589689.xyz

awesome-3-d-game-development-no-programming-required-2020-01-18-01-40-27-utc

  • 收录时间:2023-08-30 11:18:01
  • 文件大小:25GB
  • 下载次数:1
  • 最近下载:2023-08-30 11:18:01
  • 磁力链接:

文件列表

  1. wiley publishing - 2005 - 3ds max 7 bible - isbn 0764579711 - 1297s - lotb (2020_01_18 01_40_27 UTC)_jp2.zip 990MB
  2. Graphics Programming Black Book (2020_01_18 01_40_27 UTC)_jp2.zip 939MB
  3. Programming Role-playing Games With DirectX (2020_01_18 01_40_27 UTC)_jp2.zip 826MB
  4. Game Design - Theory and Practice (2020_01_18 01_40_27 UTC)_jp2.zip 636MB
  5. DirectX 3D Graphics Programming Bible (2020_01_18 01_40_27 UTC)_jp2.zip 525MB
  6. AI Game Engine Programming (2020_01_18 01_40_27 UTC)_jp2.zip 501MB
  7. Programming Windows - Charles Petzold (2020_01_18 01_40_27 UTC)_jp2.zip 475MB
  8. Game Scripting Mastery (2020_01_18 01_40_27 UTC)_jp2.zip 474MB
  9. Beginning OpenGL Game Programming (Premier Press, 2004) (2020_01_18 01_40_27 UTC)_jp2.zip 438MB
  10. Game Physics (2020_01_18 01_40_27 UTC)_jp2.zip 418MB
  11. Code_Complete.A_Practical_Handbook_of_Software_Construction.2ndEditionDraft.McConnell (2020_01_18 01_40_27 UTC)_jp2.zip 369MB
  12. Creating Emotion in Games. The Craft and Art of Emotioneering (2020_01_18 01_40_27 UTC)_jp2.zip 362MB
  13. LightWave 3D 8 Lighting (2020_01_18 01_40_27 UTC)_jp2.zip 352MB
  14. Software Engineering for Game Developers (2020_01_18 01_40_27 UTC)_jp2.zip 342MB
  15. Game Developer's Market Guide (2020_01_18 01_40_27 UTC)_jp2.zip 312MB
  16. The Unauthorized Halo 2 Battle Guide (2020_01_18 01_40_27 UTC)_jp2.zip 297MB
  17. 3D Math Primer For Graphics And Game Development (2020_01_18 01_40_27 UTC)_jp2.zip 294MB
  18. Lightwave 3D [8] - Cartoon Character Creation, Volume 1 (2020_01_18 01_40_27 UTC)_jp2.zip 278MB
  19. Modeling a Character in 3DS Max, 2nd Edition (2020_01_18 01_40_27 UTC)_jp2.zip 276MB
  20. Data Structures For Game Programmers (Premier Press, 2002) (2020_01_18 01_40_27 UTC)_jp2.zip 275MB
  21. Lightwave 3D [8], Cartoon Character Creation, Volume 2 (2020_01_18 01_40_27 UTC)_jp2.zip 262MB
  22. 3D Game Engine Design (2020_01_18 01_40_27 UTC)_jp2.zip 256MB
  23. Game Art for Teens (2020_01_18 01_40_27 UTC)_jp2.zip 254MB
  24. Tricks of the Windows Game Programming Gurus (2020_01_18 01_40_27 UTC)_jp2.zip 248MB
  25. Core Techniques and Algorithms in Game Programming (2020_01_18 01_40_27 UTC)_jp2.zip 244MB
  26. 3D Game Engine Architecture (2020_01_18 01_40_27 UTC)_jp2.zip 243MB
  27. 3D Game Programming All In One (Premier Press, 2004) (2020_01_18 01_40_27 UTC)_jp2.zip 230MB
  28. Game Programming Gems 2 (2020_01_18 01_40_27 UTC)_jp2.zip 228MB
  29. OpenGL Super Bible (2020_01_18 01_40_27 UTC)_jp2.zip 221MB
  30. Mathematics for Game Developers (2020_01_18 01_40_27 UTC)_jp2.zip 221MB
  31. Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation (2020_01_18 01_40_27 UTC)_jp2.zip 220MB
  32. A Guide to Computer Animation for TV, Games, Multimedia and Web (2020_01_18 01_40_27 UTC)_jp2.zip 217MB
  33. Game Programming All in One, 2nd Edition (2020_01_18 01_40_27 UTC)_jp2.zip 216MB
  34. ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9 (2020_01_18 01_40_27 UTC)_jp2.zip 209MB
  35. Digital Storytelling (2020_01_18 01_40_27 UTC)_jp2.zip 201MB
  36. Game Development Series - Character Development and Storytelli (2020_01_18 01_40_27 UTC)_jp2.zip 193MB
  37. Project Arcade - Build Your Own Arcade Machine (2020_01_18 01_40_27 UTC)_jp2.zip 182MB
  38. The Game Animators Guide to Maya (2020_01_18 01_40_27 UTC)_jp2.zip 170MB
  39. Advanced Animation with DirectX (2020_01_18 01_40_27 UTC)_jp2.zip 168MB
  40. Hardcore AI for Computer Games and Animation (2020_01_18 01_40_27 UTC)_jp2.zip 167MB
  41. Mathematics for 3D Game Programming and Computer Graphics (2020_01_18 01_40_27 UTC)_jp2.zip 165MB
  42. Palmer - Physics For Game Programmers (Apress, 2005) (2020_01_18 01_40_27 UTC)_jp2.zip 165MB
  43. Learn Vertex and Pixel Shader Programming with Directx 9 (2020_01_18 01_40_27 UTC)_jp2.zip 150MB
  44. AI Techniques For Game Programming (Premier Press, 2002) (2020_01_18 01_40_27 UTC)_jp2.zip 149MB
  45. Shaders for Game Programming and Artists (2020_01_18 01_40_27 UTC)_jp2.zip 148MB
  46. C++ Advanced 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_jp2.zip 142MB
  47. Game Design Foundations (2020_01_18 01_40_27 UTC)_jp2.zip 141MB
  48. Micro JAVA Game Development (2020_01_18 01_40_27 UTC)_jp2.zip 134MB
  49. Quake 4 Mods For Dummies (2020_01_18 01_40_27 UTC)_jp2.zip 130MB
  50. Ultimate Game Design - Building Game Worlds (2020_01_18 01_40_27 UTC)_jp2.zip 128MB
  51. Game Design, 2nd Edition (2020_01_18 01_40_27 UTC)_jp2.zip 122MB
  52. Vector Game Math Processors (2020_01_18 01_40_27 UTC)_jp2.zip 122MB
  53. Digital Animation Bible (2020_01_18 01_40_27 UTC)_jp2.zip 117MB
  54. Awesome 3D Game Development - No Programming Required (2020_01_18 01_40_27 UTC).chm 115MB
  55. Linux Games Programming (2020_01_18 01_40_27 UTC)_jp2.zip 113MB
  56. Programming Windows Games with Borland C++ (2020_01_18 01_40_27 UTC)_jp2.zip 112MB
  57. Graphics Programming Black Book (2020_01_18 01_40_27 UTC).pdf 110MB
  58. Programming Multiplayer Games (2020_01_18 01_40_27 UTC)_jp2.zip 110MB
  59. Multiplayer Game Programming (2020_01_18 01_40_27 UTC)_jp2.zip 110MB
  60. Game Programming Golden Rules (2020_01_18 01_40_27 UTC)_jp2.zip 110MB
  61. Lightwave 3D [8] - Character Animation (2020_01_18 01_40_27 UTC)_jp2.zip 108MB
  62. Game Programming for Teens, 2nd Edition (2020_01_18 01_40_27 UTC)_jp2.zip 107MB
  63. Games That Sell! (2020_01_18 01_40_27 UTC)_jp2.zip 106MB
  64. Algorithms and Networking for Computer Games (2020_01_18 01_40_27 UTC)_jp2.zip 105MB
  65. Flash MX 2004 Games - Art to ActionScript (2020_01_18 01_40_27 UTC)_jp2.zip 105MB
  66. Networking and Online Games - Understanding and Engineering Multiplayer Internet Games (2020_01_18 01_40_27 UTC)_jp2.zip 102MB
  67. Introduction to 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_jp2.zip 101MB
  68. Beginning C++ Game Programming 2004 (2020_01_18 01_40_27 UTC)_jp2.zip 100MB
  69. Beginning C++ Game Programming (2020_01_18 01_40_27 UTC)_jp2.zip 100MB
  70. ShaderX^2 - Introductions and Tutorials with DirectX 9.0 (2020_01_18 01_40_27 UTC)_jp2.zip 94MB
