589689.xyz

Udemy - Learn to Code in C++ by Developing Your First Game

  • 收录时间:2018-05-01 17:41:15
  • 文件大小:10GB
  • 下载次数:87
  • 最近下载:2021-01-17 15:04:07
  • 磁力链接:

文件列表

  1. 103. More Landscaping tools.mp4 242MB
  2. 101. Using Landscape Layers.mp4 238MB
  3. 102. Flat Shading Low Poly Landscapes.mp4 237MB
  4. 98. Landscape Setup & Scaling.mp4 233MB
  5. 90. Everything in its Place.mp4 199MB
  6. 105. Composing Multi-Part Actors.mp4 198MB
  7. 99. A Landscaping Process.mp4 197MB
  8. 109. Using DeltaTimeSeconds.mp4 182MB
  9. 97. Creating & Deleting Landscapes.mp4 182MB
  10. 86. Managing Texture Tiling.mp4 173MB
  11. 108. Using BindAxis() for Input.mp4 166MB
  12. 107. Call C++ Functions from Blueprint .mp4 138MB
  13. 78. Introcucing Input Binding.mp4 134MB
  14. 92. SFX & Audio Clips.mp4 133MB
  15. 106. Using Blueprints to Discover C++.mp4 124MB
  16. 61. Laying Out Geometry .mp4 115MB
  17. 95. Game Design Document (GDD).mp4 108MB
  18. 104. Tank Control System.mp4 107MB
  19. 67. Using GetTimeSeconds().mp4 106MB
  20. 81. Using Physics Handles.mp4 98MB
  21. 62. Applying Materials.mp4 96MB
  22. 80. Reducing Code in Hot Loops.mp4 95MB
  23. 87. Pointer Protection Process.mp4 94MB
  24. 66. Using Collision Volumes.mp4 91MB
  25. 71. Getting Player Viewpoint.mp4 91MB
  26. 88. Exposing Events to Blueprint.mp4 89MB
  27. 65. Unreal's PlayerController.mp4 89MB
  28. 72. Using DrawDebugLine.mp4 89MB
  29. 83. Introducing Unreal's TArray.mp4 87MB
  30. 91. Using Variables in Blueprint.mp4 87MB
  31. 64. Using Trigger Volumes.mp4 86MB
  32. 73. Line Tracing AKA Ray-Casting.mp4 85MB
  33. 82. Refactoring Rules.mp4 84MB
  34. 41. Introducing Big O notation.mp4 81MB
  35. 139. Working Round Awkward Bugs.mp4 79MB
  36. 74. LineTracesingleByObjectType().mp4 79MB
  37. 85. Debugging Game Issues.mp4 77MB
  38. 56. Unreal's Class System.mp4 75MB
  39. 89. Using Blueprint Timeline.mp4 75MB
  40. 54. Getting to Know Unreal's Editor .mp4 75MB
  41. 60. Moving Objects In C++.mp4 74MB
  42. 96. Setting Up a GitHub “Repo”.mp4 74MB
  43. 84. Iterating over TArray with for.mp4 72MB
  44. 122. Using LineTraceSingleByChannel().mp4 72MB
  45. 100. Upgrading Engine Version.mp4 68MB
  46. 69. Modifying the Default Pawn Actor.mp4 68MB
  47. BE07-Unreal-s-Class-System.mp4 67MB
  48. 37. Using switch Statements.mp4 66MB
  49. 134. Using Clamp() to Limit Values.mp4 66MB
  50. 77. Using FindComponentByClass().mp4 65MB
  51. 79. Accessors & Memory Layout.mp4 64MB
  52. 132. Review Our Execution Flow.mp4 64MB
  53. 32. Using if Statements in C++.mp4 63MB
  54. 63. Macros Starting With UPPROPERTY.mp4 63MB
  55. 120. Finding Screen Pixel Coordinates.mp4 62MB
  56. 111. UI Scale Box, Buttons & Mouse.mp4 62MB
  57. 42. TMAP and map Data Structures.mp4 61MB
  58. 115. Using virtual and override.mp4 61MB
  59. 136. CHALLENGE - Turret Rotation Pt.2.mp4 60MB
  60. 58. Accessing Object Names.mp4 60MB
