[] Udemy - The Beginner's Guide to Artificial Intelligence in Unity 收录时间:2020-05-28 18:22:40 文件大小:3GB 下载次数:44 最近下载:2020-11-02 14:04:19 磁力链接: magnet:?xt=urn:btih:765266bcbc219e837d4232baf9a7cd75f7c06900 立即下载 复制链接 文件列表 10. End Words/1. Where To Now.mp4 251MB 5. NavMeshes/8.1 AgentSizesStarter.zip.zip 105MB 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4 103MB 3. Cars/4. Unity's Vehicle System.mp4 88MB 6. Moving As One/7. Flocking Part 3.mp4 82MB 5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.mp4 82MB 6. Moving As One/4. Fleeing.mp4 73MB 6. Moving As One/6. Flocking Part 2.mp4 73MB 5. NavMeshes/3. NavMesh Agents Part 1.mp4 72MB 3. Cars/4.1 StarterPackage.zip.zip 70MB 5. NavMeshes/9.1 MultiNavMeshStationSolution.zip.zip 70MB 7. Let's Start Thinking/6.1 LineOfSightFSM.zip.zip 70MB 5. NavMeshes/7. Animating on a NavMesh.mp4 66MB 5. NavMeshes/3.1 NavMeshStationStarter.zip.zip 61MB 7. Let's Start Thinking/1. Line of Sight.mp4 61MB 6. Moving As One/2. Creating a City Crowd Part 1.mp4 61MB 1. Introduction/1. Introduction.mp4 61MB 2. Moving/3. Pushing the Character Forward.mp4 60MB 6. Moving As One/1. Crowd Simulation.mp4 58MB 4. Waypoints/2. Pathfinding through Waypoints.mp4 58MB 6. Moving As One/5. Flocking Part 1.mp4 57MB 6. Moving As One/3. Creating a City Crowd Part 2.mp4 55MB 5. NavMeshes/4. NavMesh Agents Part 2.mp4 53MB 8. Behaviour Trees/2. Sequence Nodes Part 1.mp4 51MB 8. Behaviour Trees/3. Sequence Nodes Part 2.mp4 49MB 3. Cars/2. Car Racing with Waypoints.mp4 48MB 8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.mp4 47MB 3. Cars/1. Unity's Waypoint System.mp4 47MB 4. Waypoints/4.1 TankButtonChallenge.zip.zip 42MB 7. Let's Start Thinking/2.1 NPCFSMStarter.zip.zip 40MB 2. Moving/5.1 AnimationStarter.zip.zip 40MB 2. Moving/3.1 PushForward.zip.zip 38MB 7. Let's Start Thinking/3. Finite State Machines Part 2.mp4 38MB 2. Moving/5. About Animation and Translation.mp4 36MB 4. Waypoints/1. Graph Theory and Pathfinding.mp4 36MB 9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.mp4 36MB 2. Moving/6. Waypoints.mp4 36MB 4. Waypoints/2.1 WaypointsAStarStarterUnityPkg.zip.zip 36MB 2. Moving/2. Traveling to a Goal Location.vtt 35MB 2. Moving/2. Traveling to a Goal Location.mp4 35MB 2. Moving/2.1 MoveToGoal.cs.zip.zip 35MB 9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.mp4 35MB 3. Cars/3. Customising Car Behaviours.mp4 33MB 5. NavMeshes/1. NavMesh Basics.mp4 33MB 8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.mp4 32MB 7. Let's Start Thinking/2. Finite State Machines Part 1.mp4 31MB 4. Waypoints/3. Pathfinding through Waypoints Part 2.mp4 31MB 9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.mp4 30MB 2. Moving/1. Vectors and Moving in a Straight Line.mp4 30MB 5. NavMeshes/2. From Waypoints to NavMesh.mp4 28MB 7. Let's Start Thinking/4. Finite State Machines Part 3.mp4 28MB 7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.mp4 27MB 1. Introduction/3. Not So Scary Vector Mathematics.mp4 27MB 8. Behaviour Trees/6. More Logic for Complex Behaviours.mp4 23MB 2. Moving/4. Slerping.mp4 21MB 7. Let's Start Thinking/1.2 AIRobotGuard.unitypackage.zip.zip 18MB 9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.mp4 18MB 8. Behaviour Trees/1. Introduction to Behaviour Trees.mp4 17MB 8. Behaviour Trees/5. Selector Nodes.mp4 16MB 5. NavMeshes/7.1 StrafeSetPackage.zip.zip 16MB 1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.mp4 13MB 9. Goal-Orientated Action Planning/1. Introduction to GOAP.mp4 13MB 3. Cars/2.1 WaypointsCarsStarter.zip.zip 8MB 2. Moving/1.1 MoveVector.zip.zip 6MB 8. Behaviour Trees/7.1 RobotGuardBTCompleted.zip.zip 6MB 8. Behaviour Trees/2.1 RobotGuardBTStarter.zip.zip 6MB 2. Moving/6.1 Waypoints.zip.zip 5MB 6. Moving As One/5.1 AIfish.unitypackage.zip.zip 5MB 2. Moving/7.1 PetCube.zip.zip 4MB 6. Moving As One/8.1 AIWarehouse.zip.zip 4MB 9. Goal-Orientated Action Planning/2.2 goap-master.zip.zip 2MB 1. Introduction/4.1 Vector Mathematics Basics.pdf.pdf 594KB 4. Waypoints/5.1 WaypointTank2D.zip.zip 354KB 6. Moving As One/10.1 FishFlockSpeedChallenge.pdf.pdf 168KB 9. Goal-Orientated Action Planning/5.1 