  71. Beginning Game Level Design (2020_01_18 01_40_27 UTC)_jp2.zip 94MB
  72. Beginning Game Programming (2020_01_18 01_40_27 UTC)_jp2.zip 92MB
  73. A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix (2020_01_18 01_40_27 UTC)_jp2.zip 91MB
  74. Unit Operations - An Approach to Videogame Criticism (2020_01_18 01_40_27 UTC)_jp2.zip 90MB
  75. SHREK-The Story Behind the Screen (2020_01_18 01_40_27 UTC)_jp2.zip 86MB
  76. Game Interface Design (2020_01_18 01_40_27 UTC)_jp2.zip 84MB
  77. Physics for Game Developers (2020_01_18 01_40_27 UTC)_jp2.zip 79MB
  78. AI Game Engine Programming (2020_01_18 01_40_27 UTC).pdf 77MB
  79. 3D Game Engine Design (2020_01_18 01_40_27 UTC).pdf 74MB
  80. Serious Games - Games that Educate, Train and Inform (2020_01_18 01_40_27 UTC)_jp2.zip 74MB
  81. Directx 9 User Interfaces - Design and Implementation (2020_01_18 01_40_27 UTC)_jp2.zip 74MB
  82. Beyond Reality - A Guide to Alternate Reality Gaming (2020_01_18 01_40_27 UTC).pdf 73MB
  83. Modeling a Character in 3DS Max, 2nd Edition (2020_01_18 01_40_27 UTC).pdf 66MB
  84. wiley publishing - 2005 - 3ds max 7 bible - isbn 0764579711 - 1297s - lotb (2020_01_18 01_40_27 UTC)_hocr.html 64MB
  85. Serious Games - Games that Educate, Train and Inform (2020_01_18 01_40_27 UTC).pdf 63MB
  86. Beyond Reality - A Guide to Alternate Reality Gaming (2020_01_18 01_40_27 UTC)_jp2.zip 63MB
  87. Graphics Programming Black Book (2020_01_18 01_40_27 UTC)_hocr.html 61MB
  88. Programming Windows - Charles Petzold (2020_01_18 01_40_27 UTC)_hocr.html 58MB
  89. Game Scripting Mastery (2020_01_18 01_40_27 UTC)_hocr.html 56MB
  90. Game Character Development with Maya (2020_01_18 01_40_27 UTC).chm 54MB
  91. DirectX 3D Graphics Programming Bible (2020_01_18 01_40_27 UTC).pdf 52MB
  92. Game Scripting Mastery (2020_01_18 01_40_27 UTC).pdf 52MB
  93. Game Programming Golden Rules (2020_01_18 01_40_27 UTC).pdf 50MB
  94. Freddy Design (2020_01_18 01_40_27 UTC)_jp2.zip 48MB
  95. Project Arcade - Build Your Own Arcade Machine (2020_01_18 01_40_27 UTC).pdf 47MB
  96. Beginning OpenGL Game Programming (Premier Press, 2004) (2020_01_18 01_40_27 UTC).pdf 47MB
  97. Beginning C++ Game Programming (2020_01_18 01_40_27 UTC).pdf 46MB
  98. Beginning C++ Game Programming 2004 (2020_01_18 01_40_27 UTC).pdf 46MB
  99. Code_Complete.A_Practical_Handbook_of_Software_Construction.2ndEditionDraft.McConnell (2020_01_18 01_40_27 UTC)_hocr.html 46MB
  100. Tricks of the Windows Game Programming Gurus (2020_01_18 01_40_27 UTC)_hocr.html 44MB
  101. Software Engineering for Game Developers (2020_01_18 01_40_27 UTC)_hocr.html 44MB
  102. Larry5 Design (2020_01_18 01_40_27 UTC)_jp2.zip 43MB
  103. Programming Role-playing Games With DirectX (2020_01_18 01_40_27 UTC)_hocr.html 43MB
  104. Programming Role-playing Games With DirectX (2020_01_18 01_40_27 UTC).pdf 43MB
  105. Torin Design (2020_01_18 01_40_27 UTC)_jp2.zip 40MB
  106. Game Physics (2020_01_18 01_40_27 UTC)_hocr.html 38MB
  107. 3D Game Programming All In One (Premier Press, 2004) (2020_01_18 01_40_27 UTC)_hocr.html 37MB
  108. Game Design - Theory and Practice (2020_01_18 01_40_27 UTC)_hocr.html 37MB
  109. Programming Game AI by Example (2020_01_18 01_40_27 UTC).rar 37MB
  110. Data Structures For Game Programmers (Premier Press, 2002) (2020_01_18 01_40_27 UTC)_hocr.html 36MB
  111. Larry7 Design (2020_01_18 01_40_27 UTC)_jp2.zip 36MB
  112. Core Techniques and Algorithms in Game Programming (2020_01_18 01_40_27 UTC)_hocr.html 36MB
  113. wiley publishing - 2005 - 3ds max 7 bible - isbn 0764579711 - 1297s - lotb (2020_01_18 01_40_27 UTC)_djvu.xml 35MB
  114. Game Art for Teens (2020_01_18 01_40_27 UTC).pdf 35MB
  115. C Game Programming For Dummies 2 (2020_01_18 01_40_27 UTC)_jp2.zip 35MB
  116. Game Design - Theory and Practice (2020_01_18 01_40_27 UTC).pdf 35MB
  117. ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9 (2020_01_18 01_40_27 UTC)_hocr.html 35MB
  118. wiley publishing - 2005 - 3ds max 7 bible - isbn 0764579711 - 1297s - lotb (2020_01_18 01_40_27 UTC)_chocr.html.gz 34MB
  119. Graphics Programming Black Book (2020_01_18 01_40_27 UTC)_chocr.html.gz 34MB
  120. 3D Game Engine Architecture (2020_01_18 01_40_27 UTC)_hocr.html 33MB
  121. Graphics Programming Black Book (2020_01_18 01_40_27 UTC)_djvu.xml 33MB
  122. Game Developer's Market Guide (2020_01_18 01_40_27 UTC)_hocr.html 32MB
  123. 3dsmax_t (2020_01_18 01_40_27 UTC).chm 31MB
  124. Larry6 Design (2020_01_18 01_40_27 UTC)_jp2.zip 31MB
  125. Programming Windows - Charles Petzold (2020_01_18 01_40_27 UTC)_djvu.xml 31MB
  126. Programming Windows - Charles Petzold (2020_01_18 01_40_27 UTC)_chocr.html.gz 31MB
  127. DirectX 3D Graphics Programming Bible (2020_01_18 01_40_27 UTC)_hocr.html 30MB
  128. Game Scripting Mastery (2020_01_18 01_40_27 UTC)_djvu.xml 30MB
  129. Mathematics for Game Developers (2020_01_18 01_40_27 UTC)_hocr.html 29MB
  130. Game Scripting Mastery (2020_01_18 01_40_27 UTC)_chocr.html.gz 29MB
  131. Creating Emotion in Games. The Craft and Art of Emotioneering (2020_01_18 01_40_27 UTC).pdf 29MB
  132. Game Physics (2020_01_18 01_40_27 UTC).pdf 28MB
  133. Game Design Workshop - Designing, Prototyping, and Playtesting Games (2020_01_18 01_40_27 UTC).chm 28MB
  134. Game Programming All in One, 2nd Edition (2020_01_18 01_40_27 UTC)_hocr.html 28MB
  135. Digital Storytelling (2020_01_18 01_40_27 UTC)_hocr.html 28MB
  136. Game Development Series - Character Development and Storytelli (2020_01_18 01_40_27 UTC)_hocr.html 28MB
  137. AI Game Engine Programming (2020_01_18 01_40_27 UTC)_hocr.html 28MB
  138. 3D Game Engine Design (2020_01_18 01_40_27 UTC)_hocr.html 27MB
  139. Lightwave 3D [8] - Cartoon Character Creation, Volume 1 (2020_01_18 01_40_27 UTC).pdf 27MB
  140. Game Programming Gems 2 (2020_01_18 01_40_27 UTC)_hocr.html 26MB
  141. wiley publishing - 2005 - 3ds max 7 bible - isbn 0764579711 - 1297s - lotb (2020_01_18 01_40_27 UTC).pdf 26MB
  142. OpenGL Super Bible (2020_01_18 01_40_27 UTC)_hocr.html 25MB
  143. Code_Complete.A_Practical_Handbook_of_Software_Construction.2ndEditionDraft.McConnell (2020_01_18 01_40_27 UTC)_djvu.xml 25MB
  144. Software Engineering for Game Developers (2020_01_18 01_40_27 UTC).pdf 25MB
