Talent Nurture Academy - Learn Microsoft DirectX from Scratch 收录时间:2018-03-01 00:38:14 文件大小:4GB 下载次数:60 最近下载:2020-10-02 05:29:22 磁力链接: magnet:?xt=urn:btih:70fcab113cfd25ef6df52536a211eba9bcf0e058 立即下载 复制链接 文件列表 13 - Depth Rendering/Add Code to the Solution.mp4 55MB 17 - DirectX Texture/Adding the Code.mp4 54MB 8 - Direct 3D/Creating a Render Target.mp4 52MB 15 - Customizing Rasterizer/Changing Objects.mp4 50MB 16 - Colour Blending/Adding Code for different Depth renders.mp4 50MB 6 - Life Cycle of an Application/More efficient Event Loop.mp4 50MB 17 - DirectX Texture/Coding Texture.mp4 49MB 5 - DirectX/Coding Explanation.mp4 46MB 13 - Depth Rendering/Coding Continues.mp4 45MB 6 - Life Cycle of an Application/Hello World App.mp4 44MB 9 - DirectX Drawing a Triangle/Input Layout.mp4 44MB 5 - DirectX/Wrting the Functions.mp4 43MB 7 - Entering the world of 3D Graphics/Writing DirectX Codes.mp4 43MB 8 - Direct 3D/Swap effects.mp4 42MB 11 - Shader Effects/Setting up Constant Buffer.mp4 42MB 8 - Direct 3D/Swap Chain Continues.mp4 41MB 5 - DirectX/How they work on Windows.mp4 41MB 8 - Direct 3D/Rendering Frames.mp4 40MB 14 - Modelling Objects/Creating Index Buffer Coding.mp4 40MB 9 - DirectX Drawing a Triangle/Creating a new Function.mp4 40MB 12 - Transformations/Putting the Codes in Practice.mp4 39MB 15 - Customizing Rasterizer/Introduction.mp4 39MB 9 - DirectX Drawing a Triangle/Vertex Layout.mp4 39MB 14 - Modelling Objects/Creating simple Models.mp4 38MB 8 - Direct 3D/Lets Create a Swap Chain.mp4 38MB 5 - DirectX/Game Components.mp4 37MB 16 - Colour Blending/Setting up Continues.mp4 37MB 8 - Direct 3D/Swap Chain.mp4 36MB 9 - DirectX Drawing a Triangle/Drawing a Triangle.mp4 36MB 9 - DirectX Drawing a Triangle/Drawing a Triangle Conclusion.mp4 36MB 18 - DirectX Quaternions/Multiplying Quaternions.mp4 35MB 14 - Modelling Objects/Introduction to Modelling Objects.mp4 35MB 13 - Depth Rendering/How to implement Depth Buffer.mp4 35MB 5 - DirectX/Building up Windows Application.mp4 35MB 17 - DirectX Texture/WIC.mp4 34MB 9 - DirectX Drawing a Triangle/Vertex Buffer.mp4 34MB 15 - Customizing Rasterizer/Coding.mp4 34MB 14 - Modelling Objects/Conclusion.mp4 34MB 8 - Direct 3D/Direct 3D.mp4 33MB 7 - Entering the world of 3D Graphics/Coding Continues.mp4 33MB 5 - DirectX/Explaining Codes.mp4 33MB 9 - DirectX Drawing a Triangle/Creating a Shader.mp4 32MB 9 - DirectX Drawing a Triangle/Summarizing.mp4 32MB 14 - Modelling Objects/Coding Continues.mp4 31MB 18 - DirectX Quaternions/Quaternions Continues.mp4 31MB 11 - Shader Effects/Introduction to Shader Effects.mp4 31MB 5 - DirectX/DirectX Project.mp4 30MB 9 - DirectX Drawing a Triangle/Triangle Continues.mp4 30MB 15 - Customizing Rasterizer/Coding Continues.mp4 30MB 11 - Shader Effects/Constant Buffers and Shaders Effect.mp4 29MB 9 - DirectX Drawing a Triangle/Drawing on the Screen.mp4 29MB 12 - Transformations/World Transformation.mp4 28MB 18 - DirectX Quaternions/Adding and Subtracting Complex Numbers.mp4 28MB 11 - Shader