FinalGOAP.zip.zip 89KB 9. Goal-Orientated Action Planning/2.1 GOAP.zip.zip 85KB 6. Moving As One/5. Flocking Part 1.vtt 21KB 4. Waypoints/2. Pathfinding through Waypoints.vtt 21KB 6. Moving As One/4. Fleeing.vtt 19KB 5. NavMeshes/8.2 AINavMeshComponents.unitypackage.zip.zip 19KB 5. NavMeshes/3. NavMesh Agents Part 1.vtt 19KB 8. Behaviour Trees/2. Sequence Nodes Part 1.vtt 18KB 9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.vtt 17KB 8. Behaviour Trees/3. Sequence Nodes Part 2.vtt 17KB 3. Cars/4. Unity's Vehicle System.vtt 16KB 6. Moving As One/6. Flocking Part 2.vtt 16KB 7. Let's Start Thinking/3. Finite State Machines Part 2.vtt 16KB 8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.vtt 15KB 3. Cars/2. Car Racing with Waypoints.vtt 15KB 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.vtt 15KB 7. Let's Start Thinking/1. Line of Sight.vtt 15KB 5. NavMeshes/7. Animating on a NavMesh.vtt 14KB 9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.vtt 14KB 6. Moving As One/7. Flocking Part 3.vtt 14KB 3. Cars/1. Unity's Waypoint System.vtt 14KB 6. Moving As One/2. Creating a City Crowd Part 1.vtt 14KB 10. End Words/1. Where To Now.vtt 13KB 2. Moving/3. Pushing the Character Forward.vtt 13KB 9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.vtt 13KB 5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.vtt 12KB 7. Let's Start Thinking/2. Finite State Machines Part 1.vtt 12KB 1. Introduction/4. Vector Mathematic Basics Cheat Sheet.html 12KB 2. Moving/1. Vectors and Moving in a Straight Line.vtt 12KB 8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.vtt 11KB 6. Moving As One/3. Creating a City Crowd Part 2.vtt 11KB 5. NavMeshes/4. NavMesh Agents Part 2.vtt 11KB 4. Waypoints/3. Pathfinding through Waypoints Part 2.vtt 11KB 2. Moving/6. Waypoints.vtt 10KB 5. NavMeshes/2. From Waypoints to NavMesh.vtt 10KB 7. Let's Start Thinking/4. Finite State Machines Part 3.vtt 10KB 4. Waypoints/1. Graph Theory and Pathfinding.vtt 10KB 3. Cars/3. Customising Car Behaviours.vtt 9KB 1. Introduction/3. Not So Scary Vector Mathematics.vtt 9KB 6. Moving As One/1. Crowd Simulation.vtt 8KB 8. Behaviour Trees/6. More Logic for Complex Behaviours.vtt 8KB 7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.vtt 7KB 9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.vtt 7KB 2. Moving/5. About Animation and Translation.vtt 7KB 9. Goal-Orientated Action Planning/1. Introduction to GOAP.vtt 7KB 5. NavMeshes/1. NavMesh Basics.vtt 6KB 3. Cars/1.1 UnityWPs.zip.zip 6KB 7. Let's Start Thinking/4.1 FSMCompleted.zip.zip 6KB 1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.vtt 5KB 2. Moving/4. Slerping.vtt 5KB 8. Behaviour Trees/5. Selector Nodes.vtt 5KB 8. Behaviour Trees/1. Introduction to Behaviour Trees.vtt 4KB 1. Introduction/1. Introduction.vtt 4KB 9. Goal-Orientated Action Planning/4.1 Actions.zip.zip 3KB 8. Behaviour Trees/8.1 ReturnToAttack.zip.zip 3KB 6. Moving As One/7.1 FlockObstacles.zip.zip 3KB 6. Moving As One/4.1 FleeCylinder.zip.zip 2KB 4. Waypoints/3.1 WPAStar.zip.zip 2KB 4. Waypoints/5. Waypoints in 2D.html 2KB 5. NavMeshes/3.2 NMA1.zip.zip 2KB 6. Moving As One/9.1 IdleAIControlSolution.zip.zip 1KB 7. Let's Start Thinking/1.1 AIController.cs.zip.zip 1KB 3. Cars/3.1 SimpleAICar.cs.zip.zip 1KB 2. Moving/7.2 PETCUBESOLUTION.zip.zip 1KB 9. Goal-Orientated Action Planning/3.1 PickupFlour.cs.zip.zip 1KB 3. Cars/1.2 FollowGoal.cs.zip.zip 982B 2. Moving/3.2 MoveLocal.cs.zip.zip 946B 2. Moving/4.1 MoveLocalSlerp.zip.zip 946B 2. Moving/1.2 Move.cs.zip.zip 819B 6. Moving As One/8. Challenge 1.html 367B 5. NavMeshes/9. Challenge.html 330B 2. Moving/7. Challenge.html 308B 4. Waypoints/4. Challenge.html 299B 8. Behaviour Trees/8. Challenge.html 291B 5. NavMeshes/6. Fixing Mixamo Textures.html 247B 6. Moving As One/10. Challenge 3.html 198B 6. Moving As One/9. Challenge 2.html 179B 1. Introduction/2. FAQ's.html 173B 1. Introduction/5. Test your vector mathematics knowledge.html 135B 7. Let's Start Thinking/6. Challenge.html 135B [Tutorialsplanet.NET].url 128B 5. NavMeshes/5.1 ZombieChaserStarter.zip.zip 0B 6. Moving As One/2.1 StreetSceneStarter.zip.zip 0B