[] Udemy - Computer Graphics with Modern OpenGL and C++ 收录时间:2020-01-04 05:23:05 文件大小:12GB 下载次数:118 最近下载:2021-01-17 16:36:33 磁力链接: magnet:?xt=urn:btih:5c4aeb08fa9e77c3c661d388f7a9dfe7a1149aeb 立即下载 复制链接 文件列表 5. Advanced/2. [CODING] Directional Shadow Maps.mp4 1GB 4. Intermediate/8. [CODING] Point Lights.mp4 892MB 4. Intermediate/10. [CODING] Model Importing.mp4 888MB 5. Advanced/5. [CODING] Omnidirectional Shadow Maps Applying the Shadow Map.mp4 717MB 5. Advanced/4. [CODING] Omnidirectional Shadow Maps Creating the Cubemap.mp4 668MB 2. Beginner/13. [CODING] Clean Up.mp4 618MB 4. Intermediate/2. [CODING] Texture Mapping.mp4 570MB 4. Intermediate/9. [CODING] Spot Lights.mp4 533MB 5. Advanced/7. [CODING] The Skybox.mp4 521MB 4. Intermediate/5. [CODING] Diffuse Lighting.mp4 487MB 3. The Camera/3. [CODING] Camera Movement.mp4 464MB 2. Beginner/3. [THEORY] Vectors, Matrices and Uniform Variables.mp4 422MB 2. Beginner/2. [CODING] Shaders and the First Triangle.mp4 362MB 4. Intermediate/6. [CODING] Specular Lighting.mp4 361MB 5. Advanced/1. [THEORY] Shadow Mapping.mp4 345MB 2. Beginner/1. [THEORY] Shaders and the Rendering Pipeline.mp4 313MB 1. Introduction/3. [CODING] Setting up GLEW with GLFW.mp4 299MB 3. The Camera/2. [CODING] Camera Input with GLFW.mp4 298MB 5. Advanced/3. [THEORY] Omnidirectional Shadows, Cube Maps and the Geometry Shader.mp4 282MB 4. Intermediate/3. [THEORY] Phong Lighting and Directional Lights.mp4 277MB 4. Intermediate/1. [THEORY] Textures and Image Loading.mp4 225MB 2. Beginner/9. [THEORY] Interpolation, Indexed Draws and Projections.mp4 222MB 3. The Camera/1. [THEORY] The Camera and User Input.mp4 188MB 4. Intermediate/4. [CODING] Ambient Lighting.mp4 188MB 4. Intermediate/7. [THEORY] Point Lights and Spot Lights.mp4 169MB 2. Beginner/7. [CODING] Transforming Rotation.mp4 150MB 2. Beginner/11. [CODING] Indexed Draws.mp4 139MB 2. Beginner/12. [CODING] Projections.mp4 121MB 5. Advanced/6. [THEORY] The Skybox.mp4 118MB 1. Introduction/2. [THEORY] Introduction to GLEW, GLFW and SDL.mp4 118MB 2. Beginner/8. [CODING] Transforming Scaling.mp4 110MB 2. Beginner/4. [CODING] Uniform Variables.mp4 88MB 2. Beginner/6. [CODING] Transforming Translation.mp4 80MB 6. Ending and the Future of this Course/1. The Future of this Course.mp4 78MB 2. Beginner/10. [CODING] Interpolation.mp4 59MB 1. Introduction/1. About This Course.mp4 56MB 2. Beginner/5. [CODING] Using GLM (OpenGL Maths Library).mp4 38MB 6. Ending and the Future of this Course/2. Outro.mp4 22MB 5. Advanced/7.2 OpenGLCourseApp_Skybox.zip.zip 18MB 5. Advanced/5.2 OpenGLCourseApp_OmniDir.zip.zip 15MB 5. Advanced/2.1 OpenGLCourseApp_DirShadow.zip.zip 15MB 4. Intermediate/10.3 OpenGLCourseApp_Model.zip.zip 15MB 4. Intermediate/9.1 OpenGLCourseApp_Spot.zip.zip 9MB 4. Intermediate/8.1 OpenGLCourseApp_Point.zip.zip 3MB 4. Intermediate/6.1 OpenGLCourseApp_Specular.zip.zip 3MB 4. Intermediate/5.1 OpenGLCourseApp_Diffuse.zip.zip 3MB 4. Intermediate/4.1 OpenGLCourseApp_Ambient.zip.zip 3MB 4. Intermediate/2.5 OpenGLCourseApp_Textures.zip.zip 3MB 5. Advanced/7.1 Skybox.zip.zip 2MB 4. Intermediate/2.3 brick.png.png 2MB 2. Beginner/3.1 slides_theory2_uniform_matrices.pdf.pdf 1MB 4. Intermediate/1.1 slides_theory5_texture.pdf.pdf 1MB 5. Advanced/1.1 slides_theory8_directional_shadow.pdf.pdf 993KB 4. Intermediate/3.1 slides_theory6_phong_directional.pdf.pdf 826KB 4. Intermediate/2.2 dirt.png.png 766KB 2. Beginner/1.1 slides_theory1_shaders_pipeline.pdf.pdf 528KB 2. Beginner/9.1 slides_theory3_interpolation_index_projection.pdf.pdf 520KB 5. Advanced/3.1 slides_theory9_omni_shadow.pdf.pdf 444KB 3. The Camera/1.1 slides_theory4_camera.pdf.pdf 417KB 4. Intermediate/7.2 