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[Udemy] Unreal Engine Blueprint Game Developer - Learn Visual Scripting [ENG-RUS]

  • 收录时间:2022-08-23 21:27:45
  • 文件大小:4GB
  • 下载次数:1
  • 最近下载:2022-08-23 21:27:45
  • 磁力链接:

文件列表

  1. Resources/02_CrystalCavern-master.zip 599MB
  2. Resources/01_MarbleRun-master.zip 598MB
  3. 03 - Mars Marine/01. MarsMarine-UE4Project.zip 291MB
  4. Resources/03_MarsMarine-master.zip 289MB
  5. 01 - Introduction - Marble Run/04. Viewport Navigation & Transforms.mp4 66MB
  6. 03 - Mars Marine/23. AI Wave Spawning.mp4 58MB
  7. 03 - Mars Marine/19. Handling Player Death.mp4 54MB
  8. 03 - Mars Marine/21. Handling AI Death.mp4 52MB
  9. 01 - Introduction - Marble Run/02. Community & Support.mp4 46MB
  10. 02 - Crystal Cavern/20. Timelines.mp4 45MB
  11. 02 - Crystal Cavern/17. Emissive Material.mp4 44MB
  12. 03 - Mars Marine/18. Animation Montages.mp4 44MB
  13. 02 - Crystal Cavern/38. Casting & Section Wrap Up.mp4 43MB
  14. 02 - Crystal Cavern/37. Working With Arrays.mp4 42MB
  15. 02 - Crystal Cavern/04. Blueprint Actor Class.mp4 42MB
  16. 03 - Mars Marine/22. Spawning AI Characters.mp4 40MB
  17. 01 - Introduction - Marble Run/09. Event Tick & Input Axis Events.mp4 39MB
  18. 02 - Crystal Cavern/11. Adding Torque.mp4 38MB
  19. 03 - Mars Marine/13. Attaching Weapon Meshes & FX.mp4 38MB
  20. 03 - Mars Marine/08. Blendspaces.mp4 36MB
  21. 03 - Mars Marine/11. Mouse Aiming.mp4 36MB
  22. 01 - Introduction - Marble Run/16. Bug Fixing & Code Cleanup.mp4 36MB
  23. 03 - Mars Marine/09. Thumbstick Aiming.mp4 34MB
  24. 03 - Mars Marine/24. Impact Hits & Health Pickups.mp4 34MB
  25. 02 - Crystal Cavern/16. Player Camera Manager.mp4 34MB
  26. 03 - Mars Marine/20. Line Traces.mp4 34MB
  27. 01 - Introduction - Marble Run/06. Referencing Actors in Blueprints.mp4 34MB
  28. 02 - Crystal Cavern/15. Custom Box Trigger Blueprint.mp4 34MB
  29. 03 - Mars Marine/17. AI Navigation.mp4 34MB
  30. 01 - Introduction - Marble Run/11. BSP Geometry.mp4 33MB
  31. 02 - Crystal Cavern/22. Multiple Timeline Tracks.mp4 32MB
  32. 01 - Introduction - Marble Run/12. Converting BSP to Static Mesh.mp4 32MB
  33. 02 - Crystal Cavern/02. Level Blockout & Lighting.mp4 31MB
  34. 01 - Introduction - Marble Run/05. Blueprint Introduction.mp4 30MB
  35. 02 - Crystal Cavern/29. Animating Meshes with Timelines.mp4 29MB
  36. 02 - Crystal Cavern/14. BSP Extrude.mp4 29MB
  37. 01 - Introduction - Marble Run/18. Packaging your Game.mp4 28MB
  38. 01 - Introduction - Marble Run/10. Getting and Setting Actor Rotations.mp4 28MB
  39. 02 - Crystal Cavern/32. Collapsing Blueprint Code.mp4 28MB
  40. 03 - Mars Marine/25. Section Wrap Up.mp4 28MB
  41. 03 - Mars Marine/14. Spawning Weapon Sound FX.mp4 28MB
  42. 02 - Crystal Cavern/07. Controllers & Possession.mp4 28MB
  43. 02 - Crystal Cavern/25. Projectiles.mp4 28MB
  44. 01 - Introduction - Marble Run/15. Returning Game Time in Seconds.mp4 27MB
  45. 02 - Crystal Cavern/31. Applying Damage.mp4 27MB
  46. 03 - Mars Marine/05. Animation Blueprints.mp4 27MB
  47. 03 - Mars Marine/10. Thumbstick Deadzone.mp4 26MB
  48. 02 - Crystal Cavern/35. Pure & Impure Functions.mp4 26MB