  145. Project Arcade - Build Your Own Arcade Machine (2020_01_18 01_40_27 UTC)_hocr.html 25MB
  146. Code_Complete.A_Practical_Handbook_of_Software_Construction.2ndEditionDraft.McConnell (2020_01_18 01_40_27 UTC)_chocr.html.gz 24MB
  147. Programming Role-playing Games With DirectX (2020_01_18 01_40_27 UTC)_chocr.html.gz 24MB
  148. Software Engineering for Game Developers (2020_01_18 01_40_27 UTC)_chocr.html.gz 24MB
  149. Software Engineering for Game Developers (2020_01_18 01_40_27 UTC)_djvu.xml 23MB
  150. Tricks of the Windows Game Programming Gurus (2020_01_18 01_40_27 UTC)_djvu.xml 23MB
  151. Programming Role-playing Games With DirectX (2020_01_18 01_40_27 UTC)_djvu.xml 23MB
  152. Palmer - Physics For Game Programmers (Apress, 2005) (2020_01_18 01_40_27 UTC)_hocr.html 23MB
  153. Shaders for Game Programming and Artists (2020_01_18 01_40_27 UTC)_hocr.html 22MB
  154. Tricks of the Windows Game Programming Gurus (2020_01_18 01_40_27 UTC)_chocr.html.gz 22MB
  155. 3D Math Primer For Graphics And Game Development (2020_01_18 01_40_27 UTC).pdf 22MB
  156. C++ Advanced 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_hocr.html 22MB
  157. Lightwave 3D [8] - Character Animation (2020_01_18 01_40_27 UTC).pdf 22MB
  158. Beginner's Guide to DarkBASIC Game Programming (2020_01_18 01_40_27 UTC).chm 22MB
  159. Creating Emotion in Games. The Craft and Art of Emotioneering (2020_01_18 01_40_27 UTC)_hocr.html 21MB
  160. Vector Game Math Processors (2020_01_18 01_40_27 UTC)_hocr.html 21MB
  161. 3ds_max_2009_tutorials_car_rigging0 (2020_01_18 01_40_27 UTC)_jp2.zip 21MB
  162. Game Design Foundations (2020_01_18 01_40_27 UTC)_hocr.html 21MB
  163. LightWave 3D 8 Lighting (2020_01_18 01_40_27 UTC)_hocr.html 21MB
  164. Game Programming Gems 2 (2020_01_18 01_40_27 UTC).pdf 21MB
  165. Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation (2020_01_18 01_40_27 UTC).pdf 20MB
  166. Game Physics (2020_01_18 01_40_27 UTC)_djvu.xml 20MB
  167. Game Design - Theory and Practice (2020_01_18 01_40_27 UTC)_djvu.xml 20MB
  168. Core Techniques and Algorithms in Game Programming (2020_01_18 01_40_27 UTC)_djvu.xml 20MB
  169. Core Techniques and Algorithms in Game Programming (2020_01_18 01_40_27 UTC)_chocr.html.gz 20MB
  170. Programming Multiplayer Games (2020_01_18 01_40_27 UTC)_hocr.html 20MB
  171. Multiplayer Game Programming (2020_01_18 01_40_27 UTC)_hocr.html 20MB
  172. Game Design - Theory and Practice (2020_01_18 01_40_27 UTC)_chocr.html.gz 20MB
  173. Data Structures For Game Programmers (Premier Press, 2002) (2020_01_18 01_40_27 UTC).pdf 20MB
  174. 3D Math Primer For Graphics And Game Development (2020_01_18 01_40_27 UTC)_hocr.html 19MB
  175. Data Structures For Game Programmers (Premier Press, 2002) (2020_01_18 01_40_27 UTC)_djvu.xml 19MB
  176. Advanced Animation with DirectX (2020_01_18 01_40_27 UTC)_hocr.html 19MB
  177. Game Physics (2020_01_18 01_40_27 UTC)_chocr.html.gz 19MB
  178. 3D Game Programming All In One (Premier Press, 2004) (2020_01_18 01_40_27 UTC)_djvu.xml 19MB
  179. Lightwave 3D [8], Cartoon Character Creation, Volume 2 (2020_01_18 01_40_27 UTC).pdf 19MB
  180. Mathematics for 3D Game Programming and Computer Graphics (2020_01_18 01_40_27 UTC)_hocr.html 19MB
  181. 3D Game Programming All In One (Premier Press, 2004) (2020_01_18 01_40_27 UTC)_chocr.html.gz 19MB
  182. Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_jp2.zip 19MB
  183. Flash MX 2004 Games - Art to ActionScript (2020_01_18 01_40_27 UTC)_hocr.html 19MB
  184. Hardcore AI for Computer Games and Animation (2020_01_18 01_40_27 UTC).pdf 19MB
  185. ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9 (2020_01_18 01_40_27 UTC)_djvu.xml 19MB
  186. Ultimate Game Design - Building Game Worlds (2020_01_18 01_40_27 UTC)_hocr.html 19MB
  187. ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9 (2020_01_18 01_40_27 UTC)_chocr.html.gz 18MB
  188. Micro JAVA Game Development (2020_01_18 01_40_27 UTC)_hocr.html 18MB
  189. Game Developer's Market Guide (2020_01_18 01_40_27 UTC)_chocr.html.gz 18MB
  190. 3D Game Engine Architecture (2020_01_18 01_40_27 UTC)_chocr.html.gz 18MB
  191. Quake 4 Mods For Dummies (2020_01_18 01_40_27 UTC)_hocr.html 18MB
  192. 3D Game Engine Architecture (2020_01_18 01_40_27 UTC)_djvu.xml 18MB
  193. Fundamentals Of Audio And Video Programming For Games (Microsoft Press, 2004) (2020_01_18 01_40_27 UTC).chm 18MB
  194. Data Structures For Game Programmers (Premier Press, 2002) (2020_01_18 01_40_27 UTC)_chocr.html.gz 18MB
  195. Game Design, 2nd Edition (2020_01_18 01_40_27 UTC)_hocr.html 18MB
  196. Programming Windows Games with Borland C++ (2020_01_18 01_40_27 UTC)_hocr.html 18MB
  197. Game Developer's Market Guide (2020_01_18 01_40_27 UTC)_djvu.xml 17MB
  198. DirectX 3D Graphics Programming Bible (2020_01_18 01_40_27 UTC)_chocr.html.gz 17MB
  199. 3D Game Programming All In One (Premier Press, 2004) (2020_01_18 01_40_27 UTC).pdf 17MB
  200. Introduction to 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_hocr.html 17MB
  201. Digital Animation Bible (2020_01_18 01_40_27 UTC)_hocr.html 17MB
  202. AI Techniques For Game Programming (Premier Press, 2002) (2020_01_18 01_40_27 UTC)_hocr.html 16MB
  203. Physics for Game Developers (2020_01_18 01_40_27 UTC)_hocr.html 16MB
  204. DirectX 3D Graphics Programming Bible (2020_01_18 01_40_27 UTC)_djvu.xml 16MB
  205. Tricks of the Windows Game Programming Gurus (2020_01_18 01_40_27 UTC).pdf 16MB
  206. Mathematics for Game Developers (2020_01_18 01_40_27 UTC)_djvu.xml 16MB
  207. Digital Storytelling (2020_01_18 01_40_27 UTC)_chocr.html.gz 16MB
  208. Digital Storytelling (2020_01_18 01_40_27 UTC)_djvu.xml 15MB
  209. AI Game Engine Programming (2020_01_18 01_40_27 UTC)_chocr.html.gz 15MB
  210. Game Development Series - Character Development and Storytelli (2020_01_18 01_40_27 UTC)_djvu.xml 15MB
  211. Games That Sell! (2020_01_18 01_40_27 UTC)_hocr.html 15MB
  212. Lightwave 3D [8] - Character Animation (2020_01_18 01_40_27 UTC)_hocr.html 15MB
  213. AI Game Engine Programming (2020_01_18 01_40_27 UTC)_djvu.xml 15MB
  214. ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9 (2020_01_18 01_40_27 UTC).pdf 15MB
