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[] Udemy - The Beginner's Guide to Artificial Intelligence in Unity

  • 收录时间:2020-05-28 18:22:40
  • 文件大小:3GB
  • 下载次数:44
  • 最近下载:2020-11-02 14:04:19
  • 磁力链接:

文件列表

  1. 10. End Words/1. Where To Now.mp4 251MB
  2. 5. NavMeshes/8.1 AgentSizesStarter.zip.zip 105MB
  3. 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4 103MB
  4. 3. Cars/4. Unity's Vehicle System.mp4 88MB
  5. 6. Moving As One/7. Flocking Part 3.mp4 82MB
  6. 5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.mp4 82MB
  7. 6. Moving As One/4. Fleeing.mp4 73MB
  8. 6. Moving As One/6. Flocking Part 2.mp4 73MB
  9. 5. NavMeshes/3. NavMesh Agents Part 1.mp4 72MB
  10. 3. Cars/4.1 StarterPackage.zip.zip 70MB
  11. 5. NavMeshes/9.1 MultiNavMeshStationSolution.zip.zip 70MB
  12. 7. Let's Start Thinking/6.1 LineOfSightFSM.zip.zip 70MB
  13. 5. NavMeshes/7. Animating on a NavMesh.mp4 66MB
  14. 5. NavMeshes/3.1 NavMeshStationStarter.zip.zip 61MB
  15. 7. Let's Start Thinking/1. Line of Sight.mp4 61MB
  16. 6. Moving As One/2. Creating a City Crowd Part 1.mp4 61MB
  17. 1. Introduction/1. Introduction.mp4 61MB
  18. 2. Moving/3. Pushing the Character Forward.mp4 60MB
  19. 6. Moving As One/1. Crowd Simulation.mp4 58MB
  20. 4. Waypoints/2. Pathfinding through Waypoints.mp4 58MB
  21. 6. Moving As One/5. Flocking Part 1.mp4 57MB
  22. 6. Moving As One/3. Creating a City Crowd Part 2.mp4 55MB
  23. 5. NavMeshes/4. NavMesh Agents Part 2.mp4 53MB
  24. 8. Behaviour Trees/2. Sequence Nodes Part 1.mp4 51MB
  25. 8. Behaviour Trees/3. Sequence Nodes Part 2.mp4 49MB
  26. 3. Cars/2. Car Racing with Waypoints.mp4 48MB
  27. 8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.mp4 47MB
  28. 3. Cars/1. Unity's Waypoint System.mp4 47MB
  29. 4. Waypoints/4.1 TankButtonChallenge.zip.zip 42MB
  30. 7. Let's Start Thinking/2.1 NPCFSMStarter.zip.zip 40MB
  31. 2. Moving/5.1 AnimationStarter.zip.zip 40MB
  32. 2. Moving/3.1 PushForward.zip.zip 38MB
  33. 7. Let's Start Thinking/3. Finite State Machines Part 2.mp4 38MB
  34. 2. Moving/5. About Animation and Translation.mp4 36MB
  35. 4. Waypoints/1. Graph Theory and Pathfinding.mp4 36MB
  36. 9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.mp4 36MB
  37. 2. Moving/6. Waypoints.mp4 36MB
  38. 4. Waypoints/2.1 WaypointsAStarStarterUnityPkg.zip.zip 36MB
  39. 2. Moving/2. Traveling to a Goal Location.vtt 35MB
  40. 2. Moving/2. Traveling to a Goal Location.mp4 35MB
  41. 2. Moving/2.1 MoveToGoal.cs.zip.zip 35MB
  42. 9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.mp4 35MB
  43. 3. Cars/3. Customising Car Behaviours.mp4 33MB
  44. 5. NavMeshes/1. NavMesh Basics.mp4 33MB
  45. 8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.mp4 32MB
  46. 7. Let's Start Thinking/2. Finite State Machines Part 1.mp4 31MB
  47. 4. Waypoints/3. Pathfinding through Waypoints Part 2.mp4 31MB
  48. 9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.mp4 30MB
  49. 2. Moving/1. Vectors and Moving in a Straight Line.mp4 30MB
  50. 5. NavMeshes/2. From Waypoints to NavMesh.mp4 28MB
