Udemy - Wilmer lin - Unity Tech Art Realistic Lighting For Game Development 收录时间:2018-12-17 02:49:32 文件大小:10GB 下载次数:175 最近下载:2021-01-22 22:19:23 磁力链接: magnet:?xt=urn:btih:68e74b6ca62ccf16a2d51c7e59b2c90d3f278e14 立即下载 复制链接 文件列表 1. Introduction/3.1 LightingBasics09292018.zip.zip 789MB 4. Sci-Fi Corridor/12. Reflection Probes.mp4 292MB 4. Sci-Fi Corridor/14. PostProcessVolumes.mp4 275MB 4. Sci-Fi Corridor/8. Masks and Layers.mp4 266MB 4. Sci-Fi Corridor/7. FPS Camera.mp4 254MB 4. Sci-Fi Corridor/11. Light Probes.mp4 248MB 6. ShaderGraph/8. Tiling and Offset.mp4 226MB 3. Global Illumination/8. Image-based Lighting.mp4 226MB 4. Sci-Fi Corridor/10. Mixed Lighting.mp4 212MB 5. Lighting Pipeline and Technique/4. Occlusion Culling.mp4 194MB 4. Sci-Fi Corridor/4. Post-processing Stack (Version 1).mp4 183MB 2. Direct Lighting/9. Section 2 Instructor Hangout.mp4 179MB 2. Direct Lighting/4. Point Lights.mp4 179MB 4. Sci-Fi Corridor/5. Post-processing Stack (Version 2).mp4 177MB 3. Global Illumination/9. Ambient Occlusion.mp4 171MB 4. Sci-Fi Corridor/6. Finishing touches.mp4 169MB 3. Global Illumination/10. Environment Reflections.mp4 169MB 6. ShaderGraph/7. Time.mp4 162MB 3. Global Illumination/6. Environment Lighting.mp4 161MB 2. Direct Lighting/2. Directional Lights.mp4 161MB 4. Sci-Fi Corridor/2. Area Lights.mp4 158MB 6. ShaderGraph/6. SubGraphs.mp4 158MB 4. Sci-Fi Corridor/3. Emissive Materials.mp4 154MB 3. Global Illumination/7. Procedural Skyboxes.mp4 153MB 3. Global Illumination/3. Realtime GI Settings.mp4 148MB 3. Global Illumination/11. Section 3 Instructor Hangout.mp4 141MB 2. Direct Lighting/5. Spotlights.mp4 140MB 3. Global Illumination/4. Baked Global Illumination.mp4 130MB 2. Direct Lighting/3. Shadows.mp4 128MB 3. Global Illumination/5. Progressive Lightmapper.mp4 128MB 4. Sci-Fi Corridor/13. Screen Space Reflections.mp4 119MB 2. Direct Lighting/7. Three-Point Lighting.mp4 119MB 3. Global Illumination/2. Realtime Global Illumination.mp4 116MB 5. Lighting Pipeline and Technique/3. Frustum Culling.mp4 107MB 6. ShaderGraph/5. MeshHighlighter Script.mp4 104MB 6. ShaderGraph/3. Highlight Shader.mp4 103MB 4. Sci-Fi Corridor/7.1 HallwayExtension.zip.zip 102MB 4. Sci-Fi Corridor/7.2 HallwayExtension.zip.zip 102MB 6. ShaderGraph/8.1 8_SG_TilingAndOffsetComplete.zip.zip 102MB 6. ShaderGraph/8.5 8_SG_TilingAndOffsetComplete.zip.zip 102MB 6. ShaderGraph/8.3 8_SG_TilingAndOffsetStart.zip.zip 102MB 6. ShaderGraph/8.1 8_SG_TilingAndOffsetStart.zip.zip 102MB 6. ShaderGraph/7.1 7_SG_TimeComplete.zip.zip 101MB 6. ShaderGraph/7.3 7_SG_TimeComplete.zip.zip 101MB 6. ShaderGraph/7.3 7_SG_Start.zip.zip 101MB 6. ShaderGraph/7.2 7_SG_Start.zip.zip 101MB 6. ShaderGraph/6.1 6_SG_SubGraphsStart.zip.zip 101MB 6. ShaderGraph/4.1 4_SG_TextureNodesComplete.zip.zip 100MB 6. ShaderGraph/4.2 4_SG_TextureNodesComplete.zip.zip 100MB 6. ShaderGraph/5.2 5_SG_MeshHighlighterStart.zip.zip 100MB 6. ShaderGraph/3.2 