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Talent Nurture Academy - Learn Microsoft DirectX from Scratch

  • 收录时间:2018-03-01 00:38:14
  • 文件大小:4GB
  • 下载次数:60
  • 最近下载:2020-10-02 05:29:22
  • 磁力链接:

文件列表

  1. 13 - Depth Rendering/Add Code to the Solution.mp4 55MB
  2. 17 - DirectX Texture/Adding the Code.mp4 54MB
  3. 8 - Direct 3D/Creating a Render Target.mp4 52MB
  4. 15 - Customizing Rasterizer/Changing Objects.mp4 50MB
  5. 16 - Colour Blending/Adding Code for different Depth renders.mp4 50MB
  6. 6 - Life Cycle of an Application/More efficient Event Loop.mp4 50MB
  7. 17 - DirectX Texture/Coding Texture.mp4 49MB
  8. 5 - DirectX/Coding Explanation.mp4 46MB
  9. 13 - Depth Rendering/Coding Continues.mp4 45MB
  10. 6 - Life Cycle of an Application/Hello World App.mp4 44MB
  11. 9 - DirectX Drawing a Triangle/Input Layout.mp4 44MB
  12. 5 - DirectX/Wrting the Functions.mp4 43MB
  13. 7 - Entering the world of 3D Graphics/Writing DirectX Codes.mp4 43MB
  14. 8 - Direct 3D/Swap effects.mp4 42MB
  15. 11 - Shader Effects/Setting up Constant Buffer.mp4 42MB
  16. 8 - Direct 3D/Swap Chain Continues.mp4 41MB
  17. 5 - DirectX/How they work on Windows.mp4 41MB
  18. 8 - Direct 3D/Rendering Frames.mp4 40MB
  19. 14 - Modelling Objects/Creating Index Buffer Coding.mp4 40MB
  20. 9 - DirectX Drawing a Triangle/Creating a new Function.mp4 40MB
  21. 12 - Transformations/Putting the Codes in Practice.mp4 39MB
  22. 15 - Customizing Rasterizer/Introduction.mp4 39MB
  23. 9 - DirectX Drawing a Triangle/Vertex Layout.mp4 39MB
  24. 14 - Modelling Objects/Creating simple Models.mp4 38MB
  25. 8 - Direct 3D/Lets Create a Swap Chain.mp4 38MB
  26. 5 - DirectX/Game Components.mp4 37MB
  27. 16 - Colour Blending/Setting up Continues.mp4 37MB
  28. 8 - Direct 3D/Swap Chain.mp4 36MB
  29. 9 - DirectX Drawing a Triangle/Drawing a Triangle.mp4 36MB
  30. 9 - DirectX Drawing a Triangle/Drawing a Triangle Conclusion.mp4 36MB
  31. 18 - DirectX Quaternions/Multiplying Quaternions.mp4 35MB
  32. 14 - Modelling Objects/Introduction to Modelling Objects.mp4 35MB
  33. 13 - Depth Rendering/How to implement Depth Buffer.mp4 35MB
  34. 5 - DirectX/Building up Windows Application.mp4 35MB
  35. 17 - DirectX Texture/WIC.mp4 34MB
  36. 9 - DirectX Drawing a Triangle/Vertex Buffer.mp4 34MB
  37. 15 - Customizing Rasterizer/Coding.mp4 34MB
  38. 14 - Modelling Objects/Conclusion.mp4 34MB
  39. 8 - Direct 3D/Direct 3D.mp4 33MB
  40. 7 - Entering the world of 3D Graphics/Coding Continues.mp4 33MB
  41. 5 - DirectX/Explaining Codes.mp4 33MB
  42. 9 - DirectX Drawing a Triangle/Creating a Shader.mp4 32MB
  43. 9 - DirectX Drawing a Triangle/Summarizing.mp4 32MB
  44. 14 - Modelling Objects/Coding Continues.mp4 31MB
  45. 18 - DirectX Quaternions/Quaternions Continues.mp4 31MB
  46. 11 - Shader Effects/Introduction to Shader Effects.mp4 31MB
  47. 5 - DirectX/DirectX Project.mp4 30MB
  48. 9 - DirectX Drawing a Triangle/Triangle Continues.mp4 30MB
  49. 15 - Customizing Rasterizer/Coding Continues.mp4 30MB
  50. 11 - Shader Effects/Constant Buffers and Shaders Effect.mp4 29MB
  51. 9 - DirectX Drawing a Triangle/Drawing on the Screen.mp4 29MB
  52. 12 - Transformations/World Transformation.mp4 28MB
  53. 18 - DirectX Quaternions/Adding and Subtracting Complex Numbers.mp4 28MB
  54. 11 - Shader Effects/Upgrading Pixel Shader.mp4 28MB
