[Udemy] Unreal Engine Blueprint Game Developer - Learn Visual Scripting [ENG-RUS] 收录时间:2022-08-23 21:27:45 文件大小:4GB 下载次数:1 最近下载:2022-08-23 21:27:45 磁力链接: magnet:?xt=urn:btih:68842553e74fb7d3e3cda1ffc1494c846699637c 立即下载 复制链接 文件列表 Resources/02_CrystalCavern-master.zip 599MB Resources/01_MarbleRun-master.zip 598MB 03 - Mars Marine/01. MarsMarine-UE4Project.zip 291MB Resources/03_MarsMarine-master.zip 289MB 01 - Introduction - Marble Run/04. Viewport Navigation & Transforms.mp4 66MB 03 - Mars Marine/23. AI Wave Spawning.mp4 58MB 03 - Mars Marine/19. Handling Player Death.mp4 54MB 03 - Mars Marine/21. Handling AI Death.mp4 52MB 01 - Introduction - Marble Run/02. Community & Support.mp4 46MB 02 - Crystal Cavern/20. Timelines.mp4 45MB 02 - Crystal Cavern/17. Emissive Material.mp4 44MB 03 - Mars Marine/18. Animation Montages.mp4 44MB 02 - Crystal Cavern/38. Casting & Section Wrap Up.mp4 43MB 02 - Crystal Cavern/37. Working With Arrays.mp4 42MB 02 - Crystal Cavern/04. Blueprint Actor Class.mp4 42MB 03 - Mars Marine/22. Spawning AI Characters.mp4 40MB 01 - Introduction - Marble Run/09. Event Tick & Input Axis Events.mp4 39MB 02 - Crystal Cavern/11. Adding Torque.mp4 38MB 03 - Mars Marine/13. Attaching Weapon Meshes & FX.mp4 38MB 03 - Mars Marine/08. Blendspaces.mp4 36MB 03 - Mars Marine/11. Mouse Aiming.mp4 36MB 01 - Introduction - Marble Run/16. Bug Fixing & Code Cleanup.mp4 36MB 03 - Mars Marine/09. Thumbstick Aiming.mp4 34MB 03 - Mars Marine/24. Impact Hits & Health Pickups.mp4 34MB 02 - Crystal Cavern/16. Player Camera Manager.mp4 34MB 03 - Mars Marine/20. Line Traces.mp4 34MB 01 - Introduction - Marble Run/06. Referencing Actors in Blueprints.mp4 34MB 02 - Crystal Cavern/15. Custom Box Trigger Blueprint.mp4 34MB 03 - Mars Marine/17. AI Navigation.mp4 34MB 01 - Introduction - Marble Run/11. BSP Geometry.mp4 33MB 02 - Crystal Cavern/22. Multiple Timeline Tracks.mp4 32MB 01 - Introduction - Marble Run/12. Converting BSP to Static Mesh.mp4 32MB 02 - Crystal Cavern/02. Level Blockout & Lighting.mp4 31MB 01 - Introduction - Marble Run/05. Blueprint Introduction.mp4 30MB 02 - Crystal Cavern/29. Animating Meshes with Timelines.mp4 29MB 02 - Crystal Cavern/14. BSP Extrude.mp4 29MB 01 - Introduction - Marble Run/18. Packaging your Game.mp4 28MB 01 - Introduction - Marble Run/10. Getting and Setting Actor Rotations.mp4 28MB 02 - Crystal Cavern/32. Collapsing Blueprint Code.mp4 28MB 03 - Mars Marine/25. Section Wrap Up.mp4 28MB 03 - Mars Marine/14. Spawning Weapon Sound FX.mp4 28MB 02 - Crystal Cavern/07. Controllers & Possession.mp4 28MB 02 - Crystal Cavern/25. Projectiles.mp4 28MB 01 - Introduction - Marble Run/15. Returning Game Time in Seconds.mp4 27MB 02 - Crystal Cavern/31. Applying Damage.mp4 27MB 03 - Mars Marine/05. Animation Blueprints.mp4 27MB 03 - Mars Marine/10. Thumbstick Deadzone.mp4 26MB 02 - Crystal Cavern/35. Pure & Impure Functions.mp4 26MB 02 - Crystal Cavern/03. Point Lights, Spot Lights & Sky Lights.mp4 26MB 02 - Crystal Cavern/28. Exposing Blueprint Variables.mp4 25MB 01 - Introduction - Marble Run/03. First Steps in Unreal Engine 4.mp4 24MB 02 - Crystal Cavern/13. Blueprint Variables.mp4 24MB 01 - Introduction - Marble Run/14. Trigger Volumes & Overlap Events.mp4 24MB 02 - Crystal Cavern/33. Macro Libraries.mp4 23MB 03 - Mars Marine/03. Assigning Character Meshes.mp4 23MB 03 - Mars Marine/12. Input Switching.mp4 23MB 03 - Mars Marine/06. State Machine Transition Rules.mp4 23MB 03 - Mars Marine/15. Unreal Motion Graphics (UMG).mp4 23MB 03 - Mars Marine/16. UMG Property Bindings.mp4 23MB 02 - Crystal Cavern/19. Destroying Actors on Overlap.mp4 22MB 02 - Crystal Cavern/05. Player Pawn.mp4 22MB 02 - Crystal Cavern/27. Spawning Actors.mp4 22MB 03 - Mars Marine/04. Character Movement Input.mp4 22MB 02 - Crystal Cavern/26. Importing FBX files.mp4 22MB 02 - Crystal Cavern/21. Blueprint Functions.mp4 21MB 02 - Crystal Cavern/09. Applying Physics to Player Pawn.mp4 21MB 02 - Crystal Cavern/08. Game Mode Blueprint Class.mp4 20MB 02 - Crystal Cavern/10. Event Graphs & Input Mappings.mp4 20MB 03 - Mars Marine/01. Project Introduction & Download.mp4 19MB 03 - Mars Marine/02. Game Mode & Character Class Setup.mp4 19MB 01 - Introduction - Marble Run/08. Applying Physics to Static Meshes.mp4 18MB 02 - Crystal Cavern/23. Blueprint Macros.mp4 17MB 02 - Crystal Cavern/34. Get All Actors Of Class.mp4 15MB 02 - Crystal Cavern/01. Crystal Cavern Project Setup.mp4 14MB 03 - Mars Marine/19. Handling Player Death.mp3 12MB 02 - Crystal Cavern/37. Working With Arrays.mp3 12MB 01 - Introduction - Marble Run/01. Getting Started with Unreal Engine 4.mp4 12MB 03 - Mars Marine/21. Handling AI Death.mp3 11MB 02 - Crystal Cavern/20. Timelines.mp3 11MB 03 - Mars Marine/23. AI Wave Spawning.mp3 10MB 02 - Crystal Cavern/11. Adding Torque.mp3 10MB 01 - Introduction - Marble Run/04. Viewport Navigation & Transforms.mp3 10MB 03 - Mars Marine/18. Animation Montages.mp3 10MB 02 - Crystal Cavern/17. Emissive Material.mp3 10MB 02 - Crystal Cavern/04. Blueprint Actor Class.mp3 10MB 02 - Crystal Cavern/15. Custom Box Trigger Blueprint.mp3 9MB 03 - Mars Marine/08. Blendspaces.mp3 9MB 02 - Crystal Cavern/16. Player Camera Manager.mp3 9MB 01 - Introduction - Marble Run/16. Bug Fixing & Code Cleanup.mp3 9MB 03 - Mars Marine/11. Mouse Aiming.mp3 9MB 03 - Mars Marine/22. Spawning AI Characters.mp3 9MB 01 - Introduction - Marble Run/06. Referencing Actors in Blueprints.mp3 9MB 01 - Introduction - Marble Run/09. Event Tick & Input Axis Events.mp3 9MB 02 - Crystal Cavern/38. Casting & Section Wrap Up.mp3 8MB 03 - Mars Marine/20. Line Traces.mp3 8MB 01 - Introduction - Marble Run/02. Community & Support.mp3 8MB 03 - Mars Marine/09. Thumbstick Aiming.mp3 8MB 02 - Crystal Cavern/02. Level Blockout & Lighting.mp3 8MB 02 - Crystal Cavern/22. Multiple