Escape Studios - Polygonal Modeling and Skinning with Maya 收录时间:2018-05-15 08:39:55 文件大小:4GB 下载次数:64 最近下载:2021-01-12 20:14:56 磁力链接: magnet:?xt=urn:btih:847b2af12db167837ff2a338afad806f6c9475d7 立即下载 复制链接 文件列表 chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 16 Cockpit 2.FLV 202MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 11 Tail plane extrusion.FLV 197MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 10 Tail extrusion.FLV 197MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 12 Creating the nose.FLV 182MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 8 Wing extension.FLV 178MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 13 Creating nose inlet.FLV 140MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 14 Creating engine inlet.FLV 130MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 15 Cockpit 1.FLV 130MB chapter_2-Organic modeling/6- Edge flow and defining the face.FLV 105MB chapter_2-Organic modeling/1- Face topology and eye.FLV 95MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 17 Cleanup.FLV 92MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 5 Extruding fuselage 3.FLV 91MB chapter_2-Organic modeling/7- Ear and cleanup.FLV 87MB chapter_2-Organic modeling/8- Sculpting.FLV 87MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 6 Adjusting fuselage.FLV 85MB chapter_4-Non organic UV mapping/Mustang UV mapping - 5 Unwrap wing.FLV 83MB chapter_2-Organic modeling/5- Remaining head.FLV 73MB chapter_2-Organic modeling/2- Mouth and head layout.FLV 72MB chapter_1-Efficient modeling/6-Head phones - part 3.FLV 72MB chapter_1-Efficient modeling/7-Head phones - part 4.FLV 69MB chapter_2-Organic modeling/4- Vertices and front of head.FLV 67MB chapter_1-Efficient modeling/5-Head phones - part 2.FLV 63MB chapter_4-Non organic UV mapping/Mustang UV mapping - 3 UV texture editor overview.FLV 62MB chapter_4-Non organic UV mapping/Mustang UV mapping - 8 Unwrap fuselage.FLV 61MB chapter_4-Non organic UV mapping/Mustang UV mapping - 11 Layout.FLV 55MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 9 Create tail faces.FLV 53MB chapter_2-Organic modeling/3- Ear and jaw paths.FLV 50MB chapter_1-Efficient modeling/3-Tyre modeling.FLV 45MB chapter_4-Non organic UV mapping/3-related_videos/5-UV texture editor - Cutting and sewing.FLV 44MB chapter_5-Organic UV mapping/Organic UV mapping - 2 Texture borders and issues.FLV 41MB chapter_5-Organic UV mapping/Organic UV mapping - 3 Unfolding Uvs.FLV 40MB chapter_2-Organic modeling/7-related_videos/1- Append polygon tool - Overview.FLV 38MB chapter_2-Organic modeling/4-related_videos/2- Bridge tool - Settings.FLV 37MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 3 Extruding fuselage.FLV 37MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 2 Starting the shape.FLV 36MB chapter_6-Skinning/Simple smooth bind - 4 Painting weights.FLV 36MB chapter_4-Non organic UV mapping/Mustang UV mapping - 9 Unwrap cockpit.FLV 35MB chapter_5-Organic UV mapping/Organic UV mapping - 1 Import and UV head.FLV 33MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 4 Extruding fuselage 2.FLV 32MB chapter_4-Non organic UV mapping/Mustang UV mapping - 1 Work flow.FLV 32MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 7 Wing extrusion shape.FLV 31MB chapter_4-Non organic UV mapping/3-related_videos/1-UV texture editor - Moving and sewing.FLV 30MB chapter_4-Non organic UV mapping/3-related_videos/4-UV texture editor - Unfolding.FLV 30MB chapter_4-Non organic UV mapping/Mustang UV mapping - 6 Unwrap back wing.FLV 30MB chapter_5-Organic UV mapping/Organic UV mapping - 6 Cutting out ears and tweaking.FLV 27MB chapter_4-Non organic UV mapping/Mustang UV mapping - 4 Selection sets and texture.FLV 27MB chapter_1-Efficient