  215. Game Programming All in One, 2nd Edition (2020_01_18 01_40_27 UTC)_djvu.xml 15MB
  216. Mathematics for Game Developers (2020_01_18 01_40_27 UTC).pdf 15MB
  217. Beginning C++ Game Programming 2004 (2020_01_18 01_40_27 UTC)_hocr.html 15MB
  218. Beginning C++ Game Programming (2020_01_18 01_40_27 UTC)_hocr.html 15MB
  219. Mathematics for Game Developers (2020_01_18 01_40_27 UTC)_chocr.html.gz 15MB
  220. Game Programming All in One, 2nd Edition (2020_01_18 01_40_27 UTC)_chocr.html.gz 15MB
  221. The Unauthorized Halo 2 Battle Guide (2020_01_18 01_40_27 UTC).pdf 15MB
  222. Game Development Series - Character Development and Storytelli (2020_01_18 01_40_27 UTC)_chocr.html.gz 15MB
  223. Game Programming for Teens, 2nd Edition (2020_01_18 01_40_27 UTC)_hocr.html 15MB
  224. Lightwave 3D [8] - Cartoon Character Creation, Volume 1 (2020_01_18 01_40_27 UTC)_hocr.html 15MB
  225. Larry's Casino Design (2020_01_18 01_40_27 UTC)_jp2.zip 15MB
  226. Beyond Reality - A Guide to Alternate Reality Gaming (2020_01_18 01_40_27 UTC)_hocr.html 14MB
  227. 3D Game Engine Design (2020_01_18 01_40_27 UTC)_djvu.xml 14MB
  228. Lightwave 3D [8], Cartoon Character Creation, Volume 2 (2020_01_18 01_40_27 UTC)_hocr.html 14MB
  229. Algorithms and Networking for Computer Games (2020_01_18 01_40_27 UTC)_hocr.html 14MB
  230. Game Programming Golden Rules (2020_01_18 01_40_27 UTC)_hocr.html 14MB
  231. Mathematics for 3D Game Programming and Computer Graphics (2020_01_18 01_40_27 UTC).pdf 14MB
  232. Game Programming Gems 2 (2020_01_18 01_40_27 UTC)_djvu.xml 14MB
  233. Game Programming Gems 2 (2020_01_18 01_40_27 UTC)_chocr.html.gz 14MB
  234. 3D Game Engine Design (2020_01_18 01_40_27 UTC)_chocr.html.gz 14MB
  235. C++ Advanced 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC).pdf 14MB
  236. OpenGL Super Bible (2020_01_18 01_40_27 UTC)_chocr.html.gz 14MB
  237. Beginning OpenGL Game Programming (Premier Press, 2004) (2020_01_18 01_40_27 UTC)_hocr.html 14MB
  238. Game Interface Design (2020_01_18 01_40_27 UTC)_hocr.html 14MB
  239. ShaderX^2 - Introductions and Tutorials with DirectX 9.0 (2020_01_18 01_40_27 UTC)_hocr.html 14MB
  240. OpenGL Super Bible (2020_01_18 01_40_27 UTC)_djvu.xml 14MB
  241. Project Arcade - Build Your Own Arcade Machine (2020_01_18 01_40_27 UTC)_djvu.xml 13MB
  242. Modeling a Character in 3DS Max, 2nd Edition (2020_01_18 01_40_27 UTC)_hocr.html 13MB
  243. LightWave 3D 8 Lighting (2020_01_18 01_40_27 UTC).pdf 13MB
  244. Game Art for Teens (2020_01_18 01_40_27 UTC)_hocr.html 13MB
  245. Project Arcade - Build Your Own Arcade Machine (2020_01_18 01_40_27 UTC)_chocr.html.gz 13MB
  246. Linux Games Programming (2020_01_18 01_40_27 UTC)_hocr.html 13MB
  247. A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix (2020_01_18 01_40_27 UTC)_hocr.html 13MB
  248. Game Coding Complete (2020_01_18 01_40_27 UTC).chm 13MB
  249. McShaffry - Game Coding Complete (Paraglyph Press, 2003) (2020_01_18 01_40_27 UTC).chm 13MB
  250. Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation (2020_01_18 01_40_27 UTC)_hocr.html 13MB
  251. Quake 4 Mods For Dummies (2020_01_18 01_40_27 UTC).pdf 13MB
  252. Palmer - Physics For Game Programmers (Apress, 2005) (2020_01_18 01_40_27 UTC)_djvu.xml 12MB
  253. Networking and Online Games - Understanding and Engineering Multiplayer Internet Games (2020_01_18 01_40_27 UTC)_hocr.html 12MB
  254. Serious Games - Games that Educate, Train and Inform (2020_01_18 01_40_27 UTC)_hocr.html 12MB
  255. Games That Sell! (2020_01_18 01_40_27 UTC).pdf 12MB
  256. Creating Emotion in Games. The Craft and Art of Emotioneering (2020_01_18 01_40_27 UTC)_djvu.xml 12MB
  257. C++ Advanced 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_djvu.xml 12MB
  258. The Unauthorized Halo 2 Battle Guide (2020_01_18 01_40_27 UTC)_hocr.html 12MB
  259. Shaders for Game Programming and Artists (2020_01_18 01_40_27 UTC)_djvu.xml 12MB
  260. Strategy Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC).chm 12MB
  261. Shaders for Game Programming and Artists (2020_01_18 01_40_27 UTC)_chocr.html.gz 12MB
  262. Beginning Game Programming (2020_01_18 01_40_27 UTC)_hocr.html 12MB
  263. Palmer - Physics For Game Programmers (Apress, 2005) (2020_01_18 01_40_27 UTC)_chocr.html.gz 12MB
  264. Creating Emotion in Games. The Craft and Art of Emotioneering (2020_01_18 01_40_27 UTC)_chocr.html.gz 12MB
  265. C++ Advanced 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_chocr.html.gz 12MB
  266. A Guide to Computer Animation for TV, Games, Multimedia and Web (2020_01_18 01_40_27 UTC).pdf 12MB
  267. Game Physics (2020_01_18 01_40_27 UTC).djvu 12MB
  268. Beginning Game Level Design (2020_01_18 01_40_27 UTC)_hocr.html 12MB
  269. Unit Operations - An Approach to Videogame Criticism (2020_01_18 01_40_27 UTC)_hocr.html 12MB
  270. LightWave 3D 8 Lighting (2020_01_18 01_40_27 UTC)_djvu.xml 11MB
  271. Game Design Foundations (2020_01_18 01_40_27 UTC)_djvu.xml 11MB
  272. A Guide to Computer Animation for TV, Games, Multimedia and Web (2020_01_18 01_40_27 UTC)_hocr.html 11MB
  273. Game Design Foundations (2020_01_18 01_40_27 UTC)_chocr.html.gz 11MB
  274. LightWave 3D 8 Lighting (2020_01_18 01_40_27 UTC)_chocr.html.gz 11MB
  275. Vector Game Math Processors (2020_01_18 01_40_27 UTC)_djvu.xml 11MB
  276. Core Techniques and Algorithms in Game Programming (2020_01_18 01_40_27 UTC).pdf 11MB
  277. Directx 9 User Interfaces - Design and Implementation (2020_01_18 01_40_27 UTC)_hocr.html 11MB
  278. Advanced Animation with DirectX (2020_01_18 01_40_27 UTC)_chocr.html.gz 11MB
  279. The Game Animators Guide to Maya (2020_01_18 01_40_27 UTC)_hocr.html 11MB
  280. Vector Game Math Processors (2020_01_18 01_40_27 UTC)_chocr.html.gz 11MB
  281. Game Testing All in One (2020_01_18 01_40_27 UTC).chm 11MB
  282. 3D Math Primer For Graphics And Game Development (2020_01_18 01_40_27 UTC)_djvu.xml 11MB
  283. Flash MX 2004 Games - Art to ActionScript (2020_01_18 01_40_27 UTC).pdf 11MB
  284. Advanced Animation with DirectX (2020_01_18 01_40_27 UTC)_djvu.xml 11MB
  285. Game Development Series - Character Development and Storytelli (2020_01_18 01_40_27 UTC).pdf 11MB
  286. 3D Math Primer For Graphics And Game Development (2020_01_18 01_40_27 UTC)_chocr.html.gz 10MB