  55. 4 - Linear Transformation/Orthogonal Matrix.mp4 28MB
  56. 8 - Direct 3D/Different D3D Flags.mp4 27MB
  57. 11 - Shader Effects/Recreating the Vertex Shader.mp4 27MB
  58. 4 - Linear Transformation/Rotation Matrix.mp4 27MB
  59. 11 - Shader Effects/Constant Buffer Alignment.mp4 26MB
  60. 11 - Shader Effects/Simple effects.mp4 26MB
  61. 4 - Linear Transformation/Matrix Representation Continues.mp4 26MB
  62. 10 - Rendering Pipeline/Vertex Processing.mp4 26MB
  63. 5 - DirectX/Events.mp4 26MB
  64. 11 - Shader Effects/Advanced Parameters.mp4 25MB
  65. 4 - Linear Transformation/Transformation Continues.mp4 25MB
  66. 4 - Linear Transformation/Introduction.mp4 25MB
  67. 16 - Colour Blending/Destination Colours.mp4 24MB
  68. 7 - Entering the world of 3D Graphics/Primitives.mp4 24MB
  69. 4 - Linear Transformation/Summarizing Linear Transformation.mp4 24MB
  70. 13 - Depth Rendering/Introduction.mp4 24MB
  71. 12 - Transformations/Combining Translation, Rotation and Scaling Matrices.mp4 24MB
  72. 17 - DirectX Texture/Vertex Shader.mp4 23MB
  73. 3 - Matrix Algebra/Matrix Multiplications.mp4 23MB
  74. 18 - DirectX Quaternions/Raising Imaginary Numbers to Power.mp4 23MB
  75. 4 - Linear Transformation/Scaling and Rotation Continues.mp4 23MB
  76. 5 - DirectX/Current Points.mp4 23MB
  77. 16 - Colour Blending/SRC Blend and Destination Blend.mp4 23MB
  78. 3 - Matrix Algebra/Row Vector and Column Vector in Matrix.mp4 22MB
  79. 4 - Linear Transformation/Transformation.mp4 22MB
  80. 18 - DirectX Quaternions/DirectX Primer on CPP.mp4 22MB
  81. 4 - Linear Transformation/Matrix Representation of Linear Transformation.mp4 22MB
  82. 11 - Shader Effects/Constant Buffer Alignment Continues.mp4 22MB
  83. 3 - Matrix Algebra/Determinant Continues.mp4 22MB
  84. 12 - Transformations/Introduction to 3D Transformation.mp4 21MB
  85. 5 - DirectX/The Parts of the Game.mp4 21MB
  86. 12 - Transformations/Final Transformation.mp4 21MB
  87. 2 - Vector Algebra Basics for DirectX/Vectors Operations.mp4 21MB
  88. 12 - Transformations/Matrices.mp4 21MB
  89. 12 - Transformations/Understanding the Combination.mp4 21MB
  90. 3 - Matrix Algebra/Introduction to Matrix Algebra.mp4 21MB
  91. 18 - DirectX Quaternions/Discriminant.mp4 21MB
  92. 16 - Colour Blending/Introduction to Colour Blending.mp4 20MB
  93. 2 - Vector Algebra Basics for DirectX/Introduction to Vector.mp4 20MB
  94. 3 - Matrix Algebra/Vector Matrix Multiplication.mp4 20MB
  95. 5 - DirectX/Introduction.mp4 20MB
  96. 17 - DirectX Texture/Texture Address Modes.mp4 20MB
  97. 12 - Transformations/Field of View.mp4 20MB
  98. 18 - DirectX Quaternions/Lets Talk about Quaternions.mp4 20MB
  99. 3 - Matrix Algebra/Solving a Few Examples in Matrix.mp4 20MB
  100. 4 - Linear Transformation/Different Coordinates.mp4 20MB
  101. 17 - DirectX Texture/Introduction.mp4 19MB
  102. 17 - DirectX Texture/WIC Texture Loader.mp4 19MB
  103. 16 - Colour Blending/Depth Operations.mp4 19MB
  104. 13 - Depth Rendering/Depth Buffer Coding.mp4 19MB
  105. 4 - Linear Transformation/Coordinate Transformation.mp4 19MB
  106. 17 - DirectX Texture/Passing the Texture.mp4 19MB
  107. 2 - Vector Algebra Basics for DirectX/Cross Product Example.mp4 19MB
  108. 7 - Entering the world of 3D Graphics/DXGI.mp4 19MB
  109. 3 - Matrix Algebra/Adjoint of Matrix.mp4 19MB
