589689.xyz

Digital Tutors - Pushing Your Character Rigs Beyond the Basics in Maya

  • 收录时间:2018-03-15 20:34:40
  • 文件大小:5GB
  • 下载次数:132
  • 最近下载:2021-01-21 19:24:26
  • 磁力链接:

文件列表

  1. Project_Files.rar 289MB
  2. 46. Twisting the spine.mp4 155MB
  3. 51. Finalizing the arm controls.mp4 152MB
  4. 22. Binding the character's head.mp4 148MB
  5. 45. Translating the spine.mp4 141MB
  6. 24. Skinning the arms.mp4 130MB
  7. 40. Building an automated foot roll system.mp4 124MB
  8. 58. Finishing our finger controls.mp4 116MB
  9. 31. Skinning the pants and shoes.mp4 113MB
  10. 48. Creating a control that will drive both the neck and head.mp4 112MB
  11. 14. Finishing the twist systems for the shins.mp4 111MB
  12. 29. Refining the deformations of the shirt.mp4 111MB
  13. 06. Creating a tool that will quickly segment bones.mp4 110MB
  14. 27. Finalizing our proxy cage.mp4 108MB
  15. 60. Wrapping up the control rig.mp4 104MB
  16. 44. Controlling the spine.mp4 102MB
  17. 18. Counter-twisting the shoulders.mp4 95MB
  18. 17. Adding twist systems to the forearms.mp4 95MB
  19. 56. Creating finger controls.mp4 95MB
  20. 09. Creating our clavicle and arm bones.mp4 94MB
  21. 05. Setting up a joint chain for the torso.mp4 92MB
  22. 15. Developing counter-twist systems for the thighs.mp4 92MB
  23. 41. Knee controls.mp4 91MB
  24. 12. Maintaining volume in the knees and elbows.mp4 88MB
  25. 34. Setting up foot roll systems.mp4 86MB
  26. 43. Adding Connect Curves to the knees.mp4 86MB
  27. 39. Finishing our secondary foot controls.mp4 86MB
  28. 25. Creating a proxy cage to skin complex geometry faster.mp4 85MB
  29. 02. Creating the leg bones.mp4 83MB
  30. 26. Finishing the shirt's proxy cage.mp4 82MB
  31. 32. Mirroring the weights of the torso and legs.mp4 81MB
  32. 38. Adding secondary foot controls.mp4 80MB
  33. 52. Controlling the elbows.mp4 79MB
  34. 54. Rigging Auto Clavicles.mp4 74MB
  35. 47. Adding a secondary hip control.mp4 74MB
  36. 49. Rigging the clavicles.mp4 73MB
  37. 11. Creating a joint chain for the thumb and mirroring the arm.mp4 72MB
  38. 10. Adding hand bones.mp4 72MB
  39. 21. Twist joints for the neck.mp4 71MB
  40. 42. Dynamically parenting the legs.mp4 70MB
  41. 19. Preserving volume in the buttocks.mp4 68MB
  42. 57. Cleaning up the finger controls.mp4 67MB
  43. 20. Finishing our buttocks systems.mp4 64MB
  44. 59. Connecting the hand controls and creating signature hand poses.mp4 64MB
  45. 16. Finalizing the counter-twist rigs for the thighs.mp4 59MB
  46. 28. Connecting our proxy cage to the shirt.mp4 57MB
  47. 36. Finalizing our foot roll systems.mp4 57MB
  48. 37. Designing leg controls.mp4 57MB
  49. 35. Creating an efficient grouping tool with Python.mp4 54MB
  50. 13. Setting up twist systems for the shins.mp4 50MB
  51. 30. Improving the deformations of the shoulders.mp4 50MB
  52. 50. Arm controls.mp4 47MB
  53. 04. Creating a tool to reset the orientation of joints with Python.mp4 47MB
  54. 03. Finishing our leg chains.mp4 45MB
  55. 55. Finishing our Auto Clavicle systems.mp4 40MB
  56. 53. Dynamically parenting the arms.mp4 31MB
  57. 07. Using our Joint Resolution Tool to segment the character's spine.mp4 20MB
  58. 23. Deforming the hair.mp4 19MB
  59. 33. Cleaning up our scene.mp4 19MB
  60. 08. Adding a head bone.mp4 16MB
  61. 01. Introduction and project overview.mp4 9MB