  287. Multiplayer Game Programming (2020_01_18 01_40_27 UTC)_chocr.html.gz 10MB
  288. Programming Multiplayer Games (2020_01_18 01_40_27 UTC)_chocr.html.gz 10MB
  289. Programming Multiplayer Games (2020_01_18 01_40_27 UTC)_djvu.xml 10MB
  290. Multiplayer Game Programming (2020_01_18 01_40_27 UTC)_djvu.xml 10MB
  291. Mathematics for 3D Game Programming and Computer Graphics (2020_01_18 01_40_27 UTC)_djvu.xml 10MB
  292. Ultimate Game Design - Building Game Worlds (2020_01_18 01_40_27 UTC)_djvu.xml 10MB
  293. Ultimate Game Design - Building Game Worlds (2020_01_18 01_40_27 UTC)_chocr.html.gz 10MB
  294. Flash MX 2004 Games - Art to ActionScript (2020_01_18 01_40_27 UTC)_djvu.xml 10MB
  295. Learn Vertex and Pixel Shader Programming with Directx 9 (2020_01_18 01_40_27 UTC)_hocr.html 10MB
  296. Shaders for Game Programming and Artists (2020_01_18 01_40_27 UTC).pdf 10MB
  297. Learn Vertex and Pixel Shader Programming with Directx 9 (2020_01_18 01_40_27 UTC).pdf 10MB
  298. Physics for Game Developers (2020_01_18 01_40_27 UTC)_text.pdf 10MB
  299. Micro JAVA Game Development (2020_01_18 01_40_27 UTC)_djvu.xml 10MB
  300. Micro JAVA Game Development (2020_01_18 01_40_27 UTC)_chocr.html.gz 10MB
  301. Beginning Direct 3D Game Programming, 2nd Edition (2020_01_18 01_40_27 UTC).chm 10MB
  302. AI Techniques For Game Programming (Premier Press, 2002) (2020_01_18 01_40_27 UTC).pdf 10MB
  303. Game Design, 2nd Edition (2020_01_18 01_40_27 UTC)_djvu.xml 10MB
  304. Mathematics for 3D Game Programming and Computer Graphics (2020_01_18 01_40_27 UTC)_chocr.html.gz 9MB
  305. Game Developer's Market Guide (2020_01_18 01_40_27 UTC).pdf 9MB
  306. Networking and Online Games - Understanding and Engineering Multiplayer Internet Games (2020_01_18 01_40_27 UTC).pdf 9MB
  307. 3ds_max_2009_tutorials_introduction (2020_01_18 01_40_27 UTC).pdf 9MB
  308. Macromedia Flash MX 2004 Game Programming (2020_01_18 01_40_27 UTC).chm 9MB
  309. Programming Windows Games with Borland C++ (2020_01_18 01_40_27 UTC)_chocr.html.gz 9MB
  310. Macromedia Flash MX Game Design Demystified (2020_01_18 01_40_27 UTC).chm 9MB
  311. Quake 4 Mods For Dummies (2020_01_18 01_40_27 UTC)_djvu.xml 9MB
  312. Game Design, 2nd Edition (2020_01_18 01_40_27 UTC)_chocr.html.gz 9MB
  313. Digital Animation Bible (2020_01_18 01_40_27 UTC)_djvu.xml 9MB
  314. Flash MX 2004 Games - Art to ActionScript (2020_01_18 01_40_27 UTC)_chocr.html.gz 9MB
  315. Programming Windows Games with Borland C++ (2020_01_18 01_40_27 UTC)_djvu.xml 9MB
  316. Digital Animation Bible (2020_01_18 01_40_27 UTC)_chocr.html.gz 9MB
  317. Hardcore AI for Computer Games and Animation (2020_01_18 01_40_27 UTC)_hocr.html 9MB
  318. Introduction to 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_djvu.xml 9MB
  319. Game Programming All in One, 2nd Edition (2020_01_18 01_40_27 UTC).pdf 9MB
  320. Beginning Game Programming (2020_01_18 01_40_27 UTC).pdf 9MB
  321. Introduction to 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_chocr.html.gz 9MB
  322. Programming Game AI by Example (2020_01_18 01_40_27 UTC).chm 9MB
  323. Quake 4 Mods For Dummies (2020_01_18 01_40_27 UTC)_chocr.html.gz 9MB
  324. Physics for Game Developers (2020_01_18 01_40_27 UTC)_chocr.html.gz 9MB
  325. AI Techniques For Game Programming (Premier Press, 2002) (2020_01_18 01_40_27 UTC)_djvu.xml 9MB
  326. Physics for Game Developers (2020_01_18 01_40_27 UTC)_djvu.xml 9MB
  327. AI Techniques For Game Programming (Premier Press, 2002) (2020_01_18 01_40_27 UTC)_chocr.html.gz 8MB
  328. Andrew Rollings and Ernest Adams on Game Design (2020_01_18 01_40_27 UTC).chm 8MB
  329. Lightwave 3D [8] - Character Animation (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  330. Beginning C++ Game Programming 2004 (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  331. Beginning C++ Game Programming (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  332. AI Application Programming (2020_01_18 01_40_27 UTC).chm 8MB
  333. Al Application Programming (2020_01_18 01_40_27 UTC).chm 8MB
  334. Lightwave 3D [8] - Cartoon Character Creation, Volume 1 (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  335. Games That Sell! (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  336. Beyond Reality - A Guide to Alternate Reality Gaming (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  337. Lightwave 3D [8], Cartoon Character Creation, Volume 2 (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  338. Beginning OpenGL Game Programming (Premier Press, 2004) (2020_01_18 01_40_27 UTC)_chocr.html.gz 8MB
  339. Game Programming Golden Rules (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  340. Beginning C++ Game Programming 2004 (2020_01_18 01_40_27 UTC)_chocr.html.gz 8MB
  341. Beginning C++ Game Programming (2020_01_18 01_40_27 UTC)_chocr.html.gz 8MB
  342. Game Programming for Teens, 2nd Edition (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  343. Lightwave 3D [8] - Character Animation (2020_01_18 01_40_27 UTC)_chocr.html.gz 8MB
  344. Algorithms and Networking for Computer Games (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  345. The Game Animators Guide to Maya (2020_01_18 01_40_27 UTC).pdf 8MB
  346. Game Programming Golden Rules (2020_01_18 01_40_27 UTC)_chocr.html.gz 8MB
  347. Beyond Reality - A Guide to Alternate Reality Gaming (2020_01_18 01_40_27 UTC)_chocr.html.gz 8MB
  348. Games That Sell! (2020_01_18 01_40_27 UTC)_chocr.html.gz 8MB
  349. Beginning OpenGL Game Programming (Premier Press, 2004) (2020_01_18 01_40_27 UTC)_djvu.xml 8MB
  350. Lightwave 3D [8], Cartoon Character Creation, Volume 2 (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  351. ShaderX^2 - Introductions and Tutorials with DirectX 9.0 (2020_01_18 01_40_27 UTC)_djvu.xml 7MB
  352. ShaderX^2 - Introductions and Tutorials with DirectX 9.0 (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  353. Lightwave 3D [8] - Cartoon Character Creation, Volume 1 (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  354. Algorithms and Networking for Computer Games (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  355. Game Programming for Teens, 2nd Edition (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  356. Game Programming for Teens, 2nd Edition (2020_01_18 01_40_27 UTC).pdf 7MB
