Udemy - Blender 2.8 Mastering hard surface modeling
- 收录时间:2022-11-01 20:06:07
- 文件大小:3GB
- 下载次数:1
- 最近下载:2022-11-01 20:06:07
- 磁力链接:
-
文件列表
- 4 - Using various modifiers in a hard surface modelling workflow/9 - Weld modifier.mp4 204MB
- 7 - Rendering and compositing our final render/22 - Rendering our object.mp4 188MB
- 5 - Modelling a more complex scifi object/15 - Extract faces to create hull panels.mp4 186MB
- 7 - Rendering and compositing our final render/23 - Compositing our final render.mp4 185MB
- 7 - Rendering and compositing our final render/21 - Adjusting our lighting.mp4 178MB
- 3 - Boolean operations/8 - Combine various boolean operations to add details.mp4 169MB
- 2 - Introduction to hard surface modeling/4 - Modifier stack order.mp4 144MB
- 6 - Applying materials and adjusting lighting for our Scifi object/20 - Applying our materials.mp4 141MB
- 5 - Modelling a more complex scifi object/16 - Use the weld modifier to fix mesh issues encountered in previous step.mp4 141MB
- 2 - Introduction to hard surface modeling/3 - The bevel modifier.mp4 130MB
- 5 - Modelling a more complex scifi object/17 - Adding more details.mp4 130MB
- 5 - Modelling a more complex scifi object/14 - Selectively bevel certain edges of our hard surface modifer.mp4 125MB
- 5 - Modelling a more complex scifi object/13 - Blocking out your basic shape.mp4 124MB
- 6 - Applying materials and adjusting lighting for our Scifi object/18 - Adding scifi lights part 1.mp4 116MB
- 4 - Using various modifiers in a hard surface modelling workflow/10 - Shrinkwrap modifier.mp4 105MB
- 5 - Modelling a more complex scifi object/12 - Learn how to use supplied material library in your blender file.mp4 93MB
- 6 - Applying materials and adjusting lighting for our Scifi object/19 - Adding scifi lights part 2.mp4 87MB
- 1 - Introduction to blender 28/2 - Learn how to use collections in a particle system.mp4 81MB
- 3 - Boolean operations/7 - Boolean intersect operation.mp4 75MB
- 5 - Modelling a more complex scifi object/11 - Overview of procedural materials available to texture your model.mp4 74MB
- 3 - Boolean operations/5 - Boolean subtract operation.mp4 65MB
- 6 - Applying materials and adjusting lighting for our Scifi object/18 - Part-18-Fix-45.m4v 63MB
- 2 - Introduction to hard surface modeling/3 - Part-3-Bevel-Modifier-53.m4v 59MB
- 1 - Introduction to blender 28/1 - Introduction to blender 28.mp4 52MB
- 5 - Modelling a more complex scifi object/13 - Hard-Surface-Modelling-Mirror-Modifier-Part-13-12.m4v 49MB
- 3 - Boolean operations/6 - Boolean union operation.mp4 39MB
- 3 - Boolean operations/6 - Part-6-Boolean-Union-56.m4v 17MB
- 7 - Rendering and compositing our final render/22 - hard-surface-modelling-part-21render-fix.zip 261KB
- 6 - Applying materials and adjusting lighting for our Scifi object/20 - hard-surface-modelling-part-19emitter-fix.zip 254KB
- 6 - Applying materials and adjusting lighting for our Scifi object/19 - hard-surface-modelling-part-18-emitter-fix.zip 229KB
- 5 - Modelling a more complex scifi object/17 - hard-surface-modelling-part-17-fix.zip 211KB
- 5 - Modelling a more complex scifi object/16 - hard-surface-modelling-part-16-fix.zip 204KB
- 5 - Modelling a more complex scifi object/15 - hard-surface-modelling-part-15-fix.zip 204KB
- 5 - Modelling a more complex scifi object/14 - hard-surface-modelling-part-14.zip 189KB
- 5 - Modelling a more complex scifi object/12 - material-library.zip 178KB
- 5 - Modelling a more complex scifi object/15 - Extract faces to create hull panels English.vtt 13KB
- 4 - Using various modifiers in a hard surface modelling workflow/9 - Weld modifier English.vtt 13KB
- 2 - Introduction to hard surface modeling/4 - Modifier stack order English.vtt 11KB
- 7 - Rendering and compositing our final render/23 - Compositing our final render English.vtt 11KB
- 3 - Boolean operations/8 - Combine various boolean operations to add details English.vtt 11KB
- 7 - Rendering and compositing our final render/22 - Rendering our object English.vtt 10KB
- 7 - Rendering and compositing our final render/21 - Adjusting our lighting English.vtt 10KB
- 5 - Modelling a more complex scifi object/16 - Use the weld modifier to fix mesh issues encountered in previous step English.vtt 9KB
- 5 - Modelling a more complex scifi object/17 - Adding more details English.vtt 9KB
- 5 - Modelling a more complex scifi object/13 - Blocking out your basic shape English.vtt 9KB
- 2 - Introduction to hard surface modeling/3 - The bevel modifier English.vtt 9KB
- 6 - Applying materials and adjusting lighting for our Scifi object/20 - Applying our materials English.vtt 8KB
- 5 - Modelling a more complex scifi object/14 - Selectively bevel certain edges of our hard surface modifer English.vtt 8KB
- 4 - Using various modifiers in a hard surface modelling workflow/10 - Shrinkwrap modifier English.vtt 7KB
- 6 - Applying materials and adjusting lighting for our Scifi object/18 - Adding scifi lights part 1 English.vtt 7KB
- 5 - Modelling a more complex scifi object/11 - Overview of procedural materials available to texture your model English.vtt 6KB
- 5 - Modelling a more complex scifi object/12 - Learn how to use supplied material library in your blender file English.vtt 6KB
- 6 - Applying materials and adjusting lighting for our Scifi object/19 - Adding scifi lights part 2 English.vtt 5KB
- 3 - Boolean operations/7 - Boolean intersect operation English.vtt 5KB
- 3 - Boolean operations/5 - Boolean subtract operation English.vtt 5KB
- 1 - Introduction to blender 28/2 - Learn how to use collections in a particle system English.vtt 5KB
- 1 - Introduction to blender 28/1 - Introduction to blender 28 English.vtt 5KB
- 3 - Boolean operations/6 - Boolean union operation English.vtt 3KB
- GFXDomain.NET.txt 446B
- iNFO.url 120B