Udemy - Learn Advanced AI for Games with Behaviour Trees
- 收录时间:2023-12-29 07:39:37
- 文件大小:4GB
- 下载次数:1
- 最近下载:2023-12-29 07:39:37
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文件列表
- 07 Final Challenge/002 Cop & Robber Challenge.mp4 163MB
- 03 Advanced Behaviours/004 Repeating Tasks.mp4 158MB
- 05 Adding New Agent Challenge/001 Art Lovers.mp4 147MB
- 02 Behaviour Tree Concepts/008 Extending Action Methods.mp4 144MB
- 04 Refactoring for Scalability/004 Building A Complex Behaviour Tree.mp4 144MB
- 06 Environmental Factors/006 Assigning Individual Agents to Work with Each Other.mp4 137MB
- 02 Behaviour Tree Concepts/006 Sequences.mp4 134MB
- 02 Behaviour Tree Concepts/007 Selectors.mp4 133MB
- 04 Refactoring for Scalability/007 Adding Co-dependancy Challenge.mp4 131MB
- 04 Refactoring for Scalability/002 Traditional AI_ Fleeing Part 1.mp4 129MB
- 02 Behaviour Tree Concepts/004 Leaf and Action Nodes.mp4 129MB
- 04 Refactoring for Scalability/006 Abandoning Sequences.mp4 128MB
- 05 Adding New Agent Challenge/003 A Coroutine to Effect Agent Properties.mp4 127MB
- 04 Refactoring for Scalability/001 Dealing with Arrays of Choice.mp4 127MB
- 02 Behaviour Tree Concepts/009 Conditions.mp4 123MB
- 06 Environmental Factors/001 Blackboards.mp4 120MB
- 05 Adding New Agent Challenge/004 The Loop Decorator Node.mp4 119MB
- 03 Advanced Behaviours/008 Random Selector Challenge.mp4 118MB
- 04 Refactoring for Scalability/003 Traditional AI_ Fleeing Part 2.mp4 117MB
- 08 Final Words/001 Debugging a Behaviour Tree.mp4 115MB
- 06 Environmental Factors/004 Agent Cooperation.mp4 111MB
- 06 Environmental Factors/005 Interacting Agents.mp4 110MB
- 03 Advanced Behaviours/007 Dynamically Changing Node Priorities.mp4 103MB
- 07 Final Challenge/001 Cop Patrol Challenge.mp4 95MB
- 03 Advanced Behaviours/006 A Prioritising Selector.mp4 94MB
- 02 Behaviour Tree Concepts/003 Tree Printing.mp4 90MB
- 05 Adding New Agent Challenge/002 Art Lovers Behaviour.mp4 88MB
- 03 Advanced Behaviours/002 A Generic Agent Class.mp4 86MB
- 02 Behaviour Tree Concepts/002 Nodes.mp4 82MB
- 06 Environmental Factors/007 Thinking like a Behaviour Tree.mp4 81MB
- 06 Environmental Factors/002 Integrating Blackboard State Challenge.mp4 79MB
- 03 Advanced Behaviours/005 Ensuring Node Status Return True States of GameObjects.mp4 75MB
- 06 Environmental Factors/008 Remember to Add Dependencies.mp4 72MB
- 02 Behaviour Tree Concepts/005 NavMesh Movement.mp4 71MB
- 03 Advanced Behaviours/003 Optimising with Coroutines.mp4 65MB
- 06 Environmental Factors/003 Not Daylight Robbery.mp4 61MB
- 04 Refactoring for Scalability/008 Fallback Behaviours.mp4 60MB
- 04 Refactoring for Scalability/005 Cancelling Sequences with Conditions.mp4 59MB
- 03 Advanced Behaviours/001 Inverters.mp4 59MB
- 03 Advanced Behaviours/009 Shuffle and Sort Once.mp4 56MB
- 01 Introduction/001 Course Overview.mp4 47MB
- 02 Behaviour Tree Concepts/001 Introducing Behaviour Trees.mp4 40MB
- 08 Final Words/002 Some Final Words from Penny.mp4 28MB
- 01 Introduction/002 Join the H3D Student Community.mp4 15MB
- 04 Refactoring for Scalability/022 ProcessMulti.zip 11MB
- 07 Final Challenge/043 FinalBTProject.zip 11MB
- 02 Behaviour Tree Concepts/012 BTFinal.zip 11MB
- 03 Advanced Behaviours/021 EndSection3Solution.zip 11MB
- 06 Environmental Factors/041 EndSection6Project.zip 11MB
- 04 Refactoring for Scalability/029 RobberAfterFallbackAdded.zip 11MB
- 02 Behaviour Tree Concepts/004 GalleryStarter.zip 11MB
- 06 Environmental Factors/036 RobberClosedHours.zip 5KB
- 03 Advanced Behaviours/019 PSelector.zip 4KB
- 04 Refactoring for Scalability/024 Fleeing.zip 3KB
- 03 Advanced Behaviours/015 BTAgentV2.zip 3KB
- 05 Adding New Agent Challenge/033 LoopNode.zip 2KB
- 03 Advanced Behaviours/021 R&PSelectors.zip 2KB
- 04 Refactoring for Scalability/029 RobberBehaviourWithFallback.zip 2KB
- 03 Advanced Behaviours/017 RobberBehaviourEnabledFix.zip 1KB
- 06 Environmental Factors/034 Blackboard.cs 1KB
- 01 Introduction/003 FAQs.html 1KB
- 03 Advanced Behaviours/018 PrioritisingSelectorResources.zip 1000B
- 07 Final Challenge/042 Cop.cs 744B
- 03 Advanced Behaviours/013 Inverter.cs 470B
- 03 Advanced Behaviours/020 Utils.cs 468B