  49. 02 - Crystal Cavern/03. Point Lights, Spot Lights & Sky Lights.mp4 26MB
  50. 02 - Crystal Cavern/28. Exposing Blueprint Variables.mp4 25MB
  51. 01 - Introduction - Marble Run/03. First Steps in Unreal Engine 4.mp4 24MB
  52. 02 - Crystal Cavern/13. Blueprint Variables.mp4 24MB
  53. 01 - Introduction - Marble Run/14. Trigger Volumes & Overlap Events.mp4 24MB
  54. 02 - Crystal Cavern/33. Macro Libraries.mp4 23MB
  55. 03 - Mars Marine/03. Assigning Character Meshes.mp4 23MB
  56. 03 - Mars Marine/12. Input Switching.mp4 23MB
  57. 03 - Mars Marine/06. State Machine Transition Rules.mp4 23MB
  58. 03 - Mars Marine/15. Unreal Motion Graphics (UMG).mp4 23MB
  59. 03 - Mars Marine/16. UMG Property Bindings.mp4 23MB
  60. 02 - Crystal Cavern/19. Destroying Actors on Overlap.mp4 22MB
  61. 02 - Crystal Cavern/05. Player Pawn.mp4 22MB
  62. 02 - Crystal Cavern/27. Spawning Actors.mp4 22MB
  63. 03 - Mars Marine/04. Character Movement Input.mp4 22MB
  64. 02 - Crystal Cavern/26. Importing FBX files.mp4 22MB
  65. 02 - Crystal Cavern/21. Blueprint Functions.mp4 21MB
  66. 02 - Crystal Cavern/09. Applying Physics to Player Pawn.mp4 21MB
  67. 02 - Crystal Cavern/08. Game Mode Blueprint Class.mp4 20MB
  68. 02 - Crystal Cavern/10. Event Graphs & Input Mappings.mp4 20MB
  69. 03 - Mars Marine/01. Project Introduction & Download.mp4 19MB
  70. 03 - Mars Marine/02. Game Mode & Character Class Setup.mp4 19MB
  71. 01 - Introduction - Marble Run/08. Applying Physics to Static Meshes.mp4 18MB
  72. 02 - Crystal Cavern/23. Blueprint Macros.mp4 17MB
  73. 02 - Crystal Cavern/34. Get All Actors Of Class.mp4 15MB
  74. 02 - Crystal Cavern/01. Crystal Cavern Project Setup.mp4 14MB
  75. 03 - Mars Marine/19. Handling Player Death.mp3 12MB
  76. 02 - Crystal Cavern/37. Working With Arrays.mp3 12MB
  77. 01 - Introduction - Marble Run/01. Getting Started with Unreal Engine 4.mp4 12MB
  78. 03 - Mars Marine/21. Handling AI Death.mp3 11MB
  79. 02 - Crystal Cavern/20. Timelines.mp3 11MB
  80. 03 - Mars Marine/23. AI Wave Spawning.mp3 10MB
  81. 02 - Crystal Cavern/11. Adding Torque.mp3 10MB
  82. 01 - Introduction - Marble Run/04. Viewport Navigation & Transforms.mp3 10MB
  83. 03 - Mars Marine/18. Animation Montages.mp3 10MB
  84. 02 - Crystal Cavern/17. Emissive Material.mp3 10MB
  85. 02 - Crystal Cavern/04. Blueprint Actor Class.mp3 10MB
  86. 02 - Crystal Cavern/15. Custom Box Trigger Blueprint.mp3 9MB
  87. 03 - Mars Marine/08. Blendspaces.mp3 9MB
  88. 02 - Crystal Cavern/16. Player Camera Manager.mp3 9MB
  89. 01 - Introduction - Marble Run/16. Bug Fixing & Code Cleanup.mp3 9MB
  90. 03 - Mars Marine/11. Mouse Aiming.mp3 9MB
  91. 03 - Mars Marine/22. Spawning AI Characters.mp3 9MB
  92. 01 - Introduction - Marble Run/06. Referencing Actors in Blueprints.mp3 9MB
  93. 01 - Introduction - Marble Run/09. Event Tick & Input Axis Events.mp3 9MB
  94. 02 - Crystal Cavern/38. Casting & Section Wrap Up.mp3 8MB
  95. 03 - Mars Marine/20. Line Traces.mp3 8MB
  96. 01 - Introduction - Marble Run/02. Community & Support.mp3 8MB
  97. 03 - Mars Marine/09. Thumbstick Aiming.mp3 8MB
  98. 02 - Crystal Cavern/02. Level Blockout & Lighting.mp3 8MB
  99. 02 - Crystal Cavern/22. Multiple Timeline Tracks.mp3 8MB
