Animating Characters with Mecanim in Unity 3D 收录时间:2018-03-16 12:04:04 文件大小:937MB 下载次数:29 最近下载:2020-06-23 21:57:02 磁力链接: magnet:?xt=urn:btih:71e6b34d0b8800f648b8170b5c2a14d36731d15a 立即下载 复制链接 文件列表 50.Setting up a character for the game environment.651s.mp4 38MB 46.Targeting with inverse kinematics (IK).689s.mp4 35MB 43.Interacting with objects.807s.mp4 34MB 45.Working with curves.647s.mp4 33MB 51.Testing the character in the game.405s.mp4 30MB 47.Looking at targets.467s.mp4 30MB 38.Using Mecanim with PathFinding (Unity Pro only).561s.mp4 29MB 44.Taking hits.532s.mp4 29MB 49.Making miscellaneous character adjustments.505s.mp4 28MB 40.Using Mecanim with platform jumpers.552s.mp4 28MB 25.Using state information to add physics to the jump.548s.mp4 27MB 13.Setting up the controller.574s.mp4 26MB 41.Adding a multistate jump.552s.mp4 26MB 27.Scripting the Any state.524s.mp4 25MB 48.Setting up generic rigs.512s.mp4 25MB 22.Turning the character.572s.mp4 24MB 37.Controlling states with speed.470s.mp4 24MB 09.Defining animation clips.487s.mp4 23MB 20.Working with additional parameters.550s.mp4 22MB 21.Scripting player input.555s.mp4 22MB 30.Activating the layers.410s.mp4 22MB 35.Exploring Blend Tree transitions.323s.mp4 21MB 36.Stress testing the run blend.395s.mp4 21MB 31.Handling nonhumanoid appendages.481s.mp4 21MB 33.Creating substate machines.445s.mp4 17MB 04.Importing characters and setting scale.395s.mp4 16MB 29.Layers in the Animation Controller.427s.mp4 16MB 42.Refining a multistate jump.370s.mp4 15MB 08.Addressing import issues.351s.mp4 15MB 15.Creating transitions.325s.mp4 15MB 16.Setting up characters to interact with their environment.301s.mp4 14MB 10.Working with moving characters.245s.mp4 14MB 26.Using the Any state.335s.mp4 13MB 28.Creating layer masks.286s.mp4 13MB 23.Orchestrating a jump.284s.mp4 13MB 14.Adding a walk state to the controller.298s.mp4 13MB 39.Refining the PathFinding (Unity Pro only).271s.mp4 13MB 07.Configuring muscles.303s.mp4 12MB 18.Discovering input parameters.243s.mp4 12MB 24.Refining jumps.269s.mp4 11MB 34.Configuring Blend Trees.262s.mp4 10MB 19.Defining input parameters.212s.mp4 9MB 17.Solving problems with environmental interaction.162s.mp4 8MB 32.Creating masks for nonhumanoid appendages.177s.mp4 8MB 06.Mapping bones to configure a character.185s.mp4 8MB 01.Welcome.55s.mp4 6MB 11.Understanding the Animator Controller component.191s.mp4 6MB 02.What you should know before watching this course.198s.mp4 5MB 05.Preparing for character configuration.125s.mp4 5MB 52.Next steps.58s.mp4 3MB 12.Understanding the basics of state machines.113s.mp4 3MB 03.Using the exercise files.54s.mp4 2MB Info/16.Setting up characters to interact with their environment.301s.info.json 7KB Info/11.Understanding the Animator Controller component.191s.info.json 7KB Info/12.Understanding the basics of state machines.113s.info.json 7KB Info/40.Using Mecanim with platform jumpers.552s.info.json 7KB Info/02.What you should know before watching this course.198s.info.json 7KB Info/06.Mapping bones to configure a character.185s.info.json 7KB Info/50.Setting up a character for the game environment.651s.info.json 7KB Info/20.Working with additional parameters.550s.info.json 7KB Info/25.Using state information to add physics to the jump.548s.info.json 7KB Info/10.Working with moving characters.245s.info.json 7KB Info/04.Importing characters and setting scale.395s.info.json 7KB Info/35.Exploring Blend Tree transitions.323s.info.json 7KB Info/14.Adding a walk state to the controller.298s.info.json 7KB Info/49.Making miscellaneous character adjustments.505s.info.json 7KB Info/05.Preparing for character configuration.125s.info.json 7KB Info/37.Controlling states with speed.470s.info.json 7KB Info/08.Addressing import issues.351s.info.json 7KB Info/42.Refining a multistate jump.370s.info.json 7KB Info/17.Solving problems with environmental interaction.162s.info.json 7KB Info/36.Stress testing the run blend.395s.info.json 6KB Info/13.Setting up the controller.574s.info.json 6KB Info/19.Defining input parameters.212s.info.json 6KB Info/38.Using Mecanim with PathFinding (Unity Pro only).561s.info.json 6KB Info/32.Creating masks for nonhumanoid appendages.177s.info.json 6KB Info/33.Creating substate machines.445s.info.json 6KB Info/27.Scripting the Any state.524s.info.json 6KB Info/43.Interacting with objects.807s.info.json 6KB Info/29.Layers in the Animation Controller.427s.info.json 6KB Info/28.Creating layer masks.286s.info.json 6KB Info/09.Defining animation clips.487s.info.json 6KB Info/31.Handling nonhumanoid appendages.481s.info.json 6KB Info/51.Testing the character in the game.405s.info.json 6KB Info/41.Adding a multistate jump.552s.info.json 6KB Info/21.Scripting player input.555s.info.json 6KB Info/26.Using the Any state.335s.info.json 6KB Info/30.Activating the layers.410s.info.json 6KB Info/03.Using the exercise files.54s.info.json 6KB Info/22.Turning the character.572s.info.json 6KB Info/46.Targeting with inverse kinematics (IK).689s.info.json 6KB Info/18.Discovering input parameters.243s.info.json 6KB Info/45.Working with curves.647s.info.json 6KB Info/07.Configuring muscles.303s.info.json 6KB Info/34.Configuring Blend Trees.262s.info.json 6KB Info/52.Next steps.58s.info.json 6KB Info/23.Orchestrating a jump.284s.info.json 6KB Info/47.Looking at targets.467s.info.json 6KB Info/24.Refining jumps.269s.info.json 6KB Info/44.Taking hits.532s.info.json 6KB Info/01.Welcome.55s.info.json 6KB Info/39.Refining the PathFinding (Unity Pro only).271s.info.json 6KB Info/15.Creating transitions.325s.info.json 6KB Info/48.Setting up generic rigs.512s.info.json 6KB