  61. 70. Inherit Game Mode Blueprint .mp4 60MB
  62. 121. Using DeprojectScreenToWorld.mp4 59MB
  63. 125. BlueprintCallable().mp4 57MB
  64. 138. Upgrading to Unreal 4.12.mp4 55MB
  65. 140. Using SpawnActor() to Spawn.mp4 54MB
  66. 17. Simplifying With Functions.mp4 54MB
  67. 127. Predict Projectile Landing Point.mp4 53MB
  68. 53. Your First .gitignore For Unreal.mp4 53MB
  69. 76. Resetting Your Unreal Project.mp4 52MB
  70. 24. Including Our Own Header File.mp4 51MB
  71. 30. Using using forType Aliases.mp4 51MB
  72. 46. Difficulty & Play Tuning.mp4 51MB
  73. 141. Projectile Movement Components.mp4 51MB
  74. 116. Creating an AI Controller Class.mp4 51MB
  75. 133. How to Report Bugs.mp4 50MB
  76. 135. CHALLENGE - Turret Rotation.mp4 50MB
  77. 126. SuggestProjectileVelocity().mp4 50MB
  78. 129. Using Forward Declarations.mp4 49MB
  79. 124. Create Default Sub Objects in C++.mp4 48MB
  80. 35. Introducing enumerations.mp4 48MB
  81. BC23-Using-struct-for-Simple-Types.mp4 48MB
  82. 19. Clarity Is Worth Fighting For.mp4 48MB
  83. 59. Getting Transforms In C++.mp4 47MB
  84. 43. Range-based for Loop.mp4 47MB
  85. BE05-Your-First.gitignore-for-Unreal.mp4 47MB
  86. 119. Creating an Out Parameter Method.mp4 47MB
  87. 33. Debugging 101.mp4 47MB
  88. 29. Pseudocode Programming.mp4 46MB
  89. 20. Booleans And Comparisons.mp4 46MB
  90. 07. A Quick Tour Of Unreal Editor.mp4 46MB
  91. 113. Trial Packaging Your Game.mp4 46MB
  92. 118. Add Tick() to PlayerController.mp4 45MB
  93. 26. Writing And Using Getter Methods.mp4 45MB
  94. 36. Writing Error Checking Code.mp4 45MB
  95. 57. Runtime Message for Feedback.mp4 45MB
  96. 15. Variables And cin for Input.mp4 45MB
  97. BE10-Getting-Transforms-in-C.mp4 45MB
  98. BC16-Including-Our-Own-Header-File.mp4 45MB
  99. 130. BlueprintSpawnableComponent().mp4 44MB
  100. 131. BlueprintSpawnableComponent().mp4 44MB
  101. 23. Using Header Files As Contracts.mp4 44MB
  102. 128. Using FRotators in Unreal.mp4 44MB
  103. 123. Unify Player & AI Aiming.mp4 44MB
  104. 47. Polishing & Packaging.mp4 44MB
  105. 68. Grabbing System Overview.mp4 44MB
  106. 137. Setting Up Projectiles.mp4 43MB
  107. 45. Playtesting Yor Game.mp4 43MB
  108. 52. Ignoring Unreal Derived Files.mp4 43MB
  109. 114. Delegating to Components.mp4 42MB
  110. 44. Design a Helper Function.mp4 41MB
  111. 112. Controller Ready Navigation.mp4 40MB
  112. 117. Get the Player Controller with C++.mp4 40MB
  113. 18. Iterating With For & While Loops.mp4 40MB
  114. 75. REFERENCE & POINTERS.mp4 40MB
  115. 28. Constructors For Initialisation.mp4 39MB
  116. 13. Using, #include And Namespaces.mp4 39MB
  117. 55. A Pointers Primer.mp4 39MB
  118. 39. Handling Game Win Condition.mp4 39MB
  119. BC15-Using-Header-Files-as-Contracts.mp4 39MB
  120. BC25-Debugging-101.mp4 38MB
  121. 38. Warm Fuzzy Feelings.mp4 37MB
  122. 34. A Place for Everything.mp4 37MB
  123. 110. Main Menu Screens.mp4 36MB
