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[] Udemy - Computer Graphics with Modern OpenGL and C++

  • 收录时间:2020-01-04 05:23:05
  • 文件大小:12GB
  • 下载次数:118
  • 最近下载:2021-01-17 16:36:33
  • 磁力链接:

文件列表

  1. 5. Advanced/2. [CODING] Directional Shadow Maps.mp4 1GB
  2. 4. Intermediate/8. [CODING] Point Lights.mp4 892MB
  3. 4. Intermediate/10. [CODING] Model Importing.mp4 888MB
  4. 5. Advanced/5. [CODING] Omnidirectional Shadow Maps Applying the Shadow Map.mp4 717MB
  5. 5. Advanced/4. [CODING] Omnidirectional Shadow Maps Creating the Cubemap.mp4 668MB
  6. 2. Beginner/13. [CODING] Clean Up.mp4 618MB
  7. 4. Intermediate/2. [CODING] Texture Mapping.mp4 570MB
  8. 4. Intermediate/9. [CODING] Spot Lights.mp4 533MB
  9. 5. Advanced/7. [CODING] The Skybox.mp4 521MB
  10. 4. Intermediate/5. [CODING] Diffuse Lighting.mp4 487MB
  11. 3. The Camera/3. [CODING] Camera Movement.mp4 464MB
  12. 2. Beginner/3. [THEORY] Vectors, Matrices and Uniform Variables.mp4 422MB
  13. 2. Beginner/2. [CODING] Shaders and the First Triangle.mp4 362MB
  14. 4. Intermediate/6. [CODING] Specular Lighting.mp4 361MB
  15. 5. Advanced/1. [THEORY] Shadow Mapping.mp4 345MB
  16. 2. Beginner/1. [THEORY] Shaders and the Rendering Pipeline.mp4 313MB
  17. 1. Introduction/3. [CODING] Setting up GLEW with GLFW.mp4 299MB
  18. 3. The Camera/2. [CODING] Camera Input with GLFW.mp4 298MB
  19. 5. Advanced/3. [THEORY] Omnidirectional Shadows, Cube Maps and the Geometry Shader.mp4 282MB
  20. 4. Intermediate/3. [THEORY] Phong Lighting and Directional Lights.mp4 277MB
  21. 4. Intermediate/1. [THEORY] Textures and Image Loading.mp4 225MB
  22. 2. Beginner/9. [THEORY] Interpolation, Indexed Draws and Projections.mp4 222MB
  23. 3. The Camera/1. [THEORY] The Camera and User Input.mp4 188MB
  24. 4. Intermediate/4. [CODING] Ambient Lighting.mp4 188MB
  25. 4. Intermediate/7. [THEORY] Point Lights and Spot Lights.mp4 169MB
  26. 2. Beginner/7. [CODING] Transforming Rotation.mp4 150MB
  27. 2. Beginner/11. [CODING] Indexed Draws.mp4 139MB
  28. 2. Beginner/12. [CODING] Projections.mp4 121MB
  29. 5. Advanced/6. [THEORY] The Skybox.mp4 118MB
  30. 1. Introduction/2. [THEORY] Introduction to GLEW, GLFW and SDL.mp4 118MB
  31. 2. Beginner/8. [CODING] Transforming Scaling.mp4 110MB
  32. 2. Beginner/4. [CODING] Uniform Variables.mp4 88MB
  33. 2. Beginner/6. [CODING] Transforming Translation.mp4 80MB
  34. 6. Ending and the Future of this Course/1. The Future of this Course.mp4 78MB
  35. 2. Beginner/10. [CODING] Interpolation.mp4 59MB
  36. 1. Introduction/1. About This Course.mp4 56MB
  37. 2. Beginner/5. [CODING] Using GLM (OpenGL Maths Library).mp4 38MB
  38. 6. Ending and the Future of this Course/2. Outro.mp4 22MB
