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Escape Studios - Polygonal Modeling and Skinning with Maya

  • 收录时间:2018-05-15 08:39:55
  • 文件大小:4GB
  • 下载次数:64
  • 最近下载:2021-01-12 20:14:56
  • 磁力链接:

文件列表

  1. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 16 Cockpit 2.FLV 202MB
  2. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 11 Tail plane extrusion.FLV 197MB
  3. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 10 Tail extrusion.FLV 197MB
  4. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 12 Creating the nose.FLV 182MB
  5. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 8 Wing extension.FLV 178MB
  6. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 13 Creating nose inlet.FLV 140MB
  7. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 14 Creating engine inlet.FLV 130MB
  8. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 15 Cockpit 1.FLV 130MB
  9. chapter_2-Organic modeling/6- Edge flow and defining the face.FLV 105MB
  10. chapter_2-Organic modeling/1- Face topology and eye.FLV 95MB
  11. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 17 Cleanup.FLV 92MB
  12. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 5 Extruding fuselage 3.FLV 91MB
  13. chapter_2-Organic modeling/7- Ear and cleanup.FLV 87MB
  14. chapter_2-Organic modeling/8- Sculpting.FLV 87MB
  15. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 6 Adjusting fuselage.FLV 85MB
  16. chapter_4-Non organic UV mapping/Mustang UV mapping - 5 Unwrap wing.FLV 83MB
  17. chapter_2-Organic modeling/5- Remaining head.FLV 73MB
  18. chapter_2-Organic modeling/2- Mouth and head layout.FLV 72MB
  19. chapter_1-Efficient modeling/6-Head phones - part 3.FLV 72MB
  20. chapter_1-Efficient modeling/7-Head phones - part 4.FLV 69MB
  21. chapter_2-Organic modeling/4- Vertices and front of head.FLV 67MB
  22. chapter_1-Efficient modeling/5-Head phones - part 2.FLV 63MB
  23. chapter_4-Non organic UV mapping/Mustang UV mapping - 3 UV texture editor overview.FLV 62MB
  24. chapter_4-Non organic UV mapping/Mustang UV mapping - 8 Unwrap fuselage.FLV 61MB
  25. chapter_4-Non organic UV mapping/Mustang UV mapping - 11 Layout.FLV 55MB
  26. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 9 Create tail faces.FLV 53MB
  27. chapter_2-Organic modeling/3- Ear and jaw paths.FLV 50MB
  28. chapter_1-Efficient modeling/3-Tyre modeling.FLV 45MB
  29. chapter_4-Non organic UV mapping/3-related_videos/5-UV texture editor - Cutting and sewing.FLV 44MB
  30. chapter_5-Organic UV mapping/Organic UV mapping - 2 Texture borders and issues.FLV 41MB
  31. chapter_5-Organic UV mapping/Organic UV mapping - 3 Unfolding Uvs.FLV 40MB
  32. chapter_2-Organic modeling/7-related_videos/1- Append polygon tool - Overview.FLV 38MB
  33. chapter_2-Organic modeling/4-related_videos/2- Bridge tool - Settings.FLV 37MB
  34. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 3 Extruding fuselage.FLV 37MB
  35. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 2 Starting the shape.FLV 36MB
  36. chapter_6-Skinning/Simple smooth bind - 4 Painting weights.FLV 36MB
  37. chapter_4-Non organic UV mapping/Mustang UV mapping - 9 Unwrap cockpit.FLV 35MB
  38. chapter_5-Organic UV mapping/Organic UV mapping - 1 Import and UV head.FLV 33MB
  39. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 4 Extruding fuselage 2.FLV 32MB
  40. chapter_4-Non organic UV mapping/Mustang UV mapping - 1 Work flow.FLV 32MB
  41. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 7 Wing extrusion shape.FLV 31MB
  42. chapter_4-Non organic UV mapping/3-related_videos/1-UV texture editor - Moving and sewing.FLV 30MB
  43. chapter_4-Non organic UV mapping/3-related_videos/4-UV texture editor - Unfolding.FLV 30MB
