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Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max

  • 收录时间:2018-03-31 18:07:29
  • 文件大小:6GB
  • 下载次数:89
  • 最近下载:2021-01-19 07:43:30
  • 磁力链接:

文件列表

  1. Creating Next-Gen Game Weapons in 3ds Max.part01.rar 238MB
  2. Creating Next-Gen Game Weapons in 3ds Max.part02.rar 238MB
  3. Creating Next-Gen Game Weapons in 3ds Max.part03.rar 238MB
  4. Creating Next-Gen Game Weapons in 3ds Max.part04.rar 238MB
  5. Creating Next-Gen Game Weapons in 3ds Max.part05.rar 238MB
  6. Creating Next-Gen Game Weapons in 3ds Max.part06.rar 238MB
  7. Creating Next-Gen Game Weapons in 3ds Max.part07.rar 238MB
  8. Creating Next-Gen Game Weapons in 3ds Max.part08.rar 238MB
  9. Creating Next-Gen Game Weapons in 3ds Max.part09.rar 148MB
  10. 24. Modeling the key lock.mp4 78MB
  11. 09. Finishing the high poly frame.mp4 78MB
  12. 06. Blocking in the rest of the frame.mp4 77MB
  13. 51. Setting up smoothing groups.mp4 77MB
  14. 43. Finishing the low poly barrel.mp4 76MB
  15. 30. Retopologizing the frame.mp4 75MB
  16. 59. Laying out the UVs of the cylinder.mp4 74MB
  17. 37. Finishing the symmetrical elements of the frame.mp4 74MB
  18. 57. Finishing the UVs of the frame.mp4 73MB
  19. 58. Unwrapping the UVs of the barrel.mp4 72MB
  20. 41. Beginning the barrel of the low poly mesh.mp4 72MB
  21. 34. Retopologizing the trigger guard.mp4 72MB
  22. 52. Finishing the smoothing groups.mp4 72MB
  23. 23. Creating the hammer.mp4 71MB
  24. 63. Creating test bakes.mp4 68MB
  25. 08. Adding final details to the frame.mp4 68MB
  26. 12. Finishing the barrel.mp4 67MB
  27. 35. Retopologizing the stock.mp4 67MB
  28. 20. Modeling the handle.mp4 66MB
  29. 25. Modeling the floating geometry.mp4 66MB
  30. 39. Finishing the frame.mp4 65MB
  31. 31. Continuing to retopo the frame.mp4 63MB
  32. 54. Continuing to layout the UVs of the frame.mp4 63MB
  33. 27. Sculpting the grip detail on the handle.mp4 62MB
  34. 21. Modeling the shield for the cylinder.mp4 62MB
  35. 42. Modeling the secondary element of the low poly barrel.mp4 61MB
  36. 13. Blocking in the cylinder.mp4 61MB
  37. 45. Optimizing the frame of the game mesh.mp4 60MB
  38. 50. Finishing the game mesh.mp4 59MB
  39. 11. Blocking in the secondary element of the barrel.mp4 59MB
  40. 04. Blocking in the frame around the cylinder.mp4 56MB
  41. 46. Creating the low poly cylinder.mp4 54MB
  42. 47. Finishing the low resolution cylinder.mp4 54MB
  43. 40. Overcoming issues with the low poly frame.mp4 53MB
  44. 15. Adding detail to the cylinder.mp4 53MB
  45. 22. Modeling the trigger.mp4 53MB
  46. 32. Retopologizing the back of the frame.mp4 52MB
  47. 67. Resetting the position of game mesh parts.mp4 52MB
  48. 14. Continuing to block in the cylinder.mp4 52MB
  49. 33. Finishing the main body of the frame.mp4 52MB
  50. 66. Baking our final normal map.mp4 52MB
  51. 53. Laying out the UVs of the frame.mp4 51MB
  52. 38. Modeling the asymmetrical elements of the frame.mp4 51MB
  53. 19. Modeling the crane for the cylinder.mp4 51MB
  54. 61. Unwrapping the UVs of the hammer.mp4 50MB
  55. 55. Unwrapping the UVs of the stock.mp4 49MB
  56. 10. Blocking in the barrel.mp4 49MB
  57. 36. Finishing the stock of the game mesh.mp4 48MB
  58. 18. Modeling the ratchet for the cylinder.mp4 48MB
  59. 16. Finishing the high poly cylinder.mp4 47MB
  60. 65. Combining the UVs.mp4 47MB
  61. 56. Unwrapping the UVs of the main frame.mp4 47MB
  62. 28. Finalizing the high poly mesh.mp4 46MB
  63. 03. Beginning the high poly frame.mp4 45MB
  64. 69. Detailing the metal textures.mp4 44MB
  65. 44. Modeling the front sight.mp4 43MB
  66. 71. Adding a dirt pass.mp4 42MB
  67. 68. Texturing the revolver.mp4 40MB
  68. 05. Blocking in the trigger guard.mp4 39MB
  69. 07. Blocking in the frame handle.mp4 38MB
  70. 60. Unwrapping the crane and the trigger.mp4 38MB
  71. 26. Sculpting fine details for the handle.mp4 38MB
  72. 17. Creating the spindle for the cylinder.mp4 37MB
  73. 49. Creating the low poly trigger.mp4 35MB
  74. 29. Exploding the high poly mesh.mp4 35MB
  75. 70. Creating the wood texture.mp4 35MB
  76. 02. Setting up the reference images.mp4 31MB
  77. 62. Laying out the UVs of the key lock.mp4 28MB
  78. 48. Modeling the low poly crane.mp4 24MB
  79. 64. Applying the normal maps on our game mesh.mp4 24MB
  80. 01. Introduction and project overview.mp4 7MB