  39. 5. Advanced/7.2 OpenGLCourseApp_Skybox.zip.zip 18MB
  40. 5. Advanced/5.2 OpenGLCourseApp_OmniDir.zip.zip 15MB
  41. 5. Advanced/2.1 OpenGLCourseApp_DirShadow.zip.zip 15MB
  42. 4. Intermediate/10.3 OpenGLCourseApp_Model.zip.zip 15MB
  43. 4. Intermediate/9.1 OpenGLCourseApp_Spot.zip.zip 9MB
  44. 4. Intermediate/8.1 OpenGLCourseApp_Point.zip.zip 3MB
  45. 4. Intermediate/6.1 OpenGLCourseApp_Specular.zip.zip 3MB
  46. 4. Intermediate/5.1 OpenGLCourseApp_Diffuse.zip.zip 3MB
  47. 4. Intermediate/4.1 OpenGLCourseApp_Ambient.zip.zip 3MB
  48. 4. Intermediate/2.5 OpenGLCourseApp_Textures.zip.zip 3MB
  49. 5. Advanced/7.1 Skybox.zip.zip 2MB
  50. 4. Intermediate/2.3 brick.png.png 2MB
  51. 2. Beginner/3.1 slides_theory2_uniform_matrices.pdf.pdf 1MB
  52. 4. Intermediate/1.1 slides_theory5_texture.pdf.pdf 1MB
  53. 5. Advanced/1.1 slides_theory8_directional_shadow.pdf.pdf 993KB
  54. 4. Intermediate/3.1 slides_theory6_phong_directional.pdf.pdf 826KB
  55. 4. Intermediate/2.2 dirt.png.png 766KB
  56. 2. Beginner/1.1 slides_theory1_shaders_pipeline.pdf.pdf 528KB
  57. 2. Beginner/9.1 slides_theory3_interpolation_index_projection.pdf.pdf 520KB
  58. 5. Advanced/3.1 slides_theory9_omni_shadow.pdf.pdf 444KB
  59. 3. The Camera/1.1 slides_theory4_camera.pdf.pdf 417KB
  60. 4. Intermediate/7.2 slides_theory7_point_spotlight.pdf.pdf 378KB
  61. 5. Advanced/6.1 slides_theory10_skybox.pdf.pdf 232KB
  62. 1. Introduction/2.1 slides_theory0_GLEW_GLFW_SDL.pdf.pdf 196KB
  63. 3. The Camera/3.1 OpenGLCourseApp_Camera.zip.zip 190KB
  64. 5. Advanced/2. [CODING] Directional Shadow Maps.vtt 130KB
  65. 2. Beginner/13.1 OpenGLCourseApp_Cleanup.zip.zip 126KB
  66. 2. Beginner/12.1 OpenGLCourseApp_Projections.zip.zip 122KB
  67. 2. Beginner/11.1 OpenGLCourseApp_Indexing.zip.zip 122KB
  68. 2. Beginner/10.1 OpenGLCourseApp_Interpolation.zip.zip 122KB
  69. 2. Beginner/8.1 OpenGLCourseApp_Scale.zip.zip 118KB
  70. 2. Beginner/6.1 OpenGLCourseApp_Translate.zip.zip 118KB
  71. 2. Beginner/7.1 OpenGLCourseApp_Rotate.zip.zip 118KB
  72. 2. Beginner/4.1 OpenGLCourseApp_Uniform.zip.zip 118KB
  73. 2. Beginner/2.1 OpenGLCourseApp_Triangle.zip.zip 118KB
  74. 1. Introduction/3.4 OpenGLCourseApp_GLFW_GLEW.zip.zip 117KB
  75. 4. Intermediate/8. [CODING] Point Lights.vtt 102KB
  76. 4. Intermediate/10. [CODING] Model Importing.vtt 101KB
  77. 5. Advanced/4. [CODING] Omnidirectional Shadow Maps Creating the Cubemap.vtt 85KB
  78. 5. Advanced/5. [CODING] Omnidirectional Shadow Maps Applying the Shadow Map.vtt 75KB
  79. 4. Intermediate/5. [CODING] Diffuse Lighting.vtt 69KB
  80. 2. Beginner/13. [CODING] Clean Up.vtt 68KB
  81. 2. Beginner/3. [THEORY] Vectors, Matrices and Uniform Variables.vtt 65KB