modeling/6-related_videos/1-Extrude tool - Extruding edges.FLV 25MB chapter_5-Organic UV mapping/Organic UV mapping - 4 Relax and unfold mouth.FLV 23MB chapter_5-Organic UV mapping/Organic UV mapping - 5 Relax and unfold eyes.FLV 23MB chapter_4-Non organic UV mapping/Mustang UV mapping - 2 Section and tools.FLV 23MB chapter_2-Organic modeling/1-related_videos/1- UV texture editor - Automatic mapping.FLV 23MB chapter_1-Efficient modeling/4-Head phones - part 1.FLV 22MB chapter_6-Skinning/3-related_videos/1-Set driven keys - Overview.FLV 22MB chapter_6-Skinning/1-related_videos/1-Mirror Joints - Overview.FLV 21MB chapter_4-Non organic UV mapping/1-related_videos/1-UV texture editor - UV snapshot.FLV 21MB chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 1 Introduction.FLV 19MB chapter_2-Organic modeling/2-related_videos/1- Transformation aides - Make live.FLV 18MB chapter_4-Non organic UV mapping/Mustang UV mapping - 7 Unwrap tail.FLV 18MB chapter_2-Organic modeling/7-related_videos/3- Mesh cleanup - Options.FLV 18MB chapter_1-Efficient modeling/8-Head phones - part 5.FLV 17MB chapter_1-Efficient modeling/3-related_videos/1-Smooth - Options.FLV 17MB chapter_6-Skinning/4-related_videos/1-Paint skin weights - Options.FLV 16MB chapter_1-Efficient modeling/7-related_videos/2-Mesh - mirror cut.FLV 15MB chapter_4-Non organic UV mapping/3-related_videos/3-UV texture editor - Relaxing.FLV 15MB chapter_6-Skinning/Simple smooth bind - 2 Posers.FLV 15MB chapter_4-Non organic UV mapping/Mustang UV mapping - 10 Unwrap extras.FLV 15MB chapter_6-Skinning/5-related_videos/1-Mirror skin Weights - Overview.FLV 14MB chapter_1-Efficient modeling/6-related_videos/2-Extrude tool - Extrude vertices.FLV 14MB chapter_1-Efficient modeling/4-related_videos/5-Marking menu - Manipulating component selections.FLV 14MB chapter_6-Skinning/Simple smooth bind - 3 Editing component weights.FLV 13MB chapter_3-Hard surface polygonal modelling 1 and 2/4-related_videos/2-Slide edge tool - Settings.FLV 13MB chapter_1-Efficient modeling/5-related_videos/1-Advanced selections - Select edge ring tool.FLV 13MB chapter_4-Non organic UV mapping/4-related_videos/1-Quick selection sets for components - Overview.FLV 13MB chapter_6-Skinning/Simple smooth bind - 1 Mirror joints and bind.FLV 13MB chapter_2-Organic modeling/4-related_videos/1- Bridge tool - Overview.FLV 12MB chapter_6-Skinning/Simple smooth bind - 5 Mirror weights.FLV 12MB chapter_2-Organic modeling/5-related_videos/1- Mesh - Fill hole.FLV 11MB chapter_2-Organic modeling/4-related_videos/3- Split polygon tool - Overview.FLV 9MB chapter_1-Efficient modeling/7-related_videos/1-Subdiv proxy - options.FLV 9MB chapter_4-Non organic UV mapping/3-related_videos/2-UV texture editor - Flipping.FLV 8MB chapter_1-Efficient modeling/4-related_videos/2-The hot box - Overview.FLV 7MB chapter_1-Efficient modeling/4-related_videos/7-Marking menu - Edge loop and edge ring utilities.FLV 7MB chapter_6-Skinning/5-related_videos/2-Mirror skin weights - Options.FLV 7MB chapter_1-Efficient modeling/4-related_videos/1-Advanced selections - Convert component selection.FLV 7MB chapter_3-Hard surface polygonal modelling 1 and 2/4-related_videos/1-Slide edge tool - Overview.FLV 6MB chapter_2-Organic modeling/files/Organic_Head_maya2008/Organic_Head_01/scenes/Organic_Head_01.mb 6MB chapter_6-Skinning/1-related_videos/2-Smooth bind - Overview.FLV 6MB chapter_2-Organic modeling/files/Organic_Head_maya_ple/Organic_Head_01/scenes/Organic_Head_01.mp 6MB chapter_6-Skinning/1-related_videos/3-Smooth bind - Options.FLV 6MB chapter_5-Organic UV mapping/1-related_videos/1-UVs - Normalise UVs.FLV 6MB chapter_4-Non organic UV mapping/4-related_videos/2-Quick selection sets for objects - Overview.FLV 6MB chapter_2-Organic