Foundations.Of.Programming.Design.Patterns
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- 文件大小:336MB
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文件列表
- 03. The Observer Pattern/03.04. Implementing the observer pattern.f4v 19MB
- 06. The State Pattern/06.04. Implementing the state pattern.f4v 17MB
- 07. The Collection Pattern/07.03. Implementing the iterator pattern.f4v 17MB
- 04. The Decorator Pattern/04.05. Implementing the decorator pattern.f4v 16MB
- 08. Factories/08.03. Implementing the Simple Factory idiom.f4v 16MB
- 08. Factories/08.05. Implementing the factory method pattern.f4v 14MB
- 02. The Strategy Pattern/02.04. Setting behavior dynamically.f4v 14MB
- 02. The Strategy Pattern/02.01. Understanding the pitfalls of inheritance and interfaces.f4v 11MB
- 03. The Observer Pattern/03.06. Implementing the observer pattern with Java's Observer and Observable classes.f4v 11MB
- 07. The Collection Pattern/07.02. Exploring the iterator pattern.f4v 10MB
- 08. Factories/08.04. Exploring the factory method pattern.f4v 10MB
- 05. The Singleton Pattern/05.05. Improving the singleton pattern implementation.f4v 9MB
- 06. The State Pattern/06.03. Understanding the state pattern.f4v 9MB
- 06. The State Pattern/06.01. What is a state machine.f4v 9MB
- 09. Conclusion/09.02. Additional resources.f4v 8MB
- 07. The Collection Pattern/07.05. Implementing with Java's built-in iterators.f4v 7MB
- 00. Introduction/00.01. Welcome.f4v 7MB
- 05. The Singleton Pattern/05.03. Implementing the classic singleton pattern.f4v 6MB
- 02. The Strategy Pattern/02.03. Programming to an interface.f4v 6MB
- 09. Conclusion/09.01. Looking at what we've done and where to go from here.f4v 6MB
- 04. The Decorator Pattern/04.01. Creating chaos with inheritance.f4v 6MB
- 03. The Observer Pattern/03.05. Using Java's Observer and Observable classes.f4v 6MB
- 01. Design Patterns/01.02. What are design patterns.f4v 6MB
- 00. Introduction/00.02. What you should know before watching this course.f4v 5MB
- 02. The Strategy Pattern/02.02. Encapsulating code that varies.f4v 5MB
- 07. The Collection Pattern/07.04. Using Java's built-in iterators.f4v 5MB
- 04. The Decorator Pattern/04.07. Using java.io decorators.f4v 5MB
- 06. The State Pattern/06.02. Revisiting the design for a state machine.f4v 5MB
- 04. The Decorator Pattern/04.02. Understanding the open-closed principle.f4v 4MB
- 08. Factories/08.02. Understanding the Simple Factory idiom.f4v 4MB
- 00. Introduction/00.03. Using the exercise files.f4v 4MB
- 04. The Decorator Pattern/04.04. Understanding the decorator pattern.f4v 4MB
- 05. The Singleton Pattern/05.02. Understanding the classic singleton pattern.f4v 4MB
- 03. The Observer Pattern/03.07. The advantages of loose coupling.f4v 4MB
- 08. Factories/08.01. Encapsulating object creation.f4v 4MB
- 03. The Observer Pattern/03.02. Exploring the observer pattern.f4v 4MB
- 05. The Singleton Pattern/05.01. What is the singleton pattern.f4v 3MB
- 02. The Strategy Pattern/02.05. Exploring the strategy pattern.f4v 3MB
- 04. The Decorator Pattern/04.03. Extending behavior with composition.f4v 3MB
- 03. The Observer Pattern/03.03. Understanding the observer pattern.f4v 3MB
- 05. The Singleton Pattern/05.04. Dealing with multithreading.f4v 3MB
- 02. The Strategy Pattern/02.06. Understanding why HAS-A is better than IS-A.f4v 3MB
- 01. Design Patterns/01.03. Using design patterns.f4v 3MB
- 04. The Decorator Pattern/04.06. Understanding decorators in Java libraries.f4v 3MB
- 03. The Observer Pattern/03.01. Using the observer pattern in the real world.f4v 3MB
- 07. The Collection Pattern/07.01. Encapsulating iteration.f4v 3MB
- 06. The State Pattern/06.05. Comparing the state and strategy patterns.f4v 2MB
- 07. The Collection Pattern/07.06. Making sure classes have only one responsibility.f4v 2MB
- 01. Design Patterns/01.01. Understanding the need for design patterns.f4v 2MB
- Exercise.Files.7z 27KB
- Foundations.Of.Programming.Design.Patterns.sfv 4KB
- Foundations.Of.Programming.Design.Patterns.pls 4KB