  44. chapter_4-Non organic UV mapping/Mustang UV mapping - 6 Unwrap back wing.FLV 30MB
  45. chapter_5-Organic UV mapping/Organic UV mapping - 6 Cutting out ears and tweaking.FLV 27MB
  46. chapter_4-Non organic UV mapping/Mustang UV mapping - 4 Selection sets and texture.FLV 27MB
  47. chapter_1-Efficient modeling/6-related_videos/1-Extrude tool - Extruding edges.FLV 25MB
  48. chapter_5-Organic UV mapping/Organic UV mapping - 4 Relax and unfold mouth.FLV 23MB
  49. chapter_5-Organic UV mapping/Organic UV mapping - 5 Relax and unfold eyes.FLV 23MB
  50. chapter_4-Non organic UV mapping/Mustang UV mapping - 2 Section and tools.FLV 23MB
  51. chapter_2-Organic modeling/1-related_videos/1- UV texture editor - Automatic mapping.FLV 23MB
  52. chapter_1-Efficient modeling/4-Head phones - part 1.FLV 22MB
  53. chapter_6-Skinning/3-related_videos/1-Set driven keys - Overview.FLV 22MB
  54. chapter_6-Skinning/1-related_videos/1-Mirror Joints - Overview.FLV 21MB
  55. chapter_4-Non organic UV mapping/1-related_videos/1-UV texture editor - UV snapshot.FLV 21MB
  56. chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 1 Introduction.FLV 19MB
  57. chapter_2-Organic modeling/2-related_videos/1- Transformation aides - Make live.FLV 18MB
  58. chapter_4-Non organic UV mapping/Mustang UV mapping - 7 Unwrap tail.FLV 18MB
  59. chapter_2-Organic modeling/7-related_videos/3- Mesh cleanup - Options.FLV 18MB
  60. chapter_1-Efficient modeling/8-Head phones - part 5.FLV 17MB
  61. chapter_1-Efficient modeling/3-related_videos/1-Smooth - Options.FLV 17MB
  62. chapter_6-Skinning/4-related_videos/1-Paint skin weights - Options.FLV 16MB
  63. chapter_1-Efficient modeling/7-related_videos/2-Mesh - mirror cut.FLV 15MB
  64. chapter_4-Non organic UV mapping/3-related_videos/3-UV texture editor - Relaxing.FLV 15MB
  65. chapter_6-Skinning/Simple smooth bind - 2 Posers.FLV 15MB
  66. chapter_4-Non organic UV mapping/Mustang UV mapping - 10 Unwrap extras.FLV 15MB
  67. chapter_6-Skinning/5-related_videos/1-Mirror skin Weights - Overview.FLV 14MB
  68. chapter_1-Efficient modeling/6-related_videos/2-Extrude tool - Extrude vertices.FLV 14MB
  69. chapter_1-Efficient modeling/4-related_videos/5-Marking menu - Manipulating component selections.FLV 14MB
  70. chapter_6-Skinning/Simple smooth bind - 3 Editing component weights.FLV 13MB
  71. chapter_3-Hard surface polygonal modelling 1 and 2/4-related_videos/2-Slide edge tool - Settings.FLV 13MB
  72. chapter_1-Efficient modeling/5-related_videos/1-Advanced selections - Select edge ring tool.FLV 13MB
  73. chapter_4-Non organic UV mapping/4-related_videos/1-Quick selection sets for components - Overview.FLV 13MB
  74. chapter_6-Skinning/Simple smooth bind - 1 Mirror joints and bind.FLV 13MB
  75. chapter_2-Organic modeling/4-related_videos/1- Bridge tool - Overview.FLV 12MB
  76. chapter_6-Skinning/Simple smooth bind - 5 Mirror weights.FLV 12MB
  77. chapter_2-Organic modeling/5-related_videos/1- Mesh - Fill hole.FLV 11MB
  78. chapter_2-Organic modeling/4-related_videos/3- Split polygon tool - Overview.FLV 9MB
  79. chapter_1-Efficient modeling/7-related_videos/1-Subdiv proxy - options.FLV 9MB
  80. chapter_4-Non organic UV mapping/3-related_videos/2-UV texture editor - Flipping.FLV 8MB
  81. chapter_1-Efficient modeling/4-related_videos/2-The hot box - Overview.FLV 7MB
  82. chapter_1-Efficient modeling/4-related_videos/7-Marking menu - Edge loop and edge ring utilities.FLV 7MB
  83. chapter_6-Skinning/5-related_videos/2-Mirror skin weights - Options.FLV 7MB
  84. chapter_1-Efficient modeling/4-related_videos/1-Advanced selections - Convert component selection.FLV 7MB