  124. 11. How Solutions And Projects Relate.mp4 35MB
  125. 31. Using struct for Simple Types.mp4 35MB
  126. BC14-Introducing-Classes.mp4 34MB
  127. 10. Game Design Document.mp4 34MB
  128. 22. Introducing Classes.mp4 34MB
  129. 25. Instantiating Your Class.mp4 34MB
  130. 21. Using Do and While in C++.mp4 34MB
  131. 12. C++ Function Syntax.mp4 33MB
  132. 16. Using getline().mp4 33MB
  133. 51. Version Control 101.mp4 33MB
  134. 14. Magic Numbers And Constants.mp4 32MB
  135. 27. Introducing The Const Keyword.mp4 31MB
  136. 40. Win Or Lose Screen.mp4 31MB
  137. 04. Unreal Development Environment.mp4 30MB
  138. 08. Section Wrap-Up.mp4 29MB
  139. 09. Intro, Notes & section Assets.mp4 29MB
  140. 02. Welcome To The Course.mp4 28MB
  141. BC03-How-Solutions-Projects-Relate.mp4 28MB
  142. 93. Section Wrap Up.mp4 25MB
  143. 50. Game Design Document (GDD).mp4 22MB
  144. 03. Setup Visual Studio Or XCode.mp4 22MB
  145. 06. Intro To Xcode On MacOS.mp4 22MB
  146. 49. Intro, Notes & Section Assets.mp4 20MB
  147. 94. Intro, Notes & Section Assets.mp4 20MB
  148. 01. Promo Video.mp4 20MB
  149. 05. Intro To Visual Studio On PC.mp4 19MB
  150. 103A - Chris-Folea-MountainRange3.png 13MB
  151. Course-Wrap-Up.mp4 13MB
  152. 48. Section Wrap-Up.mp4 13MB
  153. Thats-All-For-Now-v.2.mp4 6MB
  154. 10A. Code Complete A Practical Handbook of Software Construction, Second Edition.pdf 3MB
  155. 09A. UnrealCourse.com-Section-2-Slides-v.9.pdf 834KB
  156. 49B. BE01-Building-Escape-Slides-v.7.pdf 741KB
  157. 2A. Unreal-IS02-Intro-Notes-Assets.pdf 519KB
  158. door-lock.wav 98KB
  159. UE4NppIDE.zip 3KB
  160. 123A. Quiz 13 Mid Section Quiz.txt 2KB
  161. 133A. Quiz 14 Mid Section Quiz.txt 2KB
  162. 58A. Quiz 6 Mid Section Quiz.txt 2KB
  163. 18A. Quiz 2 Mid Section Quiz.txt 2KB
  164. 78A. Quiz 8 Mid Section Quiz.txt 2KB
  165. 113A. Quiz 12 Mid Section Quiz.txt 2KB
  166. 39A. Quiz 4 Mid Section Quiz.txt 2KB
  167. 88A. Quiz 9 Mid Section Quiz.txt 2KB
  168. 29A. Quiz 3 Mid Section Quiz.txt 2KB
  169. 7a. Quiz 1 Section End Quiz.txt 2KB
  170. 47A. Quiz 5 End Section Quiz.txt 2KB
  171. 103B - Quiz 11 - Mid Section Quiz.txt 2KB
  172. 68A. Quiz 7 Mid Section Quiz.txt 1KB
  173. 92A. Quiz 10 End Quiz.txt 927B
  174. 09B.txt 456B
  175. 4A. Unreal Development Environment.txt 279B
  176. 49A. gitignore.zip 250B
  177. 74A Links.txt 240B
  178. 87. More Coming Soon.txt 203B
  179. 10A. Book Code Complete (Link).txt 146B
  180. 49C. UnrealCourse.com Section 3 Slides.txt 125B
  181. 81A. Link.txt 119B
  182. 140A TSubclassOf and DISCUSSIONS - On GameDev.tv.txt 116B
  183. 141A GitHub Repo and DISCUSSIONS On Gamedev.tv.txt 93B
  184. 95. Corresponding-Blog-Post.txt 84B
  185. 96. Accompanying-Blog-Post.txt 75B
  186. 53A. .gitignore Link.txt 70B
  187. 73A. Collision filtering blog post Link.txt 53B
  188. 139A DISCUSSIONS - On GameDev.tv .txt 29B
  189. 94. UnrealCourse.com Section 4 Slides.txt 0B