Mastering UVW Mapping in Houdini 16.5
- 收录时间:2018-08-26 03:23:07
- 文件大小:358MB
- 下载次数:112
- 最近下载:2021-01-13 05:31:01
- 磁力链接:
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文件列表
- Exercise Files/Ex_Files_Mastering_UVW_Mapping_Houdini_16_5.zip 94MB
- 4.3. UV Seams, Pelt, and Flatten/15.Making UV seams.mp4 21MB
- 6.5. Game Development Tool Kit/25.Using auto-generated UVs.mp4 16MB
- 5.4. The UV Edit Node/22.Sewing shared points.mp4 15MB
- 4.3. UV Seams, Pelt, and Flatten/18.Using seams with pelt mapping.mp4 15MB
- 2.1. UV Mapping Basics/08.Working with the UV Unwrap node.mp4 13MB
- 4.3. UV Seams, Pelt, and Flatten/20.The UV Layout node.mp4 12MB
- 3.2. UV Texture and Project Options/14.UV Project node.mp4 12MB
- 2.1. UV Mapping Basics/05.UVW maps and scale.mp4 11MB
- 3.2. UV Texture and Project Options/11.Choosing a texture type.mp4 11MB
- 1.Introduction/01.Welcome.mp4 11MB
- 3.2. UV Texture and Project Options/13.Scale offset and angle.mp4 10MB
- 6.5. Game Development Tool Kit/26.UV Stacker.mp4 10MB
- 2.1. UV Mapping Basics/04.What are UVW coordinates.mp4 10MB
- 5.4. The UV Edit Node/23.Soft selection.mp4 10MB
- 2.1. UV Mapping Basics/06.Setting up a UV view.mp4 9MB
- 4.3. UV Seams, Pelt, and Flatten/19.Using seams with the UV Flatten node.mp4 8MB
- 2.1. UV Mapping Basics/07.Displaying viewport maps correctly.mp4 8MB
- 5.4. The UV Edit Node/21.UV selection and manipulation.mp4 8MB
- 4.3. UV Seams, Pelt, and Flatten/17.Adding to already created UV groups.mp4 8MB
- 2.1. UV Mapping Basics/10.How to reset UVs (attribute delete).mp4 8MB
- 4.3. UV Seams, Pelt, and Flatten/16.Using groups to store UV seam selections.mp4 8MB
- 3.2. UV Texture and Project Options/12.Mapping NURBS and Bézier surfaces.mp4 7MB
- 6.5. Game Development Tool Kit/24.Downloading the tool kit.mp4 7MB
- 2.1. UV Mapping Basics/09.Testing UVs with the UV Quick Shade node.mp4 6MB
- 1.Introduction/03.Exercise files.mp4 4MB
- 7.Conclusion/27.Next steps.mp4 4MB
- 1.Introduction/02.What you should know.mp4 3MB
- 4.3. UV Seams, Pelt, and Flatten/15.Making UV seams.en.srt 9KB
- 4.3. UV Seams, Pelt, and Flatten/18.Using seams with pelt mapping.en.srt 8KB
- 3.2. UV Texture and Project Options/14.UV Project node.en.srt 7KB
- 6.5. Game Development Tool Kit/25.Using auto-generated UVs.en.srt 7KB
- 2.1. UV Mapping Basics/08.Working with the UV Unwrap node.en.srt 7KB
- 5.4. The UV Edit Node/22.Sewing shared points.en.srt 7KB
- 3.2. UV Texture and Project Options/11.Choosing a texture type.en.srt 6KB
- 4.3. UV Seams, Pelt, and Flatten/20.The UV Layout node.en.srt 6KB
- 2.1. UV Mapping Basics/07.Displaying viewport maps correctly.en.srt 5KB
- 6.5. Game Development Tool Kit/26.UV Stacker.en.srt 5KB
- 3.2. UV Texture and Project Options/13.Scale offset and angle.en.srt 5KB
- 4.3. UV Seams, Pelt, and Flatten/17.Adding to already created UV groups.en.srt 5KB
- 2.1. UV Mapping Basics/06.Setting up a UV view.en.srt 5KB
- 2.1. UV Mapping Basics/05.UVW maps and scale.en.srt 5KB
- 4.3. UV Seams, Pelt, and Flatten/19.Using seams with the UV Flatten node.en.srt 5KB
- 6.5. Game Development Tool Kit/24.Downloading the tool kit.en.srt 5KB
- 2.1. UV Mapping Basics/04.What are UVW coordinates.en.srt 5KB
- 3.2. UV Texture and Project Options/12.Mapping NURBS and Bézier surfaces.en.srt 4KB
- 2.1. UV Mapping Basics/10.How to reset UVs (attribute delete).en.srt 4KB
- 5.4. The UV Edit Node/23.Soft selection.en.srt 4KB
- 5.4. The UV Edit Node/21.UV selection and manipulation.en.srt 4KB
- 2.1. UV Mapping Basics/09.Testing UVs with the UV Quick Shade node.en.srt 4KB
- 4.3. UV Seams, Pelt, and Flatten/16.Using groups to store UV seam selections.en.srt 3KB
- 1.Introduction/01.Welcome.en.srt 3KB
- 1.Introduction/03.Exercise files.en.srt 3KB
- 1.Introduction/02.What you should know.en.srt 2KB
- 7.Conclusion/27.Next steps.en.srt 2KB