slides_theory7_point_spotlight.pdf.pdf 378KB 5. Advanced/6.1 slides_theory10_skybox.pdf.pdf 232KB 1. Introduction/2.1 slides_theory0_GLEW_GLFW_SDL.pdf.pdf 196KB 3. The Camera/3.1 OpenGLCourseApp_Camera.zip.zip 190KB 5. Advanced/2. [CODING] Directional Shadow Maps.vtt 130KB 2. Beginner/13.1 OpenGLCourseApp_Cleanup.zip.zip 126KB 2. Beginner/12.1 OpenGLCourseApp_Projections.zip.zip 122KB 2. Beginner/11.1 OpenGLCourseApp_Indexing.zip.zip 122KB 2. Beginner/10.1 OpenGLCourseApp_Interpolation.zip.zip 122KB 2. Beginner/8.1 OpenGLCourseApp_Scale.zip.zip 118KB 2. Beginner/6.1 OpenGLCourseApp_Translate.zip.zip 118KB 2. Beginner/7.1 OpenGLCourseApp_Rotate.zip.zip 118KB 2. Beginner/4.1 OpenGLCourseApp_Uniform.zip.zip 118KB 2. Beginner/2.1 OpenGLCourseApp_Triangle.zip.zip 118KB 1. Introduction/3.4 OpenGLCourseApp_GLFW_GLEW.zip.zip 117KB 4. Intermediate/8. [CODING] Point Lights.vtt 102KB 4. Intermediate/10. [CODING] Model Importing.vtt 101KB 5. Advanced/4. [CODING] Omnidirectional Shadow Maps Creating the Cubemap.vtt 85KB 5. Advanced/5. [CODING] Omnidirectional Shadow Maps Applying the Shadow Map.vtt 75KB 4. Intermediate/5. [CODING] Diffuse Lighting.vtt 69KB 2. Beginner/13. [CODING] Clean Up.vtt 68KB 2. Beginner/3. [THEORY] Vectors, Matrices and Uniform Variables.vtt 65KB 4. Intermediate/2. [CODING] Texture Mapping.vtt 61KB 5. Advanced/7. [CODING] The Skybox.vtt 58KB 3. The Camera/3. [CODING] Camera Movement.vtt 57KB 2. Beginner/2. [CODING] Shaders and the First Triangle.vtt 56KB 4. Intermediate/9. [CODING] Spot Lights.vtt 55KB 1. Introduction/3. [CODING] Setting up GLEW with GLFW.vtt 51KB 4. Intermediate/6. [CODING] Specular Lighting.vtt 51KB 2. Beginner/1. [THEORY] Shaders and the Rendering Pipeline.vtt 44KB 5. Advanced/1. [THEORY] Shadow Mapping.vtt 43KB 4. Intermediate/3. [THEORY] Phong Lighting and Directional Lights.vtt 39KB 3. The Camera/2. [CODING] Camera Input with GLFW.vtt 37KB 5. Advanced/3. [THEORY] Omnidirectional Shadows, Cube Maps and the Geometry Shader.vtt 35KB 4. Intermediate/1. [THEORY] Textures and Image Loading.vtt 30KB 2. Beginner/9. [THEORY] Interpolation, Indexed Draws and Projections.vtt 29KB 4. Intermediate/4. [CODING] Ambient Lighting.vtt 27KB 3. The Camera/1. [THEORY] The Camera and User Input.vtt 27KB 4. Intermediate/7. [THEORY] Point Lights and Spot Lights.vtt 24KB 1. Introduction/2. [THEORY] Introduction to GLEW, GLFW and SDL.vtt 22KB 2. Beginner/7. [CODING] Transforming Rotation.vtt 20KB 2. Beginner/11. [CODING] Indexed Draws.vtt 18KB 6. Ending and the Future of this Course/1. The Future of this Course.vtt 17KB 2. Beginner/12. [CODING] Projections.vtt 17KB 5. Advanced/6. [THEORY] The Skybox.vtt 15KB 2. Beginner/8. [CODING] Transforming Scaling.vtt 14KB 2. Beginner/6. [CODING] Transforming Translation.vtt 13KB 2. Beginner/4. [CODING] Uniform Variables.vtt 13KB 1. Introduction/1. About This Course.vtt 11KB 2. Beginner/10. [CODING] Interpolation.vtt 9KB 2. Beginner/5. [CODING] Using GLM (OpenGL Maths Library).vtt 6KB 6. Ending and the Future of this Course/2. Outro.vtt 5KB 5. Advanced/7.3 SkyboxMeshVertices.txt.txt 768B 4. Intermediate/8.2 plain.png.png 236B 4. Intermediate/7.1 Ogre3D Point Light Attenuation values.html 128B [FreeCourseLab.com].url 126B 4. Intermediate/2.1 stb_image on Github.html 116B 1. Introduction/3.3 Mac Setup Help.html 104B 5. Advanced/7.4 Skybox Textures.html 104B 2. Beginner/5.1 GLM website.html 100B 4. Intermediate/10.2 Assimp Website.html 91B 1. Introduction/3.1 GLEW Website.html 89B 4. Intermediate/2.4 Texture repository.html 86B 5. Advanced/5.1 LearnOpenGL.html 85B 1. Introduction/3.2 GLFW Website.html 81B 4. Intermediate/10.1 Free3D Website.html 80B