3_SG_HighlightShaderComplete.zip.zip 100MB 6. ShaderGraph/3.1 3_SG_HighlightShaderComplete.zip.zip 100MB 6. ShaderGraph/4.1 4_SG_TextureNodesStart.zip.zip 100MB 6. ShaderGraph/4.2 4_SG_TextureNodesStart.zip.zip 100MB 6. ShaderGraph/2.1 2_SG_ShaderGraphIntroComplete.zip.zip 99MB 6. ShaderGraph/2.2 2_SG_ShaderGraphIntroComplete.zip.zip 99MB 6. ShaderGraph/3.1 3_SG_HighlightShaderStart.zip.zip 99MB 6. ShaderGraph/3.2 3_SG_HighlightShaderStart.zip.zip 99MB 6. ShaderGraph/2.2 2_SG_ShaderGraphIntroStart.zip.zip 99MB 6. ShaderGraph/2.1 2_SG_ShaderGraphIntroStart.zip.zip 99MB 6. ShaderGraph/2. ShaderGraph Introduction.mp4 96MB 6. ShaderGraph/1. Project Setup.mp4 95MB 4. Sci-Fi Corridor/15. Section 4 Conclusion.mp4 82MB 2. Direct Lighting/8. Light Explorer.mp4 82MB 2. Direct Lighting/6. Light Cookies.mp4 80MB 4. Sci-Fi Corridor/9. Iteration Settings.mp4 78MB 3. Global Illumination/1. Introduction to Global Illumination.mp4 72MB 4. Sci-Fi Corridor/1. Sci-Fi Corridor Introduction.mp4 69MB 6. ShaderGraph/4. Texture Nodes.mp4 69MB 1. Introduction/2. How to Use this Course.mp4 65MB 3. Global Illumination/12. Section 3 Conclusion.mp4 61MB 1. Introduction/4. Unity Versions.mp4 59MB 5. Lighting Pipeline and Technique/1. Section Notes.mp4 48MB 2. Direct Lighting/1. Lighting Overview.mp4 44MB 5. Lighting Pipeline and Technique/2. Introduction to Pipelines.mp4 44MB 1. Introduction/1. Welcome.mp4 43MB 2. Direct Lighting/11. Section 2 Conclusion.mp4 42MB 5. Lighting Pipeline and Technique/3.1 10152018PipelineAndTechniques.zip.zip 41MB 5. Lighting Pipeline and Technique/4.1 10152018PipelineAndTechniques.zip.zip 41MB 5. Lighting Pipeline and Technique/4.3 10152018PipelineAndTechniques.zip.zip 41MB 5. Lighting Pipeline and Technique/4.5 10152018PipelineAndTechniques.zip.zip 41MB 6. ShaderGraph/8. Tiling and Offset.vtt 23KB 4. Sci-Fi Corridor/10. Mixed Lighting.vtt 22KB 6. ShaderGraph/6. SubGraphs.vtt 22KB 4. Sci-Fi Corridor/8. Masks and Layers.vtt 22KB 4. Sci-Fi Corridor/12. Reflection Probes.vtt 21KB 4. Sci-Fi Corridor/7. FPS Camera.vtt 20KB 4. Sci-Fi Corridor/14. PostProcessVolumes.vtt 20KB 4. Sci-Fi Corridor/11. Light Probes.vtt 19KB 4. Sci-Fi Corridor/4. Post-processing Stack (Version 1).vtt 19KB 3. Global Illumination/3. Realtime GI Settings.vtt 19KB 3. Global Illumination/8. Image-based Lighting.vtt 19KB 2. Direct Lighting/7. Three-Point Lighting.vtt 18KB 4. Sci-Fi Corridor/7.1 HallwayExtensionLighting.zip.zip 18KB 4. Sci-Fi Corridor/7.2 HallwayExtensionLighting.zip.zip 18KB 3. Global Illumination/9. Ambient Occlusion.vtt 18KB 6. ShaderGraph/7. Time.vtt 18KB 4. Sci-Fi Corridor/2. Area Lights.vtt 17KB 3. Global Illumination/4. Baked Global Illumination.vtt 17KB 5. Lighting Pipeline and Technique/4. Occlusion Culling.vtt 17KB 4. Sci-Fi Corridor/5. Post-processing Stack (Version 2).vtt 17KB 3. Global Illumination/6. Environment Lighting.vtt 17KB 3. Global Illumination/7. Procedural Skyboxes.vtt 17KB 