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Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013

  • 收录时间:2021-10-11 23:39:07
  • 文件大小:781MB
  • 下载次数:1
  • 最近下载:2021-10-11 23:39:07
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文件列表

  1. 9. Scratching up the metal surfaces.flv 82MB
  2. 5. Hand painting base diffuse areas.flv 81MB
  3. 8. Painting dirt and grime.flv 80MB
  4. 10. Adjusting specular highlights based on surfaces.flv 77MB
  5. 6. Adding decals to the weapon and distressing them.flv 74MB
  6. 11. Accounting for dirt and scratches when making a specular map.flv 69MB
  7. 4. Blocking in base diffuse areas.flv 69MB
  8. 7. Adding stains to the metal surfaces.flv 68MB
  9. 3. Creating a masked tiled shader module for carbon fiber surfaces.flv 53MB
  10. 12. Creating an emissive map for our game weapon.flv 48MB
  11. 02.Setting up our Mari project for painting.flv 40MB
  12. 13. Exporting maps for use in the game engine.flv 33MB
  13. 01.Introduction and project overview.flv 8MB