  82. 4. Intermediate/2. [CODING] Texture Mapping.vtt 61KB
  83. 5. Advanced/7. [CODING] The Skybox.vtt 58KB
  84. 3. The Camera/3. [CODING] Camera Movement.vtt 57KB
  85. 2. Beginner/2. [CODING] Shaders and the First Triangle.vtt 56KB
  86. 4. Intermediate/9. [CODING] Spot Lights.vtt 55KB
  87. 1. Introduction/3. [CODING] Setting up GLEW with GLFW.vtt 51KB
  88. 4. Intermediate/6. [CODING] Specular Lighting.vtt 51KB
  89. 2. Beginner/1. [THEORY] Shaders and the Rendering Pipeline.vtt 44KB
  90. 5. Advanced/1. [THEORY] Shadow Mapping.vtt 43KB
  91. 4. Intermediate/3. [THEORY] Phong Lighting and Directional Lights.vtt 39KB
  92. 3. The Camera/2. [CODING] Camera Input with GLFW.vtt 37KB
  93. 5. Advanced/3. [THEORY] Omnidirectional Shadows, Cube Maps and the Geometry Shader.vtt 35KB
  94. 4. Intermediate/1. [THEORY] Textures and Image Loading.vtt 30KB
  95. 2. Beginner/9. [THEORY] Interpolation, Indexed Draws and Projections.vtt 29KB
  96. 4. Intermediate/4. [CODING] Ambient Lighting.vtt 27KB
  97. 3. The Camera/1. [THEORY] The Camera and User Input.vtt 27KB
  98. 4. Intermediate/7. [THEORY] Point Lights and Spot Lights.vtt 24KB
  99. 1. Introduction/2. [THEORY] Introduction to GLEW, GLFW and SDL.vtt 22KB
  100. 2. Beginner/7. [CODING] Transforming Rotation.vtt 20KB
  101. 2. Beginner/11. [CODING] Indexed Draws.vtt 18KB
  102. 6. Ending and the Future of this Course/1. The Future of this Course.vtt 17KB
  103. 2. Beginner/12. [CODING] Projections.vtt 17KB
  104. 5. Advanced/6. [THEORY] The Skybox.vtt 15KB
  105. 2. Beginner/8. [CODING] Transforming Scaling.vtt 14KB
  106. 2. Beginner/6. [CODING] Transforming Translation.vtt 13KB
  107. 2. Beginner/4. [CODING] Uniform Variables.vtt 13KB
  108. 1. Introduction/1. About This Course.vtt 11KB
  109. 2. Beginner/10. [CODING] Interpolation.vtt 9KB
  110. 2. Beginner/5. [CODING] Using GLM (OpenGL Maths Library).vtt 6KB
  111. 6. Ending and the Future of this Course/2. Outro.vtt 5KB
  112. 5. Advanced/7.3 SkyboxMeshVertices.txt.txt 768B
  113. 4. Intermediate/8.2 plain.png.png 236B
  114. 4. Intermediate/7.1 Ogre3D Point Light Attenuation values.html 128B
  115. [FreeCourseLab.com].url 126B
  116. 4. Intermediate/2.1 stb_image on Github.html 116B
  117. 1. Introduction/3.3 Mac Setup Help.html 104B
  118. 5. Advanced/7.4 Skybox Textures.html 104B
  119. 2. Beginner/5.1 GLM website.html 100B
  120. 4. Intermediate/10.2 Assimp Website.html 91B
  121. 1. Introduction/3.1 GLEW Website.html 89B
  122. 4. Intermediate/2.4 Texture repository.html 86B
  123. 5. Advanced/5.1 LearnOpenGL.html 85B
  124. 1. Introduction/3.2 GLFW Website.html 81B
  125. 4. Intermediate/10.1 Free3D Website.html 80B