  110. 2 - Vector Algebra Basics for DirectX/More on Dot Products.mp4 19MB
  111. 3 - Matrix Algebra/Important Points.mp4 18MB
  112. 16 - Colour Blending/Setting up the Blend States.mp4 18MB
  113. 7 - Entering the world of 3D Graphics/Entering the world of 3D Graphics.mp4 18MB
  114. 3 - Matrix Algebra/Identity Matrix.mp4 17MB
  115. 2 - Vector Algebra Basics for DirectX/3D Case Continues.mp4 17MB
  116. 16 - Colour Blending/Blend States.mp4 17MB
  117. 17 - DirectX Texture/types of Filters.mp4 17MB
  118. 2 - Vector Algebra Basics for DirectX/Orthogonalization.mp4 17MB
  119. 2 - Vector Algebra Basics for DirectX/Orthogonalization with Cross Product.mp4 17MB
  120. 7 - Entering the world of 3D Graphics/Graphics Concepts.mp4 17MB
  121. 4 - Linear Transformation/Change of Coordinate System.mp4 17MB
  122. 10 - Rendering Pipeline/Rendering Pipeline.mp4 17MB
  123. 10 - Rendering Pipeline/Stream Output Stage.mp4 17MB
  124. 3 - Matrix Algebra/Determinant of Matrix.mp4 16MB
  125. 4 - Linear Transformation/Scaling and Rotation.mp4 16MB
  126. 3 - Matrix Algebra/Looking at Example.mp4 16MB
  127. 18 - DirectX Quaternions/CPP Final.mp4 16MB
  128. 2 - Vector Algebra Basics for DirectX/Magnitude and Unit Vectors.mp4 16MB
  129. 12 - Transformations/Scaling and Different Transformation.mp4 16MB
  130. 13 - Depth Rendering/Setting up the Depth Buffer.mp4 15MB
  131. 4 - Linear Transformation/Summarizing Continues.mp4 15MB
  132. 2 - Vector Algebra Basics for DirectX/Vector Dot Products.mp4 15MB
  133. 10 - Rendering Pipeline/Stages of Rendering Pipeline.mp4 15MB
  134. 17 - DirectX Texture/Controlling Mip Map Levels.mp4 14MB
  135. 10 - Rendering Pipeline/Symantics of HLSL.mp4 14MB
  136. 2 - Vector Algebra Basics for DirectX/Cross Product.mp4 14MB
  137. 18 - DirectX Quaternions/Introduction.mp4 14MB
  138. 2 - Vector Algebra Basics for DirectX/3D Case.mp4 14MB
  139. 2 - Vector Algebra Basics for DirectX/More on Vector Operations.mp4 14MB
  140. 2 - Vector Algebra Basics for DirectX/Summarizing.mp4 13MB
  141. 4 - Linear Transformation/Linear Transformation Conclusion.mp4 13MB
  142. 10 - Rendering Pipeline/Intro to HLSL.mp4 13MB
  143. 17 - DirectX Texture/Sampling of Texture.mp4 13MB
  144. 2 - Vector Algebra Basics for DirectX/Vector Coordinates.mp4 13MB
  145. 3 - Matrix Algebra/Summary and Conclusion.mp4 13MB
  146. 17 - DirectX Texture/Create DDS Texture.mp4 13MB
  147. 4 - Linear Transformation/Coordinate Changing System.mp4 13MB
  148. 6 - Life Cycle of an Application/Game Life Cycle Chart Diagram.mp4 12MB
  149. 3 - Matrix Algebra/Inverse of a Matrix.mp4 12MB
  150. 17 - DirectX Texture/Setting Sampler Objects.mp4 12MB
  151. 2 - Vector Algebra Basics for DirectX/Computing the Magnitude.mp4 10MB
  152. 3 - Matrix Algebra/Summarizing Matrix Algebra.mp4 9MB
  153. 2 - Vector Algebra Basics for DirectX/Vectors Operations Continues, Vector Multiplications.mp4 9MB
  154. 3 - Matrix Algebra/Different Types of Matrices.mp4 9MB
  155. 6 - Life Cycle of an Application/Introduction to Life Cycle.mp4 9MB
  156. 1 - Introduction/Introduction.mp4 8MB
  157. 4 - Linear Transformation/3 Frames of references.mp4 8MB
  158. 2 - Vector Algebra Basics for DirectX/Cross Products for 2D Vectors.mp4 8MB
  159. 2 - Vector Algebra Basics for DirectX/Translation of Vector.mp4 8MB