  357. Game Interface Design (2020_01_18 01_40_27 UTC)_djvu.xml 7MB
  358. Linux Games Programming (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  359. Beginning Game Audio Programming (2020_01_18 01_40_27 UTC).chm 7MB
  360. Modeling a Character in 3DS Max, 2nd Edition (2020_01_18 01_40_27 UTC)_djvu.xml 7MB
  361. Linux Games Programming (2020_01_18 01_40_27 UTC)_djvu.xml 7MB
  362. Micro JAVA Game Development (2020_01_18 01_40_27 UTC).pdf 7MB
  363. Serious Games - Games that Educate, Train and Inform (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  364. Unit Operations - An Approach to Videogame Criticism (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  365. Networking and Online Games - Understanding and Engineering Multiplayer Internet Games (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  366. Game Design, 2nd Edition (2020_01_18 01_40_27 UTC).pdf 7MB
  367. Digital Storytelling (2020_01_18 01_40_27 UTC).pdf 7MB
  368. Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation (2020_01_18 01_40_27 UTC)_djvu.xml 7MB
  369. Serious Games - Games that Educate, Train and Inform (2020_01_18 01_40_27 UTC)_djvu.xml 7MB
  370. ShaderX^2 - Introductions and Tutorials with DirectX 9.0 (2020_01_18 01_40_27 UTC).pdf 7MB
  371. Networking and Online Games - Understanding and Engineering Multiplayer Internet Games (2020_01_18 01_40_27 UTC)_djvu.xml 7MB
  372. Introduction to 3D Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC).pdf 7MB
  373. Game Art for Teens (2020_01_18 01_40_27 UTC)_djvu.xml 7MB
  374. Ultimate Game Design - Building Game Worlds (2020_01_18 01_40_27 UTC).pdf 7MB
  375. Game Interface Design (2020_01_18 01_40_27 UTC)_chocr.html.gz 7MB
  376. SHREK-The Story Behind the Screen (2020_01_18 01_40_27 UTC).pdf 7MB
  377. Multiplayer Game Programming (2020_01_18 01_40_27 UTC).pdf 7MB
  378. Programming Multiplayer Games (2020_01_18 01_40_27 UTC).pdf 7MB
  379. Game Interface Design (2020_01_18 01_40_27 UTC).pdf 6MB
  380. Unit Operations - An Approach to Videogame Criticism (2020_01_18 01_40_27 UTC)_djvu.xml 6MB
  381. A Guide to Computer Animation for TV, Games, Multimedia and Web (2020_01_18 01_40_27 UTC)_djvu.xml 6MB
  382. Modeling a Character in 3DS Max, 2nd Edition (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  383. A Guide to Computer Animation for TV, Games, Multimedia and Web (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  384. Beginning Game Programming (2020_01_18 01_40_27 UTC)_djvu.xml 6MB
  385. 3D Game Engine Architecture (2020_01_18 01_40_27 UTC).pdf 6MB
  386. Beginning Game Level Design (2020_01_18 01_40_27 UTC)_djvu.xml 6MB
  387. Beginning Game Programming (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  388. Digital Character Animation 3 (2020_01_18 01_40_27 UTC).chm 6MB
  389. A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix (2020_01_18 01_40_27 UTC)_djvu.xml 6MB
  390. Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  391. Directx 9 User Interfaces - Design and Implementation (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  392. The Unauthorized Halo 2 Battle Guide (2020_01_18 01_40_27 UTC)_djvu.xml 6MB
  393. The Game Animators Guide to Maya (2020_01_18 01_40_27 UTC)_djvu.xml 6MB
  394. A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  395. Beginning Game Level Design (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  396. Game Art for Teens (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  397. Torin Design (2020_01_18 01_40_27 UTC)_hocr.html 6MB
  398. Directx 9 User Interfaces - Design and Implementation (2020_01_18 01_40_27 UTC)_djvu.xml 6MB
  399. The Game Animators Guide to Maya (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  400. Freddy Design (2020_01_18 01_40_27 UTC)_hocr.html 6MB
  401. The Unauthorized Halo 2 Battle Guide (2020_01_18 01_40_27 UTC)_chocr.html.gz 6MB
  402. OpenGL SuperBible, 3rd Edition (2020_01_18 01_40_27 UTC).chm 6MB
  403. Beginning Game Level Design (2020_01_18 01_40_27 UTC).pdf 5MB
  404. Digital Animation Bible (2020_01_18 01_40_27 UTC).pdf 5MB
  405. Directx 9 User Interfaces - Design and Implementation (2020_01_18 01_40_27 UTC).pdf 5MB
  406. Larry5 Design (2020_01_18 01_40_27 UTC)_hocr.html 5MB
  407. 3ds_max_2009_tutorials_car_rigging0 (2020_01_18 01_40_27 UTC).pdf 5MB
  408. Code_Complete.A_Practical_Handbook_of_Software_Construction.2ndEditionDraft.McConnell (2020_01_18 01_40_27 UTC).pdf 5MB
  409. Learn Vertex and Pixel Shader Programming with Directx 9 (2020_01_18 01_40_27 UTC)_djvu.xml 5MB
  410. Virtual Machine Design and Implementation in C.C++ (2020_01_18 01_40_27 UTC).chm 5MB
  411. Hardcore AI for Computer Games and Animation (2020_01_18 01_40_27 UTC)_chocr.html.gz 5MB
  412. Palmer - Physics For Game Programmers (Apress, 2005) (2020_01_18 01_40_27 UTC).pdf 5MB
  413. Delphi Graphics and Game Programming Exposed with DirectX 7.0 (2020_01_18 01_40_27 UTC).chm 5MB
  414. Larry7 Design (2020_01_18 01_40_27 UTC)_hocr.html 5MB
  415. Learn Vertex and Pixel Shader Programming with Directx 9 (2020_01_18 01_40_27 UTC)_chocr.html.gz 5MB
  416. Game Development Business and Legal Guide (2020_01_18 01_40_27 UTC).chm 5MB
  417. Hardcore AI for Computer Games and Animation (2020_01_18 01_40_27 UTC)_djvu.xml 5MB
  418. Timing for Animation (2020_01_18 01_40_27 UTC).chm 5MB
  419. OpenGL Super Bible (2020_01_18 01_40_27 UTC).pdf 4MB
  420. Advanced 3D Game Programming Using DirectX 9.0 (2020_01_18 01_40_27 UTC).chm 4MB
  421. Larry6 Design (2020_01_18 01_40_27 UTC)_hocr.html 4MB
  422. Software Engineering and Computer Games (2020_01_18 01_40_27 UTC).chm 4MB
  423. 3ds_max_2009_tutorials_introduction (2020_01_18 01_40_27 UTC)_jp2.zip 4MB
  424. Physics for Game Developers (2020_01_18 01_40_27 UTC).pdf 4MB
  425. Wireless Game Development in C&C++ with BREW (2020_01_18 01_40_27 UTC).chm 4MB
  426. Vector Game Math Processors (2020_01_18 01_40_27 UTC).pdf 4MB
  427. Game Design Foundations (2020_01_18 01_40_27 UTC).pdf 4MB
  428. A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix (2020_01_18 01_40_27 UTC).pdf 4MB