  100. 01 - Introduction - Marble Run/05. Blueprint Introduction.mp3 8MB
  101. 01 - Introduction - Marble Run/18. Packaging your Game.mp3 7MB
  102. 03 - Mars Marine/24. Impact Hits & Health Pickups.mp3 7MB
  103. 01 - Introduction - Marble Run/11. BSP Geometry.mp3 7MB
  104. 01 - Introduction - Marble Run/15. Returning Game Time in Seconds.mp3 7MB
  105. 03 - Mars Marine/14. Spawning Weapon Sound FX.mp3 7MB
  106. 03 - Mars Marine/25. Section Wrap Up.mp3 7MB
  107. 02 - Crystal Cavern/29. Animating Meshes with Timelines.mp3 7MB
  108. 03 - Mars Marine/05. Animation Blueprints.mp3 7MB
  109. 02 - Crystal Cavern/13. Blueprint Variables.mp3 7MB
  110. 01 - Introduction - Marble Run/10. Getting and Setting Actor Rotations.mp3 7MB
  111. 03 - Mars Marine/17. AI Navigation.mp3 7MB
  112. 02 - Crystal Cavern/07. Controllers & Possession.mp3 6MB
  113. 02 - Crystal Cavern/35. Pure & Impure Functions.mp3 6MB
  114. 01 - Introduction - Marble Run/12. Converting BSP to Static Mesh.mp3 6MB
  115. 01 - Introduction - Marble Run/03. First Steps in Unreal Engine 4.mp3 6MB
  116. 02 - Crystal Cavern/31. Applying Damage.mp3 6MB
  117. 02 - Crystal Cavern/33. Macro Libraries.mp3 6MB
  118. 02 - Crystal Cavern/32. Collapsing Blueprint Code.mp3 6MB
  119. 03 - Mars Marine/10. Thumbstick Deadzone.mp3 6MB
  120. 03 - Mars Marine/13. Attaching Weapon Meshes & FX.mp3 6MB
  121. 03 - Mars Marine/06. State Machine Transition Rules.mp3 6MB
  122. 03 - Mars Marine/12. Input Switching.mp3 6MB
  123. 02 - Crystal Cavern/28. Exposing Blueprint Variables.mp3 6MB
  124. 03 - Mars Marine/16. UMG Property Bindings.mp3 6MB
  125. 03 - Mars Marine/04. Character Movement Input.mp3 6MB
  126. 01 - Introduction - Marble Run/14. Trigger Volumes & Overlap Events.mp3 5MB
  127. 02 - Crystal Cavern/27. Spawning Actors.mp3 5MB
  128. 02 - Crystal Cavern/03. Point Lights, Spot Lights & Sky Lights.mp3 5MB
  129. 02 - Crystal Cavern/25. Projectiles.mp3 5MB
  130. 03 - Mars Marine/02. Game Mode & Character Class Setup.mp3 5MB
  131. 03 - Mars Marine/15. Unreal Motion Graphics (UMG).mp3 5MB
  132. 02 - Crystal Cavern/05. Player Pawn.mp3 5MB
  133. 02 - Crystal Cavern/10. Event Graphs & Input Mappings.mp3 5MB
  134. 02 - Crystal Cavern/14. BSP Extrude.mp3 5MB
  135. 02 - Crystal Cavern/19. Destroying Actors on Overlap.mp3 5MB
  136. 03 - Mars Marine/03. Assigning Character Meshes.mp3 5MB
  137. 02 - Crystal Cavern/21. Blueprint Functions.mp3 5MB
  138. 02 - Crystal Cavern/26. Importing FBX files.mp3 5MB
  139. 02 - Crystal Cavern/08. Game Mode Blueprint Class.mp3 5MB
  140. 02 - Crystal Cavern/23. Blueprint Macros.mp3 4MB
  141. 02 - Crystal Cavern/34. Get All Actors Of Class.mp3 4MB
  142. 02 - Crystal Cavern/09. Applying Physics to Player Pawn.mp3 4MB
  143. 02 - Crystal Cavern/01. Crystal Cavern Project Setup.mp3 4MB
  144. 01 - Introduction - Marble Run/08. Applying Physics to Static Meshes.mp3 4MB
  145. 01 - Introduction - Marble Run/01. Getting Started with Unreal Engine 4.mp3 3MB
  146. 03 - Mars Marine/01. Project Introduction & Download.mp3 3MB
  147. Subtitles.zip 315KB
  148. 02 - Crystal Cavern/26. CrystalCavernCannon.zip 63KB
  149. Resources Links - html.zip 50KB
  150. Resources Links - txt.zip 33KB