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Udemy - Blender 2.8 Mastering hard surface modeling

  • 收录时间:2022-11-01 20:06:07
  • 文件大小:3GB
  • 下载次数:1
  • 最近下载:2022-11-01 20:06:07
  • 磁力链接:

文件列表

  1. 4 - Using various modifiers in a hard surface modelling workflow/9 - Weld modifier.mp4 204MB
  2. 7 - Rendering and compositing our final render/22 - Rendering our object.mp4 188MB
  3. 5 - Modelling a more complex scifi object/15 - Extract faces to create hull panels.mp4 186MB
  4. 7 - Rendering and compositing our final render/23 - Compositing our final render.mp4 185MB
  5. 7 - Rendering and compositing our final render/21 - Adjusting our lighting.mp4 178MB
  6. 3 - Boolean operations/8 - Combine various boolean operations to add details.mp4 169MB
  7. 2 - Introduction to hard surface modeling/4 - Modifier stack order.mp4 144MB
  8. 6 - Applying materials and adjusting lighting for our Scifi object/20 - Applying our materials.mp4 141MB
  9. 5 - Modelling a more complex scifi object/16 - Use the weld modifier to fix mesh issues encountered in previous step.mp4 141MB
  10. 2 - Introduction to hard surface modeling/3 - The bevel modifier.mp4 130MB
  11. 5 - Modelling a more complex scifi object/17 - Adding more details.mp4 130MB
  12. 5 - Modelling a more complex scifi object/14 - Selectively bevel certain edges of our hard surface modifer.mp4 125MB
  13. 5 - Modelling a more complex scifi object/13 - Blocking out your basic shape.mp4 124MB
  14. 6 - Applying materials and adjusting lighting for our Scifi object/18 - Adding scifi lights part 1.mp4 116MB
  15. 4 - Using various modifiers in a hard surface modelling workflow/10 - Shrinkwrap modifier.mp4 105MB
  16. 5 - Modelling a more complex scifi object/12 - Learn how to use supplied material library in your blender file.mp4 93MB
  17. 6 - Applying materials and adjusting lighting for our Scifi object/19 - Adding scifi lights part 2.mp4 87MB
  18. 1 - Introduction to blender 28/2 - Learn how to use collections in a particle system.mp4 81MB
  19. 3 - Boolean operations/7 - Boolean intersect operation.mp4 75MB
  20. 5 - Modelling a more complex scifi object/11 - Overview of procedural materials available to texture your model.mp4 74MB
  21. 3 - Boolean operations/5 - Boolean subtract operation.mp4 65MB
  22. 6 - Applying materials and adjusting lighting for our Scifi object/18 - Part-18-Fix-45.m4v 63MB
  23. 2 - Introduction to hard surface modeling/3 - Part-3-Bevel-Modifier-53.m4v 59MB
  24. 1 - Introduction to blender 28/1 - Introduction to blender 28.mp4 52MB
  25. 5 - Modelling a more complex scifi object/13 - Hard-Surface-Modelling-Mirror-Modifier-Part-13-12.m4v 49MB
  26. 3 - Boolean operations/6 - Boolean union operation.mp4 39MB
  27. 3 - Boolean operations/6 - Part-6-Boolean-Union-56.m4v 17MB
  28. 7 - Rendering and compositing our final render/22 - hard-surface-modelling-part-21render-fix.zip 261KB
  29. 6 - Applying materials and adjusting lighting for our Scifi object/20 - hard-surface-modelling-part-19emitter-fix.zip 254KB
  30. 6 - Applying materials and adjusting lighting for our Scifi object/19 - hard-surface-modelling-part-18-emitter-fix.zip 229KB
  31. 5 - Modelling a more complex scifi object/17 - hard-surface-modelling-part-17-fix.zip 211KB
  32. 5 - Modelling a more complex scifi object/16 - hard-surface-modelling-part-16-fix.zip 204KB
  33. 5 - Modelling a more complex scifi object/15 - hard-surface-modelling-part-15-fix.zip 204KB
  34. 5 - Modelling a more complex scifi object/14 - hard-surface-modelling-part-14.zip 189KB
  35. 5 - Modelling a more complex scifi object/12 - material-library.zip 178KB
  36. 5 - Modelling a more complex scifi object/15 - Extract faces to create hull panels English.vtt 13KB
  37. 4 - Using various modifiers in a hard surface modelling workflow/9 - Weld modifier English.vtt 13KB
  38. 2 - Introduction to hard surface modeling/4 - Modifier stack order English.vtt 11KB
  39. 7 - Rendering and compositing our final render/23 - Compositing our final render English.vtt 11KB
  40. 3 - Boolean operations/8 - Combine various boolean operations to add details English.vtt 11KB
  41. 7 - Rendering and compositing our final render/22 - Rendering our object English.vtt 10KB
  42. 7 - Rendering and compositing our final render/21 - Adjusting our lighting English.vtt 10KB
  43. 5 - Modelling a more complex scifi object/16 - Use the weld modifier to fix mesh issues encountered in previous step English.vtt 9KB
  44. 5 - Modelling a more complex scifi object/17 - Adding more details English.vtt 9KB
  45. 5 - Modelling a more complex scifi object/13 - Blocking out your basic shape English.vtt 9KB
  46. 2 - Introduction to hard surface modeling/3 - The bevel modifier English.vtt 9KB
  47. 6 - Applying materials and adjusting lighting for our Scifi object/20 - Applying our materials English.vtt 8KB
  48. 5 - Modelling a more complex scifi object/14 - Selectively bevel certain edges of our hard surface modifer English.vtt 8KB
  49. 4 - Using various modifiers in a hard surface modelling workflow/10 - Shrinkwrap modifier English.vtt 7KB
  50. 6 - Applying materials and adjusting lighting for our Scifi object/18 - Adding scifi lights part 1 English.vtt 7KB
  51. 5 - Modelling a more complex scifi object/11 - Overview of procedural materials available to texture your model English.vtt 6KB
  52. 5 - Modelling a more complex scifi object/12 - Learn how to use supplied material library in your blender file English.vtt 6KB
  53. 6 - Applying materials and adjusting lighting for our Scifi object/19 - Adding scifi lights part 2 English.vtt 5KB
  54. 3 - Boolean operations/7 - Boolean intersect operation English.vtt 5KB
  55. 3 - Boolean operations/5 - Boolean subtract operation English.vtt 5KB
  56. 1 - Introduction to blender 28/2 - Learn how to use collections in a particle system English.vtt 5KB
  57. 1 - Introduction to blender 28/1 - Introduction to blender 28 English.vtt 5KB
  58. 3 - Boolean operations/6 - Boolean union operation English.vtt 3KB
  59. GFXDomain.NET.txt 446B
  60. iNFO.url 120B