  429. C Game Programming For Dummies 2 (2020_01_18 01_40_27 UTC)_hocr.html 4MB
  430. Beginning 3D Game Programming (2020_01_18 01_40_27 UTC).chm 4MB
  431. Linux Games Programming (2020_01_18 01_40_27 UTC).pdf 3MB
  432. SHREK-The Story Behind the Screen (2020_01_18 01_40_27 UTC)_hocr.html 3MB
  433. Game Development and Production (2020_01_18 01_40_27 UTC).chm 3MB
  434. Programming Windows Games with Borland C++ (2020_01_18 01_40_27 UTC).pdf 3MB
  435. Programming Windows - Charles Petzold (2020_01_18 01_40_27 UTC).pdf 3MB
  436. Game Development with ActionScript (2020_01_18 01_40_27 UTC).chm 3MB
  437. AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors (2020_01_18 01_40_27 UTC).chm 3MB
  438. Torin Design (2020_01_18 01_40_27 UTC)_djvu.xml 3MB
  439. Freddy Design (2020_01_18 01_40_27 UTC)_djvu.xml 3MB
  440. Game Programming with DirectX 9.0 (2020_01_18 01_40_27 UTC)_hocr.html 3MB
  441. Freddy Design (2020_01_18 01_40_27 UTC)_chocr.html.gz 3MB
  442. Teach Yourself Game Programming in 24 Hours (2020_01_18 01_40_27 UTC).chm 3MB
  443. Retro Gaming Hacks (2020_01_18 01_40_27 UTC).chm 3MB
  444. OpenGL Shading Language (2020_01_18 01_40_27 UTC).chm 3MB
  445. Torin Design (2020_01_18 01_40_27 UTC)_chocr.html.gz 3MB
  446. AI for Game Developers (2020_01_18 01_40_27 UTC).chm 3MB
  447. Focus on Curves and Surfaces (2020_01_18 01_40_27 UTC).chm 3MB
  448. Algorithms and Networking for Computer Games (2020_01_18 01_40_27 UTC).pdf 3MB
  449. Larry5 Design (2020_01_18 01_40_27 UTC)_djvu.xml 3MB
  450. Larry5 Design (2020_01_18 01_40_27 UTC)_chocr.html.gz 3MB
  451. Larry7 Design (2020_01_18 01_40_27 UTC)_djvu.xml 3MB
  452. Beginning Math And Physics For Game Programmers (New Riders, 2004) (2020_01_18 01_40_27 UTC).chm 3MB
  453. MUD Game Programming (2020_01_18 01_40_27 UTC).chm 3MB
  454. Larry7 Design (2020_01_18 01_40_27 UTC)_chocr.html.gz 3MB
  455. wiley publishing - 2005 - 3ds max 7 bible - isbn 0764579711 - 1297s - lotb (2020_01_18 01_40_27 UTC)_djvu.txt 2MB
  456. Graphics Programming Black Book (2020_01_18 01_40_27 UTC)_djvu.txt 2MB
  457. Advanced Animation with DirectX (2020_01_18 01_40_27 UTC).pdf 2MB
  458. Elementary Game Programming and Simulators Using Jamagic (2020_01_18 01_40_27 UTC).chm 2MB
  459. Programming Windows - Charles Petzold (2020_01_18 01_40_27 UTC)_djvu.txt 2MB
  460. Game Programming with Python, Lua, and Ruby (2020_01_18 01_40_27 UTC).chm 2MB
  461. Game Scripting Mastery (2020_01_18 01_40_27 UTC)_djvu.txt 2MB
  462. Larry6 Design (2020_01_18 01_40_27 UTC)_djvu.xml 2MB
  463. Secrets of the Game Business (2020_01_18 01_40_27 UTC).chm 2MB
  464. Chris Crawford on Game Design (2020_01_18 01_40_27 UTC).chm 2MB
  465. Larry6 Design (2020_01_18 01_40_27 UTC)_chocr.html.gz 2MB
  466. Larry's Casino Design (2020_01_18 01_40_27 UTC)_hocr.html 2MB
  467. C Game Programming For Dummies 2 (2020_01_18 01_40_27 UTC)_djvu.xml 2MB
  468. .____padding_file/188 2MB
  469. .____padding_file/124 2MB
  470. .____padding_file/585 2MB
  471. .____padding_file/179 2MB
  472. .____padding_file/612 2MB
  473. .____padding_file/603 2MB
  474. .____padding_file/883 2MB
  475. .____padding_file/531 2MB
  476. .____padding_file/594 2MB
  477. .____padding_file/811 2MB
  478. .____padding_file/933 2MB
  479. .____padding_file/413 2MB
  480. .____padding_file/567 2MB
  481. .____padding_file/305 2MB
  482. .____padding_file/874 2MB
  483. .____padding_file/720 2MB
  484. .____padding_file/74 2MB
  485. .____padding_file/476 2MB
  486. .____padding_file/269 2MB
  487. .____padding_file/910 2MB
  488. .____padding_file/865 2MB
  489. .____padding_file/242 2MB
  490. .____padding_file/395 2MB
  491. .____padding_file/206 2MB
  492. .____padding_file/621 2MB
  493. .____padding_file/422 2MB
  494. .____padding_file/820 2MB
  495. .____padding_file/549 2MB
  496. .____padding_file/191 2MB
  497. .____padding_file/666 2MB
  498. .____padding_file/287 2MB
  499. .____padding_file/513 2MB
  500. .____padding_file/278 2MB
  501. .____padding_file/296 2MB
  502. .____padding_file/747 2MB
  503. .____padding_file/359 2MB
  504. .____padding_file/251 2MB
  505. .____padding_file/260 2MB
  506. .____padding_file/233 2MB
  507. .____padding_file/901 2MB
  508. .____padding_file/386 2MB
  509. .____padding_file/449 2MB
  510. .____padding_file/829 2MB
  511. .____padding_file/197 2MB
  512. .____padding_file/802 2MB
  513. .____padding_file/522 2MB
  514. .____padding_file/693 2MB
  515. .____padding_file/576 2MB
  516. .____padding_file/657 2MB
  517. .____padding_file/404 2MB
  518. .____padding_file/170 2MB
  519. .____padding_file/738 2MB
  520. .____padding_file/440 2MB
  521. .____padding_file/224 2MB
  522. .____padding_file/368 2MB
  523. .____padding_file/648 2MB
  524. .____padding_file/639 2MB
  525. .____padding_file/467 2MB
  526. .____padding_file/793 2MB
  527. .____padding_file/847 2MB
  528. .____padding_file/314 2MB
  529. .____padding_file/919 2MB
  530. .____padding_file/784 2MB
  531. .____padding_file/630 2MB
  532. .____padding_file/588 2MB
  533. .____padding_file/504 2MB
  534. .____padding_file/675 2MB
  535. .____padding_file/757 2MB
  536. .____padding_file/711 2MB
  537. .____padding_file/702 2MB
  538. .____padding_file/312 2MB
  539. .____padding_file/152 2MB
  540. .____padding_file/341 2MB
  541. .____padding_file/215 2MB
  542. .____padding_file/431 2MB
  543. .____padding_file/684 2MB
  544. .____padding_file/899 2MB
  545. .____padding_file/189 2MB
  546. .____padding_file/192 2MB
  547. .____padding_file/182 2MB
  548. .____padding_file/458 2MB
  549. .____padding_file/838 2MB
  550. .____padding_file/495 2MB
  551. .____padding_file/332 2MB
  552. .____padding_file/729 2MB
  553. .____padding_file/143 2MB
  554. .____padding_file/330 2MB
  555. .____padding_file/486 2MB
  556. .____padding_file/377 2MB
  557. .____padding_file/161 2MB
  558. .____padding_file/856 2MB
  559. .____padding_file/589 2MB
  560. .____padding_file/323 2MB
  561. .____padding_file/350 2MB
  562. .____padding_file/892 2MB
  563. .____padding_file/606 2MB
  564. .____padding_file/766 2MB
  565. .____padding_file/615 2MB
  566. .____padding_file/558 2MB
  567. .____padding_file/540 2MB
  568. .____padding_file/775 2MB
