[AskVideo] Creating Music For Games [ENG-RUS]
- 收录时间:2021-04-19 01:09:31
- 文件大小:366MB
- 下载次数:1
- 最近下载:2021-04-19 01:09:31
- 磁力链接:
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文件列表
- 15. Tension Levels Creating Tension Level 3.mp4 13MB
- 6. Creating Loops The Pulse.mp4 12MB
- 22. Previewing Game State Changes Using Touch Tracks.mp4 11MB
- 27. Creating 3D Music Emitters.mp4 11MB
- 12. Tension Levels Unique Synthesis.mp4 11MB
- 4. Relationships between Composers and Developers - Part 1.mp4 11MB
- 5. Relationships between Composers and Developers - Part 2.mp4 10MB
- 29. Hearing Cues in a Sandbox in 3D.mp4 10MB
- 21. Creating Transitions.mp4 9MB
- 23. Previewing a Dynamic Score.mp4 9MB
- 3. A History of Games 16bit and Beyond.mp4 9MB
- 25. Mocking up Real Time Parameter Control in Logic - Part 1.mp4 9MB
- 16. Tension Levels The Importance of Modulation.mp4 9MB
- 20. Exploring Stealth and Evade Game State Changes.mp4 9MB
- 28. Introducing Cues to FMOD.mp4 8MB
- 14. Tension Levels Creating Tension Level 2.mp4 8MB
- 11. Tension Levels Creating Iterations.mp4 8MB
- 1. A History of Games Early Games.mp4 7MB
- 17. Creating Concurrent Themes.mp4 7MB
- 7. Creating Loops Keeping Things interesting.mp4 7MB
- 10. Creating Loops Adding Drums.mp4 7MB
- 18. Making Music for a Side Scroller - Part 1.mp4 7MB
- 8. Creating Loops Adding Ornaments.mp4 7MB
- 19. Making Music for a Side Scroller - Part 2.mp4 7MB
- 3. A History of Games 16bit and Beyond.mp3 7MB
- 24. Preparing Cues for Real Time Parameter Control.mp4 7MB
- 13. Tension Levels Creative Reverb.mp4 6MB
- 2. A History of Games Composers in 8bit.mp4 6MB
- 9. Creating Loops Adding Sparse Elements.mp4 6MB
- 4. Relationships between Composers and Developers - Part 1.mp3 6MB
- 1. A History of Games Early Games.mp3 5MB
- 26. Mocking up Real Time Parameter Control in Logic - Part 2.mp4 5MB
- 23. Previewing a Dynamic Score.mp3 5MB
- 19. Making Music for a Side Scroller - Part 2.mp3 5MB
- 29. Hearing Cues in a Sandbox in 3D.mp3 5MB
- 15. Tension Levels Creating Tension Level 3.mp3 5MB
- 25. Mocking up Real Time Parameter Control in Logic - Part 1.mp3 5MB
- 24. Preparing Cues for Real Time Parameter Control.mp3 4MB
- 27. Creating 3D Music Emitters.mp3 4MB
- 6. Creating Loops The Pulse.mp3 4MB
- 20. Exploring Stealth and Evade Game State Changes.mp3 4MB
- 16. Tension Levels The Importance of Modulation.mp3 4MB
- 22. Previewing Game State Changes Using Touch Tracks.mp3 4MB
- 12. Tension Levels Unique Synthesis.mp3 4MB
- 2. A History of Games Composers in 8bit.mp3 4MB
- 17. Creating Concurrent Themes.mp3 4MB
- 5. Relationships between Composers and Developers - Part 2.mp3 4MB
- 18. Making Music for a Side Scroller - Part 1.mp3 4MB
- 7. Creating Loops Keeping Things interesting.mp3 4MB
- 14. Tension Levels Creating Tension Level 2.mp3 4MB
- 8. Creating Loops Adding Ornaments.mp3 4MB
- 10. Creating Loops Adding Drums.mp3 3MB
- 21. Creating Transitions.mp3 3MB
- 28. Introducing Cues to FMOD.mp3 3MB
- 13. Tension Levels Creative Reverb.mp3 3MB
- 11. Tension Levels Creating Iterations.mp3 3MB
- 9. Creating Loops Adding Sparse Elements.mp3 3MB
- 26. Mocking up Real Time Parameter Control in Logic - Part 2.mp3 3MB