2. Direct Lighting/4. Point Lights.vtt 16KB 6. ShaderGraph/8.2 hexTile256px.png.png 16KB 6. ShaderGraph/8.4 hexTile256px.png.png 16KB 2. Direct Lighting/6.1 WindowCookie.png.png 16KB 2. Direct Lighting/6.4 WindowCookie.png.png 16KB 2. Direct Lighting/6.6 WindowCookie.png.png 16KB 2. Direct Lighting/2. Directional Lights.vtt 16KB 3. Global Illumination/2. Realtime Global Illumination.vtt 16KB 3. Global Illumination/5. Progressive Lightmapper.vtt 16KB 6. ShaderGraph/7.1 sphere.zip.zip 16KB 6. ShaderGraph/7.2 sphere.zip.zip 16KB 4. Sci-Fi Corridor/3. Emissive Materials.vtt 16KB 3. Global Illumination/10. Environment Reflections.vtt 16KB 6. ShaderGraph/2. ShaderGraph Introduction.vtt 16KB 2. Direct Lighting/5. Spotlights.vtt 15KB 4. Sci-Fi Corridor/6. Finishing touches.vtt 15KB 6. ShaderGraph/3. Highlight Shader.vtt 14KB 2. Direct Lighting/3. Shadows.vtt 13KB 6. ShaderGraph/1. Project Setup.vtt 12KB 2. Direct Lighting/9. Section 2 Instructor Hangout.vtt 12KB 2. Direct Lighting/8. Light Explorer.vtt 11KB 6. ShaderGraph/5. MeshHighlighter Script.vtt 11KB 2. Direct Lighting/6. Light Cookies.vtt 11KB 3. Global Illumination/11. Section 3 Instructor Hangout.vtt 10KB 6. ShaderGraph/4. Texture Nodes.vtt 10KB 1. Introduction/2. How to Use this Course.vtt 9KB 5. Lighting Pipeline and Technique/3. Frustum Culling.vtt 9KB 4. Sci-Fi Corridor/13. Screen Space Reflections.vtt 8KB 4. Sci-Fi Corridor/9. Iteration Settings.vtt 7KB 1. Introduction/4. Unity Versions.vtt 7KB 3. Global Illumination/1. Introduction to Global Illumination.vtt 7KB 4. Sci-Fi Corridor/15. Section 4 Conclusion.vtt 5KB 4. Sci-Fi Corridor/1. Sci-Fi Corridor Introduction.vtt 5KB 2. Direct Lighting/6.1 ring.jpeg.jpeg 4KB 2. Direct Lighting/6.3 ring.jpeg.jpeg 4KB 2. Direct Lighting/6.6 ring.jpeg.jpeg 4KB 3. Global Illumination/12. Section 3 Conclusion.vtt 4KB 2. Direct Lighting/1. Lighting Overview.vtt 4KB 5. Lighting Pipeline and Technique/2. Introduction to Pipelines.vtt 3KB 1. Introduction/1. Welcome.vtt 3KB 6. ShaderGraph/8.2 RampAlt64x256px.png.png 3KB 6. ShaderGraph/8.4 RampAlt64x256px.png.png 3KB 2. Direct Lighting/11. Section 2 Conclusion.vtt 3KB 6. ShaderGraph/8.3 Ramp64x256px.png.png 3KB 6. ShaderGraph/8.5 Ramp64x256px.png.png 3KB 5. Lighting Pipeline and Technique/1. Section Notes.vtt 3KB 2. Direct Lighting/6.3 spotIrregular.jpeg.jpeg 2KB 2. Direct Lighting/6.4 spotIrregular.jpeg.jpeg 2KB 2. Direct Lighting/6.5 spotIrregular.jpeg.jpeg 2KB 2. Direct Lighting/6.2 disc.jpeg.jpeg 2KB 2. Direct Lighting/6.5 disc.jpeg.jpeg 2KB 2. Direct Lighting/6.6 disc.jpeg.jpeg 2KB 1. Introduction/3. Lighting Basics Project.html 1KB 6. ShaderGraph/5.1 MeshHighlighter.zip.zip 488B 4. Sci-Fi Corridor/10.1 Unity Lighting Reference Card.html 164B 2. Direct Lighting/7.1 Asset Store Survival Shooter.html 159B 2. Direct Lighting/7.2 Asset Store Survival Shooter.html 159B 4. Sci-Fi Corridor/1.1 Asset Store Corridor Lighting Example.html 159B 2. Direct