  569. .____padding_file/534 2MB
  570. .____padding_file/928 2MB
  571. .____padding_file/183 2MB
  572. .____padding_file/180 2MB
  573. .____padding_file/602 2MB
  574. .____padding_file/886 2MB
  575. .____padding_file/597 2MB
  576. .____padding_file/814 2MB
  577. .____padding_file/185 2MB
  578. .____padding_file/339 2MB
  579. .____padding_file/416 2MB
  580. .____padding_file/616 2MB
  581. .____padding_file/607 2MB
  582. .____padding_file/308 2MB
  583. .____padding_file/887 2MB
  584. .____padding_file/32 2MB
  585. .____padding_file/535 2MB
  586. .____padding_file/570 2MB
  587. .____padding_file/598 2MB
  588. .____padding_file/586 2MB
  589. .____padding_file/172 2MB
  590. .____padding_file/129 2MB
  591. .____padding_file/815 2MB
  592. .____padding_file/532 2MB
  593. .____padding_file/417 2MB
  594. .____padding_file/877 2MB
  595. Focus On Photon Mapping (2020_01_18 01_40_27 UTC).chm 2MB
  596. .____padding_file/723 2MB
  597. .____padding_file/479 2MB
  598. .____padding_file/303 2MB
  599. .____padding_file/823 2MB
  600. .____padding_file/913 2MB
  601. .____padding_file/272 2MB
  602. .____padding_file/868 2MB
  603. .____padding_file/306 2MB
  604. .____padding_file/209 2MB
  605. .____padding_file/812 2MB
  606. .____padding_file/176 2MB
  607. .____padding_file/624 2MB
  608. .____padding_file/14 2MB
  609. .____padding_file/245 2MB
  610. .____padding_file/309 2MB
  611. .____padding_file/571 2MB
  612. .____padding_file/97 2MB
  613. .____padding_file/398 2MB
  614. SHREK-The Story Behind the Screen (2020_01_18 01_40_27 UTC)_chocr.html.gz 2MB
  615. .____padding_file/331 2MB
  616. .____padding_file/604 2MB
  617. .____padding_file/425 2MB
  618. .____padding_file/552 2MB
  619. .____padding_file/516 2MB
  620. .____padding_file/904 2MB
  621. .____padding_file/669 2MB
  622. .____padding_file/290 2MB
  623. .____padding_file/750 2MB
  624. .____padding_file/429 2MB
  625. .____padding_file/281 2MB
  626. .____padding_file/236 2MB
  627. .____padding_file/254 2MB
  628. .____padding_file/263 2MB
  629. .____padding_file/299 2MB
  630. .____padding_file/389 2MB
  631. .____padding_file/362 2MB
  632. .____padding_file/148 2MB
  633. .____padding_file/452 2MB
  634. Code_Complete.A_Practical_Handbook_of_Software_Construction.2ndEditionDraft.McConnell (2020_01_18 01_40_27 UTC)_djvu.txt 2MB
  635. .____padding_file/832 2MB
  636. .____padding_file/894 2MB
  637. .____padding_file/173 2MB
  638. .____padding_file/805 2MB
  639. .____padding_file/696 2MB
  640. .____padding_file/200 2MB
  641. .____padding_file/878 2MB
  642. .____padding_file/724 2MB
  643. .____padding_file/613 2MB
  644. .____padding_file/579 2MB
  645. .____padding_file/525 2MB
  646. .____padding_file/480 2MB
  647. .____padding_file/768 2MB
  648. .____padding_file/595 2MB
  649. .____padding_file/407 2MB
  650. .____padding_file/414 2MB
  651. .____padding_file/660 2MB
  652. .____padding_file/884 2MB
  653. .____padding_file/651 2MB
  654. .____padding_file/869 2MB
  655. .____padding_file/273 2MB
  656. .____padding_file/924 2MB
  657. .____padding_file/227 2MB
  658. .____padding_file/914 2MB
  659. .____padding_file/443 2MB
  660. .____padding_file/741 2MB
  661. .____padding_file/584 2MB
  662. .____padding_file/506 2MB
  663. .____padding_file/922 2MB
  664. .____padding_file/371 2MB
  665. .____padding_file/582 2MB
  666. .____padding_file/470 2MB
  667. .____padding_file/317 2MB
  668. .____padding_file/210 2MB
  669. .____padding_file/642 2MB
  670. .____padding_file/796 2MB
  671. .____padding_file/850 2MB
  672. C Game Programming For Dummies 2 (2020_01_18 01_40_27 UTC)_chocr.html.gz 2MB
  673. .____padding_file/614 2MB
  674. Unit Operations - An Approach to Videogame Criticism (2020_01_18 01_40_27 UTC).pdf 2MB
  675. .____padding_file/344 2MB
  676. .____padding_file/434 2MB
  677. .____padding_file/824 2MB
  678. .____padding_file/246 2MB
  679. .____padding_file/399 2MB
  680. .____padding_file/633 2MB
  681. .____padding_file/787 2MB
  682. .____padding_file/426 2MB
  683. .____padding_file/678 2MB
  684. .____padding_file/625 2MB
  685. .____padding_file/507 2MB
  686. SHREK-The Story Behind the Screen (2020_01_18 01_40_27 UTC)_djvu.xml 2MB
  687. .____padding_file/335 2MB
  688. .____padding_file/391 2MB
  689. .____padding_file/714 2MB
  690. .____padding_file/760 2MB
  691. .____padding_file/334 2MB
  692. .____padding_file/313 2MB
  693. .____padding_file/218 2MB
  694. .____padding_file/553 2MB
  695. .____padding_file/705 2MB
  696. .____padding_file/155 2MB
  697. .____padding_file/291 2MB
  698. .____padding_file/670 2MB
  699. .____padding_file/282 2MB
  700. .____padding_file/905 2MB
  701. .____padding_file/517 2MB
  702. .____padding_file/300 2MB
  703. .____padding_file/687 2MB
  704. .____padding_file/515 2MB
  705. .____padding_file/198 2MB
  706. .____padding_file/751 2MB
  707. .____padding_file/622 2MB
  708. .____padding_file/255 2MB
  709. .____padding_file/264 2MB
  710. .____padding_file/363 2MB
  711. .____padding_file/599 2MB
  712. .____padding_file/237 2MB
  713. .____padding_file/568 2MB
  714. .____padding_file/528 2MB
  715. .____padding_file/390 2MB
  716. .____padding_file/453 2MB
  717. .____padding_file/841 2MB
  718. .____padding_file/380 2MB
  719. .____padding_file/461 2MB
  720. .____padding_file/833 2MB
  721. .____padding_file/424 2MB
  722. .____padding_file/387 2MB
  723. .____padding_file/732 2MB
  724. .____padding_file/498 2MB
  725. .____padding_file/3 2MB
  726. .____padding_file/866 2MB
  727. .____padding_file/806 2MB
  728. .____padding_file/139 2MB
  729. .____padding_file/201 2MB
  730. .____padding_file/526 2MB
  731. .____padding_file/279 2MB
  732. .____padding_file/697 2MB
  733. .____padding_file/580 2MB
  734. .____padding_file/195 2MB
  735. .____padding_file/146 2MB
  736. .____padding_file/808 2MB
  737. .____padding_file/500 2MB
  738. .____padding_file/302 2MB
  739. .____padding_file/396 2MB
  740. .____padding_file/875 2MB
  741. .____padding_file/408 2MB
  742. .____padding_file/423 2MB
  743. .____padding_file/235 2MB
  744. .____padding_file/646 2MB
  745. .____padding_file/661 2MB
  746. .____padding_file/174 2MB