Effects/Upgrading Pixel Shader.mp4 28MB 4 - Linear Transformation/Orthogonal Matrix.mp4 28MB 8 - Direct 3D/Different D3D Flags.mp4 27MB 11 - Shader Effects/Recreating the Vertex Shader.mp4 27MB 4 - Linear Transformation/Rotation Matrix.mp4 27MB 11 - Shader Effects/Constant Buffer Alignment.mp4 26MB 11 - Shader Effects/Simple effects.mp4 26MB 4 - Linear Transformation/Matrix Representation Continues.mp4 26MB 10 - Rendering Pipeline/Vertex Processing.mp4 26MB 5 - DirectX/Events.mp4 26MB 11 - Shader Effects/Advanced Parameters.mp4 25MB 4 - Linear Transformation/Transformation Continues.mp4 25MB 4 - Linear Transformation/Introduction.mp4 25MB 16 - Colour Blending/Destination Colours.mp4 24MB 7 - Entering the world of 3D Graphics/Primitives.mp4 24MB 4 - Linear Transformation/Summarizing Linear Transformation.mp4 24MB 13 - Depth Rendering/Introduction.mp4 24MB 12 - Transformations/Combining Translation, Rotation and Scaling Matrices.mp4 24MB 17 - DirectX Texture/Vertex Shader.mp4 23MB 3 - Matrix Algebra/Matrix Multiplications.mp4 23MB 18 - DirectX Quaternions/Raising Imaginary Numbers to Power.mp4 23MB 4 - Linear Transformation/Scaling and Rotation Continues.mp4 23MB 5 - DirectX/Current Points.mp4 23MB 16 - Colour Blending/SRC Blend and Destination Blend.mp4 23MB 3 - Matrix Algebra/Row Vector and Column Vector in Matrix.mp4 22MB 4 - Linear Transformation/Transformation.mp4 22MB 18 - DirectX Quaternions/DirectX Primer on CPP.mp4 22MB 4 - Linear Transformation/Matrix Representation of Linear Transformation.mp4 22MB 11 - Shader Effects/Constant Buffer Alignment Continues.mp4 22MB 3 - Matrix Algebra/Determinant Continues.mp4 22MB 12 - Transformations/Introduction to 3D Transformation.mp4 21MB 5 - DirectX/The Parts of the Game.mp4 21MB 12 - Transformations/Final Transformation.mp4 21MB 2 - Vector Algebra Basics for DirectX/Vectors Operations.mp4 21MB 12 - Transformations/Matrices.mp4 21MB 12 - Transformations/Understanding the Combination.mp4 21MB 3 - Matrix Algebra/Introduction to Matrix Algebra.mp4 21MB 18 - DirectX Quaternions/Discriminant.mp4 21MB 16 - Colour Blending/Introduction to Colour Blending.mp4 20MB 2 - Vector Algebra Basics for DirectX/Introduction to Vector.mp4 20MB 3 - Matrix Algebra/Vector Matrix Multiplication.mp4 20MB 5 - DirectX/Introduction.mp4 20MB 17 - DirectX Texture/Texture Address Modes.mp4 20MB 12 - Transformations/Field of View.mp4 20MB 18 - DirectX Quaternions/Lets Talk about Quaternions.mp4 20MB 3 - Matrix Algebra/Solving a Few Examples in Matrix.mp4 20MB 4 - Linear Transformation/Different Coordinates.mp4 20MB 17 - DirectX Texture/Introduction.mp4 19MB 17 - DirectX Texture/WIC Texture Loader.mp4 19MB 16 - Colour Blending/Depth Operations.mp4 19MB 13 - Depth Rendering/Depth Buffer Coding.mp4 19MB 4 - Linear Transformation/Coordinate Transformation.mp4 19MB 17 - DirectX Texture/Passing the Texture.mp4 19MB 2 - Vector Algebra Basics for DirectX/Cross Product Example.mp4 19MB 7 - Entering the world of 3D Graphics/DXGI.mp4 19MB 3 - Matrix