Lighting/2.1 Asset Store Shader Calibration Scene.html 158B 1. Introduction/4.1 Unity Blog Introducing Unity Hub (Beta).html 150B 1. Introduction/4.2 Unity Blog Introducing Unity Hub (Beta).html 150B 2. Direct Lighting/1.1 Asset Store Viking Village.html 148B 2. Direct Lighting/1.2 Asset Store Viking Village.html 148B 3. Global Illumination/8.2 How to Make Panoramic HDR Images.html 146B 3. Global Illumination/8.3 How to Make Panoramic HDR Images.html 146B 3. Global Illumination/8.4 How to Make Panoramic HDR Images.html 146B 3. Global Illumination/8.6 How to Make Panoramic HDR Images.html 146B 5. Lighting Pipeline and Technique/4.1 Gamasutra Occlusion Culling algorithms.html 139B 5. Lighting Pipeline and Technique/4.3 Gamasutra Occlusion Culling algorithms.html 139B 5. Lighting Pipeline and Technique/4.4 Gamasutra Occlusion Culling algorithms.html 139B 5. Lighting Pipeline and Technique/4.5 Gamasutra Occlusion Culling algorithms.html 139B 5. Lighting Pipeline and Technique/4.1 Wikipedia Hidden Surface Determination.html 137B 5. Lighting Pipeline and Technique/4.3 Wikipedia Hidden Surface Determination.html 137B 5. Lighting Pipeline and Technique/4.4 Wikipedia Hidden Surface Determination.html 137B 2. Direct Lighting/4.1 Why Every Movie Looks Sort of Orange and Blue.html 132B 2. Direct Lighting/4.3 Why Every Movie Looks Sort of Orange and Blue.html 132B 3. Global Illumination/3.1 Asset Store The Courtyard.html 129B 4. Sci-Fi Corridor/4.1 Cinematic Color Schemes.html 128B 3. Global Illumination/9.2 Unity Manual Baked Ambient Occlusion.html 127B 3. Global Illumination/9.3 Unity Manual Baked Ambient Occlusion.html 127B 3. Global Illumination/10.1 Unity Manual Material Charts.html 126B 2. Direct Lighting/10. Check Your Understanding (Direct Lighting).html 124B 3. Global Illumination/9.1 Wikipedia Screen Space Ambient Occlusion.html 121B 3. Global Illumination/9.2 Wikipedia Screen Space Ambient Occlusion.html 121B 3. Global Illumination/9.3 Wikipedia Screen Space Ambient Occlusion.html 121B 3. Global Illumination/5.1 Unity Manual Progressive Lightmapper.html 120B 3. Global Illumination/5.2 Unity Manual Progressive Lightmapper.html 120B 3. Global Illumination/5.3 Unity Manual Progressive Lightmapper.html 120B 3. Global Illumination/4.3 Wikipedia Umbra, penumbra, and antumbra.html 119B 3. Global Illumination/4.4 Wikipedia Umbra, penumbra, and antumbra.html 119B 5. Lighting Pipeline and Technique/4.2 Unity Manual Occlusion Portal.html 119B 5. Lighting Pipeline and Technique/4.3 Unity Manual Occlusion Portal.html 119B 5. Lighting Pipeline and Technique/4.4 Unity Manual Occlusion Portal.html 119B 5. Lighting Pipeline and Technique/4.5 Unity Manual Occlusion Portal.html 119B 1. Introduction/Vist DazX Blog On Sanet.ST for More Courses.url 118B 2. Direct Lighting/Vist DazX Blog On Sanet.ST for More Courses.url 118B 5. Lighting Pipeline and Technique/Vist DazX Blog On Sanet.ST for More