at run-time.flv 35MB SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv 35MB PlayerFunctionality/3. Modifying the camera view.flv 35MB GUIFunctionality/02. Basic joystick modification.flv 35MB PlayerFunctionality/5. Creating the assault rifle script.flv 35MB SavingDataHighscores/10. Adding a height offset to display all our names.flv 35MB CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv 35MB SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv 34MB SetDressing/09. Creating debris around the upper drain.flv 34MB LevelDesign/02. Project file organization.flv 34MB ConceptDesign/04. Creating concept sketches for the straight hallways.flv 33MB ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv 33MB GUIFunctionality/09. Implementing the weapon swap functionality.flv 32MB CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv 32MB SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv 32MB LightingLightmapping/2. Real-time lights and shadows in Unity.flv 31MB SetDressing/11. Building the corner debris.flv 31MB UserInterfaceDesign/02. Getting started with the user interface design.flv 31MB SavingDataHighscores/03. Consulting our game design document to begin our script.flv 31MB SavingDataHighscores/20. Inserting our highscores into our data correctly.flv 30MB RiggingAnimation/08. Exploring the weapon rig.flv 30MB LevelDesign/03. Optimizing game materials.flv 30MB CommunicationNotificationCenter/08. Sending and Receiving a notification.flv 30MB SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv 29MB SetDressing/10. Creating the connective tissue.flv 29MB CharacterWeaponModeling/02. Examining the assault rifle model.flv 29MB SavingDataHighscores/09. Displaying our entire array using a For loop.flv 28MB SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv 28MB SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv 28MB SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv 27MB LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv 26MB RiggingAnimation/03. Looking at the goo egg rig.flv 25MB SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv 25MB SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv 24MB SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv 24MB SavingDataHighscores/07. Creating a new GUI Style to format our text.flv 24MB RiggingAnimation/13. Reversing an animation.flv 22MB SavingDataHighscores/18. Testing if we need to create a new highscore.flv 22MB SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv 22MB RiggingAnimation/02. Preparing rigs for Unity.flv 20MB GUIFunctionality/project_files.zip 18MB CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv 17MB RiggingAnimation/09. Preparing animations for Unity.flv 16MB SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv 15MB EnvironmentModeling/project_files.zip 14MB RiggingAnimation/01. Introduction and project overview.flv 13MB SavingDataHighscores/project_files.zip 12MB CharacterWeaponModeling/01. Introduction and project overview.flv 12MB UVLayoutTexturing/1. Introduction and project overview.flv 11MB SetDressing/01. Introduction and project overview.flv 11MB EnvironmentModeling/01. Introduction and project overview.flv 11MB LightingLightmapping/1. Introduction and project overview.flv 10MB GUIFunctionality/01. Introduction and project overview.flv 10MB UserInterfaceDesign/01. Introduction and project overview.flv 9MB ConceptDesign/01. Introduction and project overview.flv 9MB SavingDataHighscores/01. Introduction and project overview.flv 9MB PlayerFunctionality/project_files.zip 8MB CommunicationNotificationCenter/01. Introduction and project overview.flv 8MB LevelDesign/01. Introduction and project overview.flv 6MB PlayerFunctionality/1. Introduction and project overview.flv 4MB