Algebra/Adjoint of Matrix.mp4 19MB 2 - Vector Algebra Basics for DirectX/More on Dot Products.mp4 19MB 3 - Matrix Algebra/Important Points.mp4 18MB 16 - Colour Blending/Setting up the Blend States.mp4 18MB 7 - Entering the world of 3D Graphics/Entering the world of 3D Graphics.mp4 18MB 3 - Matrix Algebra/Identity Matrix.mp4 17MB 2 - Vector Algebra Basics for DirectX/3D Case Continues.mp4 17MB 16 - Colour Blending/Blend States.mp4 17MB 17 - DirectX Texture/types of Filters.mp4 17MB 2 - Vector Algebra Basics for DirectX/Orthogonalization.mp4 17MB 2 - Vector Algebra Basics for DirectX/Orthogonalization with Cross Product.mp4 17MB 7 - Entering the world of 3D Graphics/Graphics Concepts.mp4 17MB 4 - Linear Transformation/Change of Coordinate System.mp4 17MB 10 - Rendering Pipeline/Rendering Pipeline.mp4 17MB 10 - Rendering Pipeline/Stream Output Stage.mp4 17MB 3 - Matrix Algebra/Determinant of Matrix.mp4 16MB 4 - Linear Transformation/Scaling and Rotation.mp4 16MB 3 - Matrix Algebra/Looking at Example.mp4 16MB 18 - DirectX Quaternions/CPP Final.mp4 16MB 2 - Vector Algebra Basics for DirectX/Magnitude and Unit Vectors.mp4 16MB 12 - Transformations/Scaling and Different Transformation.mp4 16MB 13 - Depth Rendering/Setting up the Depth Buffer.mp4 15MB 4 - Linear Transformation/Summarizing Continues.mp4 15MB 2 - Vector Algebra Basics for DirectX/Vector Dot Products.mp4 15MB 10 - Rendering Pipeline/Stages of Rendering Pipeline.mp4 15MB 17 - DirectX Texture/Controlling Mip Map Levels.mp4 14MB 10 - Rendering Pipeline/Symantics of HLSL.mp4 14MB 2 - Vector Algebra Basics for DirectX/Cross Product.mp4 14MB 18 - DirectX Quaternions/Introduction.mp4 14MB 2 - Vector Algebra Basics for DirectX/3D Case.mp4 14MB 2 - Vector Algebra Basics for DirectX/More on Vector Operations.mp4 14MB 2 - Vector Algebra Basics for DirectX/Summarizing.mp4 13MB 4 - Linear Transformation/Linear Transformation Conclusion.mp4 13MB 10 - Rendering Pipeline/Intro to HLSL.mp4 13MB 17 - DirectX Texture/Sampling of Texture.mp4 13MB 2 - Vector Algebra Basics for DirectX/Vector Coordinates.mp4 13MB 3 - Matrix Algebra/Summary and Conclusion.mp4 13MB 17 - DirectX Texture/Create DDS Texture.mp4 13MB 4 - Linear Transformation/Coordinate Changing System.mp4 13MB 6 - Life Cycle of an Application/Game Life Cycle Chart Diagram.mp4 12MB 3 - Matrix Algebra/Inverse of a Matrix.mp4 12MB 17 - DirectX Texture/Setting Sampler Objects.mp4 12MB 2 - Vector Algebra Basics for DirectX/Computing the Magnitude.mp4 10MB 3 - Matrix Algebra/Summarizing Matrix Algebra.mp4 9MB 2 - Vector Algebra Basics for DirectX/Vectors Operations Continues, Vector Multiplications.mp4 9MB 3 - Matrix Algebra/Different Types of Matrices.mp4 9MB 6 - Life Cycle of an Application/Introduction to Life Cycle.mp4 9MB 1 - Introduction/Introduction.mp4 8MB 4 - Linear Transformation/3 Frames of references.mp4 8MB 2 - Vector Algebra Basics for DirectX/Cross Products for 2D Vectors.mp4 8MB 2 - Vector Algebra Basics for DirectX/Translation of Vector.mp4 8MB