Courses.url 118B 6. ShaderGraph/Vist DazX Blog On Sanet.ST for More Courses.url 118B 3. Global Illumination/2.1 Enlighten (Silicon Studio).html 117B 3. Global Illumination/2.2 Enlighten (Silicon Studio).html 117B 3. Global Illumination/8.1 Wikipedia High Dynamic Range Imaging.html 117B 3. Global Illumination/8.4 Wikipedia High Dynamic Range Imaging.html 117B 5. Lighting Pipeline and Technique/4.2 Unity Manual Occlusion Area.html 117B 5. Lighting Pipeline and Technique/4.5 Unity Manual Occlusion Area.html 117B 3. Global Illumination/6.1 Unity Manual Environment Lighting (Source Gradient).html 116B 2. Direct Lighting/9.1 Unity Hub Preview.html 114B 3. Global Illumination/4.1 Unity Manual Baked Lighting.html 113B 3. Global Illumination/4.2 Unity Manual Baked Lighting.html 113B 3. Global Illumination/4.3 Unity Manual Baked Lighting.html 113B 3. Global Illumination/4.5 Unity Manual Baked Lighting.html 113B 2. Direct Lighting/3.1 Unity Manual Shadow Overview.html 112B 2. Direct Lighting/3.2 Unity Manual Shadow Overview.html 112B 2. Direct Lighting/4.2 Wikipedia Complementary colors.html 111B 2. Direct Lighting/4.3 Wikipedia Complementary colors.html 111B 2. Direct Lighting/4.4 Wikipedia Complementary colors.html 111B 2. Direct Lighting/7.1 Wikipedia Three-point lighting.html 111B 2. Direct Lighting/7.2 Wikipedia Three-point lighting.html 111B 3. Global Illumination/8.2 Unity Manual Cubemap.html 111B 3. Global Illumination/8.3 Introduction to Image-Based Lighting.html 111B 3. Global Illumination/8.4 Introduction to Image-Based Lighting.html 111B 3. Global Illumination/8.5 Introduction to Image-Based Lighting.html 111B 3. Global Illumination/8.5 Unity Manual Cubemap.html 111B 3. Global Illumination/8.6 Introduction to Image-Based Lighting.html 111B 3. Global Illumination/8.6 Unity Manual Cubemap.html 111B 2. Direct Lighting/1.1 Wikipedia Global Illumination.html 110B 2. Direct Lighting/1.2 Wikipedia Global Illumination.html 110B 3. Global Illumination/1.2 Wikipedia Global Illumination.html 110B 3. Global Illumination/1.3 Wikipedia Global Illumination.html 110B 3. Global Illumination/1.5 Wikipedia Global Illumination.html 110B 2. Direct Lighting/4.1 Wikipedia Inverse-square law.html 109B 2. Direct Lighting/4.2 Wikipedia Inverse-square law.html 109B 2. Direct Lighting/4.4 Wikipedia Inverse-square law.html 109B 2. Direct Lighting/8.1 Canva.html 109B 2. Direct Lighting/8.2 Canva.html 109B 3. Global Illumination/2.1 Unity Manual The Light Inspector.html 109B 3. Global Illumination/2.2 Unity Manual The Light Inspector.html 109B 3. Global Illumination/4.1 Baked shadow angle.html 109B 3. Global Illumination/4.3 Baked shadow angle.html 109B 3. Global Illumination/4.5 Baked shadow angle.html 109B 3. Global Illumination/9.1 Wikipedia Ambient Occlusion.html 108B 3. Global Illumination/9.2 Wikipedia Ambient Occlusion.html 108B 2. Direct Lighting/5.1 Unity Manual Types of Light.html 106B 4. Sci-Fi