589689.xyz

Digital.Tutors.Introduction.to.3dsMax.2011

  • 收录时间:2023-11-26 02:49:36
  • 文件大小:4GB
  • 下载次数:1
  • 最近下载:2023-11-26 02:49:36
  • 磁力链接:

文件列表

  1. 23. Building the back of the pod.flv 83MB
  2. 48. Finishing the pod racer's controls.flv 77MB
  3. 26. Adding the back of the cockpit.flv 68MB
  4. 58. Finishing the cable rig.flv 66MB
  5. 39. Working with UVs.flv 65MB
  6. 56. Rigging the engine cables with bones.flv 58MB
  7. 36. Applying multiple materials to objects.flv 58MB
  8. 50. Working with the Schematic View.flv 56MB
  9. 25. Modeling the main cockpit.flv 55MB
  10. 38. Working with procedural texture maps.flv 54MB
  11. 35. Adding Gradient Ramps.flv 54MB
  12. 29. Adding final detail to the racer.flv 53MB
  13. 54. Writing your first expression.flv 53MB
  14. 37. Adding preset materials.flv 52MB
  15. 22. Adding bolts using Object Paint.flv 52MB
  16. 28. Modeling the lower racer structure.flv 51MB
  17. 14. Detailing the engine shell using existing geometry.flv 50MB
  18. 66. Animating objects along a path.flv 50MB
  19. 34. Applying materials.flv 50MB
  20. 24. Building the base of the pod.flv 49MB
  21. 33. Using the Material Editors.flv 49MB
  22. 27. Using splines to build detail around the cockpit.flv 48MB
  23. 31. Adding cables to the racer.flv 47MB
  24. 43. Combining textures with the Composite Map.flv 47MB
  25. 59. Correcting the deformations of the cables.flv 47MB
  26. 74. Finalizing the shading network for our smoke particles.flv 46MB
  27. 64. Understanding the Curve Editor.flv 46MB
  28. 20. Building the power coupling with splines.flv 44MB
  29. 18. Modeling a series of pipes.flv 44MB
  30. 12. Building the basic shape of the engine shell.flv 44MB
  31. 81. Exploring the parameters of 3ds Max lights.flv 43MB
  32. 15. Using splines and modifiers to add sharp panels.flv 43MB
  33. 13. Finishing the engine shell.flv 42MB
  34. 45. Adding a glow to the model.flv 42MB
  35. 52. Creating custom parameters.flv 41MB
  36. 44. Using the Viewport Canvas.flv 40MB
  37. 87. Matching lights to a photographic environment.flv 40MB
  38. 16. Adding the fan blades using an Array.flv 39MB
  39. 42. Modulating specular color.flv 39MB
  40. 63. The basics of setting keyframes in Max.flv 39MB
  41. 77. Creating control objects for the animated lightning bolt.flv 39MB
  42. 57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv 38MB
  43. 67. Animating with Autokey.flv 38MB
  44. 8. Working with the modifier stack.flv 38MB
  45. 71. Adding initial particle dynamics to our pod racer.flv 37MB
  46. 30. Modeling the front fins with splines.flv 37MB
  47. 55. Using an expression to automate an engine idle.flv 36MB
  48. 49. Organizing the scene with the Layer Manager.flv 36MB
  49. 78. Finalizing the movement and the materials for the lightning bolt.flv 35MB
  50. 47. Building controls for the pod racer.flv 35MB
  51. 53. Wiring parameters.flv 35MB
  52. 21. Building the side fine and cable connector.flv 35MB
  53. 17. Building the back of the engine with NURBS.flv 34MB
  54. 76. Starting to create an animated lightning bolt in 3ds Max.flv 34MB
  55. 75. Duplicating particle emitters in 3ds Max.flv 33MB
  56. 84. Using Raytrace shadows in 3ds Max.flv 33MB
  57. 89. Rendering an animated sequence from 3ds Max.flv 32MB
  58. 60. Randomizing the engine idles with the Noise Float controller.flv 32MB
  59. 40. Working with bitmap textures.flv 32MB
  60. 41. Adding bump maps.flv 32MB
  61. 65. Cycling animations in Max.flv 31MB
  62. 72. Adding forces to 3ds Max particles.flv 31MB
  63. 3. Navigating the viewports.flv 30MB
  64. 19. Building the engine nozzle.flv 29MB
  65. 88. Using the 3ds Max Skylight to create secondary lighting.flv 29MB
  66. 83. Working with Shadow Maps in 3ds Max.flv 29MB
  67. 73. Setting up initial shading for smoke particles.flv 29MB
  68. 6. Transforming objects.flv 28MB
  69. 5. Creating your first object.flv 28MB
  70. 86. Rendering photographic environments in 3ds Max.flv 27MB
  71. 85. Matching 3ds Max camera to a live-action background.flv 25MB
  72. 10. Working with projects.flv 25MB
  73. 2. Overview of the User Interface.flv 24MB
  74. 51. Modifying an object's pivot.flv 24MB
  75. 7. Viewing Geometry.flv 24MB
  76. 61. Make the rig more animator-friendly.flv 22MB
  77. 80. Overview of the various 3ds Max light types.flv 21MB
  78. 62. Locking controllers and Finishing the pod racer rig.flv 21MB
  79. 68. Editing keys on the Track Bar.flv 21MB
  80. 82. Switching the 3ds Max rendering engine.flv 19MB
  81. 69. Previewing animations in real-time.flv 18MB
  82. 4. Using the Command Panel.flv 17MB
  83. 9. Saving Files and File Types.flv 15MB
  84. project_files/animation/3dsmax_2011_intro_animation/sceneassets/images/cockpit_layers.psd 10MB
  85. project_files/interface/3dsmax_2011_intro_interface/texture maps/cockpit_layers.psd 10MB
  86. project_files/rigging/3dsmax_2011_intro_rigging/sceneassets/images/cockpit_layers.psd 10MB
  87. project_files/texturing/3dsmax_2011_intro_texturing/sceneassets/images/cockpit_layers.psd 10MB
  88. 1. Introduction and Project Overview.flv 10MB
  89. 46. Rigging and Animation Overview.flv 9MB
  90. 11. Modeling Overview.flv 9MB
  91. 32. Materials and Texturing Overview.flv 8MB
  92. 79. Lighting and Rendering Overview.flv 7MB
  93. 70. Dynamics Overview.flv 7MB
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  99. project_files/rigging/3dsmax_2011_intro_rigging/scenes/rigging_final.max 3MB
  100. project_files/rigging/3dsmax_2011_intro_rigging/autoback/AutoBackup01.max 3MB
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