Timeline Tracks.mp3 8MB 01 - Introduction - Marble Run/05. Blueprint Introduction.mp3 8MB 01 - Introduction - Marble Run/18. Packaging your Game.mp3 7MB 03 - Mars Marine/24. Impact Hits & Health Pickups.mp3 7MB 01 - Introduction - Marble Run/11. BSP Geometry.mp3 7MB 01 - Introduction - Marble Run/15. Returning Game Time in Seconds.mp3 7MB 03 - Mars Marine/14. Spawning Weapon Sound FX.mp3 7MB 03 - Mars Marine/25. Section Wrap Up.mp3 7MB 02 - Crystal Cavern/29. Animating Meshes with Timelines.mp3 7MB 03 - Mars Marine/05. Animation Blueprints.mp3 7MB 02 - Crystal Cavern/13. Blueprint Variables.mp3 7MB 01 - Introduction - Marble Run/10. Getting and Setting Actor Rotations.mp3 7MB 03 - Mars Marine/17. AI Navigation.mp3 7MB 02 - Crystal Cavern/07. Controllers & Possession.mp3 6MB 02 - Crystal Cavern/35. Pure & Impure Functions.mp3 6MB 01 - Introduction - Marble Run/12. Converting BSP to Static Mesh.mp3 6MB 01 - Introduction - Marble Run/03. First Steps in Unreal Engine 4.mp3 6MB 02 - Crystal Cavern/31. Applying Damage.mp3 6MB 02 - Crystal Cavern/33. Macro Libraries.mp3 6MB 02 - Crystal Cavern/32. Collapsing Blueprint Code.mp3 6MB 03 - Mars Marine/10. Thumbstick Deadzone.mp3 6MB 03 - Mars Marine/13. Attaching Weapon Meshes & FX.mp3 6MB 03 - Mars Marine/06. State Machine Transition Rules.mp3 6MB 03 - Mars Marine/12. Input Switching.mp3 6MB 02 - Crystal Cavern/28. Exposing Blueprint Variables.mp3 6MB 03 - Mars Marine/16. UMG Property Bindings.mp3 6MB 03 - Mars Marine/04. Character Movement Input.mp3 6MB 01 - Introduction - Marble Run/14. Trigger Volumes & Overlap Events.mp3 5MB 02 - Crystal Cavern/27. Spawning Actors.mp3 5MB 02 - Crystal Cavern/03. Point Lights, Spot Lights & Sky Lights.mp3 5MB 02 - Crystal Cavern/25. Projectiles.mp3 5MB 03 - Mars Marine/02. Game Mode & Character Class Setup.mp3 5MB 03 - Mars Marine/15. Unreal Motion Graphics (UMG).mp3 5MB 02 - Crystal Cavern/05. Player Pawn.mp3 5MB 02 - Crystal Cavern/10. Event Graphs & Input Mappings.mp3 5MB 02 - Crystal Cavern/14. BSP Extrude.mp3 5MB 02 - Crystal Cavern/19. Destroying Actors on Overlap.mp3 5MB 03 - Mars Marine/03. Assigning Character Meshes.mp3 5MB 02 - Crystal Cavern/21. Blueprint Functions.mp3 5MB 02 - Crystal Cavern/26. Importing FBX files.mp3 5MB 02 - Crystal Cavern/08. Game Mode Blueprint Class.mp3 5MB 02 - Crystal Cavern/23. Blueprint Macros.mp3 4MB 02 - Crystal Cavern/34. Get All Actors Of Class.mp3 4MB 02 - Crystal Cavern/09. Applying Physics to Player Pawn.mp3 4MB 02 - Crystal Cavern/01. Crystal Cavern Project Setup.mp3 4MB 01 - Introduction - Marble Run/08. Applying Physics to Static Meshes.mp3 4MB 01 - Introduction - Marble Run/01. Getting Started with Unreal Engine 4.mp3 3MB 03 - Mars Marine/01. Project Introduction & Download.mp3 3MB Subtitles.zip 315KB 02 - Crystal Cavern/26. CrystalCavernCannon.zip 63KB Resources Links - html.zip 50KB Resources Links - txt.zip 33KB