Digital.Tutors.Introduction.to.3dsMax.2011 收录时间:2023-11-26 02:49:36 文件大小:4GB 下载次数:1 最近下载:2023-11-26 02:49:36 磁力链接: magnet:?xt=urn:btih:726677f7724eb535853d0bc25cd72f3ebfd9d6cb 立即下载 复制链接 文件列表 23. Building the back of the pod.flv 83MB 48. Finishing the pod racer's controls.flv 77MB 26. Adding the back of the cockpit.flv 68MB 58. Finishing the cable rig.flv 66MB 39. Working with UVs.flv 65MB 56. Rigging the engine cables with bones.flv 58MB 36. Applying multiple materials to objects.flv 58MB 50. Working with the Schematic View.flv 56MB 25. Modeling the main cockpit.flv 55MB 38. Working with procedural texture maps.flv 54MB 35. Adding Gradient Ramps.flv 54MB 29. Adding final detail to the racer.flv 53MB 54. Writing your first expression.flv 53MB 37. Adding preset materials.flv 52MB 22. Adding bolts using Object Paint.flv 52MB 28. Modeling the lower racer structure.flv 51MB 14. Detailing the engine shell using existing geometry.flv 50MB 66. Animating objects along a path.flv 50MB 34. Applying materials.flv 50MB 24. Building the base of the pod.flv 49MB 33. Using the Material Editors.flv 49MB 27. Using splines to build detail around the cockpit.flv 48MB 31. Adding cables to the racer.flv 47MB 43. Combining textures with the Composite Map.flv 47MB 59. Correcting the deformations of the cables.flv 47MB 74. Finalizing the shading network for our smoke particles.flv 46MB 64. Understanding the Curve Editor.flv 46MB 20. Building the power coupling with splines.flv 44MB 18. Modeling a series of pipes.flv 44MB 12. Building the basic shape of the engine shell.flv 44MB 81. Exploring the parameters of 3ds Max lights.flv 43MB 15. Using splines and modifiers to add sharp panels.flv 43MB 13. Finishing the engine shell.flv 42MB 45. Adding a glow to the model.flv 42MB 52. Creating custom parameters.flv 41MB 44. Using the Viewport Canvas.flv 40MB 87. Matching lights to a photographic environment.flv 40MB 16. Adding the fan blades using an Array.flv 39MB 42. Modulating specular color.flv 39MB 63. The basics of setting keyframes in Max.flv 39MB 77. Creating control objects for the animated lightning bolt.flv 39MB 57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv 38MB 67. Animating with Autokey.flv 38MB 8. Working with the modifier stack.flv 38MB 71. Adding initial particle dynamics to our pod racer.flv 37MB 30. Modeling the front fins with splines.flv 37MB 55. Using an expression to automate an engine idle.flv 36MB 49. Organizing the scene with the Layer Manager.flv 36MB 78. Finalizing the movement and the materials for the lightning bolt.flv 35MB 47. Building controls for the pod racer.flv 35MB 53. Wiring parameters.flv 35MB 21. Building the side fine and cable connector.flv 35MB 17. Building the back of the engine with NURBS.flv 34MB 76. Starting to create an animated lightning bolt in 3ds Max.flv 34MB 75. Duplicating particle emitters in 3ds Max.flv 33MB 84. Using Raytrace shadows in 3ds Max.flv 33MB 89. Rendering an animated sequence from 3ds Max.flv 32MB 60. Randomizing the engine idles with the Noise Float controller.flv 32MB 40. Working with bitmap textures.flv 32MB 41. Adding bump maps.flv 32MB 65. Cycling animations in Max.flv 31MB 72. Adding forces to 3ds Max particles.flv 31MB 3. Navigating the viewports.flv 30MB 19. Building the engine nozzle.flv 29MB 88. Using the 3ds Max Skylight to create secondary lighting.flv 29MB 83. Working with Shadow Maps in 3ds Max.flv 29MB 73. Setting up initial shading for smoke particles.flv 29MB 6. Transforming objects.flv 28MB 5. Creating your first object.flv 28MB 86. Rendering photographic environments in 3ds Max.flv 27MB 85. Matching 3ds Max camera to a live-action background.flv 25MB 10. Working with projects.flv 25MB 2. Overview of the User Interface.flv 24MB 51. Modifying an object's pivot.flv 24MB 7. Viewing Geometry.flv 24MB 61. Make the rig more animator-friendly.flv 22MB 80. Overview of the various 3ds Max light types.flv 21MB 62. Locking controllers and Finishing the pod racer rig.flv 21MB 68. Editing keys on the Track Bar.flv 21MB 82. Switching the 3ds Max rendering engine.flv 19MB 69. Previewing animations in real-time.flv 18MB 4. Using the Command Panel.flv 17MB 9. Saving Files and File Types.flv 15MB project_files/animation/3dsmax_2011_intro_animation/sceneassets/images/cockpit_layers.psd 10MB project_files/interface/3dsmax_2011_intro_interface/texture maps/cockpit_layers.psd 10MB project_files/rigging/3dsmax_2011_intro_rigging/sceneassets/images/cockpit_layers.psd 10MB project_files/texturing/3dsmax_2011_intro_texturing/sceneassets/images/cockpit_layers.psd 10MB 1. Introduction and Project Overview.flv 10MB 46. Rigging and Animation Overview.flv 9MB 11. Modeling Overview.flv 9MB 32. Materials and Texturing Overview.flv 8MB 79. Lighting and Rendering Overview.flv 7MB 70. 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