  51. 7. Let's Start Thinking/4. Finite State Machines Part 3.mp4 28MB
  52. 7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.mp4 27MB
  53. 1. Introduction/3. Not So Scary Vector Mathematics.mp4 27MB
  54. 8. Behaviour Trees/6. More Logic for Complex Behaviours.mp4 23MB
  55. 2. Moving/4. Slerping.mp4 21MB
  56. 7. Let's Start Thinking/1.2 AIRobotGuard.unitypackage.zip.zip 18MB
  57. 9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.mp4 18MB
  58. 8. Behaviour Trees/1. Introduction to Behaviour Trees.mp4 17MB
  59. 8. Behaviour Trees/5. Selector Nodes.mp4 16MB
  60. 5. NavMeshes/7.1 StrafeSetPackage.zip.zip 16MB
  61. 1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.mp4 13MB
  62. 9. Goal-Orientated Action Planning/1. Introduction to GOAP.mp4 13MB
  63. 3. Cars/2.1 WaypointsCarsStarter.zip.zip 8MB
  64. 2. Moving/1.1 MoveVector.zip.zip 6MB
  65. 8. Behaviour Trees/7.1 RobotGuardBTCompleted.zip.zip 6MB
  66. 8. Behaviour Trees/2.1 RobotGuardBTStarter.zip.zip 6MB
  67. 2. Moving/6.1 Waypoints.zip.zip 5MB
  68. 6. Moving As One/5.1 AIfish.unitypackage.zip.zip 5MB
  69. 2. Moving/7.1 PetCube.zip.zip 4MB
  70. 6. Moving As One/8.1 AIWarehouse.zip.zip 4MB
  71. 9. Goal-Orientated Action Planning/2.2 goap-master.zip.zip 2MB
  72. 1. Introduction/4.1 Vector Mathematics Basics.pdf.pdf 594KB
  73. 4. Waypoints/5.1 WaypointTank2D.zip.zip 354KB
  74. 6. Moving As One/10.1 FishFlockSpeedChallenge.pdf.pdf 168KB
  75. 9. Goal-Orientated Action Planning/5.1 FinalGOAP.zip.zip 89KB
  76. 9. Goal-Orientated Action Planning/2.1 GOAP.zip.zip 85KB
  77. 6. Moving As One/5. Flocking Part 1.vtt 21KB
  78. 4. Waypoints/2. Pathfinding through Waypoints.vtt 21KB
  79. 6. Moving As One/4. Fleeing.vtt 19KB
  80. 5. NavMeshes/8.2 AINavMeshComponents.unitypackage.zip.zip 19KB
  81. 5. NavMeshes/3. NavMesh Agents Part 1.vtt 19KB
  82. 8. Behaviour Trees/2. Sequence Nodes Part 1.vtt 18KB
  83. 9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.vtt 17KB
  84. 8. Behaviour Trees/3. Sequence Nodes Part 2.vtt 17KB
  85. 3. Cars/4. Unity's Vehicle System.vtt 16KB
  86. 6. Moving As One/6. Flocking Part 2.vtt 16KB
  87. 7. Let's Start Thinking/3. Finite State Machines Part 2.vtt 16KB
  88. 8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.vtt 15KB
  89. 3. Cars/2. Car Racing with Waypoints.vtt 15KB
  90. 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.vtt 15KB
  91. 7. Let's Start Thinking/1. Line of Sight.vtt 15KB
  92. 5. NavMeshes/7. Animating on a NavMesh.vtt 14KB
  93. 9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.vtt 14KB
  94. 6. Moving As One/7. Flocking Part 3.vtt 14KB
  95. 3. Cars/1. Unity's Waypoint System.vtt 14KB
  96. 6. Moving As One/2. Creating a City Crowd Part 1.vtt 14KB
  97. 10. End Words/1. Where To Now.vtt 13KB
  98. 2. Moving/3. Pushing the Character Forward.vtt 13KB
  99. 9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.vtt 13KB
  100. 5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.vtt 12KB
  101. 7. Let's Start Thinking/2. Finite State Machines Part 1.vtt 12KB