  85. chapter_3-Hard surface polygonal modelling 1 and 2/4-related_videos/1-Slide edge tool - Overview.FLV 6MB
  86. chapter_2-Organic modeling/files/Organic_Head_maya2008/Organic_Head_01/scenes/Organic_Head_01.mb 6MB
  87. chapter_6-Skinning/1-related_videos/2-Smooth bind - Overview.FLV 6MB
  88. chapter_2-Organic modeling/files/Organic_Head_maya_ple/Organic_Head_01/scenes/Organic_Head_01.mp 6MB
  89. chapter_6-Skinning/1-related_videos/3-Smooth bind - Options.FLV 6MB
  90. chapter_5-Organic UV mapping/1-related_videos/1-UVs - Normalise UVs.FLV 6MB
  91. chapter_4-Non organic UV mapping/4-related_videos/2-Quick selection sets for objects - Overview.FLV 6MB
  92. chapter_2-Organic modeling/8-related_videos/1- Sculpt geometry tool - Overview.FLV 6MB
  93. chapter_6-Skinning/3-related_videos/2-The Component Editor - Overview.FLV 5MB
  94. chapter_1-Efficient modeling/5-related_videos/3-Common selection methods - paint selection tool.FLV 5MB
  95. chapter_1-Efficient modeling/5-related_videos/4-The hot key editor - Overview.FLV 5MB
  96. chapter_3-Hard surface polygonal modelling 1 and 2/3-related_videos/1-Normals - Set normal angle.FLV 5MB
  97. chapter_2-Organic modeling/7-related_videos/2- Mesh cleanup - Overview.FLV 5MB
  98. chapter_6-Skinning/2-related_videos/2-Set preferred angle - Overview.FLV 5MB
  99. chapter_2-Organic modeling/3-related_videos/2- The shelf editor - Overview.FLV 5MB
  100. chapter_1-Efficient modeling/3-related_videos/2-Common selection methods - selection by type.FLV 4MB
  101. chapter_1-Efficient modeling/5-related_videos/2-Advanced selections - grow and shrink selections.FLV 4MB
  102. chapter_1-Efficient modeling/4-related_videos/3-The hot box - Options.FLV 4MB
  103. chapter_2-Organic modeling/2-related_videos/2- Creating curves on surfaces - Drawing curves on live geometry.FLV 4MB
  104. chapter_1-Efficient modeling/2-Modeling efficiently - Model smart not hard.FLV 4MB
  105. chapter_2-Organic modeling/files/Organic_Head_maya2008/Organic_Head_01/sourceimages/Head_Topo.tif 4MB
  106. chapter_1-Efficient modeling/3-related_videos/3-Common selection methods - type of selection.FLV 4MB
  107. chapter_1-Efficient modeling/3-related_videos/4-Common selection methods - lasso tool.FLV 3MB
  108. chapter_1-Efficient modeling/4-related_videos/4-Marking menu - Overview.FLV 3MB
  109. chapter_6-Skinning/2-related_videos/1-Bind pose - Overview.FLV 3MB
  110. chapter_1-Efficient modeling/4-related_videos/6-Marking menu - Accessing tools and commands.FLV 3MB
  111. chapter_2-Organic modeling/files/Organic_Head_maya_ple/Organic_Head_01/sourceimages/Head_Topo.tif 3MB
  112. chapter_2-Organic modeling/3-related_videos/1- The shelf - Overview.FLV 3MB
  113. chapter_6-Skinning/Introduction to skinning.FLV 3MB
  114. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/402_Squadron_Mustang.jpg 3MB
  115. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/402_Squadron_Mustang.jpg 3MB
  116. chapter_3-Hard surface polygonal modelling 1 and 2/1-CGI modelling and the real world.FLV 3MB
  117. chapter_1-Efficient modeling/1-Polygons a stage further.FLV 3MB
  118. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/Mustang_Unwrap.zip 2MB
  119. chapter_6-Skinning/files/Smooth_bind_maya_ple/Smooth_bind/scenes/Smooth_bind_00.mp 1MB
  120. chapter_6-Skinning/files/Smooth_bind_maya2008/scenes/Smooth_bind_01.mb 1MB
  121. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/08-UnwrapExtras.ma 889KB
  122. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/09-LayoutUVs.ma 874KB
  123. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/06-UnwrapTailandMirror.ma 860KB
  124. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/07-UnwrapCockpit.ma 860KB
  125. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/05-UnwrapFuselage.ma 836KB
  126. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/01-texturing.ma 833KB
  127. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/04-UnwrapBackWing.ma 818KB
  128. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/03-UnwrapWing.ma 813KB
  129. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/02-selectionSets.ma 803KB
  130. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/01-start.ma 797KB
  131. chapter_5-Organic UV mapping/files/Head_Unwrap_maya2008/organic_Head_Unwrap_02/data/UV head.obj 345KB
  132. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/UV_mapper.jpg 201KB
  133. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/sourceimages/UV_mapper.jpg 201KB
  134. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/H.GM7_0992wp.jpg 191KB
  135. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/H.GM7_0992wp.jpg 191KB
  136. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/p51_decals.gif 161KB
  137. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/p51_decals.gif 161KB
  138. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/north-american-p-51d-mustang-3.gif 82KB
  139. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/north-american-p-51d-mustang-3.gif 82KB
  140. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/Reference.gif 72KB
  141. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/Reference.gif 72KB
  142. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/sourceimages/Reference.gif 72KB
  143. chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/sourceimages/HeadPhones_Top.jpg 69KB
  144. chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/sourceimages/HeadPhones_Top.jpg 69KB
  145. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/north-american-p-51d-mustang-2.gif 64KB
  146. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/north-american-p-51d-mustang-2.gif 64KB
  147. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/scenes/p51_start.mp 61KB
  148. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/scenes/p51_start.mb 61KB
  149. chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/sourceimages/HeadPhones_front.jpg 52KB
  150. chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/sourceimages/HeadPhones_front.jpg 52KB
  151. chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/sourceimages/HeadPhones_Side.jpg 37KB
  152. chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/sourceimages/HeadPhones_Side.jpg 37KB
  153. chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/sourceimages/Head_Phones.jpg 27KB
  154. chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/sourceimages/Head_Phones.jpg 27KB
  155. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/sourceimages/.mayaSwatches/Reference.gif.swatch 5KB
  156. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/workspace.mel 2KB
  157. chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/workspace.mel 1KB
  158. chapter_6-Skinning/files/Smooth_bind_maya2008/workspace.mel 1KB
  159. chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/workspace.mel 1KB
  160. chapter_2-Organic modeling/files/Organic_Head_maya2008/Organic_Head_01/workspace.mel 1KB
  161. chapter_5-Organic UV mapping/files/Head_Unwrap_maya2008/organic_Head_Unwrap_02/workspace.mel 1KB
  162. chapter_2-Organic modeling/files/Organic_Head_maya_ple/Organic_Head_01/workspace.mel 1KB
  163. chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/workspace.mel 1KB
  164. chapter_6-Skinning/files/Smooth_bind_maya_ple/Smooth_bind/workspace.mel 1KB
  165. chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/workspace.mel 1KB