Corridor/2.1 Unity Manual Types of Light.html 106B 2. Direct Lighting/3.1 Wikipedia Shadow mapping.html 105B 2. Direct Lighting/3.2 Wikipedia Shadow mapping.html 105B 2. Direct Lighting/6.2 Unity Manual Cookies.html 105B 2. Direct Lighting/6.3 Unity Manual Cookies.html 105B 2. Direct Lighting/6.4 Unity Manual Cookies.html 105B 3. Global Illumination/1.1 Cornell University Program of Computer Graphics.html 105B 3. Global Illumination/1.3 Cornell University Program of Computer Graphics.html 105B 3. Global Illumination/1.4 Cornell University Program of Computer Graphics.html 105B 3. Global Illumination/1.5 Cornell University Program of Computer Graphics.html 105B 3. Global Illumination/5.1 Unity GDC 2018 Keynote.html 104B 3. Global Illumination/5.2 Unity GDC 2018 Keynote.html 104B 3. Global Illumination/5.3 Unity GDC 2018 Keynote.html 104B 3. Global Illumination/5.1 Wikipedia Path Tracing.html 103B 3. Global Illumination/5.2 Wikipedia Path Tracing.html 103B 3. Global Illumination/5.3 Wikipedia Path Tracing.html 103B 2. Direct Lighting/4.1 Wikipedia Color wheel.html 102B 2. Direct Lighting/4.2 Wikipedia Color wheel.html 102B 2. Direct Lighting/4.4 Wikipedia Color wheel.html 102B 3. Global Illumination/1.1 Wikipedia Cornell box.html 102B 3. Global Illumination/1.4 Wikipedia Cornell box.html 102B 3. Global Illumination/1.5 Wikipedia Cornell box.html 102B 3. Global Illumination/4.1 Wikipedia UV Mapping.html 101B 3. Global Illumination/4.2 Wikipedia UV Mapping.html 101B 3. Global Illumination/4.4 Wikipedia UV Mapping.html 101B 2. Direct Lighting/6.1 Wikipedia Cucoloris.html 100B 2. Direct Lighting/6.2 Wikipedia Cucoloris.html 100B 2. Direct Lighting/6.3 Wikipedia Cucoloris.html 100B 3. Global Illumination/4.1 Wikipedia Lightmap.html 99B 3. Global Illumination/4.2 Wikipedia Lightmap.html 99B 3. Global Illumination/4.5 Wikipedia Lightmap.html 99B 3. Global Illumination/1.1 Fake or Foto.html 98B 3. Global Illumination/1.2 Fake or Foto.html 98B 3. Global Illumination/1.3 Fake or Foto.html 98B 3. Global Illumination/1.4 Fake or Foto.html 98B 1. Introduction/2.1 Unity3d 2018.2 Installer.html 97B 3. Global Illumination/1.1 Unity3d Demo Book of the Dead.html 97B 3. Global Illumination/1.2 Unity3d Demo Book of the Dead.html 97B 3. Global Illumination/1.3 Unity3d Demo Book of the Dead.html 97B 3. Global Illumination/1.5 Unity3d Demo Book of the Dead.html 97B 3. Global Illumination/8.1 Paul Debevec and Fiat Lux.html 95B 3. Global Illumination/8.2 Paul Debevec and Fiat Lux.html 95B 3. Global Illumination/8.3 Paul Debevec and Fiat Lux.html 95B 1. Introduction/4.1 Unity Open Beta.html 91B 1. Introduction/4.2 Unity Open Beta.html 91B 2. Direct Lighting/8.1 Color Hex.html 85B 2. Direct Lighting/8.2 Color Hex.html 85B 3. Global Illumination/8.3 OpenEXR.html 83B 3. Global Illumination/8.4 OpenEXR.html 83B 3. Global Illumination/8.5 OpenEXR.html 83B 6. ShaderGraph/5.1 5_SG_MeshHighlighterStart.zip.zip.mtd 0B