modeling/8-related_videos/1- Sculpt geometry tool - Overview.FLV 6MB chapter_6-Skinning/3-related_videos/2-The Component Editor - Overview.FLV 5MB chapter_1-Efficient modeling/5-related_videos/3-Common selection methods - paint selection tool.FLV 5MB chapter_1-Efficient modeling/5-related_videos/4-The hot key editor - Overview.FLV 5MB chapter_3-Hard surface polygonal modelling 1 and 2/3-related_videos/1-Normals - Set normal angle.FLV 5MB chapter_2-Organic modeling/7-related_videos/2- Mesh cleanup - Overview.FLV 5MB chapter_6-Skinning/2-related_videos/2-Set preferred angle - Overview.FLV 5MB chapter_2-Organic modeling/3-related_videos/2- The shelf editor - Overview.FLV 5MB chapter_1-Efficient modeling/3-related_videos/2-Common selection methods - selection by type.FLV 4MB chapter_1-Efficient modeling/5-related_videos/2-Advanced selections - grow and shrink selections.FLV 4MB chapter_1-Efficient modeling/4-related_videos/3-The hot box - Options.FLV 4MB chapter_2-Organic modeling/2-related_videos/2- Creating curves on surfaces - Drawing curves on live geometry.FLV 4MB chapter_1-Efficient modeling/2-Modeling efficiently - Model smart not hard.FLV 4MB chapter_2-Organic modeling/files/Organic_Head_maya2008/Organic_Head_01/sourceimages/Head_Topo.tif 4MB chapter_1-Efficient modeling/3-related_videos/3-Common selection methods - type of selection.FLV 4MB chapter_1-Efficient modeling/3-related_videos/4-Common selection methods - lasso tool.FLV 3MB chapter_1-Efficient modeling/4-related_videos/4-Marking menu - Overview.FLV 3MB chapter_6-Skinning/2-related_videos/1-Bind pose - Overview.FLV 3MB chapter_1-Efficient modeling/4-related_videos/6-Marking menu - Accessing tools and commands.FLV 3MB chapter_2-Organic modeling/files/Organic_Head_maya_ple/Organic_Head_01/sourceimages/Head_Topo.tif 3MB chapter_2-Organic modeling/3-related_videos/1- The shelf - Overview.FLV 3MB chapter_6-Skinning/Introduction to skinning.FLV 3MB chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/402_Squadron_Mustang.jpg 3MB chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/402_Squadron_Mustang.jpg 3MB chapter_3-Hard surface polygonal modelling 1 and 2/1-CGI modelling and the real world.FLV 3MB chapter_1-Efficient modeling/1-Polygons a stage further.FLV 3MB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/Mustang_Unwrap.zip 2MB chapter_6-Skinning/files/Smooth_bind_maya_ple/Smooth_bind/scenes/Smooth_bind_00.mp 1MB chapter_6-Skinning/files/Smooth_bind_maya2008/scenes/Smooth_bind_01.mb 1MB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/08-UnwrapExtras.ma 889KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/09-LayoutUVs.ma 874KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/06-UnwrapTailandMirror.ma 860KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/07-UnwrapCockpit.ma 860KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/05-UnwrapFuselage.ma 836KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/01-texturing.ma 833KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/04-UnwrapBackWing.ma 818KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/03-UnwrapWing.ma 813KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/02-selectionSets.ma 803KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/01-start.ma 797KB chapter_5-Organic UV mapping/files/Head_Unwrap_maya2008/organic_Head_Unwrap_02/data/UV head.obj 345KB chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/UV_mapper.jpg 201KB chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/sourceimages/UV_mapper.jpg 201KB chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/H.GM7_0992wp.jpg 191KB chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/H.GM7_0992wp.jpg 191KB chapter_3-Hard 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