  102. 1. Introduction/4. Vector Mathematic Basics Cheat Sheet.html 12KB
  103. 2. Moving/1. Vectors and Moving in a Straight Line.vtt 12KB
  104. 8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.vtt 11KB
  105. 6. Moving As One/3. Creating a City Crowd Part 2.vtt 11KB
  106. 5. NavMeshes/4. NavMesh Agents Part 2.vtt 11KB
  107. 4. Waypoints/3. Pathfinding through Waypoints Part 2.vtt 11KB
  108. 2. Moving/6. Waypoints.vtt 10KB
  109. 5. NavMeshes/2. From Waypoints to NavMesh.vtt 10KB
  110. 7. Let's Start Thinking/4. Finite State Machines Part 3.vtt 10KB
  111. 4. Waypoints/1. Graph Theory and Pathfinding.vtt 10KB
  112. 3. Cars/3. Customising Car Behaviours.vtt 9KB
  113. 1. Introduction/3. Not So Scary Vector Mathematics.vtt 9KB
  114. 6. Moving As One/1. Crowd Simulation.vtt 8KB
  115. 8. Behaviour Trees/6. More Logic for Complex Behaviours.vtt 8KB
  116. 7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.vtt 7KB
  117. 9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.vtt 7KB
  118. 2. Moving/5. About Animation and Translation.vtt 7KB
  119. 9. Goal-Orientated Action Planning/1. Introduction to GOAP.vtt 7KB
  120. 5. NavMeshes/1. NavMesh Basics.vtt 6KB
  121. 3. Cars/1.1 UnityWPs.zip.zip 6KB
  122. 7. Let's Start Thinking/4.1 FSMCompleted.zip.zip 6KB
  123. 1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.vtt 5KB
  124. 2. Moving/4. Slerping.vtt 5KB
  125. 8. Behaviour Trees/5. Selector Nodes.vtt 5KB
  126. 8. Behaviour Trees/1. Introduction to Behaviour Trees.vtt 4KB
  127. 1. Introduction/1. Introduction.vtt 4KB
  128. 9. Goal-Orientated Action Planning/4.1 Actions.zip.zip 3KB
  129. 8. Behaviour Trees/8.1 ReturnToAttack.zip.zip 3KB
  130. 6. Moving As One/7.1 FlockObstacles.zip.zip 3KB
  131. 6. Moving As One/4.1 FleeCylinder.zip.zip 2KB
  132. 4. Waypoints/3.1 WPAStar.zip.zip 2KB
  133. 4. Waypoints/5. Waypoints in 2D.html 2KB
  134. 5. NavMeshes/3.2 NMA1.zip.zip 2KB
  135. 6. Moving As One/9.1 IdleAIControlSolution.zip.zip 1KB
  136. 7. Let's Start Thinking/1.1 AIController.cs.zip.zip 1KB
  137. 3. Cars/3.1 SimpleAICar.cs.zip.zip 1KB
  138. 2. Moving/7.2 PETCUBESOLUTION.zip.zip 1KB
  139. 9. Goal-Orientated Action Planning/3.1 PickupFlour.cs.zip.zip 1KB
  140. 3. Cars/1.2 FollowGoal.cs.zip.zip 982B
  141. 2. Moving/3.2 MoveLocal.cs.zip.zip 946B
  142. 2. Moving/4.1 MoveLocalSlerp.zip.zip 946B
  143. 2. Moving/1.2 Move.cs.zip.zip 819B
  144. 6. Moving As One/8. Challenge 1.html 367B
  145. 5. NavMeshes/9. Challenge.html 330B
  146. 2. Moving/7. Challenge.html 308B
  147. 4. Waypoints/4. Challenge.html 299B
  148. 8. Behaviour Trees/8. Challenge.html 291B
  149. 5. NavMeshes/6. Fixing Mixamo Textures.html 247B
  150. 6. Moving As One/10. Challenge 3.html 198B
  151. 6. Moving As One/9. Challenge 2.html 179B
  152. 1. Introduction/2. FAQ's.html 173B
  153. 1. Introduction/5. Test your vector mathematics knowledge.html 135B
  154. 7. Let's Start Thinking/6. Challenge.html 135B
  155. [Tutorialsplanet.NET].url 128B
  156. 5. NavMeshes/5.1 ZombieChaserStarter.zip.zip 0B
  157. 6. Moving